renderer_storage_rd.cpp 329 KB

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  1. /*************************************************************************/
  2. /* renderer_storage_rd.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "renderer_storage_rd.h"
  31. #include "core/config/engine.h"
  32. #include "core/config/project_settings.h"
  33. #include "core/io/resource_loader.h"
  34. #include "core/math/math_defs.h"
  35. #include "renderer_compositor_rd.h"
  36. #include "servers/rendering/rendering_server_globals.h"
  37. #include "servers/rendering/shader_language.h"
  38. bool RendererStorageRD::can_create_resources_async() const {
  39. return true;
  40. }
  41. Ref<Image> RendererStorageRD::_validate_texture_format(const Ref<Image> &p_image, TextureToRDFormat &r_format) {
  42. Ref<Image> image = p_image->duplicate();
  43. switch (p_image->get_format()) {
  44. case Image::FORMAT_L8: {
  45. r_format.format = RD::DATA_FORMAT_R8_UNORM;
  46. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  47. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_R;
  48. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_R;
  49. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  50. } break; //luminance
  51. case Image::FORMAT_LA8: {
  52. r_format.format = RD::DATA_FORMAT_R8G8_UNORM;
  53. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  54. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_R;
  55. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_R;
  56. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_G;
  57. } break; //luminance-alpha
  58. case Image::FORMAT_R8: {
  59. r_format.format = RD::DATA_FORMAT_R8_UNORM;
  60. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  61. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_ZERO;
  62. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  63. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  64. } break;
  65. case Image::FORMAT_RG8: {
  66. r_format.format = RD::DATA_FORMAT_R8G8_UNORM;
  67. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  68. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  69. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  70. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  71. } break;
  72. case Image::FORMAT_RGB8: {
  73. //this format is not mandatory for specification, check if supported first
  74. if (false && RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_R8G8B8_UNORM, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT) && RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_R8G8B8_SRGB, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  75. r_format.format = RD::DATA_FORMAT_R8G8B8_UNORM;
  76. r_format.format_srgb = RD::DATA_FORMAT_R8G8B8_SRGB;
  77. } else {
  78. //not supported, reconvert
  79. r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  80. r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
  81. image->convert(Image::FORMAT_RGBA8);
  82. }
  83. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  84. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  85. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  86. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  87. } break;
  88. case Image::FORMAT_RGBA8: {
  89. r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  90. r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
  91. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  92. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  93. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  94. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
  95. } break;
  96. case Image::FORMAT_RGBA4444: {
  97. r_format.format = RD::DATA_FORMAT_B4G4R4A4_UNORM_PACK16;
  98. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_B; //needs swizzle
  99. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  100. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_R;
  101. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
  102. } break;
  103. case Image::FORMAT_RGB565: {
  104. r_format.format = RD::DATA_FORMAT_B5G6R5_UNORM_PACK16;
  105. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_B;
  106. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  107. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_R;
  108. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
  109. } break;
  110. case Image::FORMAT_RF: {
  111. r_format.format = RD::DATA_FORMAT_R32_SFLOAT;
  112. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  113. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_ZERO;
  114. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  115. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  116. } break; //float
  117. case Image::FORMAT_RGF: {
  118. r_format.format = RD::DATA_FORMAT_R32G32_SFLOAT;
  119. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  120. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  121. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  122. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  123. } break;
  124. case Image::FORMAT_RGBF: {
  125. //this format is not mandatory for specification, check if supported first
  126. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_R32G32B32_SFLOAT, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  127. r_format.format = RD::DATA_FORMAT_R32G32B32_SFLOAT;
  128. } else {
  129. //not supported, reconvert
  130. r_format.format = RD::DATA_FORMAT_R32G32B32A32_SFLOAT;
  131. image->convert(Image::FORMAT_RGBAF);
  132. }
  133. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  134. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  135. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  136. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  137. } break;
  138. case Image::FORMAT_RGBAF: {
  139. r_format.format = RD::DATA_FORMAT_R32G32B32A32_SFLOAT;
  140. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  141. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  142. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  143. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
  144. } break;
  145. case Image::FORMAT_RH: {
  146. r_format.format = RD::DATA_FORMAT_R16_SFLOAT;
  147. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  148. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_ZERO;
  149. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  150. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  151. } break; //half float
  152. case Image::FORMAT_RGH: {
  153. r_format.format = RD::DATA_FORMAT_R16G16_SFLOAT;
  154. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  155. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  156. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  157. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  158. } break;
  159. case Image::FORMAT_RGBH: {
  160. //this format is not mandatory for specification, check if supported first
  161. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_R16G16B16_SFLOAT, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  162. r_format.format = RD::DATA_FORMAT_R16G16B16_SFLOAT;
  163. } else {
  164. //not supported, reconvert
  165. r_format.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT;
  166. image->convert(Image::FORMAT_RGBAH);
  167. }
  168. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  169. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  170. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  171. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  172. } break;
  173. case Image::FORMAT_RGBAH: {
  174. r_format.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT;
  175. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  176. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  177. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  178. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
  179. } break;
  180. case Image::FORMAT_RGBE9995: {
  181. r_format.format = RD::DATA_FORMAT_E5B9G9R9_UFLOAT_PACK32;
  182. #ifndef _MSC_VER
  183. #warning TODO need to make a function in Image to swap bits for this
  184. #endif
  185. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_IDENTITY;
  186. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_IDENTITY;
  187. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_IDENTITY;
  188. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_IDENTITY;
  189. } break;
  190. case Image::FORMAT_DXT1: {
  191. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC1_RGB_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  192. r_format.format = RD::DATA_FORMAT_BC1_RGB_UNORM_BLOCK;
  193. r_format.format_srgb = RD::DATA_FORMAT_BC1_RGB_SRGB_BLOCK;
  194. } else {
  195. //not supported, reconvert
  196. r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  197. r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
  198. image->decompress();
  199. image->convert(Image::FORMAT_RGBA8);
  200. }
  201. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  202. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  203. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  204. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  205. } break; //s3tc bc1
  206. case Image::FORMAT_DXT3: {
  207. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC2_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  208. r_format.format = RD::DATA_FORMAT_BC2_UNORM_BLOCK;
  209. r_format.format_srgb = RD::DATA_FORMAT_BC2_SRGB_BLOCK;
  210. } else {
  211. //not supported, reconvert
  212. r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  213. r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
  214. image->decompress();
  215. image->convert(Image::FORMAT_RGBA8);
  216. }
  217. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  218. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  219. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  220. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
  221. } break; //bc2
  222. case Image::FORMAT_DXT5: {
  223. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC3_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  224. r_format.format = RD::DATA_FORMAT_BC3_UNORM_BLOCK;
  225. r_format.format_srgb = RD::DATA_FORMAT_BC3_SRGB_BLOCK;
  226. } else {
  227. //not supported, reconvert
  228. r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  229. r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
  230. image->decompress();
  231. image->convert(Image::FORMAT_RGBA8);
  232. }
  233. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  234. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  235. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  236. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
  237. } break; //bc3
  238. case Image::FORMAT_RGTC_R: {
  239. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC4_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  240. r_format.format = RD::DATA_FORMAT_BC4_UNORM_BLOCK;
  241. } else {
  242. //not supported, reconvert
  243. r_format.format = RD::DATA_FORMAT_R8_UNORM;
  244. image->decompress();
  245. image->convert(Image::FORMAT_R8);
  246. }
  247. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  248. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_ZERO;
  249. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  250. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  251. } break;
  252. case Image::FORMAT_RGTC_RG: {
  253. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC5_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  254. r_format.format = RD::DATA_FORMAT_BC5_UNORM_BLOCK;
  255. } else {
  256. //not supported, reconvert
  257. r_format.format = RD::DATA_FORMAT_R8G8_UNORM;
  258. image->decompress();
  259. image->convert(Image::FORMAT_RG8);
  260. }
  261. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  262. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  263. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  264. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  265. } break;
  266. case Image::FORMAT_BPTC_RGBA: {
  267. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC7_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  268. r_format.format = RD::DATA_FORMAT_BC7_UNORM_BLOCK;
  269. r_format.format_srgb = RD::DATA_FORMAT_BC7_SRGB_BLOCK;
  270. } else {
  271. //not supported, reconvert
  272. r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  273. r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
  274. image->decompress();
  275. image->convert(Image::FORMAT_RGBA8);
  276. }
  277. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  278. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  279. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  280. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
  281. } break; //btpc bc7
  282. case Image::FORMAT_BPTC_RGBF: {
  283. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC6H_SFLOAT_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  284. r_format.format = RD::DATA_FORMAT_BC6H_SFLOAT_BLOCK;
  285. } else {
  286. //not supported, reconvert
  287. r_format.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT;
  288. image->decompress();
  289. image->convert(Image::FORMAT_RGBAH);
  290. }
  291. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  292. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  293. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  294. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  295. } break; //float bc6h
  296. case Image::FORMAT_BPTC_RGBFU: {
  297. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC6H_UFLOAT_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  298. r_format.format = RD::DATA_FORMAT_BC6H_UFLOAT_BLOCK;
  299. } else {
  300. //not supported, reconvert
  301. r_format.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT;
  302. image->decompress();
  303. image->convert(Image::FORMAT_RGBAH);
  304. }
  305. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  306. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  307. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  308. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  309. } break; //unsigned float bc6hu
  310. case Image::FORMAT_PVRTC1_2: {
  311. //this is not properly supported by MoltekVK it seems, so best to use ETC2
  312. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_PVRTC1_2BPP_UNORM_BLOCK_IMG, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  313. r_format.format = RD::DATA_FORMAT_PVRTC1_2BPP_UNORM_BLOCK_IMG;
  314. r_format.format_srgb = RD::DATA_FORMAT_PVRTC1_2BPP_SRGB_BLOCK_IMG;
  315. } else {
  316. //not supported, reconvert
  317. r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  318. r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
  319. image->decompress();
  320. image->convert(Image::FORMAT_RGBA8);
  321. }
  322. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  323. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  324. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  325. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  326. } break; //pvrtc
  327. case Image::FORMAT_PVRTC1_2A: {
  328. //this is not properly supported by MoltekVK it seems, so best to use ETC2
  329. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_PVRTC1_2BPP_UNORM_BLOCK_IMG, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  330. r_format.format = RD::DATA_FORMAT_PVRTC1_2BPP_UNORM_BLOCK_IMG;
  331. r_format.format_srgb = RD::DATA_FORMAT_PVRTC1_2BPP_SRGB_BLOCK_IMG;
  332. } else {
  333. //not supported, reconvert
  334. r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  335. r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
  336. image->decompress();
  337. image->convert(Image::FORMAT_RGBA8);
  338. }
  339. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  340. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  341. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  342. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
  343. } break;
  344. case Image::FORMAT_PVRTC1_4: {
  345. //this is not properly supported by MoltekVK it seems, so best to use ETC2
  346. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_PVRTC1_4BPP_UNORM_BLOCK_IMG, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  347. r_format.format = RD::DATA_FORMAT_PVRTC1_4BPP_UNORM_BLOCK_IMG;
  348. r_format.format_srgb = RD::DATA_FORMAT_PVRTC1_4BPP_SRGB_BLOCK_IMG;
  349. } else {
  350. //not supported, reconvert
  351. r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  352. r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
  353. image->decompress();
  354. image->convert(Image::FORMAT_RGBA8);
  355. }
  356. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  357. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  358. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  359. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  360. } break;
  361. case Image::FORMAT_PVRTC1_4A: {
  362. //this is not properly supported by MoltekVK it seems, so best to use ETC2
  363. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_PVRTC1_4BPP_UNORM_BLOCK_IMG, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  364. r_format.format = RD::DATA_FORMAT_PVRTC1_4BPP_UNORM_BLOCK_IMG;
  365. r_format.format_srgb = RD::DATA_FORMAT_PVRTC1_4BPP_SRGB_BLOCK_IMG;
  366. } else {
  367. //not supported, reconvert
  368. r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  369. r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
  370. image->decompress();
  371. image->convert(Image::FORMAT_RGBA8);
  372. }
  373. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  374. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  375. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  376. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
  377. } break;
  378. case Image::FORMAT_ETC2_R11: {
  379. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_EAC_R11_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  380. r_format.format = RD::DATA_FORMAT_EAC_R11_UNORM_BLOCK;
  381. } else {
  382. //not supported, reconvert
  383. r_format.format = RD::DATA_FORMAT_R8_UNORM;
  384. image->decompress();
  385. image->convert(Image::FORMAT_R8);
  386. }
  387. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  388. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_ZERO;
  389. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  390. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  391. } break; //etc2
  392. case Image::FORMAT_ETC2_R11S: {
  393. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_EAC_R11_SNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  394. r_format.format = RD::DATA_FORMAT_EAC_R11_SNORM_BLOCK;
  395. } else {
  396. //not supported, reconvert
  397. r_format.format = RD::DATA_FORMAT_R8_SNORM;
  398. image->decompress();
  399. image->convert(Image::FORMAT_R8);
  400. }
  401. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  402. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_ZERO;
  403. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  404. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  405. } break; //signed: {} break; NOT srgb.
  406. case Image::FORMAT_ETC2_RG11: {
  407. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_EAC_R11G11_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  408. r_format.format = RD::DATA_FORMAT_EAC_R11G11_UNORM_BLOCK;
  409. } else {
  410. //not supported, reconvert
  411. r_format.format = RD::DATA_FORMAT_R8G8_UNORM;
  412. image->decompress();
  413. image->convert(Image::FORMAT_RG8);
  414. }
  415. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  416. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  417. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  418. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  419. } break;
  420. case Image::FORMAT_ETC2_RG11S: {
  421. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_EAC_R11G11_SNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  422. r_format.format = RD::DATA_FORMAT_EAC_R11G11_SNORM_BLOCK;
  423. } else {
  424. //not supported, reconvert
  425. r_format.format = RD::DATA_FORMAT_R8G8_SNORM;
  426. image->decompress();
  427. image->convert(Image::FORMAT_RG8);
  428. }
  429. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  430. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  431. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  432. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  433. } break;
  434. case Image::FORMAT_ETC:
  435. case Image::FORMAT_ETC2_RGB8: {
  436. //ETC2 is backwards compatible with ETC1, and all modern platforms support it
  437. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_ETC2_R8G8B8_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  438. r_format.format = RD::DATA_FORMAT_ETC2_R8G8B8_UNORM_BLOCK;
  439. r_format.format_srgb = RD::DATA_FORMAT_ETC2_R8G8B8_SRGB_BLOCK;
  440. } else {
  441. //not supported, reconvert
  442. r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  443. r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
  444. image->decompress();
  445. image->convert(Image::FORMAT_RGBA8);
  446. }
  447. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  448. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  449. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  450. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  451. } break;
  452. case Image::FORMAT_ETC2_RGBA8: {
  453. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  454. r_format.format = RD::DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK;
  455. r_format.format_srgb = RD::DATA_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK;
  456. } else {
  457. //not supported, reconvert
  458. r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  459. r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
  460. image->decompress();
  461. image->convert(Image::FORMAT_RGBA8);
  462. }
  463. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  464. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  465. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  466. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
  467. } break;
  468. case Image::FORMAT_ETC2_RGB8A1: {
  469. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  470. r_format.format = RD::DATA_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK;
  471. r_format.format_srgb = RD::DATA_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK;
  472. } else {
  473. //not supported, reconvert
  474. r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  475. r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
  476. image->decompress();
  477. image->convert(Image::FORMAT_RGBA8);
  478. }
  479. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  480. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  481. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  482. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
  483. } break;
  484. case Image::FORMAT_ETC2_RA_AS_RG: {
  485. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  486. r_format.format = RD::DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK;
  487. r_format.format_srgb = RD::DATA_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK;
  488. } else {
  489. //not supported, reconvert
  490. r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  491. r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
  492. image->decompress();
  493. image->convert(Image::FORMAT_RGBA8);
  494. }
  495. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  496. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_A;
  497. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  498. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  499. } break;
  500. case Image::FORMAT_DXT5_RA_AS_RG: {
  501. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC3_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  502. r_format.format = RD::DATA_FORMAT_BC3_UNORM_BLOCK;
  503. r_format.format_srgb = RD::DATA_FORMAT_BC3_SRGB_BLOCK;
  504. } else {
  505. //not supported, reconvert
  506. r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  507. r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
  508. image->decompress();
  509. image->convert(Image::FORMAT_RGBA8);
  510. }
  511. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  512. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_A;
  513. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  514. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  515. } break;
  516. default: {
  517. }
  518. }
  519. return image;
  520. }
  521. RID RendererStorageRD::texture_allocate() {
  522. return texture_owner.allocate_rid();
  523. }
  524. void RendererStorageRD::texture_2d_initialize(RID p_texture, const Ref<Image> &p_image) {
  525. ERR_FAIL_COND(p_image.is_null());
  526. ERR_FAIL_COND(p_image->is_empty());
  527. TextureToRDFormat ret_format;
  528. Ref<Image> image = _validate_texture_format(p_image, ret_format);
  529. Texture texture;
  530. texture.type = Texture::TYPE_2D;
  531. texture.width = p_image->get_width();
  532. texture.height = p_image->get_height();
  533. texture.layers = 1;
  534. texture.mipmaps = p_image->get_mipmap_count() + 1;
  535. texture.depth = 1;
  536. texture.format = p_image->get_format();
  537. texture.validated_format = image->get_format();
  538. texture.rd_type = RD::TEXTURE_TYPE_2D;
  539. texture.rd_format = ret_format.format;
  540. texture.rd_format_srgb = ret_format.format_srgb;
  541. RD::TextureFormat rd_format;
  542. RD::TextureView rd_view;
  543. { //attempt register
  544. rd_format.format = texture.rd_format;
