Commit History

Author SHA1 Message Date
  Rémi Verschelde c695eb9159 Merge pull request #101952 from Flarkk/fix_spotlight_peterpanning_regression 6 months ago
  Rudolph Bester b162c59097 Fix GPUParticlesCollisionHeightField3D adding collisions excluded by its layer_mask 7 months ago
  Florent Guiocheau d08ff57148 Fix peter-panning with default spotlight 7 months ago
  Florent Guiocheau c9632d0eb6 Fix regression with shadows when light range is 0 or close 7 months ago
  Yufeng Ying e88e30c273 Remove unused headers in servers. 8 months ago
  Thaddeus Crews d3e5b62ea2 Merge pull request #99230 from paddy-exe/instance_uniforms_compatability_renderer 8 months ago
  kobewi ceefc0d38a Implement 2D instance shader parameters 2 years ago
  Alex Threlfo 34ebec3748 fix: crash in scenes with more than 8 shadowed directional lights 8 months ago
  Rémi Verschelde ffe53cba3c Merge pull request #100374 from hpvb/fix-rendering-ubsan 8 months ago
  Rémi Verschelde e271b2ca08 Merge pull request #99145 from dsnopek/xr-lock-camera 8 months ago
  Thaddeus Crews dc5f1b7a28 Merge pull request #100319 from Flarkk/fix_light_shadow_range 8 months ago
  HP van Braam 062d74bb9c Fix ubsan reported errors in rendering 8 months ago
  Florent Guiocheau 5125adf40b Fix large range point lights shadows 8 months ago
  clayjohn 9320865796 Avoid calculating dynamic lights when lights are baked into LightmapGI using the static bake mode 11 months ago
  rune-scape d58b2e879f Get rid of easily removable uses of const_cast 1 year ago
  David House 7e3d480087 Created static method and moved _particles_set_view_axis over to it to allow calling on render thread. 9 months ago
  David Snopek d6a4fe6c05 XR: Allow locking the camera to the `XROrigin3D` for benchmarking or automated testing 9 months ago
  Thaddeus Crews 88d9903f6d Merge pull request #86138 from EnlightenedOne/master 9 months ago
  EnlightenedOne 1d141ab32a Fix Frustum Sky projection translation logic, all pipelines, fixes 63863 1 year ago
  Thaddeus Crews cfc05c5e0f Merge pull request #85338 from EMBYRDEV/shadow-caster-mask 10 months ago
  m-pranav-r fcea158927 Fixed light culling mask behavior in Mobile and Compat renderers 10 months ago
  yesfish 274076c5be Lightmap Dynamic Bugfix 10 months ago
  Dario e2c6daf7ef Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile. 1 year ago
  Hugo Locurcio 0eb06da057 Jitter shadow map dithering pattern across frames when TAA is enabled 2 years ago
  Rémi Verschelde 032235b6fc Merge pull request #95503 from clayjohn/instance_none_crash 11 months ago
  Ricardo Buring 1728f80e7c Fixed Timestep Interpolation: MultiMesh 1 year ago
  Rémi Verschelde 94e9b2e2af Merge pull request #95379 from SlashScreen/fix_dir_light_layers 1 year ago
  clayjohn b5fd29e7bc Avoid indexing instances without a base in scene cull phase 1 year ago
  Slashscreen 4457b11ff0 Apply patch for considering visual layers for DirectionalLight 1 year ago
  Hannah Crawford a54b71bbdf Add `shadow_caster_mask` to Light3D. 1 year ago