Commit History

Author SHA1 Message Date
  clayjohn 35100396e4 Validate varying count when compiling shaders 6 months ago
  thimenesup 3d92f406b2 Implement Buffer Device Address for Rendering Device Vulkan and DirectX12 8 months ago
  Aarni Koskela f134769506 Fix various typos 7 months ago
  Stuart Carnie 11dc4f2e5e Metal: Add MetalFX upscaling support 9 months ago
  Matias N. Goldberg c77cbf096b Improvements from TheForge (see description) 9 months ago
  Dario 6d5ac8f7ef Resolve load and store ops automatically for render passes for discardable textures. 10 months ago
  Dario e2c6daf7ef Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile. 1 year ago
  Thaddeus Crews b37fc1014a Style: Apply new `clang-format` changes 1 year ago
  Matias N. Goldberg 364f916f3f Add debug utilities for Vulkan 1 year ago
  Bastiaan Olij 9042ddf19f Improvements to VRS/Foveated rendering 1 year ago
  Pedro J. Estébanez 49625beac2 Ensure specialization constants come sorted from reflection 1 year ago
  Pedro J. Estébanez 560e79c67f Make ShaderDescription and related types public 1 year ago
  Dario 73eff10c76 Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver. 1 year ago
  Dario cc4d39b0c1 Acyclic Command Graph for RenderingDevice. 1 year ago
  Pedro J. Estébanez 12a519bae2 Split RenderingDevice into API-agnostic and RenderingDeviceDriver parts 1 year ago