Commit History

Author SHA1 Message Date
  markdibarry a62870956a Add new Parallax2D node 1 year ago
  Rémi Verschelde d95794ec8a One Copyright Update to rule them all 2 years ago
  bruvzg 0103af1ddd Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4. 2 years ago
  Rémi Verschelde 06c8f1c659 Merge pull request #58567 from madmiraal/fix-26470 2 years ago
  FireForge 92817aa72f Add Vector2/3 linking to more properties 3 years ago
  Aaron Franke 5dc3bfb80e Use suffixes for units in nodes and resources 3 years ago
  FireForge 3073b85de9 Rename theme properties to include underscores 3 years ago
  Marcel Admiraal aeff4cf6f3 Remove ParallaxLayer's invalid dependence on screen_offset 3 years ago
  Rémi Verschelde 0f5455230c Use `switch` consistently in `_notification` (`scene` folder) 3 years ago
  Rémi Verschelde fe52458154 Update copyright statements to 2022 3 years ago
  Aaron Franke 6811a45b59 Use real_t in non-physics 2D nodes 4 years ago
  Rafał Mikrut 003bb8e1a8 Initialize class variables with default values in scene/ [1/2] 4 years ago
  Rémi Verschelde b5334d14f7 Update copyright statements to 2021 4 years ago
  Haoyu Qiu 5e2167631b Fixes ParallaxLayer offset when ignore camera zoom 4 years ago
  Rémi Verschelde 0ee0fa42e6 Style: Enforce braces around if blocks and loops 5 years ago
  Rémi Verschelde 0be6d925dc Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 5 years ago
  Rémi Verschelde a7f49ac9a1 Update copyright statements to 2020 5 years ago
  Juan Linietsky 19a6a6286a Ability to make CanvasLayers have pseudo 3D depth. 6 years ago
  Rémi Verschelde b16c309f82 Update copyright statements to 2019 6 years ago
  Andrii Doroshenko (Xrayez) 86eaded7b4 Init `ignore_camera_zoom` property in parallax background constructor 6 years ago
  Rémi Verschelde e4213e66b2 Add missing copyright headers and fix formatting 7 years ago
  Rémi Verschelde b50a9114b1 Update copyright statements to 2018 7 years ago
  Sofox 43cbef219b Overhauled the ParallaxBackground system so that it works properly regardless of the zoom of the camera. 7 years ago
  Sofox aaf6e77198 Tweaks ParallaxBackground to work better with zoom. Ensures a Parallax Layer with a (1,1) motion scale synchs perfectly with a regular stationary sprite that is outside the ParallaxBackground, regardless of the zoom level and movement of the camera. 7 years ago
  Rémi Verschelde bd282ff43f Use HTTPS URL for Godot's website in the headers 8 years ago
  Hein-Pieter van Braam cacced7e50 Convert Object::cast_to() to the static version 8 years ago
  Rémi Verschelde df61dc4b2b Add "Godot Engine contributors" copyright line 8 years ago
  Rémi Verschelde 5dbf1809c6 A Whole New World (clang-format edition) 8 years ago
  Hein-Pieter van Braam 411ee71b4d Rename the _MD macro to D_METHOD 8 years ago
  Hein-Pieter van Braam 0f687f0ccb Remove use of _SCS from ADD_METHOD 8 years ago