  545. rd_format.width = texture.width;
  546. rd_format.height = texture.height;
  547. rd_format.depth = 1;
  548. rd_format.array_layers = 1;
  549. rd_format.mipmaps = texture.mipmaps;
  550. rd_format.texture_type = texture.rd_type;
  551. rd_format.samples = RD::TEXTURE_SAMPLES_1;
  552. rd_format.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT | RD::TEXTURE_USAGE_CAN_COPY_FROM_BIT;
  553. if (texture.rd_format_srgb != RD::DATA_FORMAT_MAX) {
  554. rd_format.shareable_formats.push_back(texture.rd_format);
  555. rd_format.shareable_formats.push_back(texture.rd_format_srgb);
  556. }
  557. }
  558. {
  559. rd_view.swizzle_r = ret_format.swizzle_r;
  560. rd_view.swizzle_g = ret_format.swizzle_g;
  561. rd_view.swizzle_b = ret_format.swizzle_b;
  562. rd_view.swizzle_a = ret_format.swizzle_a;
  563. }
  564. Vector<uint8_t> data = image->get_data(); //use image data
  565. Vector<Vector<uint8_t>> data_slices;
  566. data_slices.push_back(data);
  567. texture.rd_texture = RD::get_singleton()->texture_create(rd_format, rd_view, data_slices);
  568. ERR_FAIL_COND(texture.rd_texture.is_null());
  569. if (texture.rd_format_srgb != RD::DATA_FORMAT_MAX) {
  570. rd_view.format_override = texture.rd_format_srgb;
  571. texture.rd_texture_srgb = RD::get_singleton()->texture_create_shared(rd_view, texture.rd_texture);
  572. if (texture.rd_texture_srgb.is_null()) {
  573. RD::get_singleton()->free(texture.rd_texture);
  574. ERR_FAIL_COND(texture.rd_texture_srgb.is_null());
  575. }
  576. }
  577. //used for 2D, overridable
  578. texture.width_2d = texture.width;
  579. texture.height_2d = texture.height;
  580. texture.is_render_target = false;
  581. texture.rd_view = rd_view;
  582. texture.is_proxy = false;
  583. texture_owner.initialize_rid(p_texture, texture);
  584. }
  585. void RendererStorageRD::texture_2d_layered_initialize(RID p_texture, const Vector<Ref<Image>> &p_layers, RS::TextureLayeredType p_layered_type) {
  586. ERR_FAIL_COND(p_layers.size() == 0);
  587. ERR_FAIL_COND(p_layered_type == RS::TEXTURE_LAYERED_CUBEMAP && p_layers.size() != 6);
  588. ERR_FAIL_COND(p_layered_type == RS::TEXTURE_LAYERED_CUBEMAP_ARRAY && (p_layers.size() < 6 || (p_layers.size() % 6) != 0));
  589. TextureToRDFormat ret_format;
  590. Vector<Ref<Image>> images;
  591. {
  592. int valid_width = 0;
  593. int valid_height = 0;
  594. bool valid_mipmaps = false;
  595. Image::Format valid_format = Image::FORMAT_MAX;
  596. for (int i = 0; i < p_layers.size(); i++) {
  597. ERR_FAIL_COND(p_layers[i]->is_empty());
  598. if (i == 0) {
  599. valid_width = p_layers[i]->get_width();
  600. valid_height = p_layers[i]->get_height();
  601. valid_format = p_layers[i]->get_format();
  602. valid_mipmaps = p_layers[i]->has_mipmaps();
  603. } else {
  604. ERR_FAIL_COND(p_layers[i]->get_width() != valid_width);
  605. ERR_FAIL_COND(p_layers[i]->get_height() != valid_height);
  606. ERR_FAIL_COND(p_layers[i]->get_format() != valid_format);
  607. ERR_FAIL_COND(p_layers[i]->has_mipmaps() != valid_mipmaps);
  608. }
  609. images.push_back(_validate_texture_format(p_layers[i], ret_format));
  610. }
  611. }
  612. Texture texture;
  613. texture.type = Texture::TYPE_LAYERED;
  614. texture.layered_type = p_layered_type;
  615. texture.width = p_layers[0]->get_width();
  616. texture.height = p_layers[0]->get_height();
  617. texture.layers = p_layers.size();
  618. texture.mipmaps = p_layers[0]->get_mipmap_count() + 1;
  619. texture.depth = 1;
  620. texture.format = p_layers[0]->get_format();
  621. texture.validated_format = images[0]->get_format();
  622. switch (p_layered_type) {
  623. case RS::TEXTURE_LAYERED_2D_ARRAY: {
  624. texture.rd_type = RD::TEXTURE_TYPE_2D_ARRAY;
  625. } break;
  626. case RS::TEXTURE_LAYERED_CUBEMAP: {
  627. texture.rd_type = RD::TEXTURE_TYPE_CUBE;
  628. } break;
  629. case RS::TEXTURE_LAYERED_CUBEMAP_ARRAY: {
  630. texture.rd_type = RD::TEXTURE_TYPE_CUBE_ARRAY;
  631. } break;
  632. }
  633. texture.rd_format = ret_format.format;
  634. texture.rd_format_srgb = ret_format.format_srgb;
  635. RD::TextureFormat rd_format;
  636. RD::TextureView rd_view;
  637. { //attempt register
  638. rd_format.format = texture.rd_format;
  639. rd_format.width = texture.width;
  640. rd_format.height = texture.height;
  641. rd_format.depth = 1;
  642. rd_format.array_layers = texture.layers;
  643. rd_format.mipmaps = texture.mipmaps;
  644. rd_format.texture_type = texture.rd_type;
  645. rd_format.samples = RD::TEXTURE_SAMPLES_1;
  646. rd_format.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT | RD::TEXTURE_USAGE_CAN_COPY_FROM_BIT;
  647. if (texture.rd_format_srgb != RD::DATA_FORMAT_MAX) {
  648. rd_format.shareable_formats.push_back(texture.rd_format);
  649. rd_format.shareable_formats.push_back(texture.rd_format_srgb);
  650. }
  651. }
  652. {
  653. rd_view.swizzle_r = ret_format.swizzle_r;
  654. rd_view.swizzle_g = ret_format.swizzle_g;
  655. rd_view.swizzle_b = ret_format.swizzle_b;
  656. rd_view.swizzle_a = ret_format.swizzle_a;
  657. }
  658. Vector<Vector<uint8_t>> data_slices;
  659. for (int i = 0; i < images.size(); i++) {
  660. Vector<uint8_t> data = images[i]->get_data(); //use image data
  661. data_slices.push_back(data);
  662. }
  663. texture.rd_texture = RD::get_singleton()->texture_create(rd_format, rd_view, data_slices);
  664. ERR_FAIL_COND(texture.rd_texture.is_null());
  665. if (texture.rd_format_srgb != RD::DATA_FORMAT_MAX) {
  666. rd_view.format_override = texture.rd_format_srgb;
  667. texture.rd_texture_srgb = RD::get_singleton()->texture_create_shared(rd_view, texture.rd_texture);
  668. if (texture.rd_texture_srgb.is_null()) {
  669. RD::get_singleton()->free(texture.rd_texture);
  670. ERR_FAIL_COND(texture.rd_texture_srgb.is_null());
  671. }
  672. }
  673. //used for 2D, overridable
  674. texture.width_2d = texture.width;
  675. texture.height_2d = texture.height;
  676. texture.is_render_target = false;
  677. texture.rd_view = rd_view;
  678. texture.is_proxy = false;
  679. texture_owner.initialize_rid(p_texture, texture);
  680. }
  681. void RendererStorageRD::texture_3d_initialize(RID p_texture, Image::Format p_format, int p_width, int p_height, int p_depth, bool p_mipmaps, const Vector<Ref<Image>> &p_data) {
  682. ERR_FAIL_COND(p_data.size() == 0);
  683. Image::Image3DValidateError verr = Image::validate_3d_image(p_format, p_width, p_height, p_depth, p_mipmaps, p_data);
  684. if (verr != Image::VALIDATE_3D_OK) {
  685. ERR_FAIL_MSG(Image::get_3d_image_validation_error_text(verr));
  686. }
  687. TextureToRDFormat ret_format;
  688. Image::Format validated_format = Image::FORMAT_MAX;
  689. Vector<uint8_t> all_data;
  690. uint32_t mipmap_count = 0;
  691. Vector<Texture::BufferSlice3D> slices;
  692. {
  693. Vector<Ref<Image>> images;
  694. uint32_t all_data_size = 0;
  695. images.resize(p_data.size());
  696. for (int i = 0; i < p_data.size(); i++) {
  697. TextureToRDFormat f;
  698. images.write[i] = _validate_texture_format(p_data[i], f);
  699. if (i == 0) {
  700. ret_format = f;
  701. validated_format = images[0]->get_format();
  702. }
  703. all_data_size += images[i]->get_data().size();
  704. }
  705. all_data.resize(all_data_size); //consolidate all data here
  706. uint32_t offset = 0;
  707. Size2i prev_size;
  708. for (int i = 0; i < p_data.size(); i++) {
  709. uint32_t s = images[i]->get_data().size();
  710. memcpy(&all_data.write[offset], images[i]->get_data().ptr(), s);
  711. {
  712. Texture::BufferSlice3D slice;
  713. slice.size.width = images[i]->get_width();
  714. slice.size.height = images[i]->get_height();
  715. slice.offset = offset;
  716. slice.buffer_size = s;
  717. slices.push_back(slice);
  718. }
  719. offset += s;
  720. Size2i img_size(images[i]->get_width(), images[i]->get_height());
  721. if (img_size != prev_size) {
  722. mipmap_count++;
  723. }
  724. prev_size = img_size;
  725. }
  726. }
  727. Texture texture;
  728. texture.type = Texture::TYPE_3D;
  729. texture.width = p_width;
  730. texture.height = p_height;
  731. texture.depth = p_depth;
  732. texture.mipmaps = mipmap_count;
  733. texture.format = p_data[0]->get_format();
  734. texture.validated_format = validated_format;
  735. texture.buffer_size_3d = all_data.size();
  736. texture.buffer_slices_3d = slices;
  737. texture.rd_type = RD::TEXTURE_TYPE_3D;
  738. texture.rd_format = ret_format.format;
  739. texture.rd_format_srgb = ret_format.format_srgb;
  740. RD::TextureFormat rd_format;
  741. RD::TextureView rd_view;
  742. { //attempt register
  743. rd_format.format = texture.rd_format;
  744. rd_format.width = texture.width;
  745. rd_format.height = texture.height;
  746. rd_format.depth = texture.depth;
  747. rd_format.array_layers = 1;
  748. rd_format.mipmaps = texture.mipmaps;
  749. rd_format.texture_type = texture.rd_type;
  750. rd_format.samples = RD::TEXTURE_SAMPLES_1;
  751. rd_format.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT | RD::TEXTURE_USAGE_CAN_COPY_FROM_BIT;
  752. if (texture.rd_format_srgb != RD::DATA_FORMAT_MAX) {
  753. rd_format.shareable_formats.push_back(texture.rd_format);
  754. rd_format.shareable_formats.push_back(texture.rd_format_srgb);
  755. }
  756. }
  757. {
  758. rd_view.swizzle_r = ret_format.swizzle_r;
  759. rd_view.swizzle_g = ret_format.swizzle_g;
  760. rd_view.swizzle_b = ret_format.swizzle_b;
  761. rd_view.swizzle_a = ret_format.swizzle_a;
  762. }
  763. Vector<Vector<uint8_t>> data_slices;
  764. data_slices.push_back(all_data); //one slice
  765. texture.rd_texture = RD::get_singleton()->texture_create(rd_format, rd_view, data_slices);
  766. ERR_FAIL_COND(texture.rd_texture.is_null());
  767. if (texture.rd_format_srgb != RD::DATA_FORMAT_MAX) {
  768. rd_view.format_override = texture.rd_format_srgb;
  769. texture.rd_texture_srgb = RD::get_singleton()->texture_create_shared(rd_view, texture.rd_texture);
  770. if (texture.rd_texture_srgb.is_null()) {
  771. RD::get_singleton()->free(texture.rd_texture);
  772. ERR_FAIL_COND(texture.rd_texture_srgb.is_null());
  773. }
  774. }
  775. //used for 2D, overridable
  776. texture.width_2d = texture.width;
  777. texture.height_2d = texture.height;
  778. texture.is_render_target = false;
  779. texture.rd_view = rd_view;
  780. texture.is_proxy = false;
  781. texture_owner.initialize_rid(p_texture, texture);
  782. }
  783. void RendererStorageRD::texture_proxy_initialize(RID p_texture, RID p_base) {
  784. Texture *tex = texture_owner.get_or_null(p_base);
  785. ERR_FAIL_COND(!tex);
  786. Texture proxy_tex = *tex;
  787. proxy_tex.rd_view.format_override = tex->rd_format;
  788. proxy_tex.rd_texture = RD::get_singleton()->texture_create_shared(proxy_tex.rd_view, tex->rd_texture);
  789. if (proxy_tex.rd_texture_srgb.is_valid()) {
  790. proxy_tex.rd_view.format_override = tex->rd_format_srgb;
  791. proxy_tex.rd_texture_srgb = RD::get_singleton()->texture_create_shared(proxy_tex.rd_view, tex->rd_texture);
  792. }
  793. proxy_tex.proxy_to = p_base;
  794. proxy_tex.is_render_target = false;
  795. proxy_tex.is_proxy = true;
  796. proxy_tex.proxies.clear();
  797. texture_owner.initialize_rid(p_texture, proxy_tex);
  798. tex->proxies.push_back(p_texture);
  799. }
  800. void RendererStorageRD::_texture_2d_update(RID p_texture, const Ref<Image> &p_image, int p_layer, bool p_immediate) {
  801. ERR_FAIL_COND(p_image.is_null() || p_image->is_empty());
  802. Texture *tex = texture_owner.get_or_null(p_texture);
  803. ERR_FAIL_COND(!tex);
  804. ERR_FAIL_COND(tex->is_render_target);
  805. ERR_FAIL_COND(p_image->get_width() != tex->width || p_image->get_height() != tex->height);
  806. ERR_FAIL_COND(p_image->get_format() != tex->format);
  807. if (tex->type == Texture::TYPE_LAYERED) {
  808. ERR_FAIL_INDEX(p_layer, tex->layers);
  809. }
  810. #ifdef TOOLS_ENABLED
  811. tex->image_cache_2d.unref();
  812. #endif
  813. TextureToRDFormat f;
  814. Ref<Image> validated = _validate_texture_format(p_image, f);
  815. RD::get_singleton()->texture_update(tex->rd_texture, p_layer, validated->get_data());
  816. }
  817. void RendererStorageRD::texture_2d_update(RID p_texture, const Ref<Image> &p_image, int p_layer) {
  818. _texture_2d_update(p_texture, p_image, p_layer, false);
  819. }
  820. void RendererStorageRD::texture_3d_update(RID p_texture, const Vector<Ref<Image>> &p_data) {
  821. Texture *tex = texture_owner.get_or_null(p_texture);
  822. ERR_FAIL_COND(!tex);
  823. ERR_FAIL_COND(tex->type != Texture::TYPE_3D);
  824. Image::Image3DValidateError verr = Image::validate_3d_image(tex->format, tex->width, tex->height, tex->depth, tex->mipmaps > 1, p_data);
  825. if (verr != Image::VALIDATE_3D_OK) {
  826. ERR_FAIL_MSG(Image::get_3d_image_validation_error_text(verr));
  827. }
  828. Vector<uint8_t> all_data;
  829. {
  830. Vector<Ref<Image>> images;
  831. uint32_t all_data_size = 0;
  832. images.resize(p_data.size());
  833. for (int i = 0; i < p_data.size(); i++) {
  834. Ref<Image> image = p_data[i];
  835. if (image->get_format() != tex->validated_format) {
  836. image = image->duplicate();
  837. image->convert(tex->validated_format);
  838. }
  839. all_data_size += images[i]->get_data().size();
  840. images.push_back(image);
  841. }
  842. all_data.resize(all_data_size); //consolidate all data here
  843. uint32_t offset = 0;
  844. for (int i = 0; i < p_data.size(); i++) {
  845. uint32_t s = images[i]->get_data().size();
  846. memcpy(&all_data.write[offset], images[i]->get_data().ptr(), s);
  847. offset += s;
  848. }
  849. }
  850. RD::get_singleton()->texture_update(tex->rd_texture, 0, all_data);
  851. }
  852. void RendererStorageRD::texture_proxy_update(RID p_texture, RID p_proxy_to) {
  853. Texture *tex = texture_owner.get_or_null(p_texture);
  854. ERR_FAIL_COND(!tex);
  855. ERR_FAIL_COND(!tex->is_proxy);
  856. Texture *proxy_to = texture_owner.get_or_null(p_proxy_to);
  857. ERR_FAIL_COND(!proxy_to);
  858. ERR_FAIL_COND(proxy_to->is_proxy);
  859. if (tex->proxy_to.is_valid()) {
  860. //unlink proxy
  861. if (RD::get_singleton()->texture_is_valid(tex->rd_texture)) {
  862. RD::get_singleton()->free(tex->rd_texture);
  863. tex->rd_texture = RID();
  864. }
  865. if (RD::get_singleton()->texture_is_valid(tex->rd_texture_srgb)) {
  866. RD::get_singleton()->free(tex->rd_texture_srgb);
  867. tex->rd_texture_srgb = RID();
  868. }
  869. Texture *prev_tex = texture_owner.get_or_null(tex->proxy_to);
  870. ERR_FAIL_COND(!prev_tex);
  871. prev_tex->proxies.erase(p_texture);
  872. }
  873. *tex = *proxy_to;
  874. tex->proxy_to = p_proxy_to;
  875. tex->is_render_target = false;
  876. tex->is_proxy = true;
  877. tex->proxies.clear();
  878. proxy_to->proxies.push_back(p_texture);
  879. tex->rd_view.format_override = tex->rd_format;
  880. tex->rd_texture = RD::get_singleton()->texture_create_shared(tex->rd_view, proxy_to->rd_texture);
  881. if (tex->rd_texture_srgb.is_valid()) {
  882. tex->rd_view.format_override = tex->rd_format_srgb;
  883. tex->rd_texture_srgb = RD::get_singleton()->texture_create_shared(tex->rd_view, proxy_to->rd_texture);
  884. }
  885. }
  886. //these two APIs can be used together or in combination with the others.
  887. void RendererStorageRD::texture_2d_placeholder_initialize(RID p_texture) {
  888. //this could be better optimized to reuse an existing image , done this way
  889. //for now to get it working
  890. Ref<Image> image;
  891. image.instantiate();
  892. image->create(4, 4, false, Image::FORMAT_RGBA8);
  893. for (int i = 0; i < 4; i++) {
  894. for (int j = 0; j < 4; j++) {
  895. image->set_pixel(i, j, Color(1, 0, 1, 1));
  896. }
  897. }
  898. texture_2d_initialize(p_texture, image);
  899. }
  900. void RendererStorageRD::texture_2d_layered_placeholder_initialize(RID p_texture, RS::TextureLayeredType p_layered_type) {
  901. //this could be better optimized to reuse an existing image , done this way
  902. //for now to get it working
  903. Ref<Image> image;
  904. image.instantiate();
  905. image->create(4, 4, false, Image::FORMAT_RGBA8);
  906. for (int i = 0; i < 4; i++) {
  907. for (int j = 0; j < 4; j++) {
  908. image->set_pixel(i, j, Color(1, 0, 1, 1));
  909. }
  910. }
  911. Vector<Ref<Image>> images;
  912. if (p_layered_type == RS::TEXTURE_LAYERED_2D_ARRAY) {
  913. images.push_back(image);
  914. } else {
  915. //cube
  916. for (int i = 0; i < 6; i++) {
  917. images.push_back(image);
  918. }
  919. }
  920. texture_2d_layered_initialize(p_texture, images, p_layered_type);
  921. }
  922. void RendererStorageRD::texture_3d_placeholder_initialize(RID p_texture) {
  923. //this could be better optimized to reuse an existing image , done this way
  924. //for now to get it working
  925. Ref<Image> image;
  926. image.instantiate();
  927. image->create(4, 4, false, Image::FORMAT_RGBA8);
  928. for (int i = 0; i < 4; i++) {
  929. for (int j = 0; j < 4; j++) {
  930. image->set_pixel(i, j, Color(1, 0, 1, 1));
  931. }
  932. }
  933. Vector<Ref<Image>> images;
  934. //cube
  935. for (int i = 0; i < 4; i++) {
  936. images.push_back(image);
  937. }
  938. texture_3d_initialize(p_texture, Image::FORMAT_RGBA8, 4, 4, 4, false, images);
  939. }
  940. Ref<Image> RendererStorageRD::texture_2d_get(RID p_texture) const {
  941. Texture *tex = texture_owner.get_or_null(p_texture);
  942. ERR_FAIL_COND_V(!tex, Ref<Image>());
  943. #ifdef TOOLS_ENABLED
  944. if (tex->image_cache_2d.is_valid()) {
  945. return tex->image_cache_2d;
  946. }
  947. #endif
  948. Vector<uint8_t> data = RD::get_singleton()->texture_get_data(tex->rd_texture, 0);
  949. ERR_FAIL_COND_V(data.size() == 0, Ref<Image>());
  950. Ref<Image> image;
  951. image.instantiate();
  952. image->create(tex->width, tex->height, tex->mipmaps > 1, tex->validated_format, data);
  953. ERR_FAIL_COND_V(image->is_empty(), Ref<Image>());
  954. if (tex->format != tex->validated_format) {
  955. image->convert(tex->format);
  956. }
  957. #ifdef TOOLS_ENABLED
  958. if (Engine::get_singleton()->is_editor_hint()) {
  959. tex->image_cache_2d = image;
  960. }
  961. #endif
  962. return image;
  963. }
  964. Ref<Image> RendererStorageRD::texture_2d_layer_get(RID p_texture, int p_layer) const {
  965. Texture *tex = texture_owner.get_or_null(p_texture);
  966. ERR_FAIL_COND_V(!tex, Ref<Image>());
  967. Vector<uint8_t> data = RD::get_singleton()->texture_get_data(tex->rd_texture, p_layer);
  968. ERR_FAIL_COND_V(data.size() == 0, Ref<Image>());
  969. Ref<Image> image;
  970. image.instantiate();
  971. image->create(tex->width, tex->height, tex->mipmaps > 1, tex->validated_format, data);
  972. ERR_FAIL_COND_V(image->is_empty(), Ref<Image>());
  973. if (tex->format != tex->validated_format) {
  974. image->convert(tex->format);
  975. }
  976. return image;
  977. }
  978. Vector<Ref<Image>> RendererStorageRD::texture_3d_get(RID p_texture) const {
  979. Texture *tex = texture_owner.get_or_null(p_texture);
  980. ERR_FAIL_COND_V(!tex, Vector<Ref<Image>>());
  981. ERR_FAIL_COND_V(tex->type != Texture::TYPE_3D, Vector<Ref<Image>>());
  982. Vector<uint8_t> all_data = RD::get_singleton()->texture_get_data(tex->rd_texture, 0);
  983. ERR_FAIL_COND_V(all_data.size() != (int)tex->buffer_size_3d, Vector<Ref<Image>>());
  984. Vector<Ref<Image>> ret;
  985. for (int i = 0; i < tex->buffer_slices_3d.size(); i++) {
  986. const Texture::BufferSlice3D &bs = tex->buffer_slices_3d[i];
  987. ERR_FAIL_COND_V(bs.offset >= (uint32_t)all_data.size(), Vector<Ref<Image>>());
  988. ERR_FAIL_COND_V(bs.offset + bs.buffer_size > (uint32_t)all_data.size(), Vector<Ref<Image>>());
  989. Vector<uint8_t> sub_region = all_data.subarray(bs.offset, bs.offset + bs.buffer_size - 1);
  990. Ref<Image> img;
  991. img.instantiate();
  992. img->create(bs.size.width, bs.size.height, false, tex->validated_format, sub_region);
  993. ERR_FAIL_COND_V(img->is_empty(), Vector<Ref<Image>>());
  994. if (tex->format != tex->validated_format) {
  995. img->convert(tex->format);
  996. }
  997. ret.push_back(img);
  998. }
  999. return ret;
  1000. }
  1001. void RendererStorageRD::texture_replace(RID p_texture, RID p_by_texture) {
  1002. Texture *tex = texture_owner.get_or_null(p_texture);
  1003. ERR_FAIL_COND(!tex);
  1004. ERR_FAIL_COND(tex->proxy_to.is_valid()); //can't replace proxy
  1005. Texture *by_tex = texture_owner.get_or_null(p_by_texture);
  1006. ERR_FAIL_COND(!by_tex);
  1007. ERR_FAIL_COND(by_tex->proxy_to.is_valid()); //can't replace proxy
  1008. if (tex == by_tex) {
  1009. return;
  1010. }
  1011. if (tex->rd_texture_srgb.is_valid()) {
  1012. RD::get_singleton()->free(tex->rd_texture_srgb);
  1013. }
  1014. RD::get_singleton()->free(tex->rd_texture);
  1015. if (tex->canvas_texture) {
  1016. memdelete(tex->canvas_texture);
  1017. tex->canvas_texture = nullptr;
  1018. }
  1019. Vector<RID> proxies_to_update = tex->proxies;
  1020. Vector<RID> proxies_to_redirect = by_tex->proxies;
  1021. *tex = *by_tex;
  1022. tex->proxies = proxies_to_update; //restore proxies, so they can be updated
  1023. if (tex->canvas_texture) {
  1024. tex->canvas_texture->diffuse = p_texture; //update
  1025. }
  1026. for (int i = 0; i < proxies_to_update.size(); i++) {
  1027. texture_proxy_update(proxies_to_update[i], p_texture);
  1028. }
  1029. for (int i = 0; i < proxies_to_redirect.size(); i++) {
  1030. texture_proxy_update(proxies_to_redirect[i], p_texture);
  1031. }
  1032. //delete last, so proxies can be updated
  1033. texture_owner.free(p_by_texture);
  1034. if (decal_atlas.textures.has(p_texture)) {
  1035. //belongs to decal atlas..
  1036. decal_atlas.dirty = true; //mark it dirty since it was most likely modified
  1037. }
  1038. }
  1039. void RendererStorageRD::texture_set_size_override(RID p_texture, int p_width, int p_height) {
  1040. Texture *tex = texture_owner.get_or_null(p_texture);
  1041. ERR_FAIL_COND(!tex);
  1042. ERR_FAIL_COND(tex->type != Texture::TYPE_2D);
  1043. tex->width_2d = p_width;
  1044. tex->height_2d = p_height;
  1045. }
  1046. void RendererStorageRD::texture_set_path(RID p_texture, const String &p_path) {
  1047. Texture *tex = texture_owner.get_or_null(p_texture);
  1048. ERR_FAIL_COND(!tex);
  1049. tex->path = p_path;
  1050. }
  1051. String RendererStorageRD::texture_get_path(RID p_texture) const {
  1052. return String();
  1053. }
  1054. void RendererStorageRD::texture_set_detect_3d_callback(RID p_texture, RS::TextureDetectCallback p_callback, void *p_userdata) {
  1055. Texture *tex = texture_owner.get_or_null(p_texture);
  1056. ERR_FAIL_COND(!tex);
  1057. tex->detect_3d_callback_ud = p_userdata;
  1058. tex->detect_3d_callback = p_callback;
  1059. }
  1060. void RendererStorageRD::texture_set_detect_normal_callback(RID p_texture, RS::TextureDetectCallback p_callback, void *p_userdata) {
  1061. Texture *tex = texture_owner.get_or_null(p_texture);
  1062. ERR_FAIL_COND(!tex);
  1063. tex->detect_normal_callback_ud = p_userdata;
  1064. tex->detect_normal_callback = p_callback;
  1065. }
  1066. void RendererStorageRD::texture_set_detect_roughness_callback(RID p_texture, RS::TextureDetectRoughnessCallback p_callback, void *p_userdata) {
  1067. Texture *tex = texture_owner.get_or_null(p_texture);
  1068. ERR_FAIL_COND(!tex);
  1069. tex->detect_roughness_callback_ud = p_userdata;
  1070. tex->detect_roughness_callback = p_callback;
  1071. }
  1072. void RendererStorageRD::texture_debug_usage(List<RS::TextureInfo> *r_info) {
  1073. }
  1074. void RendererStorageRD::texture_set_proxy(RID p_proxy, RID p_base) {
  1075. }
  1076. void RendererStorageRD::texture_set_force_redraw_if_visible(RID p_texture, bool p_enable) {
  1077. }
  1078. Size2 RendererStorageRD::texture_size_with_proxy(RID p_proxy) {
  1079. return texture_2d_get_size(p_proxy);
  1080. }
  1081. /* CANVAS TEXTURE */
  1082. void RendererStorageRD::CanvasTexture::clear_sets() {
  1083. if (cleared_cache) {
  1084. return;
  1085. }
  1086. for (int i = 1; i < RS::CANVAS_ITEM_TEXTURE_FILTER_MAX; i++) {
  1087. for (int j = 1; j < RS::CANVAS_ITEM_TEXTURE_REPEAT_MAX; j++) {
  1088. if (RD::get_singleton()->uniform_set_is_valid(uniform_sets[i][j])) {
  1089. RD::get_singleton()->free(uniform_sets[i][j]);
  1090. uniform_sets[i][j] = RID();
  1091. }
  1092. }
  1093. }
  1094. cleared_cache = true;
  1095. }
  1096. RendererStorageRD::CanvasTexture::~CanvasTexture() {
  1097. clear_sets();
  1098. }
  1099. RID RendererStorageRD::canvas_texture_allocate() {
  1100. return canvas_texture_owner.allocate_rid();
  1101. }
  1102. void RendererStorageRD::canvas_texture_initialize(RID p_rid) {
  1103. canvas_texture_owner.initialize_rid(p_rid);
  1104. }
  1105. void RendererStorageRD::canvas_texture_set_channel(RID p_canvas_texture, RS::CanvasTextureChannel p_channel, RID p_texture) {
  1106. CanvasTexture *ct = canvas_texture_owner.get_or_null(p_canvas_texture);
  1107. switch (p_channel) {
  1108. case RS::CANVAS_TEXTURE_CHANNEL_DIFFUSE: {
  1109. ct->diffuse = p_texture;
  1110. } break;
  1111. case RS::CANVAS_TEXTURE_CHANNEL_NORMAL: {
  1112. ct->normal_map = p_texture;
  1113. } break;
  1114. case RS::CANVAS_TEXTURE_CHANNEL_SPECULAR: {
  1115. ct->specular = p_texture;
  1116. } break;
  1117. }
  1118. ct->clear_sets();
  1119. }
  1120. void RendererStorageRD::canvas_texture_set_shading_parameters(RID p_canvas_texture, const Color &p_specular_color, float p_shininess) {
  1121. CanvasTexture *ct = canvas_texture_owner.get_or_null(p_canvas_texture);
  1122. ct->specular_color.r = p_specular_color.r;
  1123. ct->specular_color.g = p_specular_color.g;
  1124. ct->specular_color.b = p_specular_color.b;
  1125. ct->specular_color.a = p_shininess;
