Commit History

Author SHA1 Message Date
  Yufeng Ying e88e30c273 Remove unused headers in servers. 8 months ago
  Matias N. Goldberg acf439e96d Keep processing Graphics if there are pending operations 8 months ago
  Adam Scott 0d350e7108 Set clang-format `RemoveSemicolon` rule to `true` 10 months ago
  Dario e2c6daf7ef Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile. 1 year ago
  Bastiaan Olij 1eb0039b6e Fix regression around OpenGL swapchain optimisation for OpenXR 1 year ago
  rune-scape 6adcb1373a fix missing cleanup and null checks for various singletons 1 year ago
  Dario 73eff10c76 Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver. 1 year ago
  Bastiaan Olij d6caa69e11 Skip swapchain logic if there is nothing to present (Android OpenXR) 1 year ago
  Yuri Rubinsky 94831c7209 Forbid passing multiview sampler to the custom function in shaders 2 years ago
  Rémi Verschelde d95794ec8a One Copyright Update to rule them all 2 years ago
  clayjohn 154b9c1c91 Use a giant UBO to optimize performance in 2D 3 years ago
  clayjohn 4a1c7de57c Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer). 2 years ago
  clayjohn 385ee5c70b Implement Physical Light Units as an optional setting. 3 years ago
  Rémi Verschelde 90019676b0 Code quality: Fix header guards consistency 3 years ago
  Bastiaan Olij ecfcfd97fa Split dependency logic 3 years ago
  Bastiaan Olij 997810e417 Split GI effects and fix stereoscopic rendering of GI effects 3 years ago
  clayjohn 3bb8e6a9fe SkyShaders working 3 years ago
  Bastiaan Olij 0b4fd92a17 Moved particles into ParticlesStorage 3 years ago
  Bastiaan Olij b6faf6c6c0 Move light, reflection probe and lightmap into LightStorage 3 years ago
  Bastiaan Olij 6b28d94e77 Merge canvas and decal into TextureStorage and add render target 3 years ago
  Bastiaan Olij b8be7903f3 Move storage for Mesh, MeshInstance, MultiMesh and Skeleton into MeshStorage 3 years ago
  Bastiaan Olij 36defd1179 Extract global variable, shader and material storage 3 years ago
  Bastiaan Olij 0fe06e9467 Extract Decal and Decal atlas from Storage class 3 years ago
  Bastiaan Olij 57e5a33623 Split dummy renderer classes into separate files 3 years ago
  Hendrik Brucker b396fd4eef Improve compilation speed (forward declarations/includes cleanup) 3 years ago
  Rémi Verschelde cba2fd2e80 Revert "Add new scaling modes for splash screen" 3 years ago
  Samuel Pedrajas fcc9f5ce39 Add new scaling modes for splash screen 3 years ago
  Rémi Verschelde fe52458154 Update copyright statements to 2022 3 years ago
  Je06jm 20deb0917d Implemented AMD's FSR as a computer shader for upscaling 3D scenes 3 years ago
  Bastiaan Olij fbac863bfb Add source rectangle to blit 4 years ago