Commit History

Author SHA1 Message Date
  kobewi ceefc0d38a Implement 2D instance shader parameters 2 years ago
  clayjohn e316739a13 Use a vector instead of an array in canvas shader instance buffer. 8 months ago
  Thaddeus Crews dcb59f0e7e Merge pull request #99548 from Repiteo/style/clang-format-19-options 9 months ago
  Thaddeus Crews e8a4b45ce4 Style: Add 19.1.0 LLVM options to `.clang-format` 9 months ago
  clayjohn 2b68c63a88 Mask out shadows on CanvasItems that don't have a matching item_shadow_mask 9 months ago
  Stuart Carnie 0d1d945727 2D: Fix various issues and minor performance optimisations 9 months ago
  Dario e2c6daf7ef Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile. 1 year ago
  clayjohn 4d635b7a3a Combine texture and instance data into one uniform set in the 2D renderer 10 months ago
  Stuart Carnie a657ea42f1 2D: Add batching to RendererCanvasRenderRD 1 year ago
  Stuart Carnie 98e9578d66 Remove unused flag and code 1 year ago
  clayjohn 57eb762bae Add option to enable HDR rendering in 2D 2 years ago
  ChibiDenDen 35715e510f replace sampler arrays with constant sampler elements 2 years ago
  clayjohn faea9f5c10 Remove SCREEN_TEXTURE, DEPTH_TEXTURE, and NORMAL_ROUGHNESS_TEXTURE 2 years ago
  jainl28patel 390f83bf5a fix normal map not flipping in sprite2D 2 years ago
  bruvzg bcc3643989 Add font LCD sub-pixel anti-aliasing support. 3 years ago
  Hugo Locurcio 4b42379c8f Rename RenderingServer global shader uniform methods to be more explicit 3 years ago
  Rémi Verschelde 18d6b75ba8 RendererRD: Remove binding specifier for push constants 3 years ago
  bruvzg 4c3f7d1290 Makes FontData importable resource. 4 years ago
  reduz 479391ef54 Fixes missng 2D engine bits 4 years ago
  reduz 2787ad65be RenderingServer reorganization 4 years ago