Commit History

Autor SHA1 Mensaxe Data
  Chaosus 7adb986e15 Fix orphan strings in `AnimationNodeStateMachine` hai 10 meses
  lullabyist 366fa9ff39 Reduce opacity of nodes with no shared transition when selecting an AnimationNodeStateMachine node hai 1 ano
  Silc Lizard (Tokage) Renew 4de79fed45 Determine break_loop_at_end 1 frame earlier using prediction by delta hai 1 ano
  Silc Lizard (Tokage) Renew 7cdeac94d1 Fix StateMachine process when transition to end & optimize StringName hai 1 ano
  Silc Lizard (Tokage) Renew 6dd410854c Rework AnimationNode process for retrieving the semantic time info hai 1 ano
  Micky cd2032a90b Optimise Object's `get_argument_options` hai 1 ano
  Micky e5c1da1c61 Add Autocompletion for AnimationNodeStateMachine & BlendTree hai 1 ano
  Silc Lizard (Tokage) Renew 1b95827d3e Implement AnimationManager the base class of AnimationPlayer/Tree %!s(int64=2) %!d(string=hai) anos
  Juan Linietsky 1c93606e47 Add ValidatedCall to MethodBind %!s(int64=2) %!d(string=hai) anos
  Silc Renew 991e6e90ba Rework StateMachine and nested StateMachine process %!s(int64=2) %!d(string=hai) anos
  Silc Renew fff3ae1d89 Fix NodeTransition initialization and AnimationNode remapping method %!s(int64=2) %!d(string=hai) anos
  Silc Renew 4525181c2d Make restart in NodeStateMachine / NodeTransition optional %!s(int64=2) %!d(string=hai) anos
  SaracenOne 02a82c9531 Add indicator for state machine transition fade progress and position of state transitioning from. %!s(int64=3) %!d(string=hai) anos
  Silc Renew 8b04f58604 Expose fading_from_node from StateMachine %!s(int64=2) %!d(string=hai) anos
  Silc Renew 8bfaf098c7 Add next/reset function to AnimationStateMachine %!s(int64=2) %!d(string=hai) anos
  Rémi Verschelde d95794ec8a One Copyright Update to rule them all %!s(int64=2) %!d(string=hai) anos
  Rémi Verschelde ecd895a860 Merge pull request #70278 from TokageItLab/add-animation-started-finished-signal-to-tree %!s(int64=2) %!d(string=hai) anos
  Silc Renew 4cd144d5fb Add animation_started/finished signals to AnimationTree %!s(int64=2) %!d(string=hai) anos
  SaracenOne 092dbe52a9 Change auto_advance flag to advance_mode enum and unify with disabled flag. %!s(int64=3) %!d(string=hai) anos
  Silc Renew c1ec99f0e1 Refactor process of AnimationTree for end of animation %!s(int64=2) %!d(string=hai) anos
  Guilherme Sousa 12940e53c1 Remove expression base node for transitions %!s(int64=3) %!d(string=hai) anos
  Silc Renew 2c2e1a7736 added Curve in animation node transition for better control over cros… %!s(int64=3) %!d(string=hai) anos
  Guilherme Felipe de C. G. da Silva 0ad580a740 Fix AnimationNodeStateMachine::rename_node %!s(int64=3) %!d(string=hai) anos
  SaracenOne 75a8606b83 Add AnimationTree Advance Expressions %!s(int64=3) %!d(string=hai) anos
  Guilherme Felipe de C. G. da Silva 7fc3aa43ce Fix ObjectDB instances leaked on state machine when editor closes %!s(int64=3) %!d(string=hai) anos
  Rémi Verschelde 5b3d596285 Merge pull request #60774 from TokageItLab/root-seek-mode %!s(int64=3) %!d(string=hai) anos
  reduz 746dddc067 Replace most uses of Map by HashMap %!s(int64=3) %!d(string=hai) anos
  Silc Renew ba8398f270 Fixed delta & Implement selection of whether or not to seek root %!s(int64=3) %!d(string=hai) anos
  Guilherme Felipe e7056c195d Improvements of state machine %!s(int64=6) %!d(string=hai) anos
  ScottVMariotte c526ee6683 Replaced loops_current with end_loop %!s(int64=3) %!d(string=hai) anos