提交歷史

作者 SHA1 備註 提交日期
  Aaron Franke e9808e3d9a Add a double-precision editor build to CI 4 年之前
  Nathan Franke 49403cbfa0 Replace String comparisons with "", String() to is_empty() 3 年之前
  Lightning_A e078f970db Rename `remove()` to `remove_at()` when removing by index 4 年之前
  Aaron Franke ae713f8980 Add a minimal template build to CI 4 年之前
  Rémi Verschelde 06a33e590f Merge pull request #53819 from TokageItLab/re-implement-ping-pong 4 年之前
  Hugo Locurcio c012fbc8b2 Rename `PROPERTY_USAGE_NOEDITOR` to `PROPERTY_USAGE_NO_EDITOR` 4 年之前
  Silc 'Tokage' Renew 953a7bce7e reimplement ping-pong 4 年之前
  reduz ae1c016547 Implement Animation Blend Shape Tracks 4 年之前
  reduz 2dc823273e Remove REST transform influence in skeleton bones 4 年之前
  reduz ec19ed3723 Remove animation 3D transform track, replace by loc/rot/scale tracks. 4 年之前
  Juan Linietsky 610de0974d Revert "Implement reverse playback and ping-pong loop in AnimationPlayer and NodeAnimation" 4 年之前
  Tokage 372ba76663 implement ping-pong loop in animation 4 年之前
  Silc 'Tokage' Renew 6613d9cf67 Fixed seeking behavior of property track with discrete interpolation 4 年之前
  reduz 3682978aee Replace BIND_VMETHOD by new GDVIRTUAL syntax 4 年之前
  Aaron Franke 430ad75963 Some work on double support 4 年之前
  Aaron Franke 78d33a6e24 Use doubles for time in animation code 4 年之前
  Hugo Locurcio 07dbe2045a Use bullet points in the editor instead of dashes where relevant 4 年之前
  Rémi Verschelde ac3322b0af Use const references where possible for List range iterators 4 年之前
  Aaron Franke 4e6efd1b07 Use C++ iterators for Lists in many situations 4 年之前
  Rémi Verschelde b4baec08cf Merge pull request #50206 from groud/undoredo_increase_args_count 4 年之前
  reduz 6631f66c2a Optimize StringName usage 4 年之前
  Gilles Roudière 2f9a0268dd Increase the number of arguments accepted by UndoRedo methods 4 年之前
  Aaron Franke 2508fd0533 Use PROPERTY_USAGE_NONE instead of 0 for no property usage 4 年之前
  kobewi 7ff135b015 Consistently prefix bound virtual methods with _ 4 年之前
  Marcel Admiraal 8acd13a456 Rename Quat to Quaternion 4 年之前
  Aaron Franke bbd49dec23 Disable Skeleton3D when compiling without 3D 4 年之前
  Aaron Franke 125d1a7cd3 Rename Animation TYPE_TRANSFORM to TYPE_TRANSFORM3D 4 年之前
  Aaron Franke de3f6699a5 Rename Transform to Transform3D in core 5 年之前
  Rémi Verschelde a4e8da8d0b Merge pull request #41416 from TokageItLab/fix_animation_tree_cache 4 年之前
  Nathan Franke 2a8c59c171 Use Array for node configuration warnings 5 年之前