Commit History

Author SHA1 Message Date
  风青山 2f5af689fd Fix the absolute `NodePath` was calculated incorrectly when "Reparent to New Node" 3 weeks ago
  smix8 4bbafc8d0e Fix MeshInstance3D::get_active_material() error on empty mesh or empty surfaces 1 month ago
  Thaddeus Crews ad40939b6f Core: Replace C math headers with C++ equivalents 4 months ago
  Yufeng Ying 4f4031a675 Replace size() == 0 with is_empty(). 4 months ago
  Michael Alexsander 556933306a Allow to compile templates without navigation features 4 months ago
  Michael Alexsander 5ad414d046 Allow to compile templates without physics servers 5 months ago
  smix8 0ed2cb0439 Make nodes handle their respective navigation source geometry 7 months ago
  Hilderin 055b418e4d Fix Selection Game View 7 months ago
  A Thousand Ships a1846b27ea Improve use of `Ref.is_null/valid` 11 months ago
  ze2j 97e0b43faa Add ArrayMesh::surface_remove 8 months ago
  K. S. Ernest (iFire) Lee b0e04c1e7a Sort blend shapes in the inspector by ID instead of alphabetically 9 months ago
  Silc Lizard (Tokage) Renew d29e7b6953 Fix initial skin update timing in Skeleton3D 10 months ago
  Rémi Verschelde ab1f55e738 Merge pull request #97489 from TokageItLab/deferred-skin-registration 10 months ago
  Silc Lizard (Tokage) Renew 2eb069f40b Move skin registration process into deferred on ready 10 months ago
  smix8 a99a1699aa Add option to bake a mesh from animated skeleton pose 1 year ago
  A Thousand Ships 194bdde947 Cleanup of raw `nullptr` checks with `Ref` 1 year ago
  smix8 5d6e8d7dff Add option to bake a mesh from blend shape mix 2 years ago
  Lyuma 2854d0a7ca Expose MeshInstance3D.get_skin_reference and add docs 1 year ago
  smix8 35dafc9fa8 Split monolithic physics class files 1 year ago
  Aaron Franke c399424db9 Move 3D-only resources to their own folder 4 years ago
  smix8 2dfa023135 Show revert button for MeshInstance3D blendshape values 1 year ago
  kobewi 4296f0a771 Fill remaining global scope constant descriptions 1 year ago
  Hugo Locurcio fcbf7011cc Make 3D editor gizmos and debug shapes ignore fog 1 year ago
  kobewi de4a3fa151 Unify and streamline connecting to Resource changes 2 years ago
  Ninni Pipping dcd2b883eb Use NULL instead of COND checks when appropriate 2 years ago
  smix8 1549aeaef8 Add Mesh ConvexDecompositionSettings wrapper 2 years ago
  Johan Aires Rastén 007b488a5c Fixed incorrect ERROR message when setting new PrimitiveMesh 2 years ago
  Rémi Verschelde d95794ec8a One Copyright Update to rule them all 2 years ago
  clayjohn 1cc232ea4e Remove compatibility code for MeshInstance3D surface override material 2 years ago
  clayjohn 1a890b1641 Switch surface indexing to start at 0 so string name matches integer index 2 years ago