  1126. ct->clear_sets();
  1127. }
  1128. void RendererStorageRD::canvas_texture_set_texture_filter(RID p_canvas_texture, RS::CanvasItemTextureFilter p_filter) {
  1129. CanvasTexture *ct = canvas_texture_owner.get_or_null(p_canvas_texture);
  1130. ct->texture_filter = p_filter;
  1131. ct->clear_sets();
  1132. }
  1133. void RendererStorageRD::canvas_texture_set_texture_repeat(RID p_canvas_texture, RS::CanvasItemTextureRepeat p_repeat) {
  1134. CanvasTexture *ct = canvas_texture_owner.get_or_null(p_canvas_texture);
  1135. ct->texture_repeat = p_repeat;
  1136. ct->clear_sets();
  1137. }
  1138. bool RendererStorageRD::canvas_texture_get_uniform_set(RID p_texture, RS::CanvasItemTextureFilter p_base_filter, RS::CanvasItemTextureRepeat p_base_repeat, RID p_base_shader, int p_base_set, RID &r_uniform_set, Size2i &r_size, Color &r_specular_shininess, bool &r_use_normal, bool &r_use_specular) {
  1139. CanvasTexture *ct = nullptr;
  1140. Texture *t = texture_owner.get_or_null(p_texture);
  1141. if (t) {
  1142. //regular texture
  1143. if (!t->canvas_texture) {
  1144. t->canvas_texture = memnew(CanvasTexture);
  1145. t->canvas_texture->diffuse = p_texture;
  1146. }
  1147. ct = t->canvas_texture;
  1148. } else {
  1149. ct = canvas_texture_owner.get_or_null(p_texture);
  1150. }
  1151. if (!ct) {
  1152. return false; //invalid texture RID
  1153. }
  1154. RS::CanvasItemTextureFilter filter = ct->texture_filter != RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT ? ct->texture_filter : p_base_filter;
  1155. ERR_FAIL_COND_V(filter == RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, false);
  1156. RS::CanvasItemTextureRepeat repeat = ct->texture_repeat != RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT ? ct->texture_repeat : p_base_repeat;
  1157. ERR_FAIL_COND_V(repeat == RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT, false);
  1158. RID uniform_set = ct->uniform_sets[filter][repeat];
  1159. if (!RD::get_singleton()->uniform_set_is_valid(uniform_set)) {
  1160. //create and update
  1161. Vector<RD::Uniform> uniforms;
  1162. { //diffuse
  1163. RD::Uniform u;
  1164. u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
  1165. u.binding = 0;
  1166. t = texture_owner.get_or_null(ct->diffuse);
  1167. if (!t) {
  1168. u.ids.push_back(texture_rd_get_default(DEFAULT_RD_TEXTURE_WHITE));
  1169. ct->size_cache = Size2i(1, 1);
  1170. } else {
  1171. u.ids.push_back(t->rd_texture);
  1172. ct->size_cache = Size2i(t->width_2d, t->height_2d);
  1173. }
  1174. uniforms.push_back(u);
  1175. }
  1176. { //normal
  1177. RD::Uniform u;
  1178. u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
  1179. u.binding = 1;
  1180. t = texture_owner.get_or_null(ct->normal_map);
  1181. if (!t) {
  1182. u.ids.push_back(texture_rd_get_default(DEFAULT_RD_TEXTURE_NORMAL));
  1183. ct->use_normal_cache = false;
  1184. } else {
  1185. u.ids.push_back(t->rd_texture);
  1186. ct->use_normal_cache = true;
  1187. }
  1188. uniforms.push_back(u);
  1189. }
  1190. { //specular
  1191. RD::Uniform u;
  1192. u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
  1193. u.binding = 2;
  1194. t = texture_owner.get_or_null(ct->specular);
  1195. if (!t) {
  1196. u.ids.push_back(texture_rd_get_default(DEFAULT_RD_TEXTURE_WHITE));
  1197. ct->use_specular_cache = false;
  1198. } else {
  1199. u.ids.push_back(t->rd_texture);
  1200. ct->use_specular_cache = true;
  1201. }
  1202. uniforms.push_back(u);
  1203. }
  1204. { //sampler
  1205. RD::Uniform u;
  1206. u.uniform_type = RD::UNIFORM_TYPE_SAMPLER;
  1207. u.binding = 3;
  1208. u.ids.push_back(sampler_rd_get_default(filter, repeat));
  1209. uniforms.push_back(u);
  1210. }
  1211. uniform_set = RD::get_singleton()->uniform_set_create(uniforms, p_base_shader, p_base_set);
  1212. ct->uniform_sets[filter][repeat] = uniform_set;
  1213. ct->cleared_cache = false;
  1214. }
  1215. r_uniform_set = uniform_set;
  1216. r_size = ct->size_cache;
  1217. r_specular_shininess = ct->specular_color;
  1218. r_use_normal = ct->use_normal_cache;
  1219. r_use_specular = ct->use_specular_cache;
  1220. return true;
  1221. }
  1222. /* SHADER API */
  1223. RID RendererStorageRD::shader_allocate() {
  1224. return shader_owner.allocate_rid();
  1225. }
  1226. void RendererStorageRD::shader_initialize(RID p_rid) {
  1227. Shader shader;
  1228. shader.data = nullptr;
  1229. shader.type = SHADER_TYPE_MAX;
  1230. shader_owner.initialize_rid(p_rid, shader);
  1231. }
  1232. void RendererStorageRD::shader_set_code(RID p_shader, const String &p_code) {
  1233. Shader *shader = shader_owner.get_or_null(p_shader);
  1234. ERR_FAIL_COND(!shader);
  1235. shader->code = p_code;
  1236. String mode_string = ShaderLanguage::get_shader_type(p_code);
  1237. ShaderType new_type;
  1238. if (mode_string == "canvas_item") {
  1239. new_type = SHADER_TYPE_2D;
  1240. } else if (mode_string == "particles") {
  1241. new_type = SHADER_TYPE_PARTICLES;
  1242. } else if (mode_string == "spatial") {
  1243. new_type = SHADER_TYPE_3D;
  1244. } else if (mode_string == "sky") {
  1245. new_type = SHADER_TYPE_SKY;
  1246. } else {
  1247. new_type = SHADER_TYPE_MAX;
  1248. }
  1249. if (new_type != shader->type) {
  1250. if (shader->data) {
  1251. memdelete(shader->data);
  1252. shader->data = nullptr;
  1253. }
  1254. for (Set<Material *>::Element *E = shader->owners.front(); E; E = E->next()) {
  1255. Material *material = E->get();
  1256. material->shader_type = new_type;
  1257. if (material->data) {
  1258. memdelete(material->data);
  1259. material->data = nullptr;
  1260. }
  1261. }
  1262. shader->type = new_type;
  1263. if (new_type < SHADER_TYPE_MAX && shader_data_request_func[new_type]) {
  1264. shader->data = shader_data_request_func[new_type]();
  1265. } else {
  1266. shader->type = SHADER_TYPE_MAX; //invalid
  1267. }
  1268. for (Set<Material *>::Element *E = shader->owners.front(); E; E = E->next()) {
  1269. Material *material = E->get();
  1270. if (shader->data) {
  1271. material->data = material_data_request_func[new_type](shader->data);
  1272. material->data->self = material->self;
  1273. material->data->set_next_pass(material->next_pass);
  1274. material->data->set_render_priority(material->priority);
  1275. }
  1276. material->shader_type = new_type;
  1277. }
  1278. if (shader->data) {
  1279. for (const KeyValue<StringName, RID> &E : shader->default_texture_parameter) {
  1280. shader->data->set_default_texture_param(E.key, E.value);
  1281. }
  1282. }
  1283. }
  1284. if (shader->data) {
  1285. shader->data->set_code(p_code);
  1286. }
  1287. for (Set<Material *>::Element *E = shader->owners.front(); E; E = E->next()) {
  1288. Material *material = E->get();
  1289. material->dependency.changed_notify(DEPENDENCY_CHANGED_MATERIAL);
  1290. _material_queue_update(material, true, true);
  1291. }
  1292. }
  1293. String RendererStorageRD::shader_get_code(RID p_shader) const {
  1294. Shader *shader = shader_owner.get_or_null(p_shader);
  1295. ERR_FAIL_COND_V(!shader, String());
  1296. return shader->code;
  1297. }
  1298. void RendererStorageRD::shader_get_param_list(RID p_shader, List<PropertyInfo> *p_param_list) const {
  1299. Shader *shader = shader_owner.get_or_null(p_shader);
  1300. ERR_FAIL_COND(!shader);
  1301. if (shader->data) {
  1302. return shader->data->get_param_list(p_param_list);
  1303. }
  1304. }
  1305. void RendererStorageRD::shader_set_default_texture_param(RID p_shader, const StringName &p_name, RID p_texture) {
  1306. Shader *shader = shader_owner.get_or_null(p_shader);
  1307. ERR_FAIL_COND(!shader);
  1308. if (p_texture.is_valid() && texture_owner.owns(p_texture)) {
  1309. shader->default_texture_parameter[p_name] = p_texture;
  1310. } else {
  1311. shader->default_texture_parameter.erase(p_name);
  1312. }
  1313. if (shader->data) {
  1314. shader->data->set_default_texture_param(p_name, p_texture);
  1315. }
  1316. for (Set<Material *>::Element *E = shader->owners.front(); E; E = E->next()) {
  1317. Material *material = E->get();
  1318. _material_queue_update(material, false, true);
  1319. }
  1320. }
  1321. RID RendererStorageRD::shader_get_default_texture_param(RID p_shader, const StringName &p_name) const {
  1322. Shader *shader = shader_owner.get_or_null(p_shader);
  1323. ERR_FAIL_COND_V(!shader, RID());
  1324. if (shader->default_texture_parameter.has(p_name)) {
  1325. return shader->default_texture_parameter[p_name];
  1326. }
  1327. return RID();
  1328. }
  1329. Variant RendererStorageRD::shader_get_param_default(RID p_shader, const StringName &p_param) const {
  1330. Shader *shader = shader_owner.get_or_null(p_shader);
  1331. ERR_FAIL_COND_V(!shader, Variant());
  1332. if (shader->data) {
  1333. return shader->data->get_default_parameter(p_param);
  1334. }
  1335. return Variant();
  1336. }
  1337. void RendererStorageRD::shader_set_data_request_function(ShaderType p_shader_type, ShaderDataRequestFunction p_function) {
  1338. ERR_FAIL_INDEX(p_shader_type, SHADER_TYPE_MAX);
  1339. shader_data_request_func[p_shader_type] = p_function;
  1340. }
  1341. RS::ShaderNativeSourceCode RendererStorageRD::shader_get_native_source_code(RID p_shader) const {
  1342. Shader *shader = shader_owner.get_or_null(p_shader);
  1343. ERR_FAIL_COND_V(!shader, RS::ShaderNativeSourceCode());
  1344. if (shader->data) {
  1345. return shader->data->get_native_source_code();
  1346. }
  1347. return RS::ShaderNativeSourceCode();
  1348. }
  1349. /* COMMON MATERIAL API */
  1350. RID RendererStorageRD::material_allocate() {
  1351. return material_owner.allocate_rid();
  1352. }
  1353. void RendererStorageRD::material_initialize(RID p_rid) {
  1354. material_owner.initialize_rid(p_rid);
  1355. Material *material = material_owner.get_or_null(p_rid);
  1356. material->self = p_rid;
  1357. }
  1358. void RendererStorageRD::_material_queue_update(Material *material, bool p_uniform, bool p_texture) {
  1359. if (material->update_element.in_list()) {
  1360. return;
  1361. }
  1362. material_update_list.add(&material->update_element);
  1363. material->uniform_dirty = material->uniform_dirty || p_uniform;
  1364. material->texture_dirty = material->texture_dirty || p_texture;
  1365. }
  1366. void RendererStorageRD::material_set_shader(RID p_material, RID p_shader) {
  1367. Material *material = material_owner.get_or_null(p_material);
  1368. ERR_FAIL_COND(!material);
  1369. if (material->data) {
  1370. memdelete(material->data);
  1371. material->data = nullptr;
  1372. }
  1373. if (material->shader) {
  1374. material->shader->owners.erase(material);
  1375. material->shader = nullptr;
  1376. material->shader_type = SHADER_TYPE_MAX;
  1377. }
  1378. if (p_shader.is_null()) {
  1379. material->dependency.changed_notify(DEPENDENCY_CHANGED_MATERIAL);
  1380. material->shader_id = 0;
  1381. return;
  1382. }
  1383. Shader *shader = shader_owner.get_or_null(p_shader);
  1384. ERR_FAIL_COND(!shader);
  1385. material->shader = shader;
  1386. material->shader_type = shader->type;
  1387. material->shader_id = p_shader.get_local_index();
  1388. shader->owners.insert(material);
  1389. if (shader->type == SHADER_TYPE_MAX) {
  1390. return;
  1391. }
  1392. ERR_FAIL_COND(shader->data == nullptr);
  1393. material->data = material_data_request_func[shader->type](shader->data);
  1394. material->data->self = p_material;
  1395. material->data->set_next_pass(material->next_pass);
  1396. material->data->set_render_priority(material->priority);
  1397. //updating happens later
  1398. material->dependency.changed_notify(DEPENDENCY_CHANGED_MATERIAL);
  1399. _material_queue_update(material, true, true);
  1400. }
  1401. void RendererStorageRD::material_set_param(RID p_material, const StringName &p_param, const Variant &p_value) {
  1402. Material *material = material_owner.get_or_null(p_material);
  1403. ERR_FAIL_COND(!material);
  1404. if (p_value.get_type() == Variant::NIL) {
  1405. material->params.erase(p_param);
  1406. } else {
  1407. ERR_FAIL_COND(p_value.get_type() == Variant::OBJECT); //object not allowed
  1408. material->params[p_param] = p_value;
  1409. }
  1410. if (material->shader && material->shader->data) { //shader is valid
  1411. bool is_texture = material->shader->data->is_param_texture(p_param);
  1412. _material_queue_update(material, !is_texture, is_texture);
  1413. } else {
  1414. _material_queue_update(material, true, true);
  1415. }
  1416. }
  1417. Variant RendererStorageRD::material_get_param(RID p_material, const StringName &p_param) const {
  1418. Material *material = material_owner.get_or_null(p_material);
  1419. ERR_FAIL_COND_V(!material, Variant());
  1420. if (material->params.has(p_param)) {
  1421. return material->params[p_param];
  1422. } else {
  1423. return Variant();
  1424. }
  1425. }
  1426. void RendererStorageRD::material_set_next_pass(RID p_material, RID p_next_material) {
  1427. Material *material = material_owner.get_or_null(p_material);
  1428. ERR_FAIL_COND(!material);
  1429. if (material->next_pass == p_next_material) {
  1430. return;
  1431. }
  1432. material->next_pass = p_next_material;
  1433. if (material->data) {
  1434. material->data->set_next_pass(p_next_material);
  1435. }
  1436. material->dependency.changed_notify(DEPENDENCY_CHANGED_MATERIAL);
  1437. }
  1438. void RendererStorageRD::material_set_render_priority(RID p_material, int priority) {
  1439. Material *material = material_owner.get_or_null(p_material);
  1440. ERR_FAIL_COND(!material);
  1441. material->priority = priority;
  1442. if (material->data) {
  1443. material->data->set_render_priority(priority);
  1444. }
  1445. }
  1446. bool RendererStorageRD::material_is_animated(RID p_material) {
  1447. Material *material = material_owner.get_or_null(p_material);
  1448. ERR_FAIL_COND_V(!material, false);
  1449. if (material->shader && material->shader->data) {
  1450. if (material->shader->data->is_animated()) {
  1451. return true;
  1452. } else if (material->next_pass.is_valid()) {
  1453. return material_is_animated(material->next_pass);
  1454. }
  1455. }
  1456. return false; //by default nothing is animated
  1457. }
  1458. bool RendererStorageRD::material_casts_shadows(RID p_material) {
  1459. Material *material = material_owner.get_or_null(p_material);
  1460. ERR_FAIL_COND_V(!material, true);
  1461. if (material->shader && material->shader->data) {
  1462. if (material->shader->data->casts_shadows()) {
  1463. return true;
  1464. } else if (material->next_pass.is_valid()) {
  1465. return material_casts_shadows(material->next_pass);
  1466. }
  1467. }
  1468. return true; //by default everything casts shadows
  1469. }
  1470. void RendererStorageRD::material_get_instance_shader_parameters(RID p_material, List<InstanceShaderParam> *r_parameters) {
  1471. Material *material = material_owner.get_or_null(p_material);
  1472. ERR_FAIL_COND(!material);
  1473. if (material->shader && material->shader->data) {
  1474. material->shader->data->get_instance_param_list(r_parameters);
  1475. if (material->next_pass.is_valid()) {
  1476. material_get_instance_shader_parameters(material->next_pass, r_parameters);
  1477. }
  1478. }
  1479. }
  1480. void RendererStorageRD::material_update_dependency(RID p_material, DependencyTracker *p_instance) {
  1481. Material *material = material_owner.get_or_null(p_material);
  1482. ERR_FAIL_COND(!material);
  1483. p_instance->update_dependency(&material->dependency);
  1484. if (material->next_pass.is_valid()) {
  1485. material_update_dependency(material->next_pass, p_instance);
  1486. }
  1487. }
  1488. void RendererStorageRD::material_set_data_request_function(ShaderType p_shader_type, MaterialDataRequestFunction p_function) {
  1489. ERR_FAIL_INDEX(p_shader_type, SHADER_TYPE_MAX);
  1490. material_data_request_func[p_shader_type] = p_function;
  1491. }
  1492. _FORCE_INLINE_ static void _fill_std140_variant_ubo_value(ShaderLanguage::DataType type, int p_array_size, const Variant &value, uint8_t *data, bool p_linear_color) {
  1493. switch (type) {
  1494. case ShaderLanguage::TYPE_BOOL: {
  1495. uint32_t *gui = (uint32_t *)data;
  1496. if (p_array_size > 0) {
  1497. const PackedInt32Array &ba = value;
  1498. int s = ba.size();
  1499. const int *r = ba.ptr();
  1500. for (int i = 0, j = 0; i < p_array_size; i++, j += 4) {
  1501. if (i < s) {
  1502. gui[j] = (r[i] != 0) ? 1 : 0;
  1503. } else {
  1504. gui[j] = 0;
  1505. }
  1506. gui[j + 1] = 0; // ignored
  1507. gui[j + 2] = 0; // ignored
  1508. gui[j + 3] = 0; // ignored
  1509. }
  1510. } else {
  1511. bool v = value;
  1512. gui[0] = v ? 1 : 0;
  1513. }
  1514. } break;
  1515. case ShaderLanguage::TYPE_BVEC2: {
  1516. uint32_t *gui = (uint32_t *)data;
  1517. if (p_array_size > 0) {
  1518. const PackedInt32Array &ba = value;
  1519. int s = ba.size();
  1520. const int *r = ba.ptr();
  1521. int count = 2 * p_array_size;
  1522. for (int i = 0, j = 0; i < count; i += 2, j += 4) {
  1523. if (i < s) {
  1524. gui[j] = r[i] ? 1 : 0;
  1525. gui[j + 1] = r[i + 1] ? 1 : 0;
  1526. } else {
  1527. gui[j] = 0;
  1528. gui[j + 1] = 0;
  1529. }
  1530. gui[j + 2] = 0; // ignored
  1531. gui[j + 3] = 0; // ignored
  1532. }
  1533. } else {
  1534. int v = value;
  1535. gui[0] = v & 1 ? 1 : 0;
  1536. gui[1] = v & 2 ? 1 : 0;
  1537. }
  1538. } break;
  1539. case ShaderLanguage::TYPE_BVEC3: {
  1540. uint32_t *gui = (uint32_t *)data;
  1541. if (p_array_size > 0) {
  1542. const PackedInt32Array &ba = value;
  1543. int s = ba.size();
  1544. const int *r = ba.ptr();
  1545. int count = 3 * p_array_size;
  1546. for (int i = 0, j = 0; i < count; i += 3, j += 4) {
  1547. if (i < s) {
  1548. gui[j] = r[i] ? 1 : 0;
  1549. gui[j + 1] = r[i + 1] ? 1 : 0;
  1550. gui[j + 2] = r[i + 2] ? 1 : 0;
  1551. } else {
  1552. gui[j] = 0;
  1553. gui[j + 1] = 0;
  1554. gui[j + 2] = 0;
  1555. }
  1556. gui[j + 3] = 0; // ignored
  1557. }
  1558. } else {
  1559. int v = value;
  1560. gui[0] = (v & 1) ? 1 : 0;
  1561. gui[1] = (v & 2) ? 1 : 0;
  1562. gui[2] = (v & 4) ? 1 : 0;
  1563. }
  1564. } break;
  1565. case ShaderLanguage::TYPE_BVEC4: {
  1566. uint32_t *gui = (uint32_t *)data;
  1567. if (p_array_size > 0) {
  1568. const PackedInt32Array &ba = value;
  1569. int s = ba.size();
  1570. const int *r = ba.ptr();
  1571. int count = 4 * p_array_size;
  1572. for (int i = 0; i < count; i += 4) {
  1573. if (i < s) {
  1574. gui[i] = r[i] ? 1 : 0;
  1575. gui[i + 1] = r[i + 1] ? 1 : 0;
  1576. gui[i + 2] = r[i + 2] ? 1 : 0;
  1577. gui[i + 3] = r[i + 3] ? 1 : 0;
  1578. } else {
  1579. gui[i] = 0;
  1580. gui[i + 1] = 0;
  1581. gui[i + 2] = 0;
  1582. gui[i + 3] = 0;
  1583. }
  1584. }
  1585. } else {
  1586. int v = value;
  1587. gui[0] = (v & 1) ? 1 : 0;
  1588. gui[1] = (v & 2) ? 1 : 0;
  1589. gui[2] = (v & 4) ? 1 : 0;
  1590. gui[3] = (v & 8) ? 1 : 0;
  1591. }
  1592. } break;
  1593. case ShaderLanguage::TYPE_INT: {
  1594. int32_t *gui = (int32_t *)data;
  1595. if (p_array_size > 0) {
  1596. Vector<int> iv = value;
  1597. int s = iv.size();
  1598. const int *r = iv.ptr();
  1599. for (int i = 0, j = 0; i < p_array_size; i++, j += 4) {
  1600. if (i < s) {
  1601. gui[j] = r[i];
  1602. } else {
  1603. gui[j] = 0;
  1604. }
  1605. gui[j + 1] = 0; // ignored
  1606. gui[j + 2] = 0; // ignored
  1607. gui[j + 3] = 0; // ignored
  1608. }
  1609. } else {
  1610. int v = value;
  1611. gui[0] = v;
  1612. }
  1613. } break;
  1614. case ShaderLanguage::TYPE_IVEC2: {
  1615. Vector<int> iv = value;
  1616. int s = iv.size();
  1617. int32_t *gui = (int32_t *)data;
  1618. if (p_array_size <= 0) {
  1619. p_array_size = 1;
  1620. }
  1621. int count = 2 * p_array_size;
  1622. const int *r = iv.ptr();
  1623. for (int i = 0, j = 0; i < count; i += 2, j += 4) {
  1624. if (i < s) {
  1625. gui[j] = r[i];
  1626. gui[j + 1] = r[i + 1];
  1627. } else {
  1628. gui[j] = 0;
  1629. gui[j + 1] = 0;
  1630. }
  1631. gui[j + 2] = 0; // ignored
  1632. gui[j + 3] = 0; // ignored
  1633. }
  1634. } break;
  1635. case ShaderLanguage::TYPE_IVEC3: {
  1636. Vector<int> iv = value;
  1637. int s = iv.size();
  1638. int32_t *gui = (int32_t *)data;
  1639. if (p_array_size <= 0) {
  1640. p_array_size = 1;
  1641. }
  1642. int count = 3 * p_array_size;
  1643. const int *r = iv.ptr();
  1644. for (int i = 0, j = 0; i < count; i += 3, j += 4) {
  1645. if (i < s) {
  1646. gui[j] = r[i];
  1647. gui[j + 1] = r[i + 1];
  1648. gui[j + 2] = r[i + 2];
  1649. } else {
  1650. gui[j] = 0;
  1651. gui[j + 1] = 0;
  1652. gui[j + 2] = 0;
  1653. }
  1654. gui[j + 3] = 0; // ignored
  1655. }
  1656. } break;
  1657. case ShaderLanguage::TYPE_IVEC4: {
  1658. Vector<int> iv = value;
  1659. int s = iv.size();
  1660. int32_t *gui = (int32_t *)data;
  1661. if (p_array_size <= 0) {
  1662. p_array_size = 1;
  1663. }
  1664. int count = 4 * p_array_size;
  1665. const int *r = iv.ptr();
  1666. for (int i = 0; i < count; i += 4) {
  1667. if (i < s) {
  1668. gui[i] = r[i];
  1669. gui[i + 1] = r[i + 1];
  1670. gui[i + 2] = r[i + 2];
  1671. gui[i + 3] = r[i + 3];
  1672. } else {
  1673. gui[i] = 0;
  1674. gui[i + 1] = 0;
  1675. gui[i + 2] = 0;
  1676. gui[i + 3] = 0;
  1677. }
  1678. }
  1679. } break;
  1680. case ShaderLanguage::TYPE_UINT: {
  1681. uint32_t *gui = (uint32_t *)data;
  1682. if (p_array_size > 0) {
  1683. Vector<int> iv = value;
  1684. int s = iv.size();
  1685. const int *r = iv.ptr();
  1686. for (int i = 0, j = 0; i < p_array_size; i++, j += 4) {
  1687. if (i < s) {
  1688. gui[j] = r[i];
  1689. } else {
  1690. gui[j] = 0;
  1691. }
  1692. gui[j + 1] = 0; // ignored
  1693. gui[j + 2] = 0; // ignored
  1694. gui[j + 3] = 0; // ignored
  1695. }
  1696. } else {
  1697. int v = value;
  1698. gui[0] = v;
  1699. }
  1700. } break;
  1701. case ShaderLanguage::TYPE_UVEC2: {
  1702. Vector<int> iv = value;
  1703. int s = iv.size();
  1704. uint32_t *gui = (uint32_t *)data;
  1705. if (p_array_size <= 0) {
  1706. p_array_size = 1;
  1707. }
  1708. int count = 2 * p_array_size;
  1709. const int *r = iv.ptr();
  1710. for (int i = 0, j = 0; i < count; i += 2, j += 4) {
  1711. if (i < s) {
  1712. gui[j] = r[i];
  1713. gui[j + 1] = r[i + 1];
  1714. } else {
  1715. gui[j] = 0;
  1716. gui[j + 1] = 0;
  1717. }
  1718. gui[j + 2] = 0; // ignored
  1719. gui[j + 3] = 0; // ignored
  1720. }
  1721. } break;
  1722. case ShaderLanguage::TYPE_UVEC3: {
  1723. Vector<int> iv = value;
  1724. int s = iv.size();
  1725. uint32_t *gui = (uint32_t *)data;
  1726. if (p_array_size <= 0) {
  1727. p_array_size = 1;
  1728. }
  1729. int count = 3 * p_array_size;
  1730. const int *r = iv.ptr();
  1731. for (int i = 0, j = 0; i < count; i += 3, j += 4) {
  1732. if (i < s) {
  1733. gui[j] = r[i];
  1734. gui[j + 1] = r[i + 1];
  1735. gui[j + 2] = r[i + 2];
  1736. } else {
  1737. gui[j] = 0;
  1738. gui[j + 1] = 0;
  1739. gui[j + 2] = 0;
  1740. }
  1741. gui[j + 3] = 0; // ignored
  1742. }
  1743. } break;
  1744. case ShaderLanguage::TYPE_UVEC4: {
  1745. Vector<int> iv = value;
  1746. int s = iv.size();
  1747. uint32_t *gui = (uint32_t *)data;
  1748. if (p_array_size <= 0) {
  1749. p_array_size = 1;
  1750. }
  1751. int count = 4 * p_array_size;
  1752. const int *r = iv.ptr();
  1753. for (int i = 0; i < count; i++) {
  1754. if (i < s) {
  1755. gui[i] = r[i];
  1756. gui[i + 1] = r[i + 1];
  1757. gui[i + 2] = r[i + 2];
  1758. gui[i + 3] = r[i + 3];
  1759. } else {
  1760. gui[i] = 0;
  1761. gui[i + 1] = 0;
  1762. gui[i + 2] = 0;
  1763. gui[i + 3] = 0;
  1764. }
  1765. }
  1766. } break;
  1767. case ShaderLanguage::TYPE_FLOAT: {
  1768. float *gui = (float *)data;
  1769. if (p_array_size > 0) {
  1770. const PackedFloat32Array &a = value;
  1771. int s = a.size();
  1772. for (int i = 0, j = 0; i < p_array_size; i++, j += 4) {
  1773. if (i < s) {
  1774. gui[j] = a[i];
  1775. } else {
  1776. gui[j] = 0;
  1777. }
  1778. gui[j + 1] = 0; // ignored
  1779. gui[j + 2] = 0; // ignored
  1780. gui[j + 3] = 0; // ignored
  1781. }
  1782. } else {
  1783. float v = value;
  1784. gui[0] = v;
  1785. }
  1786. } break;
  1787. case ShaderLanguage::TYPE_VEC2: {
  1788. float *gui = (float *)data;
  1789. if (p_array_size > 0) {
  1790. const PackedVector2Array &a = value;
  1791. int s = a.size();
  1792. for (int i = 0, j = 0; i < p_array_size; i++, j += 4) {
  1793. if (i < s) {
  1794. gui[j] = a[i].x;
  1795. gui[j + 1] = a[i].y;
  1796. } else {
  1797. gui[j] = 0;
  1798. gui[j + 1] = 0;
  1799. }
  1800. gui[j + 2] = 0; // ignored
  1801. gui[j + 3] = 0; // ignored
  1802. }
  1803. } else {
  1804. Vector2 v = value;
  1805. gui[0] = v.x;
  1806. gui[1] = v.y;
  1807. }
  1808. } break;
  1809. case ShaderLanguage::TYPE_VEC3: {
  1810. float *gui = (float *)data;
  1811. if (p_array_size > 0) {
  1812. const PackedVector3Array &a = value;
  1813. int s = a.size();
  1814. for (int i = 0, j = 0; i < p_array_size; i++, j += 4) {
  1815. if (i < s) {
  1816. gui[j] = a[i].x;
  1817. gui[j + 1] = a[i].y;
  1818. gui[j + 2] = a[i].z;
  1819. } else {
  1820. gui[j] = 0;
  1821. gui[j + 1] = 0;
  1822. gui[j + 2] = 0;
  1823. }
  1824. gui[j + 3] = 0; // ignored
  1825. }
  1826. } else {
  1827. Vector3 v = value;
  1828. gui[0] = v.x;
  1829. gui[1] = v.y;
  1830. gui[2] = v.z;
  1831. }
  1832. } break;
  1833. case ShaderLanguage::TYPE_VEC4: {
  1834. float *gui = (float *)data;
  1835. if (p_array_size > 0) {
  1836. if (value.get_type() == Variant::PACKED_COLOR_ARRAY) {
  1837. const PackedColorArray &a = value;
  1838. int s = a.size();
  1839. for (int i = 0, j = 0; i < p_array_size; i++, j += 4) {
