Alex Threlfo
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5f617663aa
fix: separate sky luminance and user brightness calculations around fog
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8 months ago |
clayjohn
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02efdb28dc
Unify y-flip behavior for sky in RD backends
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9 months ago |
Thaddeus Crews
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b37fc1014a
Style: Apply new `clang-format` changes
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1 year ago |
clayjohn
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578049b7b9
Add fixed fog to the sky in the Compatibility renderer
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1 year ago |
Khasehemwy
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d950f5f838
Use Reverse Z for the depth buffer
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1 year ago |
Matias N. Goldberg
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79c9edab3b
Draw sky as a fullscreen triangle
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2 years ago |
Yuri Sizov
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bb15241e06
Merge pull request #77740 from ChibiDenDen/simplify_vulkan
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2 years ago |
ChibiDenDen
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35715e510f
replace sampler arrays with constant sampler elements
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2 years ago |
Bastiaan Olij
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66272ea26e
Fix volumetric fog in stereo by projection vertex in combined space
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2 years ago |
mightygoat
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69f634ac78
Fix the grainy sky while using debanding
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2 years ago |
RandomCatDude
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c118314fe8
Apply sky fog after luminance multiplier
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2 years ago |
Bastiaan Olij
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e886a7af81
Cleanup and improve sky render
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2 years ago |
clayjohn
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8fa76a5272
Move debanding into internal sky shader code so that it is applied after everything else.
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2 years ago |
Rémi Verschelde
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d63c6fc463
Merge pull request #60185 from Calinou/environment-fog-and-sky-affect
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3 years ago |
Hugo Locurcio
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699e9f7966
Add Environment properties to control fog rendering on background sky
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3 years ago |
clayjohn
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385ee5c70b
Implement Physical Light Units as an optional setting.
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3 years ago |
Hugo Locurcio
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4b42379c8f
Rename RenderingServer global shader uniform methods to be more explicit
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3 years ago |
Bastiaan Olij
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bad5c659a4
Move Sky(RD) into environment
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3 years ago |