Commit History

Author SHA1 Message Date
  Alex Threlfo 5f617663aa fix: separate sky luminance and user brightness calculations around fog 8 months ago
  clayjohn 02efdb28dc Unify y-flip behavior for sky in RD backends 9 months ago
  Thaddeus Crews b37fc1014a Style: Apply new `clang-format` changes 1 year ago
  clayjohn 578049b7b9 Add fixed fog to the sky in the Compatibility renderer 1 year ago
  Khasehemwy d950f5f838 Use Reverse Z for the depth buffer 1 year ago
  Matias N. Goldberg 79c9edab3b Draw sky as a fullscreen triangle 2 years ago
  Yuri Sizov bb15241e06 Merge pull request #77740 from ChibiDenDen/simplify_vulkan 2 years ago
  ChibiDenDen 35715e510f replace sampler arrays with constant sampler elements 2 years ago
  Bastiaan Olij 66272ea26e Fix volumetric fog in stereo by projection vertex in combined space 2 years ago
  mightygoat 69f634ac78 Fix the grainy sky while using debanding 2 years ago
  RandomCatDude c118314fe8 Apply sky fog after luminance multiplier 2 years ago
  Bastiaan Olij e886a7af81 Cleanup and improve sky render 2 years ago
  clayjohn 8fa76a5272 Move debanding into internal sky shader code so that it is applied after everything else. 2 years ago
  Rémi Verschelde d63c6fc463 Merge pull request #60185 from Calinou/environment-fog-and-sky-affect 3 years ago
  Hugo Locurcio 699e9f7966 Add Environment properties to control fog rendering on background sky 3 years ago
  clayjohn 385ee5c70b Implement Physical Light Units as an optional setting. 3 years ago
  Hugo Locurcio 4b42379c8f Rename RenderingServer global shader uniform methods to be more explicit 3 years ago
  Bastiaan Olij bad5c659a4 Move Sky(RD) into environment 3 years ago