  1840. if (i < s) {
  1841. Color color = a[i];
  1842. if (p_linear_color) {
  1843. color = color.to_linear();
  1844. }
  1845. gui[j] = color.r;
  1846. gui[j + 1] = color.g;
  1847. gui[j + 2] = color.b;
  1848. gui[j + 3] = color.a;
  1849. } else {
  1850. gui[j] = 0;
  1851. gui[j + 1] = 0;
  1852. gui[j + 2] = 0;
  1853. gui[j + 3] = 0;
  1854. }
  1855. }
  1856. } else {
  1857. const PackedFloat32Array &a = value;
  1858. int s = a.size();
  1859. int count = 4 * p_array_size;
  1860. for (int i = 0; i < count; i += 4) {
  1861. if (i + 3 < s) {
  1862. gui[i] = a[i];
  1863. gui[i + 1] = a[i + 1];
  1864. gui[i + 2] = a[i + 2];
  1865. gui[i + 3] = a[i + 3];
  1866. } else {
  1867. gui[i] = 0;
  1868. gui[i + 1] = 0;
  1869. gui[i + 2] = 0;
  1870. gui[i + 3] = 0;
  1871. }
  1872. }
  1873. }
  1874. } else {
  1875. if (value.get_type() == Variant::COLOR) {
  1876. Color v = value;
  1877. if (p_linear_color) {
  1878. v = v.to_linear();
  1879. }
  1880. gui[0] = v.r;
  1881. gui[1] = v.g;
  1882. gui[2] = v.b;
  1883. gui[3] = v.a;
  1884. } else if (value.get_type() == Variant::RECT2) {
  1885. Rect2 v = value;
  1886. gui[0] = v.position.x;
  1887. gui[1] = v.position.y;
  1888. gui[2] = v.size.x;
  1889. gui[3] = v.size.y;
  1890. } else if (value.get_type() == Variant::QUATERNION) {
  1891. Quaternion v = value;
  1892. gui[0] = v.x;
  1893. gui[1] = v.y;
  1894. gui[2] = v.z;
  1895. gui[3] = v.w;
  1896. } else {
  1897. Plane v = value;
  1898. gui[0] = v.normal.x;
  1899. gui[1] = v.normal.y;
  1900. gui[2] = v.normal.z;
  1901. gui[3] = v.d;
  1902. }
  1903. }
  1904. } break;
  1905. case ShaderLanguage::TYPE_MAT2: {
  1906. float *gui = (float *)data;
  1907. if (p_array_size > 0) {
  1908. const PackedFloat32Array &a = value;
  1909. int s = a.size();
  1910. for (int i = 0, j = 0; i < p_array_size * 4; i += 4, j += 8) {
  1911. if (i + 3 < s) {
  1912. gui[j] = a[i];
  1913. gui[j + 1] = a[i + 1];
  1914. gui[j + 4] = a[i + 2];
  1915. gui[j + 5] = a[i + 3];
  1916. } else {
  1917. gui[j] = 1;
  1918. gui[j + 1] = 0;
  1919. gui[j + 4] = 0;
  1920. gui[j + 5] = 1;
  1921. }
  1922. gui[j + 2] = 0; // ignored
  1923. gui[j + 3] = 0; // ignored
  1924. gui[j + 6] = 0; // ignored
  1925. gui[j + 7] = 0; // ignored
  1926. }
  1927. } else {
  1928. Transform2D v = value;
  1929. //in std140 members of mat2 are treated as vec4s
  1930. gui[0] = v.elements[0][0];
  1931. gui[1] = v.elements[0][1];
  1932. gui[2] = 0; // ignored
  1933. gui[3] = 0; // ignored
  1934. gui[4] = v.elements[1][0];
  1935. gui[5] = v.elements[1][1];
  1936. gui[6] = 0; // ignored
  1937. gui[7] = 0; // ignored
  1938. }
  1939. } break;
  1940. case ShaderLanguage::TYPE_MAT3: {
  1941. float *gui = (float *)data;
  1942. if (p_array_size > 0) {
  1943. const PackedFloat32Array &a = value;
  1944. int s = a.size();
  1945. for (int i = 0, j = 0; i < p_array_size * 9; i += 9, j += 12) {
  1946. if (i + 8 < s) {
  1947. gui[j] = a[i];
  1948. gui[j + 1] = a[i + 1];
  1949. gui[j + 2] = a[i + 2];
  1950. gui[j + 4] = a[i + 3];
  1951. gui[j + 5] = a[i + 4];
  1952. gui[j + 6] = a[i + 5];
  1953. gui[j + 8] = a[i + 6];
  1954. gui[j + 9] = a[i + 7];
  1955. gui[j + 10] = a[i + 8];
  1956. } else {
  1957. gui[j] = 1;
  1958. gui[j + 1] = 0;
  1959. gui[j + 2] = 0;
  1960. gui[j + 4] = 0;
  1961. gui[j + 5] = 1;
  1962. gui[j + 6] = 0;
  1963. gui[j + 8] = 0;
  1964. gui[j + 9] = 0;
  1965. gui[j + 10] = 1;
  1966. }
  1967. gui[j + 3] = 0; // ignored
  1968. gui[j + 7] = 0; // ignored
  1969. gui[j + 11] = 0; // ignored
  1970. }
  1971. } else {
  1972. Basis v = value;
  1973. gui[0] = v.elements[0][0];
  1974. gui[1] = v.elements[1][0];
  1975. gui[2] = v.elements[2][0];
  1976. gui[3] = 0; // ignored
  1977. gui[4] = v.elements[0][1];
  1978. gui[5] = v.elements[1][1];
  1979. gui[6] = v.elements[2][1];
  1980. gui[7] = 0; // ignored
  1981. gui[8] = v.elements[0][2];
  1982. gui[9] = v.elements[1][2];
  1983. gui[10] = v.elements[2][2];
  1984. gui[11] = 0; // ignored
  1985. }
  1986. } break;
  1987. case ShaderLanguage::TYPE_MAT4: {
  1988. float *gui = (float *)data;
  1989. if (p_array_size > 0) {
  1990. const PackedFloat32Array &a = value;
  1991. int s = a.size();
  1992. for (int i = 0; i < p_array_size * 16; i += 16) {
  1993. if (i + 15 < s) {
  1994. gui[i] = a[i];
  1995. gui[i + 1] = a[i + 1];
  1996. gui[i + 2] = a[i + 2];
  1997. gui[i + 3] = a[i + 3];
  1998. gui[i + 4] = a[i + 4];
  1999. gui[i + 5] = a[i + 5];
  2000. gui[i + 6] = a[i + 6];
  2001. gui[i + 7] = a[i + 7];
  2002. gui[i + 8] = a[i + 8];
  2003. gui[i + 9] = a[i + 9];
  2004. gui[i + 10] = a[i + 10];
  2005. gui[i + 11] = a[i + 11];
  2006. gui[i + 12] = a[i + 12];
  2007. gui[i + 13] = a[i + 13];
  2008. gui[i + 14] = a[i + 14];
  2009. gui[i + 15] = a[i + 15];
  2010. } else {
  2011. gui[i] = 1;
  2012. gui[i + 1] = 0;
  2013. gui[i + 2] = 0;
  2014. gui[i + 3] = 0;
  2015. gui[i + 4] = 0;
  2016. gui[i + 5] = 1;
  2017. gui[i + 6] = 0;
  2018. gui[i + 7] = 0;
  2019. gui[i + 8] = 0;
  2020. gui[i + 9] = 0;
  2021. gui[i + 10] = 1;
  2022. gui[i + 11] = 0;
  2023. gui[i + 12] = 0;
  2024. gui[i + 13] = 0;
  2025. gui[i + 14] = 0;
  2026. gui[i + 15] = 1;
  2027. }
  2028. }
  2029. } else {
  2030. Transform3D v = value;
  2031. gui[0] = v.basis.elements[0][0];
  2032. gui[1] = v.basis.elements[1][0];
  2033. gui[2] = v.basis.elements[2][0];
  2034. gui[3] = 0;
  2035. gui[4] = v.basis.elements[0][1];
  2036. gui[5] = v.basis.elements[1][1];
  2037. gui[6] = v.basis.elements[2][1];
  2038. gui[7] = 0;
  2039. gui[8] = v.basis.elements[0][2];
  2040. gui[9] = v.basis.elements[1][2];
  2041. gui[10] = v.basis.elements[2][2];
  2042. gui[11] = 0;
  2043. gui[12] = v.origin.x;
  2044. gui[13] = v.origin.y;
  2045. gui[14] = v.origin.z;
  2046. gui[15] = 1;
  2047. }
  2048. } break;
  2049. default: {
  2050. }
  2051. }
  2052. }
  2053. _FORCE_INLINE_ static void _fill_std140_ubo_value(ShaderLanguage::DataType type, const Vector<ShaderLanguage::ConstantNode::Value> &value, uint8_t *data) {
  2054. switch (type) {
  2055. case ShaderLanguage::TYPE_BOOL: {
  2056. uint32_t *gui = (uint32_t *)data;
  2057. *gui = value[0].boolean ? 1 : 0;
  2058. } break;
  2059. case ShaderLanguage::TYPE_BVEC2: {
  2060. uint32_t *gui = (uint32_t *)data;
  2061. gui[0] = value[0].boolean ? 1 : 0;
  2062. gui[1] = value[1].boolean ? 1 : 0;
  2063. } break;
  2064. case ShaderLanguage::TYPE_BVEC3: {
  2065. uint32_t *gui = (uint32_t *)data;
  2066. gui[0] = value[0].boolean ? 1 : 0;
  2067. gui[1] = value[1].boolean ? 1 : 0;
  2068. gui[2] = value[2].boolean ? 1 : 0;
  2069. } break;
  2070. case ShaderLanguage::TYPE_BVEC4: {
  2071. uint32_t *gui = (uint32_t *)data;
  2072. gui[0] = value[0].boolean ? 1 : 0;
  2073. gui[1] = value[1].boolean ? 1 : 0;
  2074. gui[2] = value[2].boolean ? 1 : 0;
  2075. gui[3] = value[3].boolean ? 1 : 0;
  2076. } break;
  2077. case ShaderLanguage::TYPE_INT: {
  2078. int32_t *gui = (int32_t *)data;
  2079. gui[0] = value[0].sint;
  2080. } break;
  2081. case ShaderLanguage::TYPE_IVEC2: {
  2082. int32_t *gui = (int32_t *)data;
  2083. for (int i = 0; i < 2; i++) {
  2084. gui[i] = value[i].sint;
  2085. }
  2086. } break;
  2087. case ShaderLanguage::TYPE_IVEC3: {
  2088. int32_t *gui = (int32_t *)data;
  2089. for (int i = 0; i < 3; i++) {
  2090. gui[i] = value[i].sint;
  2091. }
  2092. } break;
  2093. case ShaderLanguage::TYPE_IVEC4: {
  2094. int32_t *gui = (int32_t *)data;
  2095. for (int i = 0; i < 4; i++) {
  2096. gui[i] = value[i].sint;
  2097. }
  2098. } break;
  2099. case ShaderLanguage::TYPE_UINT: {
  2100. uint32_t *gui = (uint32_t *)data;
  2101. gui[0] = value[0].uint;
  2102. } break;
  2103. case ShaderLanguage::TYPE_UVEC2: {
  2104. int32_t *gui = (int32_t *)data;
  2105. for (int i = 0; i < 2; i++) {
  2106. gui[i] = value[i].uint;
  2107. }
  2108. } break;
  2109. case ShaderLanguage::TYPE_UVEC3: {
  2110. int32_t *gui = (int32_t *)data;
  2111. for (int i = 0; i < 3; i++) {
  2112. gui[i] = value[i].uint;
  2113. }
  2114. } break;
  2115. case ShaderLanguage::TYPE_UVEC4: {
  2116. int32_t *gui = (int32_t *)data;
  2117. for (int i = 0; i < 4; i++) {
  2118. gui[i] = value[i].uint;
  2119. }
  2120. } break;
  2121. case ShaderLanguage::TYPE_FLOAT: {
  2122. float *gui = (float *)data;
  2123. gui[0] = value[0].real;
  2124. } break;
  2125. case ShaderLanguage::TYPE_VEC2: {
  2126. float *gui = (float *)data;
  2127. for (int i = 0; i < 2; i++) {
  2128. gui[i] = value[i].real;
  2129. }
  2130. } break;
  2131. case ShaderLanguage::TYPE_VEC3: {
  2132. float *gui = (float *)data;
  2133. for (int i = 0; i < 3; i++) {
  2134. gui[i] = value[i].real;
  2135. }
  2136. } break;
  2137. case ShaderLanguage::TYPE_VEC4: {
  2138. float *gui = (float *)data;
  2139. for (int i = 0; i < 4; i++) {
  2140. gui[i] = value[i].real;
  2141. }
  2142. } break;
  2143. case ShaderLanguage::TYPE_MAT2: {
  2144. float *gui = (float *)data;
  2145. //in std140 members of mat2 are treated as vec4s
  2146. gui[0] = value[0].real;
  2147. gui[1] = value[1].real;
  2148. gui[2] = 0;
  2149. gui[3] = 0;
  2150. gui[4] = value[2].real;
  2151. gui[5] = value[3].real;
  2152. gui[6] = 0;
  2153. gui[7] = 0;
  2154. } break;
  2155. case ShaderLanguage::TYPE_MAT3: {
  2156. float *gui = (float *)data;
  2157. gui[0] = value[0].real;
  2158. gui[1] = value[1].real;
  2159. gui[2] = value[2].real;
  2160. gui[3] = 0;
  2161. gui[4] = value[3].real;
  2162. gui[5] = value[4].real;
  2163. gui[6] = value[5].real;
  2164. gui[7] = 0;
  2165. gui[8] = value[6].real;
  2166. gui[9] = value[7].real;
  2167. gui[10] = value[8].real;
  2168. gui[11] = 0;
  2169. } break;
  2170. case ShaderLanguage::TYPE_MAT4: {
  2171. float *gui = (float *)data;
  2172. for (int i = 0; i < 16; i++) {
  2173. gui[i] = value[i].real;
  2174. }
  2175. } break;
  2176. default: {
  2177. }
  2178. }
  2179. }
  2180. _FORCE_INLINE_ static void _fill_std140_ubo_empty(ShaderLanguage::DataType type, int p_array_size, uint8_t *data) {
  2181. if (p_array_size <= 0) {
  2182. p_array_size = 1;
  2183. }
  2184. switch (type) {
  2185. case ShaderLanguage::TYPE_BOOL:
  2186. case ShaderLanguage::TYPE_INT:
  2187. case ShaderLanguage::TYPE_UINT:
  2188. case ShaderLanguage::TYPE_FLOAT: {
  2189. memset(data, 0, 4 * p_array_size);
  2190. } break;
  2191. case ShaderLanguage::TYPE_BVEC2:
  2192. case ShaderLanguage::TYPE_IVEC2:
  2193. case ShaderLanguage::TYPE_UVEC2:
  2194. case ShaderLanguage::TYPE_VEC2: {
  2195. memset(data, 0, 8 * p_array_size);
  2196. } break;
  2197. case ShaderLanguage::TYPE_BVEC3:
  2198. case ShaderLanguage::TYPE_IVEC3:
  2199. case ShaderLanguage::TYPE_UVEC3:
  2200. case ShaderLanguage::TYPE_VEC3:
  2201. case ShaderLanguage::TYPE_BVEC4:
  2202. case ShaderLanguage::TYPE_IVEC4:
  2203. case ShaderLanguage::TYPE_UVEC4:
  2204. case ShaderLanguage::TYPE_VEC4: {
  2205. memset(data, 0, 16 * p_array_size);
  2206. } break;
  2207. case ShaderLanguage::TYPE_MAT2: {
  2208. memset(data, 0, 32 * p_array_size);
  2209. } break;
  2210. case ShaderLanguage::TYPE_MAT3: {
  2211. memset(data, 0, 48 * p_array_size);
  2212. } break;
  2213. case ShaderLanguage::TYPE_MAT4: {
  2214. memset(data, 0, 64 * p_array_size);
  2215. } break;
  2216. default: {
  2217. }
  2218. }
  2219. }
  2220. void RendererStorageRD::MaterialData::update_uniform_buffer(const Map<StringName, ShaderLanguage::ShaderNode::Uniform> &p_uniforms, const uint32_t *p_uniform_offsets, const Map<StringName, Variant> &p_parameters, uint8_t *p_buffer, uint32_t p_buffer_size, bool p_use_linear_color) {
  2221. bool uses_global_buffer = false;
  2222. for (const KeyValue<StringName, ShaderLanguage::ShaderNode::Uniform> &E : p_uniforms) {
  2223. if (E.value.order < 0) {
  2224. continue; // texture, does not go here
  2225. }
  2226. if (E.value.scope == ShaderLanguage::ShaderNode::Uniform::SCOPE_INSTANCE) {
  2227. continue; //instance uniforms don't appear in the bufferr
  2228. }
  2229. if (E.value.scope == ShaderLanguage::ShaderNode::Uniform::SCOPE_GLOBAL) {
  2230. //this is a global variable, get the index to it
  2231. RendererStorageRD *rs = base_singleton;
  2232. GlobalVariables::Variable *gv = rs->global_variables.variables.getptr(E.key);
  2233. uint32_t index = 0;
  2234. if (gv) {
  2235. index = gv->buffer_index;
  2236. } else {
  2237. WARN_PRINT("Shader uses global uniform '" + E.key + "', but it was removed at some point. Material will not display correctly.");
  2238. }
  2239. uint32_t offset = p_uniform_offsets[E.value.order];
  2240. uint32_t *intptr = (uint32_t *)&p_buffer[offset];
  2241. *intptr = index;
  2242. uses_global_buffer = true;
  2243. continue;
  2244. }
  2245. //regular uniform
  2246. uint32_t offset = p_uniform_offsets[E.value.order];
  2247. #ifdef DEBUG_ENABLED
  2248. uint32_t size = ShaderLanguage::get_type_size(E.value.type);
  2249. ERR_CONTINUE(offset + size > p_buffer_size);
  2250. #endif
  2251. uint8_t *data = &p_buffer[offset];
  2252. const Map<StringName, Variant>::Element *V = p_parameters.find(E.key);
  2253. if (V) {
  2254. //user provided
  2255. _fill_std140_variant_ubo_value(E.value.type, E.value.array_size, V->get(), data, p_use_linear_color);
  2256. } else if (E.value.default_value.size()) {
  2257. //default value
  2258. _fill_std140_ubo_value(E.value.type, E.value.default_value, data);
  2259. //value=E.value.default_value;
  2260. } else {
  2261. //zero because it was not provided
  2262. if (E.value.type == ShaderLanguage::TYPE_VEC4 && E.value.hint == ShaderLanguage::ShaderNode::Uniform::HINT_COLOR) {
  2263. //colors must be set as black, with alpha as 1.0
  2264. _fill_std140_variant_ubo_value(E.value.type, E.value.array_size, Color(0, 0, 0, 1), data, p_use_linear_color);
  2265. } else {
  2266. //else just zero it out
  2267. _fill_std140_ubo_empty(E.value.type, E.value.array_size, data);
  2268. }
  2269. }
  2270. }
  2271. if (uses_global_buffer != (global_buffer_E != nullptr)) {
  2272. RendererStorageRD *rs = base_singleton;
  2273. if (uses_global_buffer) {
  2274. global_buffer_E = rs->global_variables.materials_using_buffer.push_back(self);
  2275. } else {
  2276. rs->global_variables.materials_using_buffer.erase(global_buffer_E);
  2277. global_buffer_E = nullptr;
  2278. }
  2279. }
  2280. }
  2281. RendererStorageRD::MaterialData::~MaterialData() {
  2282. if (global_buffer_E) {
  2283. //unregister global buffers
  2284. RendererStorageRD *rs = base_singleton;
  2285. rs->global_variables.materials_using_buffer.erase(global_buffer_E);
  2286. }
  2287. if (global_texture_E) {
  2288. //unregister global textures
  2289. RendererStorageRD *rs = base_singleton;
  2290. for (const KeyValue<StringName, uint64_t> &E : used_global_textures) {
  2291. GlobalVariables::Variable *v = rs->global_variables.variables.getptr(E.key);
  2292. if (v) {
  2293. v->texture_materials.erase(self);
  2294. }
  2295. }
  2296. //unregister material from those using global textures
  2297. rs->global_variables.materials_using_texture.erase(global_texture_E);
  2298. }
  2299. if (uniform_buffer.is_valid()) {
  2300. RD::get_singleton()->free(uniform_buffer);
  2301. }
  2302. }
  2303. void RendererStorageRD::MaterialData::update_textures(const Map<StringName, Variant> &p_parameters, const Map<StringName, RID> &p_default_textures, const Vector<ShaderCompilerRD::GeneratedCode::Texture> &p_texture_uniforms, RID *p_textures, bool p_use_linear_color) {
  2304. RendererStorageRD *singleton = (RendererStorageRD *)RendererStorage::base_singleton;
  2305. #ifdef TOOLS_ENABLED
  2306. Texture *roughness_detect_texture = nullptr;
  2307. RS::TextureDetectRoughnessChannel roughness_channel = RS::TEXTURE_DETECT_ROUGHNESS_R;
  2308. Texture *normal_detect_texture = nullptr;
  2309. #endif
  2310. bool uses_global_textures = false;
  2311. global_textures_pass++;
  2312. for (int i = 0, k = 0; i < p_texture_uniforms.size(); i++) {
  2313. const StringName &uniform_name = p_texture_uniforms[i].name;
  2314. int uniform_array_size = p_texture_uniforms[i].array_size;
  2315. Vector<RID> textures;
  2316. if (p_texture_uniforms[i].global) {
  2317. RendererStorageRD *rs = base_singleton;
  2318. uses_global_textures = true;
  2319. GlobalVariables::Variable *v = rs->global_variables.variables.getptr(uniform_name);
  2320. if (v) {
  2321. if (v->buffer_index >= 0) {
  2322. WARN_PRINT("Shader uses global uniform texture '" + String(uniform_name) + "', but it changed type and is no longer a texture!.");
  2323. } else {
  2324. Map<StringName, uint64_t>::Element *E = used_global_textures.find(uniform_name);
  2325. if (!E) {
  2326. E = used_global_textures.insert(uniform_name, global_textures_pass);
  2327. v->texture_materials.insert(self);
  2328. } else {
  2329. E->get() = global_textures_pass;
  2330. }
  2331. textures.push_back(v->override.get_type() != Variant::NIL ? v->override : v->value);
  2332. }
  2333. } else {
  2334. WARN_PRINT("Shader uses global uniform texture '" + String(uniform_name) + "', but it was removed at some point. Material will not display correctly.");
  2335. }
  2336. } else {
  2337. const Map<StringName, Variant>::Element *V = p_parameters.find(uniform_name);
  2338. if (V) {
  2339. if (V->get().is_array()) {
  2340. Array array = (Array)V->get();
  2341. if (uniform_array_size > 0) {
  2342. for (int j = 0; j < array.size(); j++) {
  2343. textures.push_back(array[j]);
  2344. }
  2345. } else {
  2346. if (array.size() > 0) {
  2347. textures.push_back(array[0]);
  2348. }
  2349. }
  2350. } else {
  2351. textures.push_back(V->get());
  2352. }
  2353. }
  2354. if (uniform_array_size > 0) {
  2355. if (textures.size() < uniform_array_size) {
  2356. const Map<StringName, RID>::Element *W = p_default_textures.find(uniform_name);
  2357. if (W) {
  2358. for (int j = textures.size(); j < uniform_array_size; j++) {
  2359. textures.push_back(W->get());
  2360. }
  2361. }
  2362. }
  2363. } else if (textures.is_empty()) {
  2364. const Map<StringName, RID>::Element *W = p_default_textures.find(uniform_name);
  2365. if (W) {
  2366. textures.push_back(W->get());
  2367. }
  2368. }
  2369. }
  2370. RID rd_texture;
  2371. if (textures.is_empty()) {
  2372. //check default usage
  2373. switch (p_texture_uniforms[i].hint) {
  2374. case ShaderLanguage::ShaderNode::Uniform::HINT_BLACK:
  2375. case ShaderLanguage::ShaderNode::Uniform::HINT_BLACK_ALBEDO: {
  2376. rd_texture = singleton->texture_rd_get_default(DEFAULT_RD_TEXTURE_BLACK);
  2377. } break;
  2378. case ShaderLanguage::ShaderNode::Uniform::HINT_NONE: {
  2379. rd_texture = singleton->texture_rd_get_default(DEFAULT_RD_TEXTURE_NORMAL);
  2380. } break;
  2381. case ShaderLanguage::ShaderNode::Uniform::HINT_ANISO: {
  2382. rd_texture = singleton->texture_rd_get_default(DEFAULT_RD_TEXTURE_ANISO);
  2383. } break;
  2384. default: {
  2385. rd_texture = singleton->texture_rd_get_default(DEFAULT_RD_TEXTURE_WHITE);
  2386. } break;
  2387. }
  2388. #ifdef TOOLS_ENABLED
  2389. if (roughness_detect_texture && normal_detect_texture && normal_detect_texture->path != String()) {
  2390. roughness_detect_texture->detect_roughness_callback(roughness_detect_texture->detect_roughness_callback_ud, normal_detect_texture->path, roughness_channel);
  2391. }
  2392. #endif
  2393. if (uniform_array_size > 0) {
  2394. for (int j = 0; j < uniform_array_size; j++) {
  2395. p_textures[k++] = rd_texture;
  2396. }
  2397. } else {
  2398. p_textures[k++] = rd_texture;
  2399. }
  2400. } else {
  2401. bool srgb = p_use_linear_color && (p_texture_uniforms[i].hint == ShaderLanguage::ShaderNode::Uniform::HINT_ALBEDO || p_texture_uniforms[i].hint == ShaderLanguage::ShaderNode::Uniform::HINT_BLACK_ALBEDO);
  2402. for (int j = 0; j < textures.size(); j++) {
  2403. Texture *tex = singleton->texture_owner.get_or_null(textures[j]);
  2404. if (tex) {
  2405. rd_texture = (srgb && tex->rd_texture_srgb.is_valid()) ? tex->rd_texture_srgb : tex->rd_texture;
  2406. #ifdef TOOLS_ENABLED
  2407. if (tex->detect_3d_callback && p_use_linear_color) {
  2408. tex->detect_3d_callback(tex->detect_3d_callback_ud);
  2409. }
  2410. if (tex->detect_normal_callback && (p_texture_uniforms[i].hint == ShaderLanguage::ShaderNode::Uniform::HINT_NORMAL || p_texture_uniforms[i].hint == ShaderLanguage::ShaderNode::Uniform::HINT_ROUGHNESS_NORMAL)) {
  2411. if (p_texture_uniforms[i].hint == ShaderLanguage::ShaderNode::Uniform::HINT_ROUGHNESS_NORMAL) {
  2412. normal_detect_texture = tex;
  2413. }
  2414. tex->detect_normal_callback(tex->detect_normal_callback_ud);
  2415. }
  2416. if (tex->detect_roughness_callback && (p_texture_uniforms[i].hint >= ShaderLanguage::ShaderNode::Uniform::HINT_ROUGHNESS_R || p_texture_uniforms[i].hint <= ShaderLanguage::ShaderNode::Uniform::HINT_ROUGHNESS_GRAY)) {
  2417. //find the normal texture
  2418. roughness_detect_texture = tex;
  2419. roughness_channel = RS::TextureDetectRoughnessChannel(p_texture_uniforms[i].hint - ShaderLanguage::ShaderNode::Uniform::HINT_ROUGHNESS_R);
  2420. }
  2421. #endif
  2422. }
  2423. if (rd_texture.is_null()) {
  2424. rd_texture = singleton->texture_rd_get_default(DEFAULT_RD_TEXTURE_WHITE);
  2425. }
  2426. #ifdef TOOLS_ENABLED
  2427. if (roughness_detect_texture && normal_detect_texture && normal_detect_texture->path != String()) {
  2428. roughness_detect_texture->detect_roughness_callback(roughness_detect_texture->detect_roughness_callback_ud, normal_detect_texture->path, roughness_channel);
  2429. }
  2430. #endif
  2431. p_textures[k++] = rd_texture;
  2432. }
  2433. }
  2434. }
  2435. {
  2436. //for textures no longer used, unregister them
  2437. List<Map<StringName, uint64_t>::Element *> to_delete;
  2438. RendererStorageRD *rs = base_singleton;
  2439. for (Map<StringName, uint64_t>::Element *E = used_global_textures.front(); E; E = E->next()) {
  2440. if (E->get() != global_textures_pass) {
  2441. to_delete.push_back(E);
  2442. GlobalVariables::Variable *v = rs->global_variables.variables.getptr(E->key());
  2443. if (v) {
  2444. v->texture_materials.erase(self);
  2445. }
  2446. }
  2447. }
  2448. while (to_delete.front()) {
  2449. used_global_textures.erase(to_delete.front()->get());
  2450. to_delete.pop_front();
  2451. }
  2452. //handle registering/unregistering global textures
  2453. if (uses_global_textures != (global_texture_E != nullptr)) {
  2454. if (uses_global_textures) {
  2455. global_texture_E = rs->global_variables.materials_using_texture.push_back(self);
  2456. } else {
  2457. rs->global_variables.materials_using_texture.erase(global_texture_E);
  2458. global_texture_E = nullptr;
  2459. }
  2460. }
  2461. }
  2462. }
  2463. void RendererStorageRD::MaterialData::free_parameters_uniform_set(RID p_uniform_set) {
  2464. if (p_uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(p_uniform_set)) {
  2465. RD::get_singleton()->uniform_set_set_invalidation_callback(p_uniform_set, nullptr, nullptr);
  2466. RD::get_singleton()->free(p_uniform_set);
  2467. }
  2468. }
  2469. bool RendererStorageRD::MaterialData::update_parameters_uniform_set(const Map<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty, const Map<StringName, ShaderLanguage::ShaderNode::Uniform> &p_uniforms, const uint32_t *p_uniform_offsets, const Vector<ShaderCompilerRD::GeneratedCode::Texture> &p_texture_uniforms, const Map<StringName, RID> &p_default_texture_params, uint32_t p_ubo_size, RID &uniform_set, RID p_shader, uint32_t p_shader_uniform_set, uint32_t p_barrier) {
  2470. if ((uint32_t)ubo_data.size() != p_ubo_size) {
  2471. p_uniform_dirty = true;
  2472. if (uniform_buffer.is_valid()) {
  2473. RD::get_singleton()->free(uniform_buffer);
  2474. uniform_buffer = RID();
  2475. }
  2476. ubo_data.resize(p_ubo_size);
  2477. if (ubo_data.size()) {
  2478. uniform_buffer = RD::get_singleton()->uniform_buffer_create(ubo_data.size());
  2479. memset(ubo_data.ptrw(), 0, ubo_data.size()); //clear
  2480. }
  2481. //clear previous uniform set
  2482. if (uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(uniform_set)) {
  2483. RD::get_singleton()->uniform_set_set_invalidation_callback(uniform_set, nullptr, nullptr);
  2484. RD::get_singleton()->free(uniform_set);
  2485. uniform_set = RID();
  2486. }
  2487. }
  2488. //check whether buffer changed
  2489. if (p_uniform_dirty && ubo_data.size()) {
  2490. update_uniform_buffer(p_uniforms, p_uniform_offsets, p_parameters, ubo_data.ptrw(), ubo_data.size(), false);
  2491. RD::get_singleton()->buffer_update(uniform_buffer, 0, ubo_data.size(), ubo_data.ptrw(), p_barrier);
  2492. }
  2493. uint32_t tex_uniform_count = 0U;
  2494. for (int i = 0; i < p_texture_uniforms.size(); i++) {
  2495. tex_uniform_count += uint32_t(p_texture_uniforms[i].array_size > 0 ? p_texture_uniforms[i].array_size : 1);
  2496. }
  2497. if ((uint32_t)texture_cache.size() != tex_uniform_count || p_textures_dirty) {
  2498. texture_cache.resize(tex_uniform_count);
  2499. p_textures_dirty = true;
  2500. //clear previous uniform set
  2501. if (uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(uniform_set)) {
  2502. RD::get_singleton()->uniform_set_set_invalidation_callback(uniform_set, nullptr, nullptr);
  2503. RD::get_singleton()->free(uniform_set);
  2504. uniform_set = RID();
  2505. }
  2506. }
  2507. if (p_textures_dirty && tex_uniform_count) {
  2508. update_textures(p_parameters, p_default_texture_params, p_texture_uniforms, texture_cache.ptrw(), true);
  2509. }
  2510. if (p_ubo_size == 0 && p_texture_uniforms.size() == 0) {
  2511. // This material does not require an uniform set, so don't create it.
