Rémi Verschelde
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7f66c16c03
Merge pull request #51206 from clayjohn/Vulkan-ASSGI
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3 years ago |
Rémi Verschelde
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fe52458154
Update copyright statements to 2022
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3 years ago |
Hugo Locurcio
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df09bc38cb
Rename Lod Threshold to Mesh Lod Threshold
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3 years ago |
Hugo Locurcio
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bf339842a5
Expose RenderingServer GI half resolution setter method
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3 years ago |
Hugo Locurcio
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e962900f23
Rename and reorder bake mode properties for consistency
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3 years ago |
Hugo Locurcio
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b3174e7af9
Add `RenderingServer.get_video_adapter_type()` method
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3 years ago |
Rémi Verschelde
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46d384060e
Merge pull request #35901 from nathanfranke/pool-byte-array-subarray-exclusive
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3 years ago |
Silc 'Tokage' Renew
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ca2b7a87a5
Fixed minimum size of aabb in ImmediateMesh to draw only one vertex
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3 years ago |
Hugo Locurcio
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989a7d9270
Allow disabling the depth prepass in the Vulkan Clustered backend
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3 years ago |
Nathan Franke
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dd30253cdc
PackedByteArray, Array slice end exclusive, rename subarray to slice
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3 years ago |
Je06jm
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20deb0917d
Implemented AMD's FSR as a computer shader for upscaling 3D scenes
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3 years ago |
Yuri Roubinsky
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826e781bfa
Fix default_texture_param in shader pipeline to support uniform arrays
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3 years ago |
clayjohn
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0eff109a21
Added SSIL post processing effect
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4 years ago |
Hugo Locurcio
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91aa7cf1da
Decrease the default VoxelGI quality to improve performance
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3 years ago |
Brian Semrau
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ac24070056
Use Callable in RS::request_frame_drawn_callback
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3 years ago |
Clay John
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8a10bb7d0d
Use OpenGL 3.3 core profile instead of compatibility profile
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3 years ago |
clayjohn
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1b2cd9f251
Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog
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3 years ago |
JFonS
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c571e4a7f4
Implement distance fade and transparency
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4 years ago |
Hugo Locurcio
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970bed62ab
Decrease the default soft shadow quality to improve performance
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3 years ago |
Rémi Verschelde
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3bebbcacdb
Merge pull request #53992 from Calinou/hard-shadow-mapping-allow-dithering
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3 years ago |
Hugo Locurcio
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e87ec8ec17
Add Soft Very Low shadow quality mode for 3D
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3 years ago |
Rémi Verschelde
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da98357e6e
doctool: Fix differences between headless and Vulkan rendering backends
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3 years ago |
Joan Fons
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8ab7ca4b32
Fix auto LOD generation for blendshapes.
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3 years ago |
Hugo Locurcio
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73c6e19acc
Allow any floating-point value as a 3D rendering scale option
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4 years ago |
Hugo Locurcio
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265bae824f
Remove unimplemented `Environment.ambient_light_occlusion_color` property
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3 years ago |
K. S. Ernest (iFire) Lee
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1463fc889b
GLTF for game templates.
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3 years ago |
bruvzg
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0c0b5c84b0
Implement TextServer GDExtension interface, remove TextServer GDNative interface.
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4 years ago |
Rémi Verschelde
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8ecc571158
Merge pull request #49063 from Calinou/remove-16x-msaa
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3 years ago |
Lyuma
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aca4b737f1
8 uvs for glTF2, URI decode and Vertex Custom api.
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4 years ago |
Bastiaan Olij
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506ae80876
Expose Vulkan internal values for access from extensions
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4 years ago |