Bastiaan Olij
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64626cc435
Optionally scale 3D render content
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4 years ago |
Hugo Locurcio
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7192852da3
Remove 16× MSAA support due to driver bugs and low performance
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4 years ago |
Hugo Locurcio
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7612cff432
Use the Unicode multiplication symbol where relevant
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4 years ago |
Hugo Locurcio
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635f6cdf2e
Fix the Use Nearest Mipmap Filter project setting not working
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4 years ago |
Hugo Locurcio
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d364ff2087
Decrease the default depth of field bokeh quality
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4 years ago |
Aaron Franke
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430ad75963
Some work on double support
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4 years ago |
Aaron Franke
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93b5606e6c
Handle 32-bit and 64-bit floats for tangents/weights in RenderingServer
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4 years ago |
Hugo Locurcio
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d2b65c69e9
Expose Vulkan's clustered and mobile backends in the project manager
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4 years ago |
Rémi Verschelde
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ac3322b0af
Use const references where possible for List range iterators
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4 years ago |
Aaron Franke
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4e6efd1b07
Use C++ iterators for Lists in many situations
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4 years ago |
Rémi Verschelde
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1ba87f0c82
Merge pull request #50618 from reduz/implement-more-specialization-constants
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4 years ago |
reduz
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9293bc3935
Implement more rendering options as specialization constants
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4 years ago |
Aaron Franke
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09f0596eb2
Explicitly cast to float when creating a float array
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4 years ago |
Hugo Locurcio
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7f845d913a
Fix warning message spam when a VoxelGI node is selected in the editor
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4 years ago |
reduz
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6c55d2aad2
Fix Render Info
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4 years ago |
Hugo Locurcio
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5370f4876e
Remove leftovers from the DirectionalLight3D Optimized shadow depth range
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4 years ago |
Rémi Verschelde
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ad8a2b3d52
Merge pull request #50040 from reduz/fix-renderingserver-bindings
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4 years ago |
reduz
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37776b2867
Clean up RenderingServer and its bindings
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4 years ago |
reduz
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9ad0c6cde7
Import mesh colors in 8BPP.
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4 years ago |
reduz
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85cf99f28e
Deprecate ImmediateGeometry
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4 years ago |
jfons
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3a53ae5d9f
Implement visibility range and dependencies.
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4 years ago |
Bastiaan Olij
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15c1a76361
Add stereoscopic rendering through multiview
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4 years ago |
Rémi Verschelde
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50d1e0ea99
Merge pull request #47835 from mortarroad/master-lossless-webp
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4 years ago |
reduz
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c2138bdc87
Fix tangent importing
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4 years ago |
Morris Tabor
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1bc1e94208
Implement lossless WebP encoding
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4 years ago |
reduz
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32625145c8
Rename GI Classes
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4 years ago |
reduz
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0d2e02945b
Implement shader caching
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4 years ago |
Rémi Verschelde
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4219a4cb6f
Fix typos with codespell
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4 years ago |
reduz
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479391ef54
Fixes missng 2D engine bits
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4 years ago |
jfons
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6995b0429c
Assorted fixes to UV unwrapping and GPU lightmapper
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4 years ago |