  2512. return false;
  2513. }
  2514. if (!p_textures_dirty && uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(uniform_set)) {
  2515. //no reason to update uniform set, only UBO (or nothing) was needed to update
  2516. return false;
  2517. }
  2518. Vector<RD::Uniform> uniforms;
  2519. {
  2520. if (p_ubo_size) {
  2521. RD::Uniform u;
  2522. u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER;
  2523. u.binding = 0;
  2524. u.ids.push_back(uniform_buffer);
  2525. uniforms.push_back(u);
  2526. }
  2527. const RID *textures = texture_cache.ptrw();
  2528. for (int i = 0, k = 0; i < p_texture_uniforms.size(); i++) {
  2529. const int array_size = p_texture_uniforms[i].array_size;
  2530. RD::Uniform u;
  2531. u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
  2532. u.binding = 1 + k;
  2533. if (array_size > 0) {
  2534. for (int j = 0; j < array_size; j++) {
  2535. u.ids.push_back(textures[k++]);
  2536. }
  2537. } else {
  2538. u.ids.push_back(textures[k++]);
  2539. }
  2540. uniforms.push_back(u);
  2541. }
  2542. }
  2543. uniform_set = RD::get_singleton()->uniform_set_create(uniforms, p_shader, p_shader_uniform_set);
  2544. RD::get_singleton()->uniform_set_set_invalidation_callback(uniform_set, _material_uniform_set_erased, &self);
  2545. return true;
  2546. }
  2547. void RendererStorageRD::_material_uniform_set_erased(const RID &p_set, void *p_material) {
  2548. RID rid = *(RID *)p_material;
  2549. Material *material = base_singleton->material_owner.get_or_null(rid);
  2550. if (material) {
  2551. material->dependency.changed_notify(DEPENDENCY_CHANGED_MATERIAL);
  2552. }
  2553. }
  2554. void RendererStorageRD::material_force_update_textures(RID p_material, ShaderType p_shader_type) {
  2555. Material *material = material_owner.get_or_null(p_material);
  2556. if (material->shader_type != p_shader_type) {
  2557. return;
  2558. }
  2559. if (material->data) {
  2560. material->data->update_parameters(material->params, false, true);
  2561. }
  2562. }
  2563. void RendererStorageRD::_update_queued_materials() {
  2564. while (material_update_list.first()) {
  2565. Material *material = material_update_list.first()->self();
  2566. bool uniforms_changed = false;
  2567. if (material->data) {
  2568. uniforms_changed = material->data->update_parameters(material->params, material->uniform_dirty, material->texture_dirty);
  2569. }
  2570. material->texture_dirty = false;
  2571. material->uniform_dirty = false;
  2572. material_update_list.remove(&material->update_element);
  2573. if (uniforms_changed) {
  2574. //some implementations such as 3D renderer cache the matreial uniform set, so update is required
  2575. material->dependency.changed_notify(DEPENDENCY_CHANGED_MATERIAL);
  2576. }
  2577. }
  2578. }
  2579. /* MESH API */
  2580. RID RendererStorageRD::mesh_allocate() {
  2581. return mesh_owner.allocate_rid();
  2582. }
  2583. void RendererStorageRD::mesh_initialize(RID p_rid) {
  2584. mesh_owner.initialize_rid(p_rid, Mesh());
  2585. }
  2586. void RendererStorageRD::mesh_set_blend_shape_count(RID p_mesh, int p_blend_shape_count) {
  2587. ERR_FAIL_COND(p_blend_shape_count < 0);
  2588. Mesh *mesh = mesh_owner.get_or_null(p_mesh);
  2589. ERR_FAIL_COND(!mesh);
  2590. ERR_FAIL_COND(mesh->surface_count > 0); //surfaces already exist
  2591. mesh->blend_shape_count = p_blend_shape_count;
  2592. }
  2593. /// Returns stride
  2594. void RendererStorageRD::mesh_add_surface(RID p_mesh, const RS::SurfaceData &p_surface) {
  2595. Mesh *mesh = mesh_owner.get_or_null(p_mesh);
  2596. ERR_FAIL_COND(!mesh);
  2597. ERR_FAIL_COND(mesh->surface_count == RS::MAX_MESH_SURFACES);
  2598. #ifdef DEBUG_ENABLED
  2599. //do a validation, to catch errors first
  2600. {
  2601. uint32_t stride = 0;
  2602. uint32_t attrib_stride = 0;
  2603. uint32_t skin_stride = 0;
  2604. for (int i = 0; i < RS::ARRAY_WEIGHTS; i++) {
  2605. if ((p_surface.format & (1 << i))) {
  2606. switch (i) {
  2607. case RS::ARRAY_VERTEX: {
  2608. if (p_surface.format & RS::ARRAY_FLAG_USE_2D_VERTICES) {
  2609. stride += sizeof(float) * 2;
  2610. } else {
  2611. stride += sizeof(float) * 3;
  2612. }
  2613. } break;
  2614. case RS::ARRAY_NORMAL: {
  2615. stride += sizeof(int32_t);
  2616. } break;
  2617. case RS::ARRAY_TANGENT: {
  2618. stride += sizeof(int32_t);
  2619. } break;
  2620. case RS::ARRAY_COLOR: {
  2621. attrib_stride += sizeof(uint32_t);
  2622. } break;
  2623. case RS::ARRAY_TEX_UV: {
  2624. attrib_stride += sizeof(float) * 2;
  2625. } break;
  2626. case RS::ARRAY_TEX_UV2: {
  2627. attrib_stride += sizeof(float) * 2;
  2628. } break;
  2629. case RS::ARRAY_CUSTOM0:
  2630. case RS::ARRAY_CUSTOM1:
  2631. case RS::ARRAY_CUSTOM2:
  2632. case RS::ARRAY_CUSTOM3: {
  2633. int idx = i - RS::ARRAY_CUSTOM0;
  2634. uint32_t fmt_shift[RS::ARRAY_CUSTOM_COUNT] = { RS::ARRAY_FORMAT_CUSTOM0_SHIFT, RS::ARRAY_FORMAT_CUSTOM1_SHIFT, RS::ARRAY_FORMAT_CUSTOM2_SHIFT, RS::ARRAY_FORMAT_CUSTOM3_SHIFT };
  2635. uint32_t fmt = (p_surface.format >> fmt_shift[idx]) & RS::ARRAY_FORMAT_CUSTOM_MASK;
  2636. uint32_t fmtsize[RS::ARRAY_CUSTOM_MAX] = { 4, 4, 4, 8, 4, 8, 12, 16 };
  2637. attrib_stride += fmtsize[fmt];
  2638. } break;
  2639. case RS::ARRAY_WEIGHTS:
  2640. case RS::ARRAY_BONES: {
  2641. //uses a separate array
  2642. bool use_8 = p_surface.format & RS::ARRAY_FLAG_USE_8_BONE_WEIGHTS;
  2643. skin_stride += sizeof(int16_t) * (use_8 ? 16 : 8);
  2644. } break;
  2645. }
  2646. }
  2647. }
  2648. int expected_size = stride * p_surface.vertex_count;
  2649. ERR_FAIL_COND_MSG(expected_size != p_surface.vertex_data.size(), "Size of vertex data provided (" + itos(p_surface.vertex_data.size()) + ") does not match expected (" + itos(expected_size) + ")");
  2650. int bs_expected_size = expected_size * mesh->blend_shape_count;
  2651. ERR_FAIL_COND_MSG(bs_expected_size != p_surface.blend_shape_data.size(), "Size of blend shape data provided (" + itos(p_surface.blend_shape_data.size()) + ") does not match expected (" + itos(bs_expected_size) + ")");
  2652. int expected_attrib_size = attrib_stride * p_surface.vertex_count;
  2653. ERR_FAIL_COND_MSG(expected_attrib_size != p_surface.attribute_data.size(), "Size of attribute data provided (" + itos(p_surface.attribute_data.size()) + ") does not match expected (" + itos(expected_attrib_size) + ")");
  2654. if ((p_surface.format & RS::ARRAY_FORMAT_WEIGHTS) && (p_surface.format & RS::ARRAY_FORMAT_BONES)) {
  2655. expected_size = skin_stride * p_surface.vertex_count;
  2656. ERR_FAIL_COND_MSG(expected_size != p_surface.skin_data.size(), "Size of skin data provided (" + itos(p_surface.skin_data.size()) + ") does not match expected (" + itos(expected_size) + ")");
  2657. }
  2658. }
  2659. #endif
  2660. Mesh::Surface *s = memnew(Mesh::Surface);
  2661. s->format = p_surface.format;
  2662. s->primitive = p_surface.primitive;
  2663. bool use_as_storage = (p_surface.skin_data.size() || mesh->blend_shape_count > 0);
  2664. s->vertex_buffer = RD::get_singleton()->vertex_buffer_create(p_surface.vertex_data.size(), p_surface.vertex_data, use_as_storage);
  2665. s->vertex_buffer_size = p_surface.vertex_data.size();
  2666. if (p_surface.attribute_data.size()) {
  2667. s->attribute_buffer = RD::get_singleton()->vertex_buffer_create(p_surface.attribute_data.size(), p_surface.attribute_data);
  2668. }
  2669. if (p_surface.skin_data.size()) {
  2670. s->skin_buffer = RD::get_singleton()->vertex_buffer_create(p_surface.skin_data.size(), p_surface.skin_data, use_as_storage);
  2671. s->skin_buffer_size = p_surface.skin_data.size();
  2672. }
  2673. s->vertex_count = p_surface.vertex_count;
  2674. if (p_surface.format & RS::ARRAY_FORMAT_BONES) {
  2675. mesh->has_bone_weights = true;
  2676. }
  2677. if (p_surface.index_count) {
  2678. bool is_index_16 = p_surface.vertex_count <= 65536;
  2679. s->index_buffer = RD::get_singleton()->index_buffer_create(p_surface.index_count, is_index_16 ? RD::INDEX_BUFFER_FORMAT_UINT16 : RD::INDEX_BUFFER_FORMAT_UINT32, p_surface.index_data, false);
  2680. s->index_count = p_surface.index_count;
  2681. s->index_array = RD::get_singleton()->index_array_create(s->index_buffer, 0, s->index_count);
  2682. if (p_surface.lods.size()) {
  2683. s->lods = memnew_arr(Mesh::Surface::LOD, p_surface.lods.size());
  2684. s->lod_count = p_surface.lods.size();
  2685. for (int i = 0; i < p_surface.lods.size(); i++) {
  2686. uint32_t indices = p_surface.lods[i].index_data.size() / (is_index_16 ? 2 : 4);
  2687. s->lods[i].index_buffer = RD::get_singleton()->index_buffer_create(indices, is_index_16 ? RD::INDEX_BUFFER_FORMAT_UINT16 : RD::INDEX_BUFFER_FORMAT_UINT32, p_surface.lods[i].index_data);
  2688. s->lods[i].index_array = RD::get_singleton()->index_array_create(s->lods[i].index_buffer, 0, indices);
  2689. s->lods[i].edge_length = p_surface.lods[i].edge_length;
  2690. s->lods[i].index_count = indices;
  2691. }
  2692. }
  2693. }
  2694. s->aabb = p_surface.aabb;
  2695. s->bone_aabbs = p_surface.bone_aabbs; //only really useful for returning them.
  2696. if (mesh->blend_shape_count > 0) {
  2697. s->blend_shape_buffer = RD::get_singleton()->storage_buffer_create(p_surface.blend_shape_data.size(), p_surface.blend_shape_data);
  2698. }
  2699. if (use_as_storage) {
  2700. Vector<RD::Uniform> uniforms;
  2701. {
  2702. RD::Uniform u;
  2703. u.binding = 0;
  2704. u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
  2705. u.ids.push_back(s->vertex_buffer);
  2706. uniforms.push_back(u);
  2707. }
  2708. {
  2709. RD::Uniform u;
  2710. u.binding = 1;
  2711. u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
  2712. if (s->skin_buffer.is_valid()) {
  2713. u.ids.push_back(s->skin_buffer);
  2714. } else {
  2715. u.ids.push_back(default_rd_storage_buffer);
  2716. }
  2717. uniforms.push_back(u);
  2718. }
  2719. {
  2720. RD::Uniform u;
  2721. u.binding = 2;
  2722. u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
  2723. if (s->blend_shape_buffer.is_valid()) {
  2724. u.ids.push_back(s->blend_shape_buffer);
  2725. } else {
  2726. u.ids.push_back(default_rd_storage_buffer);
  2727. }
  2728. uniforms.push_back(u);
  2729. }
  2730. s->uniform_set = RD::get_singleton()->uniform_set_create(uniforms, skeleton_shader.version_shader[0], SkeletonShader::UNIFORM_SET_SURFACE);
  2731. }
  2732. if (mesh->surface_count == 0) {
  2733. mesh->bone_aabbs = p_surface.bone_aabbs;
  2734. mesh->aabb = p_surface.aabb;
  2735. } else {
  2736. if (mesh->bone_aabbs.size() < p_surface.bone_aabbs.size()) {
  2737. // ArrayMesh::_surface_set_data only allocates bone_aabbs up to max_bone
  2738. // Each surface may affect different numbers of bones.
  2739. mesh->bone_aabbs.resize(p_surface.bone_aabbs.size());
  2740. }
  2741. for (int i = 0; i < p_surface.bone_aabbs.size(); i++) {
  2742. mesh->bone_aabbs.write[i].merge_with(p_surface.bone_aabbs[i]);
  2743. }
  2744. mesh->aabb.merge_with(p_surface.aabb);
  2745. }
  2746. s->material = p_surface.material;
  2747. mesh->surfaces = (Mesh::Surface **)memrealloc(mesh->surfaces, sizeof(Mesh::Surface *) * (mesh->surface_count + 1));
  2748. mesh->surfaces[mesh->surface_count] = s;
  2749. mesh->surface_count++;
  2750. for (MeshInstance *mi : mesh->instances) {
  2751. _mesh_instance_add_surface(mi, mesh, mesh->surface_count - 1);
  2752. }
  2753. mesh->dependency.changed_notify(DEPENDENCY_CHANGED_MESH);
  2754. for (Set<Mesh *>::Element *E = mesh->shadow_owners.front(); E; E = E->next()) {
  2755. Mesh *shadow_owner = E->get();
  2756. shadow_owner->shadow_mesh = RID();
  2757. shadow_owner->dependency.changed_notify(DEPENDENCY_CHANGED_MESH);
  2758. }
  2759. mesh->material_cache.clear();
  2760. }
  2761. int RendererStorageRD::mesh_get_blend_shape_count(RID p_mesh) const {
  2762. const Mesh *mesh = mesh_owner.get_or_null(p_mesh);
  2763. ERR_FAIL_COND_V(!mesh, -1);
  2764. return mesh->blend_shape_count;
  2765. }
  2766. void RendererStorageRD::mesh_set_blend_shape_mode(RID p_mesh, RS::BlendShapeMode p_mode) {
  2767. Mesh *mesh = mesh_owner.get_or_null(p_mesh);
  2768. ERR_FAIL_COND(!mesh);
  2769. ERR_FAIL_INDEX((int)p_mode, 2);
  2770. mesh->blend_shape_mode = p_mode;
  2771. }
  2772. RS::BlendShapeMode RendererStorageRD::mesh_get_blend_shape_mode(RID p_mesh) const {
  2773. Mesh *mesh = mesh_owner.get_or_null(p_mesh);
  2774. ERR_FAIL_COND_V(!mesh, RS::BLEND_SHAPE_MODE_NORMALIZED);
  2775. return mesh->blend_shape_mode;
  2776. }
  2777. void RendererStorageRD::mesh_surface_update_vertex_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) {
  2778. Mesh *mesh = mesh_owner.get_or_null(p_mesh);
  2779. ERR_FAIL_COND(!mesh);
  2780. ERR_FAIL_UNSIGNED_INDEX((uint32_t)p_surface, mesh->surface_count);
  2781. ERR_FAIL_COND(p_data.size() == 0);
  2782. uint64_t data_size = p_data.size();
  2783. const uint8_t *r = p_data.ptr();
  2784. RD::get_singleton()->buffer_update(mesh->surfaces[p_surface]->vertex_buffer, p_offset, data_size, r);
  2785. }
  2786. void RendererStorageRD::mesh_surface_update_attribute_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) {
  2787. Mesh *mesh = mesh_owner.get_or_null(p_mesh);
  2788. ERR_FAIL_COND(!mesh);
  2789. ERR_FAIL_UNSIGNED_INDEX((uint32_t)p_surface, mesh->surface_count);
  2790. ERR_FAIL_COND(p_data.size() == 0);
  2791. ERR_FAIL_COND(mesh->surfaces[p_surface]->attribute_buffer.is_null());
  2792. uint64_t data_size = p_data.size();
  2793. const uint8_t *r = p_data.ptr();
  2794. RD::get_singleton()->buffer_update(mesh->surfaces[p_surface]->attribute_buffer, p_offset, data_size, r);
  2795. }
  2796. void RendererStorageRD::mesh_surface_update_skin_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) {
  2797. Mesh *mesh = mesh_owner.get_or_null(p_mesh);
  2798. ERR_FAIL_COND(!mesh);
  2799. ERR_FAIL_UNSIGNED_INDEX((uint32_t)p_surface, mesh->surface_count);
  2800. ERR_FAIL_COND(p_data.size() == 0);
  2801. ERR_FAIL_COND(mesh->surfaces[p_surface]->skin_buffer.is_null());
  2802. uint64_t data_size = p_data.size();
  2803. const uint8_t *r = p_data.ptr();
  2804. RD::get_singleton()->buffer_update(mesh->surfaces[p_surface]->skin_buffer, p_offset, data_size, r);
  2805. }
  2806. void RendererStorageRD::mesh_surface_set_material(RID p_mesh, int p_surface, RID p_material) {
  2807. Mesh *mesh = mesh_owner.get_or_null(p_mesh);
  2808. ERR_FAIL_COND(!mesh);
  2809. ERR_FAIL_UNSIGNED_INDEX((uint32_t)p_surface, mesh->surface_count);
  2810. mesh->surfaces[p_surface]->material = p_material;
  2811. mesh->dependency.changed_notify(DEPENDENCY_CHANGED_MATERIAL);
  2812. mesh->material_cache.clear();
  2813. }
  2814. RID RendererStorageRD::mesh_surface_get_material(RID p_mesh, int p_surface) const {
  2815. Mesh *mesh = mesh_owner.get_or_null(p_mesh);
  2816. ERR_FAIL_COND_V(!mesh, RID());
  2817. ERR_FAIL_UNSIGNED_INDEX_V((uint32_t)p_surface, mesh->surface_count, RID());
  2818. return mesh->surfaces[p_surface]->material;
  2819. }
  2820. RS::SurfaceData RendererStorageRD::mesh_get_surface(RID p_mesh, int p_surface) const {
  2821. Mesh *mesh = mesh_owner.get_or_null(p_mesh);
  2822. ERR_FAIL_COND_V(!mesh, RS::SurfaceData());
  2823. ERR_FAIL_UNSIGNED_INDEX_V((uint32_t)p_surface, mesh->surface_count, RS::SurfaceData());
  2824. Mesh::Surface &s = *mesh->surfaces[p_surface];
  2825. RS::SurfaceData sd;
  2826. sd.format = s.format;
  2827. sd.vertex_data = RD::get_singleton()->buffer_get_data(s.vertex_buffer);
  2828. if (s.attribute_buffer.is_valid()) {
  2829. sd.attribute_data = RD::get_singleton()->buffer_get_data(s.attribute_buffer);
  2830. }
  2831. if (s.skin_buffer.is_valid()) {
  2832. sd.skin_data = RD::get_singleton()->buffer_get_data(s.skin_buffer);
  2833. }
  2834. sd.vertex_count = s.vertex_count;
  2835. sd.index_count = s.index_count;
  2836. sd.primitive = s.primitive;
  2837. if (sd.index_count) {
  2838. sd.index_data = RD::get_singleton()->buffer_get_data(s.index_buffer);
  2839. }
  2840. sd.aabb = s.aabb;
  2841. for (uint32_t i = 0; i < s.lod_count; i++) {
  2842. RS::SurfaceData::LOD lod;
  2843. lod.edge_length = s.lods[i].edge_length;
  2844. lod.index_data = RD::get_singleton()->buffer_get_data(s.lods[i].index_buffer);
  2845. sd.lods.push_back(lod);
  2846. }
  2847. sd.bone_aabbs = s.bone_aabbs;
  2848. if (s.blend_shape_buffer.is_valid()) {
  2849. sd.blend_shape_data = RD::get_singleton()->buffer_get_data(s.blend_shape_buffer);
  2850. }
  2851. return sd;
  2852. }
  2853. int RendererStorageRD::mesh_get_surface_count(RID p_mesh) const {
  2854. Mesh *mesh = mesh_owner.get_or_null(p_mesh);
  2855. ERR_FAIL_COND_V(!mesh, 0);
  2856. return mesh->surface_count;
  2857. }
  2858. void RendererStorageRD::mesh_set_custom_aabb(RID p_mesh, const AABB &p_aabb) {
  2859. Mesh *mesh = mesh_owner.get_or_null(p_mesh);
  2860. ERR_FAIL_COND(!mesh);
  2861. mesh->custom_aabb = p_aabb;
  2862. }
  2863. AABB RendererStorageRD::mesh_get_custom_aabb(RID p_mesh) const {
  2864. Mesh *mesh = mesh_owner.get_or_null(p_mesh);
  2865. ERR_FAIL_COND_V(!mesh, AABB());
  2866. return mesh->custom_aabb;
  2867. }
  2868. AABB RendererStorageRD::mesh_get_aabb(RID p_mesh, RID p_skeleton) {
  2869. Mesh *mesh = mesh_owner.get_or_null(p_mesh);
  2870. ERR_FAIL_COND_V(!mesh, AABB());
  2871. if (mesh->custom_aabb != AABB()) {
  2872. return mesh->custom_aabb;
  2873. }
  2874. Skeleton *skeleton = skeleton_owner.get_or_null(p_skeleton);
  2875. if (!skeleton || skeleton->size == 0) {
  2876. return mesh->aabb;
  2877. }
  2878. AABB aabb;
  2879. for (uint32_t i = 0; i < mesh->surface_count; i++) {
  2880. AABB laabb;
  2881. if ((mesh->surfaces[i]->format & RS::ARRAY_FORMAT_BONES) && mesh->surfaces[i]->bone_aabbs.size()) {
  2882. int bs = mesh->surfaces[i]->bone_aabbs.size();
  2883. const AABB *skbones = mesh->surfaces[i]->bone_aabbs.ptr();
  2884. int sbs = skeleton->size;
  2885. ERR_CONTINUE(bs > sbs);
  2886. const float *baseptr = skeleton->data.ptr();
  2887. bool first = true;
  2888. if (skeleton->use_2d) {
  2889. for (int j = 0; j < bs; j++) {
  2890. if (skbones[0].size == Vector3()) {
  2891. continue; //bone is unused
  2892. }
  2893. const float *dataptr = baseptr + j * 8;
  2894. Transform3D mtx;
  2895. mtx.basis.elements[0].x = dataptr[0];
  2896. mtx.basis.elements[1].x = dataptr[1];
  2897. mtx.origin.x = dataptr[3];
  2898. mtx.basis.elements[0].y = dataptr[4];
  2899. mtx.basis.elements[1].y = dataptr[5];
  2900. mtx.origin.y = dataptr[7];
  2901. AABB baabb = mtx.xform(skbones[j]);
  2902. if (first) {
  2903. laabb = baabb;
  2904. first = false;
  2905. } else {
  2906. laabb.merge_with(baabb);
  2907. }
  2908. }
  2909. } else {
  2910. for (int j = 0; j < bs; j++) {
  2911. if (skbones[0].size == Vector3()) {
  2912. continue; //bone is unused
  2913. }
  2914. const float *dataptr = baseptr + j * 12;
  2915. Transform3D mtx;
  2916. mtx.basis.elements[0][0] = dataptr[0];
  2917. mtx.basis.elements[0][1] = dataptr[1];
  2918. mtx.basis.elements[0][2] = dataptr[2];
  2919. mtx.origin.x = dataptr[3];
  2920. mtx.basis.elements[1][0] = dataptr[4];
  2921. mtx.basis.elements[1][1] = dataptr[5];
  2922. mtx.basis.elements[1][2] = dataptr[6];
  2923. mtx.origin.y = dataptr[7];
  2924. mtx.basis.elements[2][0] = dataptr[8];
  2925. mtx.basis.elements[2][1] = dataptr[9];
  2926. mtx.basis.elements[2][2] = dataptr[10];
  2927. mtx.origin.z = dataptr[11];
  2928. AABB baabb = mtx.xform(skbones[j]);
  2929. if (first) {
  2930. laabb = baabb;
  2931. first = false;
  2932. } else {
  2933. laabb.merge_with(baabb);
  2934. }
  2935. }
  2936. }
  2937. if (laabb.size == Vector3()) {
  2938. laabb = mesh->surfaces[i]->aabb;
  2939. }
  2940. } else {
  2941. laabb = mesh->surfaces[i]->aabb;
  2942. }
  2943. if (i == 0) {
  2944. aabb = laabb;
  2945. } else {
  2946. aabb.merge_with(laabb);
  2947. }
  2948. }
  2949. return aabb;
  2950. }
  2951. void RendererStorageRD::mesh_set_shadow_mesh(RID p_mesh, RID p_shadow_mesh) {
  2952. Mesh *mesh = mesh_owner.get_or_null(p_mesh);
  2953. ERR_FAIL_COND(!mesh);
  2954. Mesh *shadow_mesh = mesh_owner.get_or_null(mesh->shadow_mesh);
  2955. if (shadow_mesh) {
  2956. shadow_mesh->shadow_owners.erase(mesh);
  2957. }
  2958. mesh->shadow_mesh = p_shadow_mesh;
  2959. shadow_mesh = mesh_owner.get_or_null(mesh->shadow_mesh);
  2960. if (shadow_mesh) {
  2961. shadow_mesh->shadow_owners.insert(mesh);
  2962. }
  2963. mesh->dependency.changed_notify(DEPENDENCY_CHANGED_MESH);
  2964. }
  2965. void RendererStorageRD::mesh_clear(RID p_mesh) {
  2966. Mesh *mesh = mesh_owner.get_or_null(p_mesh);
  2967. ERR_FAIL_COND(!mesh);
  2968. for (uint32_t i = 0; i < mesh->surface_count; i++) {
  2969. Mesh::Surface &s = *mesh->surfaces[i];
  2970. RD::get_singleton()->free(s.vertex_buffer); //clears arrays as dependency automatically, including all versions
  2971. if (s.attribute_buffer.is_valid()) {
  2972. RD::get_singleton()->free(s.attribute_buffer);
  2973. }
  2974. if (s.skin_buffer.is_valid()) {
  2975. RD::get_singleton()->free(s.skin_buffer);
  2976. }
  2977. if (s.versions) {
  2978. memfree(s.versions); //reallocs, so free with memfree.
