Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

Rémi Verschelde 0028fd625e Merge pull request #104159 from clayjohn/rd-draw-list-regression před 6 měsíci
.github 87f897ae0a Merge pull request #104080 from Repiteo/ci/cache-trim před 6 měsíci
core b377562b52 Merge pull request #91660 from AThousandShips/methodinfo_vec před 6 měsíci
doc 9f8d8b7c4e [RTL] Fix custom effects not updating. před 6 měsíci
drivers c1b7865ae9 Merge pull request #103557 from aaronfranke/godot-version-defines před 6 měsíci
editor b377562b52 Merge pull request #91660 from AThousandShips/methodinfo_vec před 6 měsíci
main c1b7865ae9 Merge pull request #103557 from aaronfranke/godot-version-defines před 6 měsíci
misc de33bd2b7c CI: Trim cache before saving před 6 měsíci
modules b377562b52 Merge pull request #91660 from AThousandShips/methodinfo_vec před 6 měsíci
platform cf4ebb63a0 Merge pull request #104109 from Ivorforce/resize-zeroed před 6 měsíci
scene b377562b52 Merge pull request #91660 from AThousandShips/methodinfo_vec před 6 měsíci
servers 16b9667c62 Error when draw list is not active in draw_list_switch_to_next_pass před 6 měsíci
tests b377562b52 Merge pull request #91660 from AThousandShips/methodinfo_vec před 6 měsíci
thirdparty a25696fd90 ICU4C: Update to version 77.1 před 6 měsíci
.clang-format 03c83cea1e Style: Enable clang-format's `InsertBraces` config před 8 měsíci
.clang-tidy 048f8442e3 Style: Minor pre-commit & `yaml` adjustments před 8 měsíci
.clangd debf19a4e5 Style: Add `.clangd` config před 8 měsíci
.editorconfig 742bd5cc4c Style: Ensure svgs have trailing newlines před 7 měsíci
.git-blame-ignore-revs 1e22a194bd Ignore `#pragma once` commit před 6 měsíci
.gitattributes ade3bc9683 Correct C++ highlighting settings in .gitattributes před 1 rokem
.gitignore 89ea5b3d00 Update to latest version of Swappy před 6 měsíci
.mailmap 3ef055fecb Update AUTHORS and DONORS list před 6 měsíci
.pre-commit-config.yaml 1782c72592 Revert `mypy` update (`1.15.0` -> `1.14.1`) před 6 měsíci
AUTHORS.md 3ef055fecb Update AUTHORS and DONORS list před 6 měsíci
CHANGELOG.md ddcdbbb9fb Add changelog for Godot 4.4 před 6 měsíci
CONTRIBUTING.md ebb80c6975 Update godot documentation contribution link před 1 rokem
COPYRIGHT.txt 100225c081 clipper2: Update to 1.5.2 před 7 měsíci
DONORS.md 3ef055fecb Update AUTHORS and DONORS list před 6 měsíci
LICENSE.txt d95794ec8a One Copyright Update to rule them all před 2 roky
LOGO_LICENSE.txt dff6752ac8 Cleanup various repository documentation files před 1 rokem
README.md dff6752ac8 Cleanup various repository documentation files před 1 rokem
SConstruct be429eb404 SCons: Make builders prettier, utilize `constexpr` před 6 měsíci
gles3_builders.py 96fdaa616b Style: Integrate `#pragma once` in builders/checks před 6 měsíci
glsl_builders.py 96fdaa616b Style: Integrate `#pragma once` in builders/checks před 6 měsíci
godot.manifest ae334e069c [Windows] Always use absolute UNC paths and long path aware APIs, add "long path aware" flag to the application manifest. před 1 rokem
icon.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face před 4 roky
icon.svg 7e5baa0426 Style: Enforce trailing newlines on svgs před 7 měsíci
icon_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md před 4 roky
icon_outlined.svg 7e5baa0426 Style: Enforce trailing newlines on svgs před 7 měsíci
logo.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face před 4 roky
logo.svg 7e5baa0426 Style: Enforce trailing newlines on svgs před 7 měsíci
logo_outlined.png af9372eb59 Convert the logo's text outlines into paths před 2 roky
logo_outlined.svg 7e5baa0426 Style: Enforce trailing newlines on svgs před 7 měsíci
methods.py de33bd2b7c CI: Trim cache before saving před 6 měsíci
platform_methods.py e0693f8ad8 Add loongarch64 support před 9 měsíci
pyproject.toml ff83fdcdd7 Pre-commit: Fix applying ruff to SCsub files před 8 měsíci
scu_builders.py aea559b39a Allow to compile the engine without XR support před 6 měsíci
version.py 1c35a31b9e Bump version to 4.5-dev před 6 měsíci

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Godot Foundation not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the Godot website.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide. This document also includes guidelines for reporting bugs.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

Code Triagers Badge Translate on Weblate TODOs