kobewi
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ceefc0d38a
Implement 2D instance shader parameters
|
2 years ago |
clayjohn
|
e316739a13
Use a vector instead of an array in canvas shader instance buffer.
|
8 months ago |
Thaddeus Crews
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dcb59f0e7e
Merge pull request #99548 from Repiteo/style/clang-format-19-options
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9 months ago |
Thaddeus Crews
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e8a4b45ce4
Style: Add 19.1.0 LLVM options to `.clang-format`
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9 months ago |
clayjohn
|
2b68c63a88
Mask out shadows on CanvasItems that don't have a matching item_shadow_mask
|
9 months ago |
Stuart Carnie
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0d1d945727
2D: Fix various issues and minor performance optimisations
|
9 months ago |
Dario
|
e2c6daf7ef
Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile.
|
1 year ago |
clayjohn
|
4d635b7a3a
Combine texture and instance data into one uniform set in the 2D renderer
|
10 months ago |
Stuart Carnie
|
a657ea42f1
2D: Add batching to RendererCanvasRenderRD
|
1 year ago |
Stuart Carnie
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98e9578d66
Remove unused flag and code
|
1 year ago |
clayjohn
|
57eb762bae
Add option to enable HDR rendering in 2D
|
2 years ago |
ChibiDenDen
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35715e510f
replace sampler arrays with constant sampler elements
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2 years ago |
clayjohn
|
faea9f5c10
Remove SCREEN_TEXTURE, DEPTH_TEXTURE, and NORMAL_ROUGHNESS_TEXTURE
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2 years ago |
jainl28patel
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390f83bf5a
fix normal map not flipping in sprite2D
|
2 years ago |
bruvzg
|
bcc3643989
Add font LCD sub-pixel anti-aliasing support.
|
3 years ago |
Hugo Locurcio
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4b42379c8f
Rename RenderingServer global shader uniform methods to be more explicit
|
3 years ago |
Rémi Verschelde
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18d6b75ba8
RendererRD: Remove binding specifier for push constants
|
3 years ago |
bruvzg
|
4c3f7d1290
Makes FontData importable resource.
|
4 years ago |
reduz
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479391ef54
Fixes missng 2D engine bits
|
4 years ago |
reduz
|
2787ad65be
RenderingServer reorganization
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4 years ago |