风青山
|
2f5af689fd
Fix the absolute `NodePath` was calculated incorrectly when "Reparent to New Node"
|
3 weeks ago |
smix8
|
4bbafc8d0e
Fix MeshInstance3D::get_active_material() error on empty mesh or empty surfaces
|
1 month ago |
Thaddeus Crews
|
ad40939b6f
Core: Replace C math headers with C++ equivalents
|
4 months ago |
Yufeng Ying
|
4f4031a675
Replace size() == 0 with is_empty().
|
4 months ago |
Michael Alexsander
|
556933306a
Allow to compile templates without navigation features
|
4 months ago |
Michael Alexsander
|
5ad414d046
Allow to compile templates without physics servers
|
5 months ago |
smix8
|
0ed2cb0439
Make nodes handle their respective navigation source geometry
|
7 months ago |
Hilderin
|
055b418e4d
Fix Selection Game View
|
7 months ago |
A Thousand Ships
|
a1846b27ea
Improve use of `Ref.is_null/valid`
|
11 months ago |
ze2j
|
97e0b43faa
Add ArrayMesh::surface_remove
|
8 months ago |
K. S. Ernest (iFire) Lee
|
b0e04c1e7a
Sort blend shapes in the inspector by ID instead of alphabetically
|
9 months ago |
Silc Lizard (Tokage) Renew
|
d29e7b6953
Fix initial skin update timing in Skeleton3D
|
10 months ago |
Rémi Verschelde
|
ab1f55e738
Merge pull request #97489 from TokageItLab/deferred-skin-registration
|
10 months ago |
Silc Lizard (Tokage) Renew
|
2eb069f40b
Move skin registration process into deferred on ready
|
10 months ago |
smix8
|
a99a1699aa
Add option to bake a mesh from animated skeleton pose
|
1 year ago |
A Thousand Ships
|
194bdde947
Cleanup of raw `nullptr` checks with `Ref`
|
1 year ago |
smix8
|
5d6e8d7dff
Add option to bake a mesh from blend shape mix
|
2 years ago |
Lyuma
|
2854d0a7ca
Expose MeshInstance3D.get_skin_reference and add docs
|
1 year ago |
smix8
|
35dafc9fa8
Split monolithic physics class files
|
1 year ago |
Aaron Franke
|
c399424db9
Move 3D-only resources to their own folder
|
4 years ago |
smix8
|
2dfa023135
Show revert button for MeshInstance3D blendshape values
|
1 year ago |
kobewi
|
4296f0a771
Fill remaining global scope constant descriptions
|
1 year ago |
Hugo Locurcio
|
fcbf7011cc
Make 3D editor gizmos and debug shapes ignore fog
|
1 year ago |
kobewi
|
de4a3fa151
Unify and streamline connecting to Resource changes
|
2 years ago |
Ninni Pipping
|
dcd2b883eb
Use NULL instead of COND checks when appropriate
|
2 years ago |
smix8
|
1549aeaef8
Add Mesh ConvexDecompositionSettings wrapper
|
2 years ago |
Johan Aires Rastén
|
007b488a5c
Fixed incorrect ERROR message when setting new PrimitiveMesh
|
2 years ago |
Rémi Verschelde
|
d95794ec8a
One Copyright Update to rule them all
|
2 years ago |
clayjohn
|
1cc232ea4e
Remove compatibility code for MeshInstance3D surface override material
|
2 years ago |
clayjohn
|
1a890b1641
Switch surface indexing to start at 0 so string name matches integer index
|
2 years ago |