Yufeng Ying
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e88e30c273
Remove unused headers in servers.
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8 months ago |
rune-scape
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d58b2e879f
Get rid of easily removable uses of const_cast
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1 year ago |
David Snopek
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c2af6bcb59
GDExtension: Mark virtual function as `is_required` in `extension_api.json`
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1 year ago |
Aaron Franke
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6aac3e4a16
Disable all 3D nodes, physics, and resources when compiling without 3D
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1 year ago |
Mikael Hermansson
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f1a9d8b5a5
Moved `face_index` field in 3D `RayResult` to end of struct
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1 year ago |
Dragos Daian
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0fcfb07246
Update PinJoint2D API with angle limits and motor speed
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1 year ago |
Mikael Hermansson
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ee9f41a12d
Fix bindings of `PhysicsServer3DRenderingServerHandler`
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1 year ago |
Yuri Sizov
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d8ff69d53c
Extract ScriptInstance to simplify includes
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1 year ago |
PrecisionRender
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af7f787c6e
Add ability to get barycentric coordinates from ray
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2 years ago |
Tim Gift
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fffc6aba58
Resolved issues with script PhysicsDirectBodyState3d contacts
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3 years ago |
Ricardo Buring
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61429a5f49
Fix collide_shape return type
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2 years ago |
Anthony Cossins
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ae282e9b7d
Fix return type for collide_shape to use PackedVector3Array
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2 years ago |
Aaron Franke
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79215131b5
Replace Area gravity point distance scale with unit distance
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2 years ago |
Aaron Franke
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866e2b95dc
Remove deprecated AREA_PARAM_GRAVITY_POINT_ATTENUATION
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2 years ago |
Rémi Verschelde
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1e32a286f3
Merge pull request #70281 from CherrySodaPop/get-impulse-3d
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2 years ago |
Lily Garcia
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8ee6264cc9
Implement collision impulse in Godot Physics 3D
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2 years ago |
Rémi Verschelde
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d95794ec8a
One Copyright Update to rule them all
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2 years ago |
Rémi Verschelde
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151e1355e8
Merge pull request #63650 from fabriceci/apply-moving-platform-angular-velocity
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2 years ago |
Gilles Roudière
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be1c9d677d
Rename all gdnative occurences to gdextension
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2 years ago |
Ricardo Buring
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4453d63bb0
Update remaining physics exclude parameters to use TypedArray
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2 years ago |
Raul Santos
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82dac64659
Change exclude property in `PhysicsRayQueryParameters3D` to TypedArray
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2 years ago |
Rémi Verschelde
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48e6f84295
Merge pull request #66951 from rburing/restore_recovery_as_collision
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2 years ago |
Ricardo Buring
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311cdd2571
Revert "Turn on recovery as collisions only for floor snapping as this leads to unwanted behaviour for other surface than the floor."
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2 years ago |
Mansur Isaev
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efd4dc20a3
Add `area_get_collision_layer` and `area_get_collision_mask`
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2 years ago |
Rémi Verschelde
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28e1dc6162
Merge pull request #65828 from rburing/body_state_sync_callable
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2 years ago |
fabriceci
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10395f5df2
Turn on recovery as collisions only for floor snapping as this leads to unwanted behaviour for other surface than the floor.
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3 years ago |
Ricardo Buring
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ff4e72a0bc
PhysicsServer2D and PhysicsServer3D: make body_set_state_sync_callback take a Callable
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2 years ago |
Ricardo Buring
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532e378cd9
Expose registration of physics servers to GDExtension
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2 years ago |
fabriceci
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f8cc88fab3
Restore RigidBody2/3D, SoftBody names in physics
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3 years ago |
fabriceci
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3f9db7b398
Adds a method to return the angular velocity of a platform
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3 years ago |