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Johannes Witt 00b70f60bb Fix CSG Path Polygon cache being removed after connect 4 жил өмнө
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drivers 890ec03431 [Net] Fix socket poll timeout on Windows. 4 жил өмнө
editor 7a6a150bc2 [3.2] Prevents default values of VSNodeCustom from overriding by a script 4 жил өмнө
main 9170314434 Avoid creating joy_names map entries when using Map operator[] 4 жил өмнө
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modules 00b70f60bb Fix CSG Path Polygon cache being removed after connect 4 жил өмнө
platform 46a5f3a18e Android: Upgrade buildTools from 30.0.1 to 30.0.3 4 жил өмнө
scene cde16a994c Fix LineEdit undo behaves strangely 4 жил өмнө
servers 3f3108006f Fix AudioServer Crash when bus count equals 0 4 жил өмнө
thirdparty 6daa1643b0 [Net] Fix miniupnpc UWP build. 4 жил өмнө
.clang-format e637fe9dd3 clang-format: Add JavaImportGroups for Java code 5 жил өмнө
.editorconfig 2b3412a3be Use space indentation for all YAML files in `.editorconfig` 4 жил өмнө
.gitattributes 900d90bb61 Git: Explicitly list binary files as such to avoid EOL change 6 жил өмнө
.gitignore 8c22d5a973 gitignore: Ignore Kate swap files 4 жил өмнө
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CHANGELOG.md 88cfde0aba Add OpenSimplexNoise output change to changelog 4 жил өмнө
CONTRIBUTING.md 2e9c6a5129 Link to Godot Contributors Chat instead of IRC 4 жил өмнө
COPYRIGHT.txt 33628c482f miniupnpc: Update to version 2.2.2 4 жил өмнө
DONORS.md 48b7e73e44 Update AUTHORS and DONORS list 4 жил өмнө
LICENSE.txt 49646383f1 Update copyright statements to 2021 4 жил өмнө
LOGO_LICENSE.md 796ab24540 Relicense Godot logo from CC-BY-3.0 to CC-BY-4.0 4 жил өмнө
README.md 2e9c6a5129 Link to Godot Contributors Chat instead of IRC 4 жил өмнө
SConstruct bceaef6500 Correct pre-deprication warning message regarding linuxbsd/x11 platform 4 жил өмнө
compat.py c87b4f9d71 SCons: Fix python2 compatibility after #37198 and #37248 5 жил өмнө
gles_builders.py 7bf9787921 SCons: Format buildsystem files with psf/black 5 жил өмнө
icon.png 70af74587a Remove two very slightly displaced duplicate vertices on Gobot's face 4 жил өмнө
icon.svg 70af74587a Remove two very slightly displaced duplicate vertices on Gobot's face 4 жил өмнө
logo.png 70af74587a Remove two very slightly displaced duplicate vertices on Gobot's face 4 жил өмнө
logo.svg 70af74587a Remove two very slightly displaced duplicate vertices on Gobot's face 4 жил өмнө
methods.py 92d59d0879 SCons: Properly handle overriding default values to bool options 4 жил өмнө
platform_methods.py 7bf9787921 SCons: Format buildsystem files with psf/black 5 жил өмнө
version.py 0ecbf77e30 Bump version to 3.3.1-rc 4 жил өмнө

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the engine developers, the best way is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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