Dario
|
5a30a7e7cd
Add shader baker to project exporter.
|
há 7 meses atrás |
Sander
|
6ae50cad17
RenderingDevice: introduce parameter 'mipmaps' for texture_create_from_extension()
|
há 4 meses atrás |
Matthieu Bucchianeri
|
e3c215fc13
Add support for Direct3D 12 OpenXR backend.
|
há 5 meses atrás |
Thaddeus Crews
|
f25fc34439
SCons: Add `CPPEXTPATH` for external includes
|
há 4 meses atrás |
Rémi Verschelde
|
408d07109b
Merge pull request #99551 from DarioSamo/fragment-density-map
|
há 4 meses atrás |
Dario
|
76d709be74
Implement support for fragment density maps.
|
há 8 meses atrás |
Thaddeus Crews
|
324512e11c
Style: Replace header guards with `#pragma once`
|
há 6 meses atrás |
thimenesup
|
3d92f406b2
Implement Buffer Device Address for Rendering Device Vulkan and DirectX12
|
há 8 meses atrás |
alessand10
|
9ea97c017b
Fix a command buffer leak that occurs in dx12
|
há 8 meses atrás |
Matias N. Goldberg
|
c77cbf096b
Improvements from TheForge (see description)
|
há 9 meses atrás |
Dario
|
e2c6daf7ef
Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile.
|
há 1 ano atrás |
bruvzg
|
a07f92a81c
[Windows] Move __REQUIRED_RPCNDR_H_VERSION__ to the header.
|
há 11 meses atrás |
Matias N. Goldberg
|
364f916f3f
Add debug utilities for Vulkan
|
há 1 ano atrás |
Rémi Verschelde
|
ffd6162c76
Merge pull request #94267 from RandomShaper/d3d12_db
|
há 1 ano atrás |
Pedro J. Estébanez
|
a8adb2bbc3
D3D12: Avoid enabling depth bounds test if unsupported
|
há 1 ano atrás |
Pedro J. Estébanez
|
ee2c1584e4
D3D12: Get rid of DXIL.dll!
|
há 1 ano atrás |
bruvzg
|
10d81a238e
[LLVM/MinGW] Fix/suppress DX12 related warnings.
|
há 1 ano atrás |
Rémi Verschelde
|
f2796fa06d
Merge pull request #91769 from DarioSamo/d3d12_enhanced_barriers
|
há 1 ano atrás |
bruvzg
|
628c81d2d9
[DisplayServer] Add method to check if window transparency is supported and enabled.
|
há 1 ano atrás |
Dario
|
adabd14d08
Add support for enhanced barriers in D3D12.
|
há 1 ano atrás |
Bastiaan Olij
|
9042ddf19f
Improvements to VRS/Foveated rendering
|
há 1 ano atrás |
Thaddeus Crews
|
3b3e2374c9
clang-tidy: Enforce `modernize-use-nullptr`
|
há 1 ano atrás |
Pedro J. Estébanez
|
3f530c7091
Direct3D 12: Implement proper fallback for format casting
|
há 1 ano atrás |
Rémi Verschelde
|
cfe344f12f
Merge pull request #87872 from RandomShaper/d3d12_tex_mem_is_life
|
há 1 ano atrás |
Pedro J. Estébanez
|
d47021ac6c
Direct3D 12: Enhance management of texture data life cycle
|
há 1 ano atrás |
Dario
|
ee2d8f68ba
Merge execute and present commands for RenderingDeviceDriver.
|
há 1 ano atrás |
bruvzg
|
1a2f9741cf
[D3D12] Improve shader validation handling.
|
há 1 ano atrás |
Dario
|
73eff10c76
Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver.
|
há 1 ano atrás |
Dario
|
cc4d39b0c1
Acyclic Command Graph for RenderingDevice.
|
há 1 ano atrás |
Pedro J. Estébanez
|
12a519bae2
Split RenderingDevice into API-agnostic and RenderingDeviceDriver parts
|
há 1 ano atrás |