David House
|
e6daec9cf8
Added indirect drawing functionality to MultiMesh
|
9 months ago |
ze2j
|
97b093617d
Follow-up of ArrayMesh::surface_remove addition
|
8 months ago |
ze2j
|
97e0b43faa
Add ArrayMesh::surface_remove
|
8 months ago |
David House
|
6e9d31f602
Implemented multimesh_get_buffer_rd_rid function into RenderingServer.
|
9 months ago |
Adam Scott
|
0d350e7108
Set clang-format `RemoveSemicolon` rule to `true`
|
10 months ago |
Thaddeus Crews
|
bb20444998
Merge pull request #97744 from Nazarwadim/use_local_vector_for_skeleton
|
10 months ago |
Dario
|
e2c6daf7ef
Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile.
|
1 year ago |
Nazarii
|
1ba168fcbc
Use local vector for skeleton
|
10 months ago |
rune-scape
|
f04a9bb630
Avoid const_cast in mesh_storage.h
|
1 year ago |
Ricardo Buring
|
1728f80e7c
Fixed Timestep Interpolation: MultiMesh
|
1 year ago |
Arman Elgudzhyan
|
7ac8365e11
Support custom AABB within MultiMesh resources
|
2 years ago |
Yuri Sizov
|
2ce450f8bc
Merge pull request #84894 from clayjohn/tangent-error-message
|
1 year ago |
Erik Johnson
|
d874ead58d
Check skeleton RID when using cached AABB
|
1 year ago |
ShirenY
|
27f71c4e78
Transform mesh's AABB to skeleton's space when calculate mesh's bounds.
|
1 year ago |
clayjohn
|
ead36fdcc4
Store ArrayMesh path in RenderingServer for use in error messages
|
1 year ago |
clayjohn
|
8f9cd4e1e3
Some more fixes for compressed meshes
|
1 year ago |
clayjohn
|
51ed3aef63
Vertex and attribute compression to reduce the size of the vertex format.
|
2 years ago |
Dario
|
c3d1b52254
Fix mismatch between surface vertex array generation inside the function and the caller.
|
1 year ago |
A Thousand Ships
|
fdd3d36c6d
[Servers] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable
|
1 year ago |
Dario
|
057367bf4f
Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support.
|
1 year ago |
Dario
|
e2984af013
Add motion vector support for animated surfaces like skeletons or blend shapes.
|
2 years ago |
Dario
|
5155870d64
Improve handling of motion vectors for multimesh instances.
|
2 years ago |
bitsawer
|
ef00de99b4
Fix error spam when a mesh with bone weights has an invalid skeleton
|
2 years ago |
clayjohn
|
eb9c2b878a
Automatically transform Skeleton2D calculations so pivots are not needed
|
2 years ago |
Rémi Verschelde
|
d95794ec8a
One Copyright Update to rule them all
|
2 years ago |
clayjohn
|
ef246d9156
Remove mesh bone_aabbs as they are not used anywhere and calculating them is a pain
|
2 years ago |
clayjohn
|
f33ffd9ab4
Add Skeletons and Blend Shapes to the OpenGL renderer
|
2 years ago |
clayjohn
|
0e5a98cdd8
Fix drawing of 2D skeletons in the RD renderer.
|
2 years ago |
Gordon MacPherson
|
56df8d5f19
Fix EXE_BAD_ACCESS caused by optional argument
|
2 years ago |
Bastiaan Olij
|
ddc4ae1175
Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method.
|
2 years ago |