  2979. }
  2980. if (s.index_buffer.is_valid()) {
  2981. RD::get_singleton()->free(s.index_buffer);
  2982. }
  2983. if (s.lod_count) {
  2984. for (uint32_t j = 0; j < s.lod_count; j++) {
  2985. RD::get_singleton()->free(s.lods[j].index_buffer);
  2986. }
  2987. memdelete_arr(s.lods);
  2988. }
  2989. if (s.blend_shape_buffer.is_valid()) {
  2990. RD::get_singleton()->free(s.blend_shape_buffer);
  2991. }
  2992. memdelete(mesh->surfaces[i]);
  2993. }
  2994. if (mesh->surfaces) {
  2995. memfree(mesh->surfaces);
  2996. }
  2997. mesh->surfaces = nullptr;
  2998. mesh->surface_count = 0;
  2999. mesh->material_cache.clear();
  3000. //clear instance data
  3001. for (MeshInstance *mi : mesh->instances) {
  3002. _mesh_instance_clear(mi);
  3003. }
  3004. mesh->has_bone_weights = false;
  3005. mesh->dependency.changed_notify(DEPENDENCY_CHANGED_MESH);
  3006. for (Set<Mesh *>::Element *E = mesh->shadow_owners.front(); E; E = E->next()) {
  3007. Mesh *shadow_owner = E->get();
  3008. shadow_owner->shadow_mesh = RID();
  3009. shadow_owner->dependency.changed_notify(DEPENDENCY_CHANGED_MESH);
  3010. }
  3011. }
  3012. bool RendererStorageRD::mesh_needs_instance(RID p_mesh, bool p_has_skeleton) {
  3013. Mesh *mesh = mesh_owner.get_or_null(p_mesh);
  3014. ERR_FAIL_COND_V(!mesh, false);
  3015. return mesh->blend_shape_count > 0 || (mesh->has_bone_weights && p_has_skeleton);
  3016. }
  3017. /* MESH INSTANCE */
  3018. RID RendererStorageRD::mesh_instance_create(RID p_base) {
  3019. Mesh *mesh = mesh_owner.get_or_null(p_base);
  3020. ERR_FAIL_COND_V(!mesh, RID());
  3021. RID rid = mesh_instance_owner.make_rid();
  3022. MeshInstance *mi = mesh_instance_owner.get_or_null(rid);
  3023. mi->mesh = mesh;
  3024. for (uint32_t i = 0; i < mesh->surface_count; i++) {
  3025. _mesh_instance_add_surface(mi, mesh, i);
  3026. }
  3027. mi->I = mesh->instances.push_back(mi);
  3028. mi->dirty = true;
  3029. return rid;
  3030. }
  3031. void RendererStorageRD::mesh_instance_set_skeleton(RID p_mesh_instance, RID p_skeleton) {
  3032. MeshInstance *mi = mesh_instance_owner.get_or_null(p_mesh_instance);
  3033. if (mi->skeleton == p_skeleton) {
  3034. return;
  3035. }
  3036. mi->skeleton = p_skeleton;
  3037. mi->skeleton_version = 0;
  3038. mi->dirty = true;
  3039. }
  3040. void RendererStorageRD::mesh_instance_set_blend_shape_weight(RID p_mesh_instance, int p_shape, float p_weight) {
  3041. MeshInstance *mi = mesh_instance_owner.get_or_null(p_mesh_instance);
  3042. ERR_FAIL_COND(!mi);
  3043. ERR_FAIL_INDEX(p_shape, (int)mi->blend_weights.size());
  3044. mi->blend_weights[p_shape] = p_weight;
  3045. mi->weights_dirty = true;
  3046. //will be eventually updated
  3047. }
  3048. void RendererStorageRD::_mesh_instance_clear(MeshInstance *mi) {
  3049. for (uint32_t i = 0; i < mi->surfaces.size(); i++) {
  3050. if (mi->surfaces[i].vertex_buffer.is_valid()) {
  3051. RD::get_singleton()->free(mi->surfaces[i].vertex_buffer);
  3052. }
  3053. if (mi->surfaces[i].versions) {
  3054. for (uint32_t j = 0; j < mi->surfaces[i].version_count; j++) {
  3055. RD::get_singleton()->free(mi->surfaces[i].versions[j].vertex_array);
  3056. }
  3057. memfree(mi->surfaces[i].versions);
  3058. }
  3059. }
  3060. mi->surfaces.clear();
  3061. if (mi->blend_weights_buffer.is_valid()) {
  3062. RD::get_singleton()->free(mi->blend_weights_buffer);
  3063. }
  3064. mi->blend_weights.clear();
  3065. mi->weights_dirty = false;
  3066. mi->skeleton_version = 0;
  3067. }
  3068. void RendererStorageRD::_mesh_instance_add_surface(MeshInstance *mi, Mesh *mesh, uint32_t p_surface) {
  3069. if (mesh->blend_shape_count > 0 && mi->blend_weights_buffer.is_null()) {
  3070. mi->blend_weights.resize(mesh->blend_shape_count);
  3071. for (uint32_t i = 0; i < mi->blend_weights.size(); i++) {
  3072. mi->blend_weights[i] = 0;
  3073. }
  3074. mi->blend_weights_buffer = RD::get_singleton()->storage_buffer_create(sizeof(float) * mi->blend_weights.size(), mi->blend_weights.to_byte_array());
  3075. mi->weights_dirty = true;
  3076. }
  3077. MeshInstance::Surface s;
  3078. if (mesh->blend_shape_count > 0 || (mesh->surfaces[p_surface]->format & RS::ARRAY_FORMAT_BONES)) {
  3079. //surface warrants transform
  3080. s.vertex_buffer = RD::get_singleton()->vertex_buffer_create(mesh->surfaces[p_surface]->vertex_buffer_size, Vector<uint8_t>(), true);
  3081. Vector<RD::Uniform> uniforms;
  3082. {
  3083. RD::Uniform u;
  3084. u.binding = 1;
  3085. u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
  3086. u.ids.push_back(s.vertex_buffer);
  3087. uniforms.push_back(u);
  3088. }
  3089. {
  3090. RD::Uniform u;
  3091. u.binding = 2;
  3092. u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
  3093. if (mi->blend_weights_buffer.is_valid()) {
  3094. u.ids.push_back(mi->blend_weights_buffer);
  3095. } else {
  3096. u.ids.push_back(default_rd_storage_buffer);
  3097. }
  3098. uniforms.push_back(u);
  3099. }
  3100. s.uniform_set = RD::get_singleton()->uniform_set_create(uniforms, skeleton_shader.version_shader[0], SkeletonShader::UNIFORM_SET_INSTANCE);
  3101. }
  3102. mi->surfaces.push_back(s);
  3103. mi->dirty = true;
  3104. }
  3105. void RendererStorageRD::mesh_instance_check_for_update(RID p_mesh_instance) {
  3106. MeshInstance *mi = mesh_instance_owner.get_or_null(p_mesh_instance);
  3107. bool needs_update = mi->dirty;
  3108. if (mi->weights_dirty && !mi->weight_update_list.in_list()) {
  3109. dirty_mesh_instance_weights.add(&mi->weight_update_list);
  3110. needs_update = true;
  3111. }
  3112. if (mi->array_update_list.in_list()) {
  3113. return;
  3114. }
  3115. if (!needs_update && mi->skeleton.is_valid()) {
  3116. Skeleton *sk = skeleton_owner.get_or_null(mi->skeleton);
  3117. if (sk && sk->version != mi->skeleton_version) {
  3118. needs_update = true;
  3119. }
  3120. }
  3121. if (needs_update) {
  3122. dirty_mesh_instance_arrays.add(&mi->array_update_list);
  3123. }
  3124. }
  3125. void RendererStorageRD::update_mesh_instances() {
  3126. while (dirty_mesh_instance_weights.first()) {
  3127. MeshInstance *mi = dirty_mesh_instance_weights.first()->self();
  3128. if (mi->blend_weights_buffer.is_valid()) {
  3129. RD::get_singleton()->buffer_update(mi->blend_weights_buffer, 0, mi->blend_weights.size() * sizeof(float), mi->blend_weights.ptr());
  3130. }
  3131. dirty_mesh_instance_weights.remove(&mi->weight_update_list);
  3132. mi->weights_dirty = false;
  3133. }
  3134. if (dirty_mesh_instance_arrays.first() == nullptr) {
  3135. return; //nothing to do
  3136. }
  3137. //process skeletons and blend shapes
  3138. RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
  3139. while (dirty_mesh_instance_arrays.first()) {
  3140. MeshInstance *mi = dirty_mesh_instance_arrays.first()->self();
  3141. Skeleton *sk = skeleton_owner.get_or_null(mi->skeleton);
  3142. for (uint32_t i = 0; i < mi->surfaces.size(); i++) {
  3143. if (mi->surfaces[i].uniform_set == RID() || mi->mesh->surfaces[i]->uniform_set == RID()) {
  3144. continue;
  3145. }
  3146. bool array_is_2d = mi->mesh->surfaces[i]->format & RS::ARRAY_FLAG_USE_2D_VERTICES;
  3147. RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, skeleton_shader.pipeline[array_is_2d ? SkeletonShader::SHADER_MODE_2D : SkeletonShader::SHADER_MODE_3D]);
  3148. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, mi->surfaces[i].uniform_set, SkeletonShader::UNIFORM_SET_INSTANCE);
  3149. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, mi->mesh->surfaces[i]->uniform_set, SkeletonShader::UNIFORM_SET_SURFACE);
  3150. if (sk && sk->uniform_set_mi.is_valid()) {
  3151. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, sk->uniform_set_mi, SkeletonShader::UNIFORM_SET_SKELETON);
  3152. } else {
  3153. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, skeleton_shader.default_skeleton_uniform_set, SkeletonShader::UNIFORM_SET_SKELETON);
  3154. }
  3155. SkeletonShader::PushConstant push_constant;
  3156. push_constant.has_normal = mi->mesh->surfaces[i]->format & RS::ARRAY_FORMAT_NORMAL;
  3157. push_constant.has_tangent = mi->mesh->surfaces[i]->format & RS::ARRAY_FORMAT_TANGENT;
  3158. push_constant.has_skeleton = sk != nullptr && sk->use_2d == array_is_2d && (mi->mesh->surfaces[i]->format & RS::ARRAY_FORMAT_BONES);
  3159. push_constant.has_blend_shape = mi->mesh->blend_shape_count > 0;
  3160. push_constant.vertex_count = mi->mesh->surfaces[i]->vertex_count;
  3161. push_constant.vertex_stride = (mi->mesh->surfaces[i]->vertex_buffer_size / mi->mesh->surfaces[i]->vertex_count) / 4;
  3162. push_constant.skin_stride = (mi->mesh->surfaces[i]->skin_buffer_size / mi->mesh->surfaces[i]->vertex_count) / 4;
  3163. push_constant.skin_weight_offset = (mi->mesh->surfaces[i]->format & RS::ARRAY_FLAG_USE_8_BONE_WEIGHTS) ? 4 : 2;
  3164. push_constant.blend_shape_count = mi->mesh->blend_shape_count;
  3165. push_constant.normalized_blend_shapes = mi->mesh->blend_shape_mode == RS::BLEND_SHAPE_MODE_NORMALIZED;
  3166. push_constant.pad0 = 0;
  3167. push_constant.pad1 = 0;
  3168. RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(SkeletonShader::PushConstant));
  3169. //dispatch without barrier, so all is done at the same time
  3170. RD::get_singleton()->compute_list_dispatch_threads(compute_list, push_constant.vertex_count, 1, 1);
  3171. }
  3172. mi->dirty = false;
  3173. if (sk) {
  3174. mi->skeleton_version = sk->version;
  3175. }
  3176. dirty_mesh_instance_arrays.remove(&mi->array_update_list);
  3177. }
  3178. RD::get_singleton()->compute_list_end();
  3179. }
  3180. void RendererStorageRD::_mesh_surface_generate_version_for_input_mask(Mesh::Surface::Version &v, Mesh::Surface *s, uint32_t p_input_mask, MeshInstance::Surface *mis) {
  3181. Vector<RD::VertexAttribute> attributes;
  3182. Vector<RID> buffers;
  3183. uint32_t stride = 0;
  3184. uint32_t attribute_stride = 0;
  3185. uint32_t skin_stride = 0;
  3186. for (int i = 0; i < RS::ARRAY_INDEX; i++) {
  3187. RD::VertexAttribute vd;
  3188. RID buffer;
  3189. vd.location = i;
  3190. if (!(s->format & (1 << i))) {
  3191. // Not supplied by surface, use default value
  3192. buffer = mesh_default_rd_buffers[i];
  3193. vd.stride = 0;
  3194. switch (i) {
  3195. case RS::ARRAY_VERTEX: {
  3196. vd.format = RD::DATA_FORMAT_R32G32B32_SFLOAT;
  3197. } break;
  3198. case RS::ARRAY_NORMAL: {
  3199. vd.format = RD::DATA_FORMAT_R32G32B32_SFLOAT;
  3200. } break;
  3201. case RS::ARRAY_TANGENT: {
  3202. vd.format = RD::DATA_FORMAT_R32G32B32A32_SFLOAT;
  3203. } break;
  3204. case RS::ARRAY_COLOR: {
  3205. vd.format = RD::DATA_FORMAT_R32G32B32A32_SFLOAT;
  3206. } break;
  3207. case RS::ARRAY_TEX_UV: {
  3208. vd.format = RD::DATA_FORMAT_R32G32_SFLOAT;
  3209. } break;
  3210. case RS::ARRAY_TEX_UV2: {
  3211. vd.format = RD::DATA_FORMAT_R32G32_SFLOAT;
  3212. } break;
  3213. case RS::ARRAY_CUSTOM0:
  3214. case RS::ARRAY_CUSTOM1:
  3215. case RS::ARRAY_CUSTOM2:
  3216. case RS::ARRAY_CUSTOM3: {
  3217. //assumed weights too
  3218. vd.format = RD::DATA_FORMAT_R32G32B32A32_SFLOAT;
  3219. } break;
  3220. case RS::ARRAY_BONES: {
  3221. //assumed weights too
  3222. vd.format = RD::DATA_FORMAT_R32G32B32A32_UINT;
  3223. } break;
  3224. case RS::ARRAY_WEIGHTS: {
  3225. //assumed weights too
  3226. vd.format = RD::DATA_FORMAT_R32G32B32A32_UINT;
  3227. } break;
  3228. }
  3229. } else {
  3230. //Supplied, use it
  3231. vd.stride = 1; //mark that it needs a stride set (default uses 0)
  3232. switch (i) {
  3233. case RS::ARRAY_VERTEX: {
  3234. vd.offset = stride;
  3235. if (s->format & RS::ARRAY_FLAG_USE_2D_VERTICES) {
  3236. vd.format = RD::DATA_FORMAT_R32G32_SFLOAT;
  3237. stride += sizeof(float) * 2;
  3238. } else {
  3239. vd.format = RD::DATA_FORMAT_R32G32B32_SFLOAT;
  3240. stride += sizeof(float) * 3;
  3241. }
  3242. if (mis) {
  3243. buffer = mis->vertex_buffer;
  3244. } else {
  3245. buffer = s->vertex_buffer;
  3246. }
  3247. } break;
  3248. case RS::ARRAY_NORMAL: {
  3249. vd.offset = stride;
  3250. vd.format = RD::DATA_FORMAT_A2B10G10R10_UNORM_PACK32;
  3251. stride += sizeof(uint32_t);
  3252. if (mis) {
  3253. buffer = mis->vertex_buffer;
  3254. } else {
  3255. buffer = s->vertex_buffer;
  3256. }
  3257. } break;
  3258. case RS::ARRAY_TANGENT: {
  3259. vd.offset = stride;
  3260. vd.format = RD::DATA_FORMAT_A2B10G10R10_UNORM_PACK32;
  3261. stride += sizeof(uint32_t);
  3262. if (mis) {
  3263. buffer = mis->vertex_buffer;
  3264. } else {
  3265. buffer = s->vertex_buffer;
  3266. }
  3267. } break;
  3268. case RS::ARRAY_COLOR: {
  3269. vd.offset = attribute_stride;
  3270. vd.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  3271. attribute_stride += sizeof(int8_t) * 4;
  3272. buffer = s->attribute_buffer;
  3273. } break;
  3274. case RS::ARRAY_TEX_UV: {
  3275. vd.offset = attribute_stride;
  3276. vd.format = RD::DATA_FORMAT_R32G32_SFLOAT;
  3277. attribute_stride += sizeof(float) * 2;
  3278. buffer = s->attribute_buffer;
  3279. } break;
  3280. case RS::ARRAY_TEX_UV2: {
  3281. vd.offset = attribute_stride;
  3282. vd.format = RD::DATA_FORMAT_R32G32_SFLOAT;
  3283. attribute_stride += sizeof(float) * 2;
  3284. buffer = s->attribute_buffer;
  3285. } break;
  3286. case RS::ARRAY_CUSTOM0:
  3287. case RS::ARRAY_CUSTOM1:
  3288. case RS::ARRAY_CUSTOM2:
  3289. case RS::ARRAY_CUSTOM3: {
  3290. vd.offset = attribute_stride;
  3291. int idx = i - RS::ARRAY_CUSTOM0;
  3292. uint32_t fmt_shift[RS::ARRAY_CUSTOM_COUNT] = { RS::ARRAY_FORMAT_CUSTOM0_SHIFT, RS::ARRAY_FORMAT_CUSTOM1_SHIFT, RS::ARRAY_FORMAT_CUSTOM2_SHIFT, RS::ARRAY_FORMAT_CUSTOM3_SHIFT };
  3293. uint32_t fmt = (s->format >> fmt_shift[idx]) & RS::ARRAY_FORMAT_CUSTOM_MASK;
  3294. uint32_t fmtsize[RS::ARRAY_CUSTOM_MAX] = { 4, 4, 4, 8, 4, 8, 12, 16 };
  3295. RD::DataFormat fmtrd[RS::ARRAY_CUSTOM_MAX] = { RD::DATA_FORMAT_R8G8B8A8_UNORM, RD::DATA_FORMAT_R8G8B8A8_SNORM, RD::DATA_FORMAT_R16G16_SFLOAT, RD::DATA_FORMAT_R16G16B16A16_SFLOAT, RD::DATA_FORMAT_R32_SFLOAT, RD::DATA_FORMAT_R32G32_SFLOAT, RD::DATA_FORMAT_R32G32B32_SFLOAT, RD::DATA_FORMAT_R32G32B32A32_SFLOAT };
  3296. vd.format = fmtrd[fmt];
  3297. attribute_stride += fmtsize[fmt];
  3298. buffer = s->attribute_buffer;
  3299. } break;
  3300. case RS::ARRAY_BONES: {
  3301. vd.offset = skin_stride;
  3302. vd.format = RD::DATA_FORMAT_R16G16B16A16_UINT;
  3303. skin_stride += sizeof(int16_t) * 4;
  3304. buffer = s->skin_buffer;
  3305. } break;
  3306. case RS::ARRAY_WEIGHTS: {
  3307. vd.offset = skin_stride;
  3308. vd.format = RD::DATA_FORMAT_R16G16B16A16_UNORM;
  3309. skin_stride += sizeof(int16_t) * 4;
  3310. buffer = s->skin_buffer;
  3311. } break;
  3312. }
  3313. }
  3314. if (!(p_input_mask & (1 << i))) {
  3315. continue; // Shader does not need this, skip it (but computing stride was important anyway)
  3316. }
  3317. attributes.push_back(vd);
  3318. buffers.push_back(buffer);
  3319. }
  3320. //update final stride
  3321. for (int i = 0; i < attributes.size(); i++) {
  3322. if (attributes[i].stride == 0) {
  3323. continue; //default location
  3324. }
  3325. int loc = attributes[i].location;
  3326. if (loc < RS::ARRAY_COLOR) {
  3327. attributes.write[i].stride = stride;
  3328. } else if (loc < RS::ARRAY_BONES) {
  3329. attributes.write[i].stride = attribute_stride;
  3330. } else {
  3331. attributes.write[i].stride = skin_stride;
  3332. }
  3333. }
  3334. v.input_mask = p_input_mask;
  3335. v.vertex_format = RD::get_singleton()->vertex_format_create(attributes);
  3336. v.vertex_array = RD::get_singleton()->vertex_array_create(s->vertex_count, v.vertex_format, buffers);
  3337. }
  3338. ////////////////// MULTIMESH
  3339. RID RendererStorageRD::multimesh_allocate() {
  3340. return multimesh_owner.allocate_rid();
  3341. }
  3342. void RendererStorageRD::multimesh_initialize(RID p_rid) {
  3343. multimesh_owner.initialize_rid(p_rid, MultiMesh());
  3344. }
  3345. void RendererStorageRD::multimesh_allocate_data(RID p_multimesh, int p_instances, RS::MultimeshTransformFormat p_transform_format, bool p_use_colors, bool p_use_custom_data) {
  3346. MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
  3347. ERR_FAIL_COND(!multimesh);
  3348. if (multimesh->instances == p_instances && multimesh->xform_format == p_transform_format && multimesh->uses_colors == p_use_colors && multimesh->uses_custom_data == p_use_custom_data) {
  3349. return;
  3350. }
  3351. if (multimesh->buffer.is_valid()) {
  3352. RD::get_singleton()->free(multimesh->buffer);
  3353. multimesh->buffer = RID();
  3354. multimesh->uniform_set_2d = RID(); //cleared by dependency
  3355. multimesh->uniform_set_3d = RID(); //cleared by dependency
  3356. }
  3357. if (multimesh->data_cache_dirty_regions) {
  3358. memdelete_arr(multimesh->data_cache_dirty_regions);
  3359. multimesh->data_cache_dirty_regions = nullptr;
  3360. multimesh->data_cache_used_dirty_regions = 0;
  3361. }
  3362. multimesh->instances = p_instances;
  3363. multimesh->xform_format = p_transform_format;
  3364. multimesh->uses_colors = p_use_colors;
  3365. multimesh->color_offset_cache = p_transform_format == RS::MULTIMESH_TRANSFORM_2D ? 8 : 12;
  3366. multimesh->uses_custom_data = p_use_custom_data;
  3367. multimesh->custom_data_offset_cache = multimesh->color_offset_cache + (p_use_colors ? 4 : 0);
  3368. multimesh->stride_cache = multimesh->custom_data_offset_cache + (p_use_custom_data ? 4 : 0);
  3369. multimesh->buffer_set = false;
  3370. //print_line("allocate, elements: " + itos(p_instances) + " 2D: " + itos(p_transform_format == RS::MULTIMESH_TRANSFORM_2D) + " colors " + itos(multimesh->uses_colors) + " data " + itos(multimesh->uses_custom_data) + " stride " + itos(multimesh->stride_cache) + " total size " + itos(multimesh->stride_cache * multimesh->instances));
  3371. multimesh->data_cache = Vector<float>();
  3372. multimesh->aabb = AABB();
  3373. multimesh->aabb_dirty = false;
  3374. multimesh->visible_instances = MIN(multimesh->visible_instances, multimesh->instances);
  3375. if (multimesh->instances) {
  3376. multimesh->buffer = RD::get_singleton()->storage_buffer_create(multimesh->instances * multimesh->stride_cache * 4);
  3377. }
  3378. multimesh->dependency.changed_notify(DEPENDENCY_CHANGED_MULTIMESH);
  3379. }
  3380. int RendererStorageRD::multimesh_get_instance_count(RID p_multimesh) const {
  3381. MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
  3382. ERR_FAIL_COND_V(!multimesh, 0);
  3383. return multimesh->instances;
  3384. }
  3385. void RendererStorageRD::multimesh_set_mesh(RID p_multimesh, RID p_mesh) {
  3386. MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
  3387. ERR_FAIL_COND(!multimesh);
  3388. if (multimesh->mesh == p_mesh) {
  3389. return;
  3390. }
  3391. multimesh->mesh = p_mesh;
  3392. if (multimesh->instances == 0) {
  3393. return;
  3394. }
  3395. if (multimesh->data_cache.size()) {
  3396. //we have a data cache, just mark it dirt
  3397. _multimesh_mark_all_dirty(multimesh, false, true);
  3398. } else if (multimesh->instances) {
  3399. //need to re-create AABB unfortunately, calling this has a penalty
  3400. if (multimesh->buffer_set) {
  3401. Vector<uint8_t> buffer = RD::get_singleton()->buffer_get_data(multimesh->buffer);
  3402. const uint8_t *r = buffer.ptr();
  3403. const float *data = (const float *)r;
  3404. _multimesh_re_create_aabb(multimesh, data, multimesh->instances);
  3405. }
  3406. }
  3407. multimesh->dependency.changed_notify(DEPENDENCY_CHANGED_MESH);
  3408. }
  3409. #define MULTIMESH_DIRTY_REGION_SIZE 512
  3410. void RendererStorageRD::_multimesh_make_local(MultiMesh *multimesh) const {
  3411. if (multimesh->data_cache.size() > 0) {
  3412. return; //already local
  3413. }
  3414. ERR_FAIL_COND(multimesh->data_cache.size() > 0);
  3415. // this means that the user wants to load/save individual elements,
  3416. // for this, the data must reside on CPU, so just copy it there.
