Commit History

Author SHA1 Message Date
  Adam d56cbd374b Fix `Basis::get_euler` incorrectly simplifying rotations in some cases. 6 months ago
  Silc Lizard (Tokage) Renew d0c421976c Fix looking at with 180 degree arc 7 months ago
  Aaron Franke e83807ef85 Fix incorrect name of Basis global scale getter 1 year ago
  Aaron Franke 158fcf107c Fix some uses of float and real_t in core/math 1 year ago
  A Thousand Ships a497a5cb3e [Core] Codestyle improvements to math types 1 year ago
  Robert Yevdokimov 13e82094ee Remove word duplicates in comments and strings, and fix casing and punctuation 1 year ago
  Hugo Locurcio 0437db0106 Display values in vector/quaternion math function errors 1 year ago
  Aaron Franke 7ee273723d Fix Basis is_orthogonal and is_rotation methods, add is_orthonormal 1 year ago
  Aaron Franke 56806ffeed Add `is_conformal` method to Basis and Transform2D 1 year ago
  Lyuma 9aa46bf3f5 Fix for SkeletonIK3D interpolation and bone roll 2 years ago
  Juan Linietsky 5fdc1232ef Add the ability to look-at in model-space. 2 years ago
  lawnjelly 50c5ed4876 Make acos and asin safe 2 years ago
  Silc Renew 1459b9c24c Fix scaled_orthogonal() & subgizmo global scaling 2 years ago
  kobewi c0083e431b Cleanup unused engine code v2 2 years ago
  Rémi Verschelde d95794ec8a One Copyright Update to rule them all 2 years ago
  Andy Maloney cb6cffbfd9 Static analysis: remove "break" after "return" 2 years ago
  Rémi Verschelde 08d56ac2f1 Merge pull request #66747 from aaronfranke/move-euler-order 2 years ago
  Aaron Franke 8556fdd4bc Move EulerOrder enum to math_defs.h and global scope 2 years ago
  Rémi Verschelde f7c611ab71 Style: Misc docs and comment style and language fixes 2 years ago
  Haoyu Qiu 5da515773d Add `is_finite` method for checking built-in types 3 years ago
  Aaron Franke 43722dbcbc Use float literals for float calculations in Color 2 years ago
  Aaron Franke 97d232c11d Enhancements to includes in core data structures 2 years ago
  fabriceci 9f1a57d48b Test, refactor and fix a bug in Basis.get_axis_angle 3 years ago
  Jonathan Nicholl 15d057c521 Add `is_zero_approx` methods to `Vector2`, `3`, and `4` 3 years ago
  rafallus da7a5653f4 Expose Basis `set_orthogonal_index` method as a GridMap function 3 years ago
  fabriceci db7c91e0ad Fix the calculation of the angular velocity when the rotation speed is not high. 3 years ago
  reduz 7acf697479 Fix VECTOR/LOCAL transitions in Node3D 3 years ago
  Rémi Verschelde e7a58a7eb6 Core: Rename math 'phi' arguments to 'angle' 3 years ago
  Aaron Franke fa7a7795f0 Rename Basis get_axis to get_column, remove redundant methods 3 years ago
  Aaron Franke 1bf94dff3a Rename Basis "elements" to "rows" 3 years ago