提交历史

作者 SHA1 备注 提交日期
  Michael Alexsander 556933306a Allow to compile templates without navigation features 5 月之前
  smix8 0ed2cb0439 Make nodes handle their respective navigation source geometry 8 月之前
  Michael Alexsander 58e79bfa9a Compile certain `CanvasItem._edit_*()` functions with `DEBUG_ENABLED` 10 月之前
  kobewi 413c11357d Use Core/Scene stringnames consistently 1 年之前
  kobewi a262d2d881 Add shorthand for using singleton string names 2 年之前
  kobewi de4a3fa151 Unify and streamline connecting to Resource changes 2 年之前
  clayjohn b514e20fb5 Remove normal_map from MeshInstance2D and MultiMeshInstance2D 2 年之前
  Rémi Verschelde d95794ec8a One Copyright Update to rule them all 2 年之前
  bmolyneaux 1e3a861e1a Queue redraw when MultiMesh instance transform changes 2 年之前
  Micky e31bb5ffeb Rename `CanvasItem.update()` to `queue_redraw()` 3 年之前
  Rémi Verschelde 0f5455230c Use `switch` consistently in `_notification` (`scene` folder) 3 年之前
  Rémi Verschelde fe52458154 Update copyright statements to 2022 3 年之前
  Yuri Roubinsky 19afaa0203 Fixed a bunch of connection errors in TextureEditorPlugin 4 年之前
  reduz 1aa2823fa3 Removed _change_notify 4 年之前
  Rémi Verschelde b5334d14f7 Update copyright statements to 2021 4 年之前
  reduz 84d734da0e Refactored 2D shader and lighting system 4 年之前
  Rémi Verschelde 0ee0fa42e6 Style: Enforce braces around if blocks and loops 5 年之前
  Rémi Verschelde 0be6d925dc Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 5 年之前
  Juan Linietsky 3f335ce3d4 Texture refactor 6 年之前
  Gilles Roudière b5251eb00f Don't compile editor-only function when tools=no 5 年之前
  Rémi Verschelde a7f49ac9a1 Update copyright statements to 2020 5 年之前
  clayjohn 2b8b1d7c46 added MultiMeshInstance2D node for using MultiMesh in 2D 6 年之前