  3417. multimesh->data_cache.resize(multimesh->instances * multimesh->stride_cache);
  3418. {
  3419. float *w = multimesh->data_cache.ptrw();
  3420. if (multimesh->buffer_set) {
  3421. Vector<uint8_t> buffer = RD::get_singleton()->buffer_get_data(multimesh->buffer);
  3422. {
  3423. const uint8_t *r = buffer.ptr();
  3424. memcpy(w, r, buffer.size());
  3425. }
  3426. } else {
  3427. memset(w, 0, multimesh->instances * multimesh->stride_cache * sizeof(float));
  3428. }
  3429. }
  3430. uint32_t data_cache_dirty_region_count = (multimesh->instances - 1) / MULTIMESH_DIRTY_REGION_SIZE + 1;
  3431. multimesh->data_cache_dirty_regions = memnew_arr(bool, data_cache_dirty_region_count);
  3432. for (uint32_t i = 0; i < data_cache_dirty_region_count; i++) {
  3433. multimesh->data_cache_dirty_regions[i] = false;
  3434. }
  3435. multimesh->data_cache_used_dirty_regions = 0;
  3436. }
  3437. void RendererStorageRD::_multimesh_mark_dirty(MultiMesh *multimesh, int p_index, bool p_aabb) {
  3438. uint32_t region_index = p_index / MULTIMESH_DIRTY_REGION_SIZE;
  3439. #ifdef DEBUG_ENABLED
  3440. uint32_t data_cache_dirty_region_count = (multimesh->instances - 1) / MULTIMESH_DIRTY_REGION_SIZE + 1;
  3441. ERR_FAIL_UNSIGNED_INDEX(region_index, data_cache_dirty_region_count); //bug
  3442. #endif
  3443. if (!multimesh->data_cache_dirty_regions[region_index]) {
  3444. multimesh->data_cache_dirty_regions[region_index] = true;
  3445. multimesh->data_cache_used_dirty_regions++;
  3446. }
  3447. if (p_aabb) {
  3448. multimesh->aabb_dirty = true;
  3449. }
  3450. if (!multimesh->dirty) {
  3451. multimesh->dirty_list = multimesh_dirty_list;
  3452. multimesh_dirty_list = multimesh;
  3453. multimesh->dirty = true;
  3454. }
  3455. }
  3456. void RendererStorageRD::_multimesh_mark_all_dirty(MultiMesh *multimesh, bool p_data, bool p_aabb) {
  3457. if (p_data) {
  3458. uint32_t data_cache_dirty_region_count = (multimesh->instances - 1) / MULTIMESH_DIRTY_REGION_SIZE + 1;
  3459. for (uint32_t i = 0; i < data_cache_dirty_region_count; i++) {
  3460. if (!multimesh->data_cache_dirty_regions[i]) {
  3461. multimesh->data_cache_dirty_regions[i] = true;
  3462. multimesh->data_cache_used_dirty_regions++;
  3463. }
  3464. }
  3465. }
  3466. if (p_aabb) {
  3467. multimesh->aabb_dirty = true;
  3468. }
  3469. if (!multimesh->dirty) {
  3470. multimesh->dirty_list = multimesh_dirty_list;
  3471. multimesh_dirty_list = multimesh;
  3472. multimesh->dirty = true;
  3473. }
  3474. }
  3475. void RendererStorageRD::_multimesh_re_create_aabb(MultiMesh *multimesh, const float *p_data, int p_instances) {
  3476. ERR_FAIL_COND(multimesh->mesh.is_null());
  3477. AABB aabb;
  3478. AABB mesh_aabb = mesh_get_aabb(multimesh->mesh);
  3479. for (int i = 0; i < p_instances; i++) {
  3480. const float *data = p_data + multimesh->stride_cache * i;
  3481. Transform3D t;
  3482. if (multimesh->xform_format == RS::MULTIMESH_TRANSFORM_3D) {
  3483. t.basis.elements[0][0] = data[0];
  3484. t.basis.elements[0][1] = data[1];
  3485. t.basis.elements[0][2] = data[2];
  3486. t.origin.x = data[3];
  3487. t.basis.elements[1][0] = data[4];
  3488. t.basis.elements[1][1] = data[5];
  3489. t.basis.elements[1][2] = data[6];
  3490. t.origin.y = data[7];
  3491. t.basis.elements[2][0] = data[8];
  3492. t.basis.elements[2][1] = data[9];
  3493. t.basis.elements[2][2] = data[10];
  3494. t.origin.z = data[11];
  3495. } else {
  3496. t.basis.elements[0].x = data[0];
  3497. t.basis.elements[1].x = data[1];
  3498. t.origin.x = data[3];
  3499. t.basis.elements[0].y = data[4];
  3500. t.basis.elements[1].y = data[5];
  3501. t.origin.y = data[7];
  3502. }
  3503. if (i == 0) {
  3504. aabb = t.xform(mesh_aabb);
  3505. } else {
  3506. aabb.merge_with(t.xform(mesh_aabb));
  3507. }
  3508. }
  3509. multimesh->aabb = aabb;
  3510. }
  3511. void RendererStorageRD::multimesh_instance_set_transform(RID p_multimesh, int p_index, const Transform3D &p_transform) {
  3512. MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
  3513. ERR_FAIL_COND(!multimesh);
  3514. ERR_FAIL_INDEX(p_index, multimesh->instances);
  3515. ERR_FAIL_COND(multimesh->xform_format != RS::MULTIMESH_TRANSFORM_3D);
  3516. _multimesh_make_local(multimesh);
  3517. {
  3518. float *w = multimesh->data_cache.ptrw();
  3519. float *dataptr = w + p_index * multimesh->stride_cache;
  3520. dataptr[0] = p_transform.basis.elements[0][0];
  3521. dataptr[1] = p_transform.basis.elements[0][1];
  3522. dataptr[2] = p_transform.basis.elements[0][2];
  3523. dataptr[3] = p_transform.origin.x;
  3524. dataptr[4] = p_transform.basis.elements[1][0];
  3525. dataptr[5] = p_transform.basis.elements[1][1];
  3526. dataptr[6] = p_transform.basis.elements[1][2];
  3527. dataptr[7] = p_transform.origin.y;
  3528. dataptr[8] = p_transform.basis.elements[2][0];
  3529. dataptr[9] = p_transform.basis.elements[2][1];
  3530. dataptr[10] = p_transform.basis.elements[2][2];
  3531. dataptr[11] = p_transform.origin.z;
  3532. }
  3533. _multimesh_mark_dirty(multimesh, p_index, true);
  3534. }
  3535. void RendererStorageRD::multimesh_instance_set_transform_2d(RID p_multimesh, int p_index, const Transform2D &p_transform) {
  3536. MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
  3537. ERR_FAIL_COND(!multimesh);
  3538. ERR_FAIL_INDEX(p_index, multimesh->instances);
  3539. ERR_FAIL_COND(multimesh->xform_format != RS::MULTIMESH_TRANSFORM_2D);
  3540. _multimesh_make_local(multimesh);
  3541. {
  3542. float *w = multimesh->data_cache.ptrw();
  3543. float *dataptr = w + p_index * multimesh->stride_cache;
  3544. dataptr[0] = p_transform.elements[0][0];
  3545. dataptr[1] = p_transform.elements[1][0];
  3546. dataptr[2] = 0;
  3547. dataptr[3] = p_transform.elements[2][0];
  3548. dataptr[4] = p_transform.elements[0][1];
  3549. dataptr[5] = p_transform.elements[1][1];
  3550. dataptr[6] = 0;
  3551. dataptr[7] = p_transform.elements[2][1];
  3552. }
  3553. _multimesh_mark_dirty(multimesh, p_index, true);
  3554. }
  3555. void RendererStorageRD::multimesh_instance_set_color(RID p_multimesh, int p_index, const Color &p_color) {
  3556. MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
  3557. ERR_FAIL_COND(!multimesh);
  3558. ERR_FAIL_INDEX(p_index, multimesh->instances);
  3559. ERR_FAIL_COND(!multimesh->uses_colors);
  3560. _multimesh_make_local(multimesh);
  3561. {
  3562. float *w = multimesh->data_cache.ptrw();
  3563. float *dataptr = w + p_index * multimesh->stride_cache + multimesh->color_offset_cache;
  3564. dataptr[0] = p_color.r;
  3565. dataptr[1] = p_color.g;
  3566. dataptr[2] = p_color.b;
  3567. dataptr[3] = p_color.a;
  3568. }
  3569. _multimesh_mark_dirty(multimesh, p_index, false);
  3570. }
  3571. void RendererStorageRD::multimesh_instance_set_custom_data(RID p_multimesh, int p_index, const Color &p_color) {
  3572. MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
  3573. ERR_FAIL_COND(!multimesh);
  3574. ERR_FAIL_INDEX(p_index, multimesh->instances);
  3575. ERR_FAIL_COND(!multimesh->uses_custom_data);
  3576. _multimesh_make_local(multimesh);
  3577. {
  3578. float *w = multimesh->data_cache.ptrw();
  3579. float *dataptr = w + p_index * multimesh->stride_cache + multimesh->custom_data_offset_cache;
  3580. dataptr[0] = p_color.r;
  3581. dataptr[1] = p_color.g;
  3582. dataptr[2] = p_color.b;
  3583. dataptr[3] = p_color.a;
  3584. }
  3585. _multimesh_mark_dirty(multimesh, p_index, false);
  3586. }
  3587. RID RendererStorageRD::multimesh_get_mesh(RID p_multimesh) const {
  3588. MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
  3589. ERR_FAIL_COND_V(!multimesh, RID());
  3590. return multimesh->mesh;
  3591. }
  3592. Transform3D RendererStorageRD::multimesh_instance_get_transform(RID p_multimesh, int p_index) const {
  3593. MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
  3594. ERR_FAIL_COND_V(!multimesh, Transform3D());
  3595. ERR_FAIL_INDEX_V(p_index, multimesh->instances, Transform3D());
  3596. ERR_FAIL_COND_V(multimesh->xform_format != RS::MULTIMESH_TRANSFORM_3D, Transform3D());
  3597. _multimesh_make_local(multimesh);
  3598. Transform3D t;
  3599. {
  3600. const float *r = multimesh->data_cache.ptr();
  3601. const float *dataptr = r + p_index * multimesh->stride_cache;
  3602. t.basis.elements[0][0] = dataptr[0];
  3603. t.basis.elements[0][1] = dataptr[1];
  3604. t.basis.elements[0][2] = dataptr[2];
  3605. t.origin.x = dataptr[3];
  3606. t.basis.elements[1][0] = dataptr[4];
  3607. t.basis.elements[1][1] = dataptr[5];
  3608. t.basis.elements[1][2] = dataptr[6];
  3609. t.origin.y = dataptr[7];
  3610. t.basis.elements[2][0] = dataptr[8];
  3611. t.basis.elements[2][1] = dataptr[9];
  3612. t.basis.elements[2][2] = dataptr[10];
  3613. t.origin.z = dataptr[11];
  3614. }
  3615. return t;
  3616. }
  3617. Transform2D RendererStorageRD::multimesh_instance_get_transform_2d(RID p_multimesh, int p_index) const {
  3618. MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
  3619. ERR_FAIL_COND_V(!multimesh, Transform2D());
  3620. ERR_FAIL_INDEX_V(p_index, multimesh->instances, Transform2D());
  3621. ERR_FAIL_COND_V(multimesh->xform_format != RS::MULTIMESH_TRANSFORM_2D, Transform2D());
  3622. _multimesh_make_local(multimesh);
  3623. Transform2D t;
  3624. {
  3625. const float *r = multimesh->data_cache.ptr();
  3626. const float *dataptr = r + p_index * multimesh->stride_cache;
  3627. t.elements[0][0] = dataptr[0];
  3628. t.elements[1][0] = dataptr[1];
  3629. t.elements[2][0] = dataptr[3];
  3630. t.elements[0][1] = dataptr[4];
  3631. t.elements[1][1] = dataptr[5];
  3632. t.elements[2][1] = dataptr[7];
  3633. }
  3634. return t;
  3635. }
  3636. Color RendererStorageRD::multimesh_instance_get_color(RID p_multimesh, int p_index) const {
  3637. MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
  3638. ERR_FAIL_COND_V(!multimesh, Color());
  3639. ERR_FAIL_INDEX_V(p_index, multimesh->instances, Color());
  3640. ERR_FAIL_COND_V(!multimesh->uses_colors, Color());
  3641. _multimesh_make_local(multimesh);
  3642. Color c;
  3643. {
  3644. const float *r = multimesh->data_cache.ptr();
  3645. const float *dataptr = r + p_index * multimesh->stride_cache + multimesh->color_offset_cache;
  3646. c.r = dataptr[0];
  3647. c.g = dataptr[1];
  3648. c.b = dataptr[2];
  3649. c.a = dataptr[3];
  3650. }
  3651. return c;
  3652. }
  3653. Color RendererStorageRD::multimesh_instance_get_custom_data(RID p_multimesh, int p_index) const {
  3654. MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
  3655. ERR_FAIL_COND_V(!multimesh, Color());
  3656. ERR_FAIL_INDEX_V(p_index, multimesh->instances, Color());
  3657. ERR_FAIL_COND_V(!multimesh->uses_custom_data, Color());
  3658. _multimesh_make_local(multimesh);
  3659. Color c;
  3660. {
  3661. const float *r = multimesh->data_cache.ptr();
  3662. const float *dataptr = r + p_index * multimesh->stride_cache + multimesh->custom_data_offset_cache;
  3663. c.r = dataptr[0];
  3664. c.g = dataptr[1];
  3665. c.b = dataptr[2];
  3666. c.a = dataptr[3];
  3667. }
  3668. return c;
  3669. }
  3670. void RendererStorageRD::multimesh_set_buffer(RID p_multimesh, const Vector<float> &p_buffer) {
  3671. MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
  3672. ERR_FAIL_COND(!multimesh);
  3673. ERR_FAIL_COND(p_buffer.size() != (multimesh->instances * (int)multimesh->stride_cache));
  3674. {
  3675. const float *r = p_buffer.ptr();
  3676. RD::get_singleton()->buffer_update(multimesh->buffer, 0, p_buffer.size() * sizeof(float), r);
  3677. multimesh->buffer_set = true;
  3678. }
  3679. if (multimesh->data_cache.size()) {
  3680. //if we have a data cache, just update it
  3681. multimesh->data_cache = p_buffer;
  3682. {
  3683. //clear dirty since nothing will be dirty anymore
  3684. uint32_t data_cache_dirty_region_count = (multimesh->instances - 1) / MULTIMESH_DIRTY_REGION_SIZE + 1;
  3685. for (uint32_t i = 0; i < data_cache_dirty_region_count; i++) {
  3686. multimesh->data_cache_dirty_regions[i] = false;
  3687. }
  3688. multimesh->data_cache_used_dirty_regions = 0;
  3689. }
  3690. _multimesh_mark_all_dirty(multimesh, false, true); //update AABB
  3691. } else if (multimesh->mesh.is_valid()) {
  3692. //if we have a mesh set, we need to re-generate the AABB from the new data
  3693. const float *data = p_buffer.ptr();
  3694. _multimesh_re_create_aabb(multimesh, data, multimesh->instances);
  3695. multimesh->dependency.changed_notify(DEPENDENCY_CHANGED_AABB);
  3696. }
  3697. }
  3698. Vector<float> RendererStorageRD::multimesh_get_buffer(RID p_multimesh) const {
  3699. MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
  3700. ERR_FAIL_COND_V(!multimesh, Vector<float>());
  3701. if (multimesh->buffer.is_null()) {
  3702. return Vector<float>();
  3703. } else if (multimesh->data_cache.size()) {
  3704. return multimesh->data_cache;
  3705. } else {
  3706. //get from memory
  3707. Vector<uint8_t> buffer = RD::get_singleton()->buffer_get_data(multimesh->buffer);
  3708. Vector<float> ret;
  3709. ret.resize(multimesh->instances * multimesh->stride_cache);
  3710. {
  3711. float *w = ret.ptrw();
  3712. const uint8_t *r = buffer.ptr();
  3713. memcpy(w, r, buffer.size());
  3714. }
  3715. return ret;
  3716. }
  3717. }
  3718. void RendererStorageRD::multimesh_set_visible_instances(RID p_multimesh, int p_visible) {
  3719. MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
  3720. ERR_FAIL_COND(!multimesh);
  3721. ERR_FAIL_COND(p_visible < -1 || p_visible > multimesh->instances);
  3722. if (multimesh->visible_instances == p_visible) {
  3723. return;
  3724. }
  3725. if (multimesh->data_cache.size()) {
  3726. //there is a data cache..
  3727. _multimesh_mark_all_dirty(multimesh, false, true);
  3728. }
  3729. multimesh->visible_instances = p_visible;
  3730. multimesh->dependency.changed_notify(DEPENDENCY_CHANGED_MULTIMESH_VISIBLE_INSTANCES);
  3731. }
  3732. int RendererStorageRD::multimesh_get_visible_instances(RID p_multimesh) const {
  3733. MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
  3734. ERR_FAIL_COND_V(!multimesh, 0);
  3735. return multimesh->visible_instances;
  3736. }
  3737. AABB RendererStorageRD::multimesh_get_aabb(RID p_multimesh) const {
  3738. MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
  3739. ERR_FAIL_COND_V(!multimesh, AABB());
  3740. if (multimesh->aabb_dirty) {
  3741. const_cast<RendererStorageRD *>(this)->_update_dirty_multimeshes();
  3742. }
  3743. return multimesh->aabb;
  3744. }
  3745. void RendererStorageRD::_update_dirty_multimeshes() {
  3746. while (multimesh_dirty_list) {
  3747. MultiMesh *multimesh = multimesh_dirty_list;
  3748. if (multimesh->data_cache.size()) { //may have been cleared, so only process if it exists
  3749. const float *data = multimesh->data_cache.ptr();
  3750. uint32_t visible_instances = multimesh->visible_instances >= 0 ? multimesh->visible_instances : multimesh->instances;
  3751. if (multimesh->data_cache_used_dirty_regions) {
  3752. uint32_t data_cache_dirty_region_count = (multimesh->instances - 1) / MULTIMESH_DIRTY_REGION_SIZE + 1;
  3753. uint32_t visible_region_count = visible_instances == 0 ? 0 : (visible_instances - 1) / MULTIMESH_DIRTY_REGION_SIZE + 1;
  3754. uint32_t region_size = multimesh->stride_cache * MULTIMESH_DIRTY_REGION_SIZE * sizeof(float);
  3755. if (multimesh->data_cache_used_dirty_regions > 32 || multimesh->data_cache_used_dirty_regions > visible_region_count / 2) {
  3756. //if there too many dirty regions, or represent the majority of regions, just copy all, else transfer cost piles up too much
  3757. RD::get_singleton()->buffer_update(multimesh->buffer, 0, MIN(visible_region_count * region_size, multimesh->instances * multimesh->stride_cache * sizeof(float)), data);
  3758. } else {
  3759. //not that many regions? update them all
  3760. for (uint32_t i = 0; i < visible_region_count; i++) {
  3761. if (multimesh->data_cache_dirty_regions[i]) {
  3762. uint64_t offset = i * region_size;
  3763. uint64_t size = multimesh->stride_cache * multimesh->instances * sizeof(float);
  3764. RD::get_singleton()->buffer_update(multimesh->buffer, offset, MIN(region_size, size - offset), &data[i * region_size]);
  3765. }
  3766. }
  3767. }
  3768. for (uint32_t i = 0; i < data_cache_dirty_region_count; i++) {
  3769. multimesh->data_cache_dirty_regions[i] = false;
  3770. }
  3771. multimesh->data_cache_used_dirty_regions = 0;
  3772. }
  3773. if (multimesh->aabb_dirty) {
  3774. //aabb is dirty..
