Rémi Verschelde
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c695eb9159
Merge pull request #101952 from Flarkk/fix_spotlight_peterpanning_regression
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6 months ago |
Rudolph Bester
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b162c59097
Fix GPUParticlesCollisionHeightField3D adding collisions excluded by its layer_mask
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7 months ago |
Florent Guiocheau
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d08ff57148
Fix peter-panning with default spotlight
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7 months ago |
Florent Guiocheau
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c9632d0eb6
Fix regression with shadows when light range is 0 or close
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7 months ago |
Yufeng Ying
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e88e30c273
Remove unused headers in servers.
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8 months ago |
Thaddeus Crews
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d3e5b62ea2
Merge pull request #99230 from paddy-exe/instance_uniforms_compatability_renderer
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8 months ago |
kobewi
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ceefc0d38a
Implement 2D instance shader parameters
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2 years ago |
Alex Threlfo
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34ebec3748
fix: crash in scenes with more than 8 shadowed directional lights
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8 months ago |
Rémi Verschelde
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ffe53cba3c
Merge pull request #100374 from hpvb/fix-rendering-ubsan
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8 months ago |
Rémi Verschelde
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e271b2ca08
Merge pull request #99145 from dsnopek/xr-lock-camera
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8 months ago |
Thaddeus Crews
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dc5f1b7a28
Merge pull request #100319 from Flarkk/fix_light_shadow_range
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8 months ago |
HP van Braam
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062d74bb9c
Fix ubsan reported errors in rendering
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8 months ago |
Florent Guiocheau
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5125adf40b
Fix large range point lights shadows
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8 months ago |
clayjohn
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9320865796
Avoid calculating dynamic lights when lights are baked into LightmapGI using the static bake mode
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11 months ago |
rune-scape
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d58b2e879f
Get rid of easily removable uses of const_cast
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1 year ago |
David House
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7e3d480087
Created static method and moved _particles_set_view_axis over to it to allow calling on render thread.
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9 months ago |
David Snopek
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d6a4fe6c05
XR: Allow locking the camera to the `XROrigin3D` for benchmarking or automated testing
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9 months ago |
Thaddeus Crews
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88d9903f6d
Merge pull request #86138 from EnlightenedOne/master
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9 months ago |
EnlightenedOne
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1d141ab32a
Fix Frustum Sky projection translation logic, all pipelines, fixes 63863
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1 year ago |
Thaddeus Crews
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cfc05c5e0f
Merge pull request #85338 from EMBYRDEV/shadow-caster-mask
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10 months ago |
m-pranav-r
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fcea158927
Fixed light culling mask behavior in Mobile and Compat renderers
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10 months ago |
yesfish
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274076c5be
Lightmap Dynamic Bugfix
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10 months ago |
Dario
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e2c6daf7ef
Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile.
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1 year ago |
Hugo Locurcio
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0eb06da057
Jitter shadow map dithering pattern across frames when TAA is enabled
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2 years ago |
Rémi Verschelde
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032235b6fc
Merge pull request #95503 from clayjohn/instance_none_crash
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11 months ago |
Ricardo Buring
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1728f80e7c
Fixed Timestep Interpolation: MultiMesh
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1 year ago |
Rémi Verschelde
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94e9b2e2af
Merge pull request #95379 from SlashScreen/fix_dir_light_layers
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1 year ago |
clayjohn
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b5fd29e7bc
Avoid indexing instances without a base in scene cull phase
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1 year ago |
Slashscreen
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4457b11ff0
Apply patch for considering visual layers for DirectionalLight
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1 year ago |
Hannah Crawford
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a54b71bbdf
Add `shadow_caster_mask` to Light3D.
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1 year ago |