Commit History

Author SHA1 Message Date
  Haoyu Qiu a7ab249a2a Make `PROPERTY_HINT_GROUP_ENABLE` hide properties by default 1 month ago
  LuoZhihao 8ba4656ea3 Compile out editor-only logic within `validate_property` in games 1 month ago
  Dario 5a30a7e7cd Add shader baker to project exporter. 6 months ago
  Logan Detrick 1a427d3dec Add feature hint string and "On" text for checkable groups 3 months ago
  Thaddeus Crews 3947cbe3b2 Merge pull request #104386 from Repiteo/core/cpp-math 3 months ago
  Thaddeus Crews ad40939b6f Core: Replace C math headers with C++ equivalents 4 months ago
  cier ebe9370724 Add enable checkboxes to editor sections 1 year ago
  Aaron Franke 97ee05e9b7 Rename version defines to GODOT_VERSION_* to match GDExtension godot-cpp 5 months ago
  Rémi Verschelde b408ce7a64 Merge pull request #103121 from OhiraKyou/fix-gpu-particle-zero-scale 5 months ago
  Evan Todd 87efa4d210 Fix particle jitter when scene tree is paused. 11 months ago
  OhiraKyou 8df75953ec Fix GPU particles not emitting at some amounts when scale curve is zero 5 months ago
  Rémi Verschelde 1e1f54e954 Merge pull request #100050 from YeldhamDev/sub_emitter_at_start 6 months ago
  Timo Schwarzer 87767f7c34 Fix ParticleProcessMaterial not using same offsets for emission textures 6 months ago
  Rémi Verschelde d484e23bce Merge pull request #100113 from paddy-exe/particle-emission-shape-visual-separate-pr 7 months ago
  Patrick Exner e689c122a6 Add visualization of 3D particle emission shapes 7 months ago
  Thaddeus Crews 9ecdeb3723 Merge pull request #98747 from tetrapod00/standardize-renderer-strings 7 months ago
  Pedro J. Estébanez 4bfc6f8d70 Fix deadlock possibility in threaded load of materials 7 months ago
  Michael Alexsander eb5839dcbb Add "At Start" mode for sub-emitter particles 7 months ago
  tetrapod00 899f5151c3 Standardize terms for renderers in error strings 9 months ago
  Dario e2c6daf7ef Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile. 1 year ago
  Kasper Arnklit Frandsen 40b9516724 Add cone angle control to particle emission ring shape 11 months ago
  Flyn San 67b16f261f Fix code style for generated shader code from ParticleProcessMaterial 1 year ago
  Rémi Verschelde ca2ed80539 Merge pull request #87320 from Rudolph-B/main 1 year ago
  Rudolph Bester 45e5b151b6 Fixed collided particles getting stuck with zero velocity. 1 year ago
  Rémi Verschelde de329556f7 Merge pull request #91449 from Arnklit/particles-emission-ring-shape-fix2 1 year ago
  Kasper Arnklit Frandsen 94eefe168a Fix sqrt application for radius in particle ring emission 1 year ago
  Pedro J. Estébanez 187e5ef258 Let materials' shaders update happen on loader threads 1 year ago
  Rémi Verschelde 5a63d1db41 Merge pull request #91223 from Arnklit/particle-cylinder-emission-distribution-fix 1 year ago
  Rémi Verschelde 3cb9e84cde Merge pull request #85189 from QbieShay/qbe/fix-emission-at-end 1 year ago
  Kasper Arnklit Frandsen af22d504da Fix particle cylinder emission shape random distribution 1 year ago