Commit History

Author SHA1 Message Date
  あるる / きのもと 結衣 6e39808ed7 Fixed generate_triangle_mesh when using PRIMITIVE_TRIANGLE_STRIP 1 month ago
  kobewi 652de74ac4 Clear cache when setting Mesh's surfaces 1 month ago
  Thaddeus Crews dc9c34f0c6 SCons: Add enum conversion warning 3 months ago
  Lukas Tenbrink 91fe434a86 Always use `String` as `StringName` backing internally. 4 months ago
  Yufeng Ying 4f4031a675 Replace size() == 0 with is_empty(). 4 months ago
  Michael Alexsander 5ad414d046 Allow to compile templates without physics servers 5 months ago
  A Thousand Ships a1846b27ea Improve use of `Ref.is_null/valid` 11 months ago
  Thaddeus Crews b715fabd70 Merge pull request #76371 from ze2j/array_mesh_surface_remove 7 months ago
  HP van Braam 6f7525c396 Improve Scene Tree editor performance 8 months ago
  ze2j 97e0b43faa Add ArrayMesh::surface_remove 8 months ago
  A Thousand Ships 68f638cf02 Use `(r)find_char` instead of `(r)find` for single characters 8 months ago
  Thaddeus Crews 925b690c98 Core: Integrate `Ref::instantiate` where possible 1 year ago
  Adam Scott 0d350e7108 Set clang-format `RemoveSemicolon` rule to `true` 10 months ago
  David Snopek c2af6bcb59 GDExtension: Mark virtual function as `is_required` in `extension_api.json` 1 year ago
  Radiant 70860aafd8 Fix shadow mesh recursion. 11 months ago
  A Thousand Ships a0dbdcc3ab Replace `find` with `contains/has` where applicable 1 year ago
  Lyuma a99756a07f Expose create_from_arrays in SurfaceTool and cleanup some naming 1 year ago
  Aaron Franke 6aac3e4a16 Disable all 3D nodes, physics, and resources when compiling without 3D 1 year ago
  Aaron Franke c399424db9 Move 3D-only resources to their own folder 4 years ago
  A Thousand Ships 3a707b1f54 Fix some additional errors with 3D disabled 1 year ago
  clayjohn ead36fdcc4 Store ArrayMesh path in RenderingServer for use in error messages 1 year ago
  clayjohn 3f5c16dd9e Fix multiple issues with UV compression 1 year ago
  Rémi Verschelde e65459294c Merge pull request #84054 from AThousandShips/mesh_fix 1 year ago
  A Thousand Ships b04cf8486d Fix invalid return from some `_get/_set` 1 year ago
  clayjohn 1e3408c5b7 Fix crash when upgrading meshes from 3.x format 1 year ago
  clayjohn 8f9cd4e1e3 Some more fixes for compressed meshes 1 year ago
  clayjohn 318ef8461f Implementation of tool to automatically upgrade and re-save meshes 1 year ago
  clayjohn e3d31837eb Sanitize tangents when creating mesh surfaces to avoid triggering the compressed mesh path in the shader 1 year ago
  clayjohn 51ed3aef63 Vertex and attribute compression to reduce the size of the vertex format. 1 year ago
  Ninni Pipping dcd2b883eb Use NULL instead of COND checks when appropriate 2 years ago