Commit History

Author SHA1 Message Date
  Aaron Franke 158fcf107c Fix some uses of float and real_t in core/math 1 year ago
  Muller-Castro a8bc9f3e78 Add const lvalue ref to core/* container parameters 1 year ago
  Jakub Marcowski bc78c832e9 Expose 3D Delaunay tetrahedralization in `Geometry3D` 1 year ago
  kobewi c0083e431b Cleanup unused engine code v2 2 years ago
  Rémi Verschelde d95794ec8a One Copyright Update to rule them all 2 years ago
  Juan Linietsky 71d2e38cb5 Optimize Convex Collision 2 years ago
  Marcel Admiraal 0046d320bb Fix Geometry3D::get_closest_points_between_segments() returns NaN 3 years ago
  lawnjelly 1485924a2b Float literals - fix main primitives to use real_t casting 3 years ago
  lawnjelly 5298e16e80 Float literals - fix main primitives to use .f 3 years ago
  Rémi Verschelde fe52458154 Update copyright statements to 2022 3 years ago
  Marcel Admiraal 87a4ba492e Remove unimplemented methods 3 years ago
  luz paz 3564c16cb8 Fix various typos with codespell 4 years ago
  PouleyKetchoupp 333f184734 Cylinder support in Godot Physics 3D 4 years ago
  Rémi Verschelde b5334d14f7 Update copyright statements to 2021 4 years ago
  reduz 127458ed17 Reorganized core/ directory, it was too fatty already 4 years ago
  Yuri Roubinsky 66c2aaf749 Removed unused method Geometry.get_uv84_normal_bit 4 years ago
  Juan Linietsky 201d606b3d Addition of SDFGI for open world global illumination 5 years ago
  Andrii Doroshenko (Xrayez) 69d5de632e Split `Geometry` singleton into `Geometry2D` and `Geometry3D` 5 years ago