Commit History

Author SHA1 Message Date
  Yufeng Ying e88e30c273 Remove unused headers in servers. 8 months ago
  Thaddeus Crews 88d9903f6d Merge pull request #86138 from EnlightenedOne/master 9 months ago
  EnlightenedOne 1d141ab32a Fix Frustum Sky projection translation logic, all pipelines, fixes 63863 1 year ago
  maxime.chambefort 6f846eb5c5 Added external camera feed from external plugin on Android 1 year ago
  Dario e2c6daf7ef Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile. 1 year ago
  Hugo Locurcio 0eb06da057 Jitter shadow map dithering pattern across frames when TAA is enabled 2 years ago
  BlueCube3310 ef9bb1a207 Implement support for bicubic lightmap filtering 1 year ago
  Bastiaan Olij 5a98845655 Implement hooks into renderer 2 years ago
  Eidolon 08f4560e69 Add optional depth fog 2 years ago
  Rémi Verschelde d95794ec8a One Copyright Update to rule them all 2 years ago
  clayjohn 5b5cd2b98b Remove high quality glow as it is not any higher quality than regular glow 2 years ago
  NumbuhFour 1b09fd5410 Implement CAMERA_VISIBLE_LAYERS as built-in shader variable 2 years ago
  Bastiaan Olij ddc4ae1175 Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method. 2 years ago
  clayjohn 4a1c7de57c Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer). 2 years ago
  Rémi Verschelde 3a62c294c7 Merge pull request #65170 from KoBeWi/your_argument_is_TypedArray 3 years ago
  Rémi Verschelde d63c6fc463 Merge pull request #60185 from Calinou/environment-fog-and-sky-affect 3 years ago
  Hugo Locurcio 699e9f7966 Add Environment properties to control fog rendering on background sky 3 years ago
  kobewi 7adc8376ed Change Array arguments to TypedArray 3 years ago
  Bastiaan Olij 2cd84be64d Extracting render buffers and changing it to a more generic solution 3 years ago
  clayjohn 385ee5c70b Implement Physical Light Units as an optional setting. 3 years ago
  Rémi Verschelde 2bf8c4a6d0 Merge pull request #63527 from BastiaanOlij/rework_environment 3 years ago
  Bastiaan Olij f579125eeb Restructure environment in render implementation 3 years ago
  Hugo Locurcio e24029edc3 Allow changing mipmap LOD bias when FSR 1.0 scaling is not used 3 years ago
  Bastiaan Olij 0bd042c601 Change RendererSceneRender::GeometryInstance so more code is shared among renderers 3 years ago
  Rémi Verschelde 90019676b0 Code quality: Fix header guards consistency 3 years ago
  reduz 455c06ecd4 Implement Vector4, Vector4i, Projection 3 years ago
  Hugo Locurcio 21ea1c3835 Rename soft shadow quality project settings for easier searching 3 years ago
  jfons ba832d83b2 Initial TAA implementation 3 years ago
  Hugo Locurcio eb497bbaa7 Fix "ortogonal" -> "orthogonal" typo in rasterizer code 3 years ago
  Rémi Verschelde f8ab79e68a Zero initialize all pointer class and struct members 3 years ago