Histórico de Commits

Autor SHA1 Mensagem Data
  Dario 5a30a7e7cd Add shader baker to project exporter. há 7 meses atrás
  Sander 6ae50cad17 RenderingDevice: introduce parameter 'mipmaps' for texture_create_from_extension() há 4 meses atrás
  Matthieu Bucchianeri e3c215fc13 Add support for Direct3D 12 OpenXR backend. há 5 meses atrás
  Thaddeus Crews f25fc34439 SCons: Add `CPPEXTPATH` for external includes há 4 meses atrás
  Rémi Verschelde 408d07109b Merge pull request #99551 from DarioSamo/fragment-density-map há 4 meses atrás
  Dario 76d709be74 Implement support for fragment density maps. há 8 meses atrás
  Thaddeus Crews 324512e11c Style: Replace header guards with `#pragma once` há 6 meses atrás
  thimenesup 3d92f406b2 Implement Buffer Device Address for Rendering Device Vulkan and DirectX12 há 8 meses atrás
  alessand10 9ea97c017b Fix a command buffer leak that occurs in dx12 há 8 meses atrás
  Matias N. Goldberg c77cbf096b Improvements from TheForge (see description) há 9 meses atrás
  Dario e2c6daf7ef Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile. há 1 ano atrás
  bruvzg a07f92a81c [Windows] Move __REQUIRED_RPCNDR_H_VERSION__ to the header. há 11 meses atrás
  Matias N. Goldberg 364f916f3f Add debug utilities for Vulkan há 1 ano atrás
  Rémi Verschelde ffd6162c76 Merge pull request #94267 from RandomShaper/d3d12_db há 1 ano atrás
  Pedro J. Estébanez a8adb2bbc3 D3D12: Avoid enabling depth bounds test if unsupported há 1 ano atrás
  Pedro J. Estébanez ee2c1584e4 D3D12: Get rid of DXIL.dll! há 1 ano atrás
  bruvzg 10d81a238e [LLVM/MinGW] Fix/suppress DX12 related warnings. há 1 ano atrás
  Rémi Verschelde f2796fa06d Merge pull request #91769 from DarioSamo/d3d12_enhanced_barriers há 1 ano atrás
  bruvzg 628c81d2d9 [DisplayServer] Add method to check if window transparency is supported and enabled. há 1 ano atrás
  Dario adabd14d08 Add support for enhanced barriers in D3D12. há 1 ano atrás
  Bastiaan Olij 9042ddf19f Improvements to VRS/Foveated rendering há 1 ano atrás
  Thaddeus Crews 3b3e2374c9 clang-tidy: Enforce `modernize-use-nullptr` há 1 ano atrás
  Pedro J. Estébanez 3f530c7091 Direct3D 12: Implement proper fallback for format casting há 1 ano atrás
  Rémi Verschelde cfe344f12f Merge pull request #87872 from RandomShaper/d3d12_tex_mem_is_life há 1 ano atrás
  Pedro J. Estébanez d47021ac6c Direct3D 12: Enhance management of texture data life cycle há 1 ano atrás
  Dario ee2d8f68ba Merge execute and present commands for RenderingDeviceDriver. há 1 ano atrás
  bruvzg 1a2f9741cf [D3D12] Improve shader validation handling. há 1 ano atrás
  Dario 73eff10c76 Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver. há 1 ano atrás
  Dario cc4d39b0c1 Acyclic Command Graph for RenderingDevice. há 1 ano atrás
  Pedro J. Estébanez 12a519bae2 Split RenderingDevice into API-agnostic and RenderingDeviceDriver parts há 1 ano atrás