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.github f172123a7a CI: Upgrade Emscripten to 2.0.15 (same as official standard builds) 4 anni fa
core 9201ffa9a2 Improve some argument names for core types 4 anni fa
doc dbf71c1b70 Improve SpriteFrames get_animation_loop description 4 anni fa
drivers 890ec03431 [Net] Fix socket poll timeout on Windows. 4 anni fa
editor 7a6a150bc2 [3.2] Prevents default values of VSNodeCustom from overriding by a script 4 anni fa
main 9170314434 Avoid creating joy_names map entries when using Map operator[] 4 anni fa
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modules 00b70f60bb Fix CSG Path Polygon cache being removed after connect 4 anni fa
platform 46a5f3a18e Android: Upgrade buildTools from 30.0.1 to 30.0.3 4 anni fa
scene cde16a994c Fix LineEdit undo behaves strangely 4 anni fa
servers 3f3108006f Fix AudioServer Crash when bus count equals 0 4 anni fa
thirdparty 6daa1643b0 [Net] Fix miniupnpc UWP build. 4 anni fa
.clang-format e637fe9dd3 clang-format: Add JavaImportGroups for Java code 5 anni fa
.editorconfig 2b3412a3be Use space indentation for all YAML files in `.editorconfig` 4 anni fa
.gitattributes 900d90bb61 Git: Explicitly list binary files as such to avoid EOL change 6 anni fa
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CHANGELOG.md 88cfde0aba Add OpenSimplexNoise output change to changelog 4 anni fa
CONTRIBUTING.md 2e9c6a5129 Link to Godot Contributors Chat instead of IRC 4 anni fa
COPYRIGHT.txt 33628c482f miniupnpc: Update to version 2.2.2 4 anni fa
DONORS.md 48b7e73e44 Update AUTHORS and DONORS list 4 anni fa
LICENSE.txt 49646383f1 Update copyright statements to 2021 4 anni fa
LOGO_LICENSE.md 796ab24540 Relicense Godot logo from CC-BY-3.0 to CC-BY-4.0 4 anni fa
README.md 2e9c6a5129 Link to Godot Contributors Chat instead of IRC 4 anni fa
SConstruct bceaef6500 Correct pre-deprication warning message regarding linuxbsd/x11 platform 4 anni fa
compat.py c87b4f9d71 SCons: Fix python2 compatibility after #37198 and #37248 5 anni fa
gles_builders.py 7bf9787921 SCons: Format buildsystem files with psf/black 5 anni fa
icon.png 70af74587a Remove two very slightly displaced duplicate vertices on Gobot's face 4 anni fa
icon.svg 70af74587a Remove two very slightly displaced duplicate vertices on Gobot's face 4 anni fa
logo.png 70af74587a Remove two very slightly displaced duplicate vertices on Gobot's face 4 anni fa
logo.svg 70af74587a Remove two very slightly displaced duplicate vertices on Gobot's face 4 anni fa
methods.py 92d59d0879 SCons: Properly handle overriding default values to bool options 4 anni fa
platform_methods.py 7bf9787921 SCons: Format buildsystem files with psf/black 5 anni fa
version.py 0ecbf77e30 Bump version to 3.3.1-rc 4 anni fa

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the engine developers, the best way is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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