Danil Alexeev
|
9f0ae21095
Expose `Geometry2D.bresenham_line()` method
|
10 months ago |
lawnjelly
|
331ecf3ca8
Clarify is_polygon_clockwise() coordinate system
|
1 year ago |
A Thousand Ships
|
79ba22a73f
Use `Vector*` component-wise `min/max/clamp` functions where applicable
|
1 year ago |
Muller-Castro
|
a8bc9f3e78
Add const lvalue ref to core/* container parameters
|
1 year ago |
Hendrik Brucker
|
9d7c2978f4
Rework GraphEdit connections (drawing, API, optimizations)
|
1 year ago |
Jakub Marcowski
|
c33e291474
Update `triangulate_delaunay()` to avoid needless reallocations
|
1 year ago |
kobewi
|
c0083e431b
Cleanup unused engine code v2
|
2 years ago |
Rémi Verschelde
|
d95794ec8a
One Copyright Update to rule them all
|
2 years ago |
lawnjelly
|
1485924a2b
Float literals - fix main primitives to use real_t casting
|
3 years ago |
lawnjelly
|
5298e16e80
Float literals - fix main primitives to use .f
|
3 years ago |
Rémi Verschelde
|
e223bad86d
Core: Move Vector2i to its own `vector2i.h` header
|
3 years ago |
Rémi Verschelde
|
fe52458154
Update copyright statements to 2022
|
3 years ago |
PouleyKetchoupp
|
6d0c93dccf
Fix segment intersection in Geometry2D
|
3 years ago |
Marcel Admiraal
|
87a4ba492e
Remove unimplemented methods
|
3 years ago |
PouleyKetchoupp
|
511c80b2ec
Fix segment intersection consistency in Geometry2D
|
4 years ago |
Aaron Franke
|
eb4902a455
Fix some unnecessary includes
|
4 years ago |
Gilles Roudière
|
30a615dd94
Implement painting properties over TileSets
|
4 years ago |
Gilles Roudière
|
a3dda2df85
Rework the TileSet resource and TileMap nodes:
|
4 years ago |
Rémi Verschelde
|
b5334d14f7
Update copyright statements to 2021
|
4 years ago |
Marcus Brummer
|
e455ca2f2f
Added Geometry2D unit tests
|
4 years ago |
reduz
|
127458ed17
Reorganized core/ directory, it was too fatty already
|
4 years ago |
Andrii Doroshenko (Xrayez)
|
69d5de632e
Split `Geometry` singleton into `Geometry2D` and `Geometry3D`
|
5 years ago |