Allen Pestaluky
|
c5cf73a2e7
Optimize AgX tonemapper's handling of negative values
|
7 months ago |
Allen Pestaluky
|
77ddaaaa91
Fix AgX sigmoid contrast curve approximation
|
7 months ago |
Hugo Locurcio
|
084e84be78
Add AgX tonemapper option to Environment
|
1 year ago |
Rie
|
5efa6ba489
Fix incorrect Reinhard tonemap operator
|
1 year ago |
Alexander Hartmann
|
78ede4f8b6
Fix glsl shader for Android Mali-GXXx GPUs and Vulkan API 1.3.xxx
|
1 year ago |
Bastiaan Olij
|
df8ff797b7
Consistantly use USE_MULTIVIEW as the define in shaders
|
1 year ago |
Rémi Verschelde
|
1163dac9e3
Merge pull request #80215 from clayjohn/HDR-2D
|
2 years ago |
clayjohn
|
57eb762bae
Add option to enable HDR rendering in 2D
|
2 years ago |
Matias N. Goldberg
|
6e7d87fb25
Use fullscreen tri instead of quad
|
2 years ago |
Rémi Verschelde
|
b8870b91b5
Merge pull request #66466 from clayjohn/FXAA-fix
|
2 years ago |
clayjohn
|
dbcc0fa2a6
Take FXAA samples from half-pixel coordinates to improve quality
|
2 years ago |
clayjohn
|
fe69fedc1a
Move deband to end of tonemapping.
|
2 years ago |
clayjohn
|
385ee5c70b
Implement Physical Light Units as an optional setting.
|
3 years ago |
Hugo Locurcio
|
787a1e006b
Fix glow in Mix mode not working correctly when FXAA is enabled
|
3 years ago |
Yuri Rubinsky
|
5322b171de
Fix tonemapper shader to correctly apply alpha channel
|
3 years ago |
Bastiaan Olij
|
9939cfc4c4
Split out bokeh_dof and copy effects
|
3 years ago |
Bastiaan Olij
|
3b2267ba6d
Splitting tonemapper into its own class
|
3 years ago |