Commit History

Author SHA1 Message Date
  Bastiaan Olij 64626cc435 Optionally scale 3D render content 4 years ago
  Hugo Locurcio 7192852da3 Remove 16× MSAA support due to driver bugs and low performance 4 years ago
  Hugo Locurcio 7612cff432 Use the Unicode multiplication symbol where relevant 4 years ago
  Hugo Locurcio 635f6cdf2e Fix the Use Nearest Mipmap Filter project setting not working 4 years ago
  Hugo Locurcio d364ff2087 Decrease the default depth of field bokeh quality 4 years ago
  Aaron Franke 430ad75963 Some work on double support 4 years ago
  Aaron Franke 93b5606e6c Handle 32-bit and 64-bit floats for tangents/weights in RenderingServer 4 years ago
  Hugo Locurcio d2b65c69e9 Expose Vulkan's clustered and mobile backends in the project manager 4 years ago
  Rémi Verschelde ac3322b0af Use const references where possible for List range iterators 4 years ago
  Aaron Franke 4e6efd1b07 Use C++ iterators for Lists in many situations 4 years ago
  Rémi Verschelde 1ba87f0c82 Merge pull request #50618 from reduz/implement-more-specialization-constants 4 years ago
  reduz 9293bc3935 Implement more rendering options as specialization constants 4 years ago
  Aaron Franke 09f0596eb2 Explicitly cast to float when creating a float array 4 years ago
  Hugo Locurcio 7f845d913a Fix warning message spam when a VoxelGI node is selected in the editor 4 years ago
  reduz 6c55d2aad2 Fix Render Info 4 years ago
  Hugo Locurcio 5370f4876e Remove leftovers from the DirectionalLight3D Optimized shadow depth range 4 years ago
  Rémi Verschelde ad8a2b3d52 Merge pull request #50040 from reduz/fix-renderingserver-bindings 4 years ago
  reduz 37776b2867 Clean up RenderingServer and its bindings 4 years ago
  reduz 9ad0c6cde7 Import mesh colors in 8BPP. 4 years ago
  reduz 85cf99f28e Deprecate ImmediateGeometry 4 years ago
  jfons 3a53ae5d9f Implement visibility range and dependencies. 4 years ago
  Bastiaan Olij 15c1a76361 Add stereoscopic rendering through multiview 4 years ago
  Rémi Verschelde 50d1e0ea99 Merge pull request #47835 from mortarroad/master-lossless-webp 4 years ago
  reduz c2138bdc87 Fix tangent importing 4 years ago
  Morris Tabor 1bc1e94208 Implement lossless WebP encoding 4 years ago
  reduz 32625145c8 Rename GI Classes 4 years ago
  reduz 0d2e02945b Implement shader caching 4 years ago
  Rémi Verschelde 4219a4cb6f Fix typos with codespell 4 years ago
  reduz 479391ef54 Fixes missng 2D engine bits 4 years ago
  jfons 6995b0429c Assorted fixes to UV unwrapping and GPU lightmapper 4 years ago