Commit History

Author SHA1 Message Date
  Dario 6d5ac8f7ef Resolve load and store ops automatically for render passes for discardable textures. 10 months ago
  Dario 5216ef5f9c Add dependency detection improvements to the render graph. 9 months ago
  clayjohn bebf85487e Use a full screen triangle for mipmap calculations in mobile renderer 1 year ago
  clayjohn adfc9ccc44 Use a src rect for copying from screen with CanvasGroup in the mobile backend 1 year ago
  Khasehemwy d950f5f838 Use Reverse Z for the depth buffer 1 year ago
  Bastiaan Olij df8ff797b7 Consistantly use USE_MULTIVIEW as the define in shaders 1 year ago
  Dario cc4d39b0c1 Acyclic Command Graph for RenderingDevice. 1 year ago
  EddieBreeg 8747c67d9e Fix potential integer underflow in rounded up divisions 2 years ago
  clayjohn 43cf21cb71 Use best fit normals for storing screen space normals 1 year ago
  Bastiaan Olij 22cd145177 Merge passes in Vulkan mobile renderer 1 year ago
  Lasuch 608d41a969 Expose copy_effects copy compute shader in Mobile backend 1 year ago
  Bastiaan Olij b1c4d4e55b Ensure optional variants are loaded last. 1 year ago
  Dario 057367bf4f Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support. 1 year ago
  Matias N. Goldberg 6e7d87fb25 Use fullscreen tri instead of quad 2 years ago
  Bastiaan Olij a22f495a3c Split raster barrier into vertex and fragment barrier 2 years ago
  Yuri Rubinsky 94831c7209 Forbid passing multiview sampler to the custom function in shaders 2 years ago
  Rémi Verschelde d95794ec8a One Copyright Update to rule them all 2 years ago
  Rémi Verschelde 465d4c1d95 Merge pull request #70009 from clayjohn/glow-hq 2 years ago
  clayjohn bdd4001ef0 Various fixes and documentation for CanvasGroup 2 years ago
  clayjohn 5b5cd2b98b Remove high quality glow as it is not any higher quality than regular glow 2 years ago
  clayjohn b2b89d7294 Properly remap roughness when reading from radiance map 2 years ago
  clayjohn 21ac6d7d8e Finish implementing Canvas Background mode 2 years ago
  Rémi Verschelde 1e9a61cd40 Merge pull request #68487 from clayjohn/RD-mobile-raster 2 years ago
  clayjohn 3ceb342d37 Enable mipmaps in cubemap roughness shader 2 years ago
  clayjohn 8e41221404 Use raster versions of copy effects for 2D operations when using the mobile renderer 2 years ago
  clayjohn b6f44859d7 Implement multiple clip_children modes for CanvasItems 2 years ago
  Bastiaan Olij 2cd84be64d Extracting render buffers and changing it to a more generic solution 3 years ago
  clayjohn 385ee5c70b Implement Physical Light Units as an optional setting. 3 years ago
  Bastiaan Olij eefcb5ed67 Move screen space effects into a separate class 3 years ago
  Bastiaan Olij d139131aab Adding Variable Rate Shading support to Godot 3 years ago