2
0

Коммит түүх

Эзэн SHA1 Мессеж Огноо
  Adam Johnston d72006119d Add node started/finished signals for animation state machines 6 сар өмнө
  LuoZhihao 713ed59a77 Remove unnecessary `_validate_property()` calling 2 сар өмнө
  Adam Wychowaniec d193af78c5 Expose `AnimationNode(StateMachine/BlendTree).get_node_list()` 3 сар өмнө
  Thaddeus Crews 1e8b7fe5a0 Merge pull request #101582 from Flynsarmy/recursive_transition_wording 3 сар өмнө
  Yufeng Ying 4f4031a675 Replace size() == 0 with is_empty(). 4 сар өмнө
  Rémi Verschelde ede3d21519 Don't expose AnimationNodeStartState and AnimationNodeEndState as internal, this triggers a ClassDB bug 6 сар өмнө
  Flyn San 3af934bc9c Improve wording on recursive AnimationNodeStateMachinePlayback transition detection warning 6 сар өмнө
  Aarni Koskela f134769506 Fix various typos 6 сар өмнө
  A Thousand Ships a1846b27ea Improve use of `Ref.is_null/valid` 11 сар өмнө
  Yufeng Ying 73d85f46c9 Remove unused headers in scene. 7 сар өмнө
  Yufeng Ying 180c1b1cfa Remove dead code. 7 сар өмнө
  Chaosus 7adb986e15 Fix orphan strings in `AnimationNodeStateMachine` 8 сар өмнө
  Lukas Tenbrink b5c31ebb41 Add contains_char() for single-character 'contains' calls. 8 сар өмнө
  Rémi Verschelde d6b20fd7e5 Merge pull request #98402 from vaner-org/highlight-node-neighbours 8 сар өмнө
  lullabyist 366fa9ff39 Reduce opacity of nodes with no shared transition when selecting an AnimationNodeStateMachine node 9 сар өмнө
  nazarii 76208f7155 Implement array based hash map 1 жил өмнө
  Silc Lizard (Tokage) Renew 4de79fed45 Determine break_loop_at_end 1 frame earlier using prediction by delta 1 жил өмнө
  Silc Lizard (Tokage) Renew 88e590c9d3 Add approx comparing methods to Animation, use them on time comparison 1 жил өмнө
  Silc Lizard (Tokage) Renew 7cdeac94d1 Fix StateMachine process when transition to end & optimize StringName 1 жил өмнө
  A Thousand Ships 955d5affa8 Reduce and prevent unnecessary random-access to `List` 1 жил өмнө
  Rémi Verschelde f69fab5bfd Merge pull request #89575 from TokageItLab/move-loop-check-state 1 жил өмнө
  Silc Lizard (Tokage) Renew 6dd410854c Rework AnimationNode process for retrieving the semantic time info 1 жил өмнө
  Silc Lizard (Tokage) Renew b8d555c74b Move the line of infinity loop checking in AnimationStateMachine 1 жил өмнө
  Micky cd2032a90b Optimise Object's `get_argument_options` 1 жил өмнө
  Micky e5c1da1c61 Add Autocompletion for AnimationNodeStateMachine & BlendTree 1 жил өмнө
  Silc Lizard (Tokage) Renew 5acf6b4ca6 Remove differences of the code between old AnimationTree and Mixer 1 жил өмнө
  Silc Lizard (Tokage) Renew 599f0dbf97 Fix GroupedStateMachine reset 1 жил өмнө
  Silc Lizard (Tokage) Renew 1b95827d3e Implement AnimationManager the base class of AnimationPlayer/Tree 2 жил өмнө
  A Thousand Ships a29416e332 [Scene,Main] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable 1 жил өмнө
  Silc Lizard (Tokage) Renew fc40ba21cd Fix infinity loop state can't break 2 жил өмнө