Thaddeus Crews
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c90fd7f3da
Merge pull request #98066 from TCROC/fix-android-mono-export
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6 months ago |
Travis Lange
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5e2fd7b1d7
fix android mono export causing conflicts
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6 months ago |
Fredia Huya-Kouadio
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9e4365f1a7
Export the `rendering/renderer/rendering_method.mobile` project setting to the AndroidManifest
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6 months ago |
Raul Santos
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d380cb1a6c
[Android] Fix path to AAB in copyAndRenameBinary task
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8 months ago |
Raul Santos
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d526d523b4
[.NET] Fix gradle builds for multiple ABIs
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8 months ago |
Fredia Huya-Kouadio
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4587d14796
Add logic to automatically pick up jar/aar library dependencies in the `res://addons` directory
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10 months ago |
Raul Santos
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0aa46e19c5
C#: Fallback to CoreCLR/MonoVM hosting APIs when hostfxr/NativeAOT fails
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1 year ago |
Fredia Huya-Kouadio
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9dc0543da7
Improve support for XR projects
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1 year ago |
Rémi Verschelde
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690c5669e2
Merge pull request #91271 from m4gr3d/clean_gradle_build_setup
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1 year ago |
Fredia Huya-Kouadio
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f20e21a6d6
Update the splash screen logic for the Godot app template
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1 year ago |
Fredia Huya-Kouadio
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d38c5b6737
Clean up the build commands used by the editor for gradle builds
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1 year ago |
Mauricio Narvaez
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28f357733f
Ensure that Godot's version of libc++_shared.so is always selected in case dependencies have their own
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1 year ago |
Fredia Huya-Kouadio
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1cc935fa6c
Fix issue causing the `copyAndRename*` task to fail on occasions on Windows machines
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1 year ago |
Fredia Huya-Kouadio
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a69a585c91
Add export setting to specify whether the native libraries should be compressed for the gradle build
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1 year ago |
Fredia Huya-Kouadio
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e04a38775b
Update Android dependencies for the project
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1 year ago |
Fredia Huya-Kouadio
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85e98ef009
Specify the path to the Java SDK used for the Android gradle build
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1 year ago |
Fredia Huya-Kouadio
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ca593f2f89
Rename Godot's 'custom build' to 'gradle build' to better reflect the underlying build process.
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2 years ago |
Marcel Admiraal
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b19bbadcf0
Ensure Android Java and Kotlin compile to the same version
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3 years ago |
Fredy Huya-Kouadio
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5711037bf6
Android port of the Godot Editor
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4 years ago |
Fredia Huya-Kouadio
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2e7e6502dd
Add configs to specify the min and target sdk versions.
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3 years ago |
ne0fhyk
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5bbfe0b5a8
Add support for Play Asset Delivery.
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4 years ago |
Marcel Admiraal
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23311a6ed3
Use current androidx Fragment library instead of legacy libraries
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4 years ago |
ne0fhyk
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d1a9363c4c
Update config versions and deprecate the use of the jcenter maven repo.
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4 years ago |
ne0fhyk
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532b0e3462
Add support for custom debug keystore.
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4 years ago |
Szymon Majewski
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0a29322991
Validation layers on Android
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4 years ago |
Fredia Huya-Kouadio
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4380004176
Enable `doNotStrip` when doing development/debugging within Android Studio
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4 years ago |
Fredia Huya-Kouadio
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bc5120eb97
Add logic to record the version of the Godot engine for the Android platform.
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4 years ago |
Fredia Huya-Kouadio
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eee213e01a
Improve the logic to compile for Android by automatically detecting and setting up the Android NDK if needed.
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4 years ago |
Fredia Huya-Kouadio
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918b218b55
Update gradle build files to automatically perform signing and zipalign tasks for custom builds.
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4 years ago |
Fredia Huya-Kouadio
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edf762fba6
Add a separate `nativeSrcsConfigs` module to handle Android Studio constraints for native code editor support.
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4 years ago |