Commit History

Author SHA1 Message Date
  Allen Pestaluky c5cf73a2e7 Optimize AgX tonemapper's handling of negative values 7 months ago
  Allen Pestaluky 77ddaaaa91 Fix AgX sigmoid contrast curve approximation 7 months ago
  Hugo Locurcio 084e84be78 Add AgX tonemapper option to Environment 1 year ago
  Rie 5efa6ba489 Fix incorrect Reinhard tonemap operator 1 year ago
  Alexander Hartmann 78ede4f8b6 Fix glsl shader for Android Mali-GXXx GPUs and Vulkan API 1.3.xxx 1 year ago
  Bastiaan Olij df8ff797b7 Consistantly use USE_MULTIVIEW as the define in shaders 1 year ago
  Rémi Verschelde 1163dac9e3 Merge pull request #80215 from clayjohn/HDR-2D 2 years ago
  clayjohn 57eb762bae Add option to enable HDR rendering in 2D 2 years ago
  Matias N. Goldberg 6e7d87fb25 Use fullscreen tri instead of quad 2 years ago
  Rémi Verschelde b8870b91b5 Merge pull request #66466 from clayjohn/FXAA-fix 2 years ago
  clayjohn dbcc0fa2a6 Take FXAA samples from half-pixel coordinates to improve quality 2 years ago
  clayjohn fe69fedc1a Move deband to end of tonemapping. 2 years ago
  clayjohn 385ee5c70b Implement Physical Light Units as an optional setting. 3 years ago
  Hugo Locurcio 787a1e006b Fix glow in Mix mode not working correctly when FXAA is enabled 3 years ago
  Yuri Rubinsky 5322b171de Fix tonemapper shader to correctly apply alpha channel 3 years ago
  Bastiaan Olij 9939cfc4c4 Split out bokeh_dof and copy effects 3 years ago
  Bastiaan Olij 3b2267ba6d Splitting tonemapper into its own class 3 years ago