Commit History

Autor SHA1 Mensaxe Data
  Marc Gilleron c7a9d64eaf Add color channel filter to editor texture previews hai 10 meses
  A Thousand Ships a1846b27ea Improve use of `Ref.is_null/valid` hai 1 ano
  BlueCube3310 e0f30d30e2 Improve layered texture preview hai 1 ano
  A Thousand Ships fbb879debd [Scene] Add `SceneStringNames::text/value_changed` hai 1 ano
  A Thousand Ships d519715d94 [Scene] Add `SceneStringNames::font(_size/_color)` hai 1 ano
  kobewi 413c11357d Use Core/Scene stringnames consistently hai 1 ano
  Yuri Sizov 215e036600 Add bulk change guards to successive theme overrides in Editor and GUI %!s(int64=2) %!d(string=hai) anos
  kobewi 6de34fde27 Add EditorStringNames singleton %!s(int64=2) %!d(string=hai) anos
  kobewi de4a3fa151 Unify and streamline connecting to Resource changes %!s(int64=2) %!d(string=hai) anos
  Juan Linietsky 2b815df3c1 Use BitField<> in core type masks %!s(int64=2) %!d(string=hai) anos
  Rémi Verschelde d95794ec8a One Copyright Update to rule them all %!s(int64=2) %!d(string=hai) anos
  trollodel c90d0bd84f Use forward-declarations in big editor classes %!s(int64=2) %!d(string=hai) anos
  Tomasz Chabora 882a4f8906 Port remaining connections to callable_mp %!s(int64=4) %!d(string=hai) anos
  Yuri Rubinsky 8191b3c110 Rename `uniform` to `parameter` across the engine %!s(int64=3) %!d(string=hai) anos
  Micky e31bb5ffeb Rename `CanvasItem.update()` to `queue_redraw()` %!s(int64=3) %!d(string=hai) anos
  Hugo Locurcio db22b7ded0 Rename shader parameter uniform setter/getter methods for consistency %!s(int64=3) %!d(string=hai) anos
  Jakob Bouchard 6553f5c242 Convert _notification methods to switch - Chunk C %!s(int64=3) %!d(string=hai) anos
  Rémi Verschelde 11572c6e30 Editor: Cleanup some includes dependencies %!s(int64=3) %!d(string=hai) anos
  trollodel 05b56f316d Remove most EditorNode constructor parameters and fields %!s(int64=3) %!d(string=hai) anos
  Hendrik Brucker b396fd4eef Improve compilation speed (forward declarations/includes cleanup) %!s(int64=3) %!d(string=hai) anos
  Rémi Verschelde fc076ece3d Revert "Add missing SNAME macro optimization to all theme methods call" %!s(int64=3) %!d(string=hai) anos
  jmb462 a988fad9a0 Add missing SNAME macro optimization to all theme methods call %!s(int64=3) %!d(string=hai) anos
  Rémi Verschelde fe52458154 Update copyright statements to 2022 %!s(int64=3) %!d(string=hai) anos
  Aaron Franke 3c0fdcc8ac Use "enum class" for input enums %!s(int64=4) %!d(string=hai) anos
  bruvzg 5f9cd9ccbc Fix Label and RichTextLabale text shadows and shadow outlines. %!s(int64=4) %!d(string=hai) anos
  JFonS c334989e00 Merge pull request #51821 from Calinou/builtin-shaders-add-comments %!s(int64=4) %!d(string=hai) anos
  reduz 5cecdfa8af Entirely removes BIND_VMETHOD in favor of GDVIRTUAL %!s(int64=4) %!d(string=hai) anos
  Hugo Locurcio a139e58f8c Add comments at the top of each built-in shader to ease debugging %!s(int64=4) %!d(string=hai) anos
  Rémi Verschelde 394191c02f Merge pull request #50605 from Calinou/tweak-shader-code-style %!s(int64=4) %!d(string=hai) anos
  Hugo Locurcio abc38b8d66 Use C++11 raw literals for shader code to improve readability %!s(int64=4) %!d(string=hai) anos