Historique des commits

Auteur SHA1 Message Date
  Caiman bcd99bdb17 Fix GraphEdit::frame_rect_changed signal parameter type il y a 8 mois
  kobewi 9a96393f46 Add warped panning to every ViewPanner instance il y a 1 an
  Thaddeus Crews 075567a5b3 Merge pull request #100456 from Sauermann/proposal-hovered-connection-highlight il y a 10 mois
  Thaddeus Crews cbfc34d279 Merge pull request #100444 from Sauermann/fix-view-panner-mouse-warp il y a 10 mois
  Markus Sauermann 0a875ab3bb Highlight hovered `GraphEdit` connection by widening the line il y a 10 mois
  Markus Sauermann 4887172a59 Fix `ViewPanner` panning mouse warp il y a 10 mois
  Hendrik Brucker e5be03a42b [GraphEdit] Make connections a property il y a 10 mois
  Chaosus ba39b078f5 [Scene] Add `SceneStringName::FlatButton` il y a 10 mois
  JekSun97 95ca0aa7ad Add get_connetion_count function to GraphEdit il y a 11 mois
  Thaddeus Crews 925b690c98 Core: Integrate `Ref::instantiate` where possible il y a 1 an
  rune-scape a47daa0a44 Avoid const_cast in List::erase by requiring mutable elements il y a 1 an
  Aaron Franke 562c666e3d Rename internal Button icon to button_icon to match exposed methods il y a 1 an
  Hendrik Brucker 975e7c8ade [GraphEdit] Only print warning for connection layer deletion when justified il y a 1 an
  Rémi Verschelde f4af8201ba Merge pull request #96309 from Geometror/fix-ge-cs-crash il y a 1 an
  aryan-11825114 b4460c6ba3 Add cut_nodes_request signal to GraphEdit il y a 1 an
  Zae 84102af090 GraphEdit: Improve dotted pattern grid performance il y a 1 an
  Hendrik Brucker 8ca7f0e334 Prevent crash after removing GraphEdit's connection layer and add additional warnings il y a 1 an
  Hendrik Brucker 1f0eddca70 Fix GraphEdit port snapping in certain edge cases il y a 1 an
  maidopi-usagi 04705d2899 Fix leaked signal connection to connection_layer. il y a 1 an
  Hendrik Brucker 104c77cd86 Fix connections not updated after GraphNode slot update il y a 1 an
  Hendrik Brucker b871794591 Fix `GraphFrame` autoshrink with high DPI displays/custom UI scales il y a 1 an
  A Thousand Ships fbb879debd [Scene] Add `SceneStringNames::text/value_changed` il y a 1 an
  A Thousand Ships 926afccbd8 [Scene] Add `SceneStringNames::panel` il y a 1 an
  Daylily-Zeleen 28a2fa496f [GraphEdit] Convert to minimap line after getting connection line. il y a 1 an
  Hendrik Brucker 6a067a4a80 [GraphEdit] Fix GraphNode's ports interactable through other GraphNodes il y a 1 an
  A Thousand Ships ee79386f7b [Scene] Add SceneStringNames::pressed il y a 1 an
  kobewi 413c11357d Use Core/Scene stringnames consistently il y a 1 an
  Hendrik Brucker 62776842df [VisualShader] Add reroute node and improve port drawing il y a 1 an
  A Thousand Ships 308dbb8c63 [Core] Add scalar versions of `Vector*` `min/max/clamp/snap(ped)` il y a 1 an
  Hendrik Brucker a81561cbd9 Add GraphFrame and integrate it in VisualShader il y a 1 an