Fabio Alessandrelli
|
90d5d26026
[MP] Partially revert cache cleanup, track paths as fallback
|
1 year ago |
Daniel Snd
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1a9d95f933
Fix Multiplayer Spawner freeing node after client disconnected Issue
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1 year ago |
kobewi
|
413c11357d
Use Core/Scene stringnames consistently
|
1 year ago |
kobewi
|
a262d2d881
Add shorthand for using singleton string names
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1 year ago |
Fabio Alessandrelli
|
4b973f451e
[MP] Gracefully handle cache confirmation of deleted nodes
|
1 year ago |
Fabio Alessandrelli
|
853df2895a
[MP] Handle cleanup of "scene cache" nodes
|
1 year ago |
Fabio Alessandrelli
|
61cf7d180c
[MP] Optimize multiplayer NodePath caching
|
1 year ago |
A Thousand Ships
|
517e9f8aef
[Modules] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable
|
1 year ago |
Rémi Verschelde
|
25b2f1780a
Style: Harmonize header includes in modules
|
2 years ago |
Rémi Verschelde
|
d95794ec8a
One Copyright Update to rule them all
|
2 years ago |
Fabio Alessandrelli
|
92ed27d8f6
[MP] Improve network profiler.
|
2 years ago |
Fabio Alessandrelli
|
7536d15fe3
[MP] Let MultiplayerAPI handle packet relaying and peer signaling.
|
2 years ago |
LinuxUserGD
|
6e6569aa78
fix 'Comparison result is always the same' warnings
|
3 years ago |
Fabio Alessandrelli
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ca7d572908
[Net] Modularize multiplayer, expose MultiplayerAPI to extensions.
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3 years ago |