Dario
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6d5ac8f7ef
Resolve load and store ops automatically for render passes for discardable textures.
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10 months ago |
Dario
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5216ef5f9c
Add dependency detection improvements to the render graph.
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9 months ago |
clayjohn
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bebf85487e
Use a full screen triangle for mipmap calculations in mobile renderer
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1 year ago |
clayjohn
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adfc9ccc44
Use a src rect for copying from screen with CanvasGroup in the mobile backend
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1 year ago |
Khasehemwy
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d950f5f838
Use Reverse Z for the depth buffer
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1 year ago |
Bastiaan Olij
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df8ff797b7
Consistantly use USE_MULTIVIEW as the define in shaders
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1 year ago |
Dario
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cc4d39b0c1
Acyclic Command Graph for RenderingDevice.
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1 year ago |
EddieBreeg
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8747c67d9e
Fix potential integer underflow in rounded up divisions
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2 years ago |
clayjohn
|
43cf21cb71
Use best fit normals for storing screen space normals
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1 year ago |
Bastiaan Olij
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22cd145177
Merge passes in Vulkan mobile renderer
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1 year ago |
Lasuch
|
608d41a969
Expose copy_effects copy compute shader in Mobile backend
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1 year ago |
Bastiaan Olij
|
b1c4d4e55b
Ensure optional variants are loaded last.
|
1 year ago |
Dario
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057367bf4f
Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support.
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1 year ago |
Matias N. Goldberg
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6e7d87fb25
Use fullscreen tri instead of quad
|
2 years ago |
Bastiaan Olij
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a22f495a3c
Split raster barrier into vertex and fragment barrier
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2 years ago |
Yuri Rubinsky
|
94831c7209
Forbid passing multiview sampler to the custom function in shaders
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2 years ago |
Rémi Verschelde
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d95794ec8a
One Copyright Update to rule them all
|
2 years ago |
Rémi Verschelde
|
465d4c1d95
Merge pull request #70009 from clayjohn/glow-hq
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2 years ago |
clayjohn
|
bdd4001ef0
Various fixes and documentation for CanvasGroup
|
2 years ago |
clayjohn
|
5b5cd2b98b
Remove high quality glow as it is not any higher quality than regular glow
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2 years ago |
clayjohn
|
b2b89d7294
Properly remap roughness when reading from radiance map
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2 years ago |
clayjohn
|
21ac6d7d8e
Finish implementing Canvas Background mode
|
2 years ago |
Rémi Verschelde
|
1e9a61cd40
Merge pull request #68487 from clayjohn/RD-mobile-raster
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2 years ago |
clayjohn
|
3ceb342d37
Enable mipmaps in cubemap roughness shader
|
2 years ago |
clayjohn
|
8e41221404
Use raster versions of copy effects for 2D operations when using the mobile renderer
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2 years ago |
clayjohn
|
b6f44859d7
Implement multiple clip_children modes for CanvasItems
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2 years ago |
Bastiaan Olij
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2cd84be64d
Extracting render buffers and changing it to a more generic solution
|
3 years ago |
clayjohn
|
385ee5c70b
Implement Physical Light Units as an optional setting.
|
3 years ago |
Bastiaan Olij
|
eefcb5ed67
Move screen space effects into a separate class
|
3 years ago |
Bastiaan Olij
|
d139131aab
Adding Variable Rate Shading support to Godot
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3 years ago |