Geçmişin Kaydedilmesi

Yazar SHA1 Mesaj Tarih
  Apples d674c9e289 Add stencil support for spatial materials 2 yıl önce
  Apples 7574a5dbb3 Add depth function for spatial materials 1 yıl önce
  Thaddeus Crews 506417fe43 Merge pull request #105623 from lodetrick/section-feature-hide 2 ay önce
  Logan Detrick 1a427d3dec Add feature hint string and "On" text for checkable groups 3 ay önce
  clayjohn 9a1def8da1 Add new StandardMaterial properties to allow users to control FPS-style objects (hands, weapons, tools close to the camera) 1 yıl önce
  Capry 9828c365c3 Add support for bent normals for indirect lighting and specular occlusion 1 yıl önce
  landervr 56730d0cb2 Add specular occlusion from ambient light 3 ay önce
  Thaddeus Crews 324512e11c Style: Replace header guards with `#pragma once` 6 ay önce
  Dario 34a19f07a4 Restore dirty list for BaseMaterial3D but don't use it on resource loader. 8 ay önce
  Dario e2c6daf7ef Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile. 1 yıl önce
  David Snopek c2af6bcb59 GDExtension: Mark virtual function as `is_required` in `extension_api.json` 1 yıl önce
  Pedro J. Estébanez 187e5ef258 Let materials' shaders update happen on loader threads 1 yıl önce
  QbieShay 41a2b0e83e Added premult alpha blending to 3D (spatial) shaders. 1 yıl önce
  Micky cd2032a90b Optimise Object's `get_argument_options` 1 yıl önce
  Muller-Castro 96a95cb974 Add const lvalue ref to container parameters 4 yıl önce
  Clay acb65377cd Cleanup instances of using uint32_t for mesh formats 1 yıl önce
  bitsawer 45f2ef4c0f Fix BaseMaterial3D update with certain material settings 1 yıl önce
  clayjohn 51ed3aef63 Vertex and attribute compression to reduce the size of the vertex format. 1 yıl önce
  Milan Gruner 45a33cc749 Implement render mode fog_disabled and BaseMaterial3D setting Disable Fog 1 yıl önce
  clayjohn 86550ea3c5 Hash ORM flag in BaseMaterial to differentiate between ORM and Standard materials 2 yıl önce
  RedworkDE 69f2bc2751 Improve `SelfList` and fix error in `BaseMaterial3D` when running doctool 2 yıl önce
  Pedro J. Estébanez b6647a5808 Avoid sync issues in materials with scheduled shader updates 2 yıl önce
  clayjohn c69b14e96e Add warnings for unsupported features in mobile and gl_compatibility backends 2 yıl önce
  bruvzg b4fe514aa3 [Sprite3D/Label3D] Expose alpha antialiasing properties. 2 yıl önce
  bruvzg 1c774a6083 Fix unsafe murmur3 hash use for the default material keys, expose alpha hash transparency mode for default materials and Label3D and Sprite3D. 2 yıl önce
  Rémi Verschelde 1dfd236f15 Merge pull request #70377 from dsnopek/server-export-mk2 2 yıl önce
  David Snopek 74458b6e9b Add "dedicated server" export mode which can strip unneeded visual resources 2 yıl önce
  Juan Linietsky 7dbc458bb4 Clean up shader parameter remap 2 yıl önce
  Rémi Verschelde d95794ec8a One Copyright Update to rule them all 2 yıl önce
  Micky c1b5b68eee Rename remaining "*_enable" to "*_enabled" 2 yıl önce