Aaron Franke
|
e9808e3d9a
Add a double-precision editor build to CI
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4 年之前 |
Nathan Franke
|
49403cbfa0
Replace String comparisons with "", String() to is_empty()
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3 年之前 |
Lightning_A
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e078f970db
Rename `remove()` to `remove_at()` when removing by index
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4 年之前 |
Aaron Franke
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ae713f8980
Add a minimal template build to CI
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4 年之前 |
Rémi Verschelde
|
06a33e590f
Merge pull request #53819 from TokageItLab/re-implement-ping-pong
|
4 年之前 |
Hugo Locurcio
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c012fbc8b2
Rename `PROPERTY_USAGE_NOEDITOR` to `PROPERTY_USAGE_NO_EDITOR`
|
4 年之前 |
Silc 'Tokage' Renew
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953a7bce7e
reimplement ping-pong
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4 年之前 |
reduz
|
ae1c016547
Implement Animation Blend Shape Tracks
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4 年之前 |
reduz
|
2dc823273e
Remove REST transform influence in skeleton bones
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4 年之前 |
reduz
|
ec19ed3723
Remove animation 3D transform track, replace by loc/rot/scale tracks.
|
4 年之前 |
Juan Linietsky
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610de0974d
Revert "Implement reverse playback and ping-pong loop in AnimationPlayer and NodeAnimation"
|
4 年之前 |
Tokage
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372ba76663
implement ping-pong loop in animation
|
4 年之前 |
Silc 'Tokage' Renew
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6613d9cf67
Fixed seeking behavior of property track with discrete interpolation
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4 年之前 |
reduz
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3682978aee
Replace BIND_VMETHOD by new GDVIRTUAL syntax
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4 年之前 |
Aaron Franke
|
430ad75963
Some work on double support
|
4 年之前 |
Aaron Franke
|
78d33a6e24
Use doubles for time in animation code
|
4 年之前 |
Hugo Locurcio
|
07dbe2045a
Use bullet points in the editor instead of dashes where relevant
|
4 年之前 |
Rémi Verschelde
|
ac3322b0af
Use const references where possible for List range iterators
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4 年之前 |
Aaron Franke
|
4e6efd1b07
Use C++ iterators for Lists in many situations
|
4 年之前 |
Rémi Verschelde
|
b4baec08cf
Merge pull request #50206 from groud/undoredo_increase_args_count
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4 年之前 |
reduz
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6631f66c2a
Optimize StringName usage
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4 年之前 |
Gilles Roudière
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2f9a0268dd
Increase the number of arguments accepted by UndoRedo methods
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4 年之前 |
Aaron Franke
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2508fd0533
Use PROPERTY_USAGE_NONE instead of 0 for no property usage
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4 年之前 |
kobewi
|
7ff135b015
Consistently prefix bound virtual methods with _
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4 年之前 |
Marcel Admiraal
|
8acd13a456
Rename Quat to Quaternion
|
4 年之前 |
Aaron Franke
|
bbd49dec23
Disable Skeleton3D when compiling without 3D
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4 年之前 |
Aaron Franke
|
125d1a7cd3
Rename Animation TYPE_TRANSFORM to TYPE_TRANSFORM3D
|
4 年之前 |
Aaron Franke
|
de3f6699a5
Rename Transform to Transform3D in core
|
5 年之前 |
Rémi Verschelde
|
a4e8da8d0b
Merge pull request #41416 from TokageItLab/fix_animation_tree_cache
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4 年之前 |
Nathan Franke
|
2a8c59c171
Use Array for node configuration warnings
|
5 年之前 |