Commit History

Author SHA1 Message Date
  Pedro J. Estébanez 6465432570 Save cluster render shader from being optimized out entirely 2 years ago
  Rémi Verschelde 3e6a731904 Merge pull request #76418 from reduz/method-bind-validated-call 2 years ago
  Juan Linietsky 1c93606e47 Add ValidatedCall to MethodBind 2 years ago
  Pedro J. Estébanez 09aa1bbdb3 Fix unsupported sampler filter used for voxel GI 2 years ago
  Rémi Verschelde ed85a2c8ce Merge pull request #70663 from EpEpDragon/feature_buffer_get_data_size_option 2 years ago
  Bastiaan Olij 093289364f Add layer slice support to render device and render buffers 2 years ago
  EpEpDragon 36d02882b9 Added optional offset and size parameter to RenderDevice buffer_get_data method 2 years ago
  Rémi Verschelde d95794ec8a One Copyright Update to rule them all 2 years ago
  Yuri Rubinsky 807632a90c Changed `STORAGE_BUFFER_USAGE_DISPATCH_INDIRECT` type to enum flags 2 years ago
  Pedro J. Estébanez 14e301467e Refactor SPIR-V reflection into a generic RenderingDevice feature 2 years ago
  Yuri Rubinsky 6e48db69a3 Changed `RD::PipelineDynamicStateFlags` type to enum flags 2 years ago
  Yuri Rubinsky 5934eef44c Changed `RenderingDevice::TextureUsageBits` type to enum flags 2 years ago
  Rémi Verschelde e7418cac3d Merge pull request #68942 from Chaosus/barrier_mask_flags 2 years ago
  Yuri Rubinsky acaf38cfbc Expose `BarrierMask` as flags enum in `RenderingDevice` 2 years ago
  Rémi Verschelde a9a75e643e Merge pull request #68527 from pkdawson/vertex-array-offsets 2 years ago
  Bastiaan Olij 616ba8745f Fix VRS issues 2 years ago
  Patrick Dawson d7136f2d51 Add `offsets` parameter to RenderingDevice::vertex_array_create 2 years ago
  Clay John 8fd92ed867 Merge pull request #64710 from MinusKube/window-size-crash 2 years ago
  Micky c1b5b68eee Rename remaining "*_enable" to "*_enabled" 2 years ago
  MinusKube f5a808192b Prevent windows from having a size greater than device limit 3 years ago
  Rémi Verschelde 3a62c294c7 Merge pull request #65170 from KoBeWi/your_argument_is_TypedArray 3 years ago
  kobewi 7adc8376ed Change Array arguments to TypedArray 3 years ago
  Bastiaan Olij 2cd84be64d Extracting render buffers and changing it to a more generic solution 3 years ago
  Rémi Verschelde 02d510bd07 Merge pull request #63003 from Geometror/msaa-2d 3 years ago
  bruvzg bcc3643989 Add font LCD sub-pixel anti-aliasing support. 3 years ago
  Hendrik Brucker e96b1a2c0c Implement MSAA for 2D [Vulkan only] 3 years ago
  Juan Linietsky f999f52f0a Add a Framebuffer cache 3 years ago
  Bastiaan Olij d139131aab Adding Variable Rate Shading support to Godot 3 years ago
  Hugo Locurcio 31194f5b1c Add `get_video_adapter_api_version()` to RenderingServer 4 years ago
  jfons e69d762dd0 Add color pass flags to Forward Clustered renderer 3 years ago