Commit History

Autor SHA1 Mensaxe Data
  Bastiaan Olij 1bffefb346 Adding ability to include build-in include files (precursor to custom shader templates) %!s(int64=2) %!d(string=hai) anos
  Thaddeus Crews 9f9ee0c813 SCons: Add unobtrusive type hints in SCons files hai 1 ano
  Bastiaan Olij 02ea1de7d0 Extract shared scene data into a separate class %!s(int64=3) %!d(string=hai) anos
  Rémi Verschelde 6bbfd160b0 SCons: Properly track codegen script dependency for generated GLSL headers %!s(int64=3) %!d(string=hai) anos
  Bastiaan Olij 997810e417 Split GI effects and fix stereoscopic rendering of GI effects %!s(int64=3) %!d(string=hai) anos
  Bastiaan Olij 3b2267ba6d Splitting tonemapper into its own class %!s(int64=3) %!d(string=hai) anos
  Bastiaan Olij 7f63c9e7c9 Changed SCsub for shaders to find shaders automatically and create dependencies with include files %!s(int64=4) %!d(string=hai) anos
  Bastiaan Olij a895844c82 Renaming RendererSceneRenderForward to RendererSceneRenderForwardClustered so we can introduce RendererSceneRenderForwardMobile %!s(int64=4) %!d(string=hai) anos
  reduz 8faf23b52b Simplify Volumetric Fog %!s(int64=4) %!d(string=hai) anos
  reduz 099dee35f4 Added GPU based cluster builder %!s(int64=4) %!d(string=hai) anos
  clayjohn 44f8922305 Port ASSAO to Godot to replace SAO %!s(int64=4) %!d(string=hai) anos
  reduz bf77016c8a Reimplement skeletons and blend shapes %!s(int64=4) %!d(string=hai) anos
  reduz 2748b9a10d Add support for low-end 3D rendering. %!s(int64=4) %!d(string=hai) anos
  reduz 2787ad65be RenderingServer reorganization %!s(int64=4) %!d(string=hai) anos