Commit History

Author SHA1 Message Date
  Yufeng Ying e88e30c273 Remove unused headers in servers. 8 months ago
  rune-scape d58b2e879f Get rid of easily removable uses of const_cast 1 year ago
  David Snopek c2af6bcb59 GDExtension: Mark virtual function as `is_required` in `extension_api.json` 1 year ago
  Aaron Franke 6aac3e4a16 Disable all 3D nodes, physics, and resources when compiling without 3D 1 year ago
  Mikael Hermansson f1a9d8b5a5 Moved `face_index` field in 3D `RayResult` to end of struct 1 year ago
  Dragos Daian 0fcfb07246 Update PinJoint2D API with angle limits and motor speed 1 year ago
  Mikael Hermansson ee9f41a12d Fix bindings of `PhysicsServer3DRenderingServerHandler` 1 year ago
  Yuri Sizov d8ff69d53c Extract ScriptInstance to simplify includes 1 year ago
  PrecisionRender af7f787c6e Add ability to get barycentric coordinates from ray 2 years ago
  Tim Gift fffc6aba58 Resolved issues with script PhysicsDirectBodyState3d contacts 3 years ago
  Ricardo Buring 61429a5f49 Fix collide_shape return type 2 years ago
  Anthony Cossins ae282e9b7d Fix return type for collide_shape to use PackedVector3Array 2 years ago
  Aaron Franke 79215131b5 Replace Area gravity point distance scale with unit distance 2 years ago
  Aaron Franke 866e2b95dc Remove deprecated AREA_PARAM_GRAVITY_POINT_ATTENUATION 2 years ago
  Rémi Verschelde 1e32a286f3 Merge pull request #70281 from CherrySodaPop/get-impulse-3d 2 years ago
  Lily Garcia 8ee6264cc9 Implement collision impulse in Godot Physics 3D 2 years ago
  Rémi Verschelde d95794ec8a One Copyright Update to rule them all 2 years ago
  Rémi Verschelde 151e1355e8 Merge pull request #63650 from fabriceci/apply-moving-platform-angular-velocity 2 years ago
  Gilles Roudière be1c9d677d Rename all gdnative occurences to gdextension 2 years ago
  Ricardo Buring 4453d63bb0 Update remaining physics exclude parameters to use TypedArray 2 years ago
  Raul Santos 82dac64659 Change exclude property in `PhysicsRayQueryParameters3D` to TypedArray 2 years ago
  Rémi Verschelde 48e6f84295 Merge pull request #66951 from rburing/restore_recovery_as_collision 2 years ago
  Ricardo Buring 311cdd2571 Revert "Turn on recovery as collisions only for floor snapping as this leads to unwanted behaviour for other surface than the floor." 2 years ago
  Mansur Isaev efd4dc20a3 Add `area_get_collision_layer` and `area_get_collision_mask` 2 years ago
  Rémi Verschelde 28e1dc6162 Merge pull request #65828 from rburing/body_state_sync_callable 2 years ago
  fabriceci 10395f5df2 Turn on recovery as collisions only for floor snapping as this leads to unwanted behaviour for other surface than the floor. 3 years ago
  Ricardo Buring ff4e72a0bc PhysicsServer2D and PhysicsServer3D: make body_set_state_sync_callback take a Callable 2 years ago
  Ricardo Buring 532e378cd9 Expose registration of physics servers to GDExtension 2 years ago
  fabriceci f8cc88fab3 Restore RigidBody2/3D, SoftBody names in physics 3 years ago
  fabriceci 3f9db7b398 Adds a method to return the angular velocity of a platform 3 years ago