  3775. _multimesh_re_create_aabb(multimesh, data, visible_instances);
  3776. multimesh->aabb_dirty = false;
  3777. multimesh->dependency.changed_notify(DEPENDENCY_CHANGED_AABB);
  3778. }
  3779. }
  3780. multimesh_dirty_list = multimesh->dirty_list;
  3781. multimesh->dirty_list = nullptr;
  3782. multimesh->dirty = false;
  3783. }
  3784. multimesh_dirty_list = nullptr;
  3785. }
  3786. /* PARTICLES */
  3787. RID RendererStorageRD::particles_allocate() {
  3788. return particles_owner.allocate_rid();
  3789. }
  3790. void RendererStorageRD::particles_initialize(RID p_rid) {
  3791. particles_owner.initialize_rid(p_rid, Particles());
  3792. }
  3793. void RendererStorageRD::particles_set_mode(RID p_particles, RS::ParticlesMode p_mode) {
  3794. Particles *particles = particles_owner.get_or_null(p_particles);
  3795. ERR_FAIL_COND(!particles);
  3796. if (particles->mode == p_mode) {
  3797. return;
  3798. }
  3799. _particles_free_data(particles);
  3800. particles->mode = p_mode;
  3801. }
  3802. void RendererStorageRD::particles_set_emitting(RID p_particles, bool p_emitting) {
  3803. Particles *particles = particles_owner.get_or_null(p_particles);
  3804. ERR_FAIL_COND(!particles);
  3805. particles->emitting = p_emitting;
  3806. }
  3807. bool RendererStorageRD::particles_get_emitting(RID p_particles) {
  3808. ERR_FAIL_COND_V_MSG(RSG::threaded, false, "This function should never be used with threaded rendering, as it stalls the renderer.");
  3809. Particles *particles = particles_owner.get_or_null(p_particles);
  3810. ERR_FAIL_COND_V(!particles, false);
  3811. return particles->emitting;
  3812. }
  3813. void RendererStorageRD::_particles_free_data(Particles *particles) {
  3814. if (particles->particle_buffer.is_valid()) {
  3815. RD::get_singleton()->free(particles->particle_buffer);
  3816. particles->particle_buffer = RID();
  3817. RD::get_singleton()->free(particles->particle_instance_buffer);
  3818. particles->particle_instance_buffer = RID();
  3819. }
  3820. if (particles->frame_params_buffer.is_valid()) {
  3821. RD::get_singleton()->free(particles->frame_params_buffer);
  3822. particles->frame_params_buffer = RID();
  3823. }
  3824. particles->particles_transforms_buffer_uniform_set = RID();
  3825. if (RD::get_singleton()->uniform_set_is_valid(particles->trail_bind_pose_uniform_set)) {
  3826. RD::get_singleton()->free(particles->trail_bind_pose_uniform_set);
  3827. }
  3828. particles->trail_bind_pose_uniform_set = RID();
  3829. if (particles->trail_bind_pose_buffer.is_valid()) {
  3830. RD::get_singleton()->free(particles->trail_bind_pose_buffer);
  3831. particles->trail_bind_pose_buffer = RID();
  3832. }
  3833. if (RD::get_singleton()->uniform_set_is_valid(particles->collision_textures_uniform_set)) {
  3834. RD::get_singleton()->free(particles->collision_textures_uniform_set);
  3835. }
  3836. particles->collision_textures_uniform_set = RID();
  3837. if (particles->particles_sort_buffer.is_valid()) {
  3838. RD::get_singleton()->free(particles->particles_sort_buffer);
  3839. particles->particles_sort_buffer = RID();
  3840. particles->particles_sort_uniform_set = RID();
  3841. }
  3842. if (particles->emission_buffer != nullptr) {
  3843. particles->emission_buffer = nullptr;
  3844. particles->emission_buffer_data.clear();
  3845. RD::get_singleton()->free(particles->emission_storage_buffer);
  3846. particles->emission_storage_buffer = RID();
  3847. }
  3848. if (RD::get_singleton()->uniform_set_is_valid(particles->particles_material_uniform_set)) {
  3849. //will need to be re-created
  3850. RD::get_singleton()->free(particles->particles_material_uniform_set);
  3851. }
  3852. particles->particles_material_uniform_set = RID();
  3853. }
  3854. void RendererStorageRD::particles_set_amount(RID p_particles, int p_amount) {
  3855. Particles *particles = particles_owner.get_or_null(p_particles);
  3856. ERR_FAIL_COND(!particles);
  3857. if (particles->amount == p_amount) {
  3858. return;
  3859. }
  3860. _particles_free_data(particles);
  3861. particles->amount = p_amount;
  3862. particles->prev_ticks = 0;
  3863. particles->phase = 0;
  3864. particles->prev_phase = 0;
  3865. particles->clear = true;
  3866. particles->dependency.changed_notify(DEPENDENCY_CHANGED_PARTICLES);
  3867. }
  3868. void RendererStorageRD::particles_set_lifetime(RID p_particles, double p_lifetime) {
  3869. Particles *particles = particles_owner.get_or_null(p_particles);
  3870. ERR_FAIL_COND(!particles);
  3871. particles->lifetime = p_lifetime;
  3872. }
  3873. void RendererStorageRD::particles_set_one_shot(RID p_particles, bool p_one_shot) {
  3874. Particles *particles = particles_owner.get_or_null(p_particles);
  3875. ERR_FAIL_COND(!particles);
  3876. particles->one_shot = p_one_shot;
  3877. }
  3878. void RendererStorageRD::particles_set_pre_process_time(RID p_particles, double p_time) {
  3879. Particles *particles = particles_owner.get_or_null(p_particles);
  3880. ERR_FAIL_COND(!particles);
  3881. particles->pre_process_time = p_time;
  3882. }
  3883. void RendererStorageRD::particles_set_explosiveness_ratio(RID p_particles, real_t p_ratio) {
  3884. Particles *particles = particles_owner.get_or_null(p_particles);
  3885. ERR_FAIL_COND(!particles);
  3886. particles->explosiveness = p_ratio;
  3887. }
  3888. void RendererStorageRD::particles_set_randomness_ratio(RID p_particles, real_t p_ratio) {
  3889. Particles *particles = particles_owner.get_or_null(p_particles);
  3890. ERR_FAIL_COND(!particles);
  3891. particles->randomness = p_ratio;
  3892. }
  3893. void RendererStorageRD::particles_set_custom_aabb(RID p_particles, const AABB &p_aabb) {
  3894. Particles *particles = particles_owner.get_or_null(p_particles);
  3895. ERR_FAIL_COND(!particles);
  3896. particles->custom_aabb = p_aabb;
  3897. particles->dependency.changed_notify(DEPENDENCY_CHANGED_AABB);
  3898. }
  3899. void RendererStorageRD::particles_set_speed_scale(RID p_particles, double p_scale) {
  3900. Particles *particles = particles_owner.get_or_null(p_particles);
  3901. ERR_FAIL_COND(!particles);
  3902. particles->speed_scale = p_scale;
  3903. }
  3904. void RendererStorageRD::particles_set_use_local_coordinates(RID p_particles, bool p_enable) {
  3905. Particles *particles = particles_owner.get_or_null(p_particles);
  3906. ERR_FAIL_COND(!particles);
  3907. particles->use_local_coords = p_enable;
  3908. particles->dependency.changed_notify(DEPENDENCY_CHANGED_PARTICLES);
  3909. }
  3910. void RendererStorageRD::particles_set_fixed_fps(RID p_particles, int p_fps) {
  3911. Particles *particles = particles_owner.get_or_null(p_particles);
  3912. ERR_FAIL_COND(!particles);
  3913. particles->fixed_fps = p_fps;
  3914. _particles_free_data(particles);
  3915. particles->prev_ticks = 0;
  3916. particles->phase = 0;
  3917. particles->prev_phase = 0;
  3918. particles->clear = true;
  3919. particles->dependency.changed_notify(DEPENDENCY_CHANGED_PARTICLES);
  3920. }
  3921. void RendererStorageRD::particles_set_interpolate(RID p_particles, bool p_enable) {
  3922. Particles *particles = particles_owner.get_or_null(p_particles);
  3923. ERR_FAIL_COND(!particles);
  3924. particles->interpolate = p_enable;
  3925. }
  3926. void RendererStorageRD::particles_set_fractional_delta(RID p_particles, bool p_enable) {
  3927. Particles *particles = particles_owner.get_or_null(p_particles);
  3928. ERR_FAIL_COND(!particles);
  3929. particles->fractional_delta = p_enable;
  3930. }
  3931. void RendererStorageRD::particles_set_trails(RID p_particles, bool p_enable, double p_length) {
  3932. Particles *particles = particles_owner.get_or_null(p_particles);
  3933. ERR_FAIL_COND(!particles);
  3934. ERR_FAIL_COND(p_length < 0.1);
  3935. p_length = MIN(10.0, p_length);
  3936. particles->trails_enabled = p_enable;
  3937. particles->trail_length = p_length;
  3938. _particles_free_data(particles);
  3939. particles->prev_ticks = 0;
  3940. particles->phase = 0;
  3941. particles->prev_phase = 0;
  3942. particles->clear = true;
  3943. particles->dependency.changed_notify(DEPENDENCY_CHANGED_PARTICLES);
  3944. }
  3945. void RendererStorageRD::particles_set_trail_bind_poses(RID p_particles, const Vector<Transform3D> &p_bind_poses) {
  3946. Particles *particles = particles_owner.get_or_null(p_particles);
  3947. ERR_FAIL_COND(!particles);
  3948. if (particles->trail_bind_pose_buffer.is_valid() && particles->trail_bind_poses.size() != p_bind_poses.size()) {
  3949. _particles_free_data(particles);
  3950. particles->prev_ticks = 0;
  3951. particles->phase = 0;
  3952. particles->prev_phase = 0;
  3953. particles->clear = true;
  3954. }
  3955. particles->trail_bind_poses = p_bind_poses;
  3956. particles->trail_bind_poses_dirty = true;
  3957. particles->dependency.changed_notify(DEPENDENCY_CHANGED_PARTICLES);
  3958. }
  3959. void RendererStorageRD::particles_set_collision_base_size(RID p_particles, real_t p_size) {
  3960. Particles *particles = particles_owner.get_or_null(p_particles);
  3961. ERR_FAIL_COND(!particles);
  3962. particles->collision_base_size = p_size;
  3963. }
  3964. void RendererStorageRD::particles_set_transform_align(RID p_particles, RS::ParticlesTransformAlign p_transform_align) {
  3965. Particles *particles = particles_owner.get_or_null(p_particles);
  3966. ERR_FAIL_COND(!particles);
  3967. particles->transform_align = p_transform_align;
  3968. }
  3969. void RendererStorageRD::particles_set_process_material(RID p_particles, RID p_material) {
  3970. Particles *particles = particles_owner.get_or_null(p_particles);
  3971. ERR_FAIL_COND(!particles);
  3972. particles->process_material = p_material;
  3973. }
  3974. void RendererStorageRD::particles_set_draw_order(RID p_particles, RS::ParticlesDrawOrder p_order) {
  3975. Particles *particles = particles_owner.get_or_null(p_particles);
  3976. ERR_FAIL_COND(!particles);
  3977. particles->draw_order = p_order;
  3978. }
  3979. void RendererStorageRD::particles_set_draw_passes(RID p_particles, int p_passes) {
  3980. Particles *particles = particles_owner.get_or_null(p_particles);
  3981. ERR_FAIL_COND(!particles);
  3982. particles->draw_passes.resize(p_passes);
  3983. }
  3984. void RendererStorageRD::particles_set_draw_pass_mesh(RID p_particles, int p_pass, RID p_mesh) {
  3985. Particles *particles = particles_owner.get_or_null(p_particles);
  3986. ERR_FAIL_COND(!particles);
  3987. ERR_FAIL_INDEX(p_pass, particles->draw_passes.size());
  3988. particles->draw_passes.write[p_pass] = p_mesh;
  3989. }
  3990. void RendererStorageRD::particles_restart(RID p_particles) {
  3991. Particles *particles = particles_owner.get_or_null(p_particles);
  3992. ERR_FAIL_COND(!particles);
  3993. particles->restart_request = true;
  3994. }
  3995. void RendererStorageRD::_particles_allocate_emission_buffer(Particles *particles) {
  3996. ERR_FAIL_COND(particles->emission_buffer != nullptr);
  3997. particles->emission_buffer_data.resize(sizeof(ParticleEmissionBuffer::Data) * particles->amount + sizeof(uint32_t) * 4);
  3998. memset(particles->emission_buffer_data.ptrw(), 0, particles->emission_buffer_data.size());
  3999. particles->emission_buffer = (ParticleEmissionBuffer *)particles->emission_buffer_data.ptrw();
  4000. particles->emission_buffer->particle_max = particles->amount;
  4001. particles->emission_storage_buffer = RD::get_singleton()->storage_buffer_create(particles->emission_buffer_data.size(), particles->emission_buffer_data);
  4002. if (RD::get_singleton()->uniform_set_is_valid(particles->particles_material_uniform_set)) {
  4003. //will need to be re-created
  4004. RD::get_singleton()->free(particles->particles_material_uniform_set);
  4005. particles->particles_material_uniform_set = RID();
  4006. }
  4007. }
  4008. void RendererStorageRD::particles_set_subemitter(RID p_particles, RID p_subemitter_particles) {
  4009. Particles *particles = particles_owner.get_or_null(p_particles);
  4010. ERR_FAIL_COND(!particles);
  4011. ERR_FAIL_COND(p_particles == p_subemitter_particles);
  4012. particles->sub_emitter = p_subemitter_particles;
  4013. if (RD::get_singleton()->uniform_set_is_valid(particles->particles_material_uniform_set)) {
  4014. RD::get_singleton()->free(particles->particles_material_uniform_set);
  4015. particles->particles_material_uniform_set = RID(); //clear and force to re create sub emitting
  4016. }
  4017. }
  4018. void RendererStorageRD::particles_emit(RID p_particles, const Transform3D &p_transform, const Vector3 &p_velocity, const Color &p_color, const Color &p_custom, uint32_t p_emit_flags) {
  4019. Particles *particles = particles_owner.get_or_null(p_particles);
  4020. ERR_FAIL_COND(!particles);
  4021. ERR_FAIL_COND(particles->amount == 0);
  4022. if (particles->emitting) {
  4023. particles->clear = true;
  4024. particles->emitting = false;
  4025. }
  4026. if (particles->emission_buffer == nullptr) {
  4027. _particles_allocate_emission_buffer(particles);
  4028. }
  4029. if (particles->inactive) {
  4030. //in case it was inactive, make active again
  4031. particles->inactive = false;
  4032. particles->inactive_time = 0;
  4033. }
  4034. int32_t idx = particles->emission_buffer->particle_count;
  4035. if (idx < particles->emission_buffer->particle_max) {
  4036. store_transform(p_transform, particles->emission_buffer->data[idx].xform);
  4037. particles->emission_buffer->data[idx].velocity[0] = p_velocity.x;
  4038. particles->emission_buffer->data[idx].velocity[1] = p_velocity.y;
  4039. particles->emission_buffer->data[idx].velocity[2] = p_velocity.z;
  4040. particles->emission_buffer->data[idx].custom[0] = p_custom.r;
  4041. particles->emission_buffer->data[idx].custom[1] = p_custom.g;
  4042. particles->emission_buffer->data[idx].custom[2] = p_custom.b;
  4043. particles->emission_buffer->data[idx].custom[3] = p_custom.a;
  4044. particles->emission_buffer->data[idx].color[0] = p_color.r;
  4045. particles->emission_buffer->data[idx].color[1] = p_color.g;
  4046. particles->emission_buffer->data[idx].color[2] = p_color.b;
  4047. particles->emission_buffer->data[idx].color[3] = p_color.a;
  4048. particles->emission_buffer->data[idx].flags = p_emit_flags;
  4049. particles->emission_buffer->particle_count++;
  4050. }
  4051. }
  4052. void RendererStorageRD::particles_request_process(RID p_particles) {
  4053. Particles *particles = particles_owner.get_or_null(p_particles);
  4054. ERR_FAIL_COND(!particles);
  4055. if (!particles->dirty) {
  4056. particles->dirty = true;
  4057. particles->update_list = particle_update_list;
  4058. particle_update_list = particles;
  4059. }
  4060. }
  4061. AABB RendererStorageRD::particles_get_current_aabb(RID p_particles) {
  4062. if (RSG::threaded) {
  4063. WARN_PRINT_ONCE("Calling this function with threaded rendering enabled stalls the renderer, use with care.");
  4064. }
  4065. const Particles *particles = particles_owner.get_or_null(p_particles);
  4066. ERR_FAIL_COND_V(!particles, AABB());
  4067. int total_amount = particles->amount;
  4068. if (particles->trails_enabled && particles->trail_bind_poses.size() > 1) {
  4069. total_amount *= particles->trail_bind_poses.size();
  4070. }
  4071. Vector<uint8_t> buffer = RD::get_singleton()->buffer_get_data(particles->particle_buffer);
  4072. ERR_FAIL_COND_V(buffer.size() != (int)(total_amount * sizeof(ParticleData)), AABB());
  4073. Transform3D inv = particles->emission_transform.affine_inverse();
  4074. AABB aabb;
  4075. if (buffer.size()) {
  4076. bool first = true;
  4077. const ParticleData *particle_data = reinterpret_cast<const ParticleData *>(buffer.ptr());
  4078. for (int i = 0; i < total_amount; i++) {
  4079. if (particle_data[i].active) {
  4080. Vector3 pos = Vector3(particle_data[i].xform[12], particle_data[i].xform[13], particle_data[i].xform[14]);
  4081. if (!particles->use_local_coords) {
  4082. pos = inv.xform(pos);
  4083. }
  4084. if (first) {
  4085. aabb.position = pos;
  4086. first = false;
  4087. } else {
  4088. aabb.expand_to(pos);
  4089. }
  4090. }
  4091. }
  4092. }
  4093. float longest_axis_size = 0;
  4094. for (int i = 0; i < particles->draw_passes.size(); i++) {
  4095. if (particles->draw_passes[i].is_valid()) {
  4096. AABB maabb = mesh_get_aabb(particles->draw_passes[i], RID());
  4097. longest_axis_size = MAX(maabb.get_longest_axis_size(), longest_axis_size);
  4098. }
  4099. }
  4100. aabb.grow_by(longest_axis_size);
  4101. return aabb;
  4102. }
  4103. AABB RendererStorageRD::particles_get_aabb(RID p_particles) const {
  4104. const Particles *particles = particles_owner.get_or_null(p_particles);
  4105. ERR_FAIL_COND_V(!particles, AABB());
  4106. return particles->custom_aabb;
  4107. }
  4108. void RendererStorageRD::particles_set_emission_transform(RID p_particles, const Transform3D &p_transform) {
  4109. Particles *particles = particles_owner.get_or_null(p_particles);
  4110. ERR_FAIL_COND(!particles);
  4111. particles->emission_transform = p_transform;
  4112. }
  4113. int RendererStorageRD::particles_get_draw_passes(RID p_particles) const {
  4114. const Particles *particles = particles_owner.get_or_null(p_particles);
  4115. ERR_FAIL_COND_V(!particles, 0);
  4116. return particles->draw_passes.size();
  4117. }
  4118. RID RendererStorageRD::particles_get_draw_pass_mesh(RID p_particles, int p_pass) const {
  4119. const Particles *particles = particles_owner.get_or_null(p_particles);
  4120. ERR_FAIL_COND_V(!particles, RID());
  4121. ERR_FAIL_INDEX_V(p_pass, particles->draw_passes.size(), RID());
  4122. return particles->draw_passes[p_pass];
  4123. }
  4124. void RendererStorageRD::particles_add_collision(RID p_particles, RID p_particles_collision_instance) {
  4125. Particles *particles = particles_owner.get_or_null(p_particles);
  4126. ERR_FAIL_COND(!particles);
  4127. particles->collisions.insert(p_particles_collision_instance);
  4128. }
  4129. void RendererStorageRD::particles_remove_collision(RID p_particles, RID p_particles_collision_instance) {
  4130. Particles *particles = particles_owner.get_or_null(p_particles);
  4131. ERR_FAIL_COND(!particles);
  4132. particles->collisions.erase(p_particles_collision_instance);
  4133. }
  4134. void RendererStorageRD::particles_set_canvas_sdf_collision(RID p_particles, bool p_enable, const Transform2D &p_xform, const Rect2 &p_to_screen, RID p_texture) {
  4135. Particles *particles = particles_owner.get_or_null(p_particles);
  4136. ERR_FAIL_COND(!particles);
  4137. particles->has_sdf_collision = p_enable;
  4138. particles->sdf_collision_transform = p_xform;
  4139. particles->sdf_collision_to_screen = p_to_screen;
  4140. particles->sdf_collision_texture = p_texture;
  4141. }
  4142. void RendererStorageRD::_particles_process(Particles *p_particles, double p_delta) {
  4143. if (p_particles->particles_material_uniform_set.is_null() || !RD::get_singleton()->uniform_set_is_valid(p_particles->particles_material_uniform_set)) {
  4144. Vector<RD::Uniform> uniforms;
  4145. {
  4146. RD::Uniform u;
  4147. u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
  4148. u.binding = 0;
  4149. u.ids.push_back(p_particles->frame_params_buffer);
  4150. uniforms.push_back(u);
  4151. }
  4152. {
  4153. RD::Uniform u;
  4154. u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
  4155. u.binding = 1;
  4156. u.ids.push_back(p_particles->particle_buffer);
  4157. uniforms.push_back(u);
  4158. }
  4159. {
  4160. RD::Uniform u;
  4161. u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
  4162. u.binding = 2;
  4163. if (p_particles->emission_storage_buffer.is_valid()) {
  4164. u.ids.push_back(p_particles->emission_storage_buffer);
  4165. } else {
  4166. u.ids.push_back(default_rd_storage_buffer);
  4167. }
  4168. uniforms.push_back(u);
  4169. }
  4170. {
  4171. RD::Uniform u;
  4172. u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
  4173. u.binding = 3;
  4174. Particles *sub_emitter = particles_owner.get_or_null(p_particles->sub_emitter);
  4175. if (sub_emitter) {
  4176. if (sub_emitter->emission_buffer == nullptr) { //no emission buffer, allocate emission buffer
  4177. _particles_allocate_emission_buffer(sub_emitter);
  4178. }
  4179. u.ids.push_back(sub_emitter->emission_storage_buffer);
  4180. } else {
  4181. u.ids.push_back(default_rd_storage_buffer);
  4182. }
  4183. uniforms.push_back(u);
  4184. }
  4185. p_particles->particles_material_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, particles_shader.default_shader_rd, 1);
  4186. }
  4187. double new_phase = Math::fmod((double)p_particles->phase + (p_delta / p_particles->lifetime) * p_particles->speed_scale, 1.0);
  4188. //move back history (if there is any)
  4189. for (uint32_t i = p_particles->frame_history.size() - 1; i > 0; i--) {
  4190. p_particles->frame_history[i] = p_particles->frame_history[i - 1];
  4191. }
  4192. //update current frame
  4193. ParticlesFrameParams &frame_params = p_particles->frame_history[0];
  4194. if (p_particles->clear) {
  4195. p_particles->cycle_number = 0;
  4196. p_particles->random_seed = Math::rand();
  4197. } else if (new_phase < p_particles->phase) {
  4198. if (p_particles->one_shot) {
  4199. p_particles->emitting = false;
  4200. }
  4201. p_particles->cycle_number++;
  4202. }
  4203. frame_params.emitting = p_particles->emitting;
  4204. frame_params.system_phase = new_phase;
  4205. frame_params.prev_system_phase = p_particles->phase;
  4206. p_particles->phase = new_phase;
  4207. frame_params.time = RendererCompositorRD::singleton->get_total_time();
  4208. frame_params.delta = p_delta * p_particles->speed_scale;
  4209. frame_params.random_seed = p_particles->random_seed;
  4210. frame_params.explosiveness = p_particles->explosiveness;
  4211. frame_params.randomness = p_particles->randomness;
  4212. if (p_particles->use_local_coords) {
  4213. store_transform(Transform3D(), frame_params.emission_transform);
  4214. } else {
  4215. store_transform(p_particles->emission_transform, frame_params.emission_transform);
  4216. }
  4217. frame_params.cycle = p_particles->cycle_number;
  4218. frame_params.frame = p_particles->frame_counter++;
  4219. frame_params.pad0 = 0;
  4220. frame_params.pad1 = 0;
  4221. frame_params.pad2 = 0;
  4222. { //collision and attractors
  4223. frame_params.collider_count = 0;
  4224. frame_params.attractor_count = 0;
  4225. frame_params.particle_size = p_particles->collision_base_size;
  4226. RID collision_3d_textures[ParticlesFrameParams::MAX_3D_TEXTURES];
  4227. RID collision_heightmap_texture;
  4228. Transform3D to_particles;
  4229. if (p_particles->use_local_coords) {
  4230. to_particles = p_particles->emission_transform.affine_inverse();
  4231. }
  4232. if (p_particles->has_sdf_collision && RD::get_singleton()->texture_is_valid(p_particles->sdf_collision_texture)) {
  4233. //2D collision
  4234. Transform2D xform = p_particles->sdf_collision_transform; //will use dotproduct manually so invert beforehand
  4235. Transform2D revert = xform.affine_inverse();
  4236. frame_params.collider_count = 1;
  4237. frame_params.colliders[0].transform[0] = xform.elements[0][0];
  4238. frame_params.colliders[0].transform[1] = xform.elements[0][1];
  4239. frame_params.colliders[0].transform[2] = 0;
  4240. frame_params.colliders[0].transform[3] = xform.elements[2][0];
  4241. frame_params.colliders[0].transform[4] = xform.elements[1][0];
  4242. frame_params.colliders[0].transform[5] = xform.elements[1][1];
  4243. frame_params.colliders[0].transform[6] = 0;
  4244. frame_params.colliders[0].transform[7] = xform.elements[2][1];
  4245. frame_params.colliders[0].transform[8] = revert.elements[0][0];
  4246. frame_params.colliders[0].transform[9] = revert.elements[0][1];
  4247. frame_params.colliders[0].transform[10] = 0;
  4248. frame_params.colliders[0].transform[11] = revert.elements[2][0];
  4249. frame_params.colliders[0].transform[12] = revert.elements[1][0];
  4250. frame_params.colliders[0].transform[13] = revert.elements[1][1];
  4251. frame_params.colliders[0].transform[14] = 0;
  4252. frame_params.colliders[0].transform[15] = revert.elements[2][1];
  4253. frame_params.colliders[0].extents[0] = p_particles->sdf_collision_to_screen.size.x;
  4254. frame_params.colliders[0].extents[1] = p_particles->sdf_collision_to_screen.size.y;
  4255. frame_params.colliders[0].extents[2] = p_particles->sdf_collision_to_screen.position.x;
  4256. frame_params.colliders[0].scale = p_particles->sdf_collision_to_screen.position.y;
  4257. frame_params.colliders[0].texture_index = 0;
  4258. frame_params.colliders[0].type = ParticlesFrameParams::COLLISION_TYPE_2D_SDF;
  4259. collision_heightmap_texture = p_particles->sdf_collision_texture;
  4260. //replace in all other history frames where used because parameters are no longer valid if screen moves
  4261. for (uint32_t i = 1; i < p_particles->frame_history.size(); i++) {
  4262. if (p_particles->frame_history[i].collider_count > 0 && p_particles->frame_history[i].colliders[0].type == ParticlesFrameParams::COLLISION_TYPE_2D_SDF) {
  4263. p_particles->frame_history[i].colliders[0] = frame_params.colliders[0];
  4264. }
  4265. }
  4266. }
  4267. uint32_t collision_3d_textures_used = 0;
  4268. for (const Set<RID>::Element *E = p_particles->collisions.front(); E; E = E->next()) {
  4269. ParticlesCollisionInstance *pci = particles_collision_instance_owner.get_or_null(E->get());
  4270. if (!pci || !pci->active) {
  4271. continue;
  4272. }
  4273. ParticlesCollision *pc = particles_collision_owner.get_or_null(pci->collision);
  4274. ERR_CONTINUE(!pc);
  4275. Transform3D to_collider = pci->transform;
  4276. if (p_particles->use_local_coords) {
  4277. to_collider = to_particles * to_collider;
  4278. }
  4279. Vector3 scale = to_collider.basis.get_scale();
  4280. to_collider.basis.orthonormalize();
  4281. if (pc->type <= RS::PARTICLES_COLLISION_TYPE_VECTOR_FIELD_ATTRACT) {
  4282. //attractor
  4283. if (frame_params.attractor_count >= ParticlesFrameParams::MAX_ATTRACTORS) {
  4284. continue;
  4285. }
  4286. ParticlesFrameParams::Attractor &attr = frame_params.attractors[frame_params.attractor_count];
  4287. store_transform(to_collider, attr.transform);
  4288. attr.strength = pc->attractor_strength;
  4289. attr.attenuation = pc->attractor_attenuation;
  4290. attr.directionality = pc->attractor_directionality;
  4291. switch (pc->type) {
  4292. case RS::PARTICLES_COLLISION_TYPE_SPHERE_ATTRACT: {
  4293. attr.type = ParticlesFrameParams::ATTRACTOR_TYPE_SPHERE;
  4294. float radius = pc->radius;
  4295. radius *= (scale.x + scale.y + scale.z) / 3.0;
  4296. attr.extents[0] = radius;
  4297. attr.extents[1] = radius;
  4298. attr.extents[2] = radius;
  4299. } break;
  4300. case RS::PARTICLES_COLLISION_TYPE_BOX_ATTRACT: {
  4301. attr.type = ParticlesFrameParams::ATTRACTOR_TYPE_BOX;
  4302. Vector3 extents = pc->extents * scale;
  4303. attr.extents[0] = extents.x;
  4304. attr.extents[1] = extents.y;
  4305. attr.extents[2] = extents.z;
  4306. } break;
  4307. case RS::PARTICLES_COLLISION_TYPE_VECTOR_FIELD_ATTRACT: {
  4308. if (collision_3d_textures_used >= ParticlesFrameParams::MAX_3D_TEXTURES) {
  4309. continue;
  4310. }
  4311. attr.type = ParticlesFrameParams::ATTRACTOR_TYPE_VECTOR_FIELD;
  4312. Vector3 extents = pc->extents * scale;
  4313. attr.extents[0] = extents.x;
  4314. attr.extents[1] = extents.y;
  4315. attr.extents[2] = extents.z;
  4316. attr.texture_index = collision_3d_textures_used;
  4317. collision_3d_textures[collision_3d_textures_used] = pc->field_texture;
  4318. collision_3d_textures_used++;
  4319. } break;
  4320. default: {
  4321. }
  4322. }
  4323. frame_params.attractor_count++;
  4324. } else {
  4325. //collider
  4326. if (frame_params.collider_count >= ParticlesFrameParams::MAX_COLLIDERS) {
  4327. continue;
  4328. }
  4329. ParticlesFrameParams::Collider &col = frame_params.colliders[frame_params.collider_count];
  4330. store_transform(to_collider, col.transform);
  4331. switch (pc->type) {
  4332. case RS::PARTICLES_COLLISION_TYPE_SPHERE_COLLIDE: {
  4333. col.type = ParticlesFrameParams::COLLISION_TYPE_SPHERE;
  4334. float radius = pc->radius;
  4335. radius *= (scale.x + scale.y + scale.z) / 3.0;
  4336. col.extents[0] = radius;
  4337. col.extents[1] = radius;
  4338. col.extents[2] = radius;
  4339. } break;
  4340. case RS::PARTICLES_COLLISION_TYPE_BOX_COLLIDE: {
  4341. col.type = ParticlesFrameParams::COLLISION_TYPE_BOX;
  4342. Vector3 extents = pc->extents * scale;
  4343. col.extents[0] = extents.x;
  4344. col.extents[1] = extents.y;
  4345. col.extents[2] = extents.z;
  4346. } break;
  4347. case RS::PARTICLES_COLLISION_TYPE_SDF_COLLIDE: {
  4348. if (collision_3d_textures_used >= ParticlesFrameParams::MAX_3D_TEXTURES) {
  4349. continue;
  4350. }
  4351. col.type = ParticlesFrameParams::COLLISION_TYPE_SDF;
  4352. Vector3 extents = pc->extents * scale;
  4353. col.extents[0] = extents.x;
  4354. col.extents[1] = extents.y;
  4355. col.extents[2] = extents.z;
  4356. col.texture_index = collision_3d_textures_used;
  4357. col.scale = (scale.x + scale.y + scale.z) * 0.333333333333; //non uniform scale non supported
  4358. collision_3d_textures[collision_3d_textures_used] = pc->field_texture;
  4359. collision_3d_textures_used++;
  4360. } break;
  4361. case RS::PARTICLES_COLLISION_TYPE_HEIGHTFIELD_COLLIDE: {
  4362. if (collision_heightmap_texture != RID()) { //already taken
  4363. continue;
  4364. }
  4365. col.type = ParticlesFrameParams::COLLISION_TYPE_HEIGHT_FIELD;
  4366. Vector3 extents = pc->extents * scale;
  4367. col.extents[0] = extents.x;
  4368. col.extents[1] = extents.y;
  4369. col.extents[2] = extents.z;
  4370. collision_heightmap_texture = pc->heightfield_texture;
  4371. } break;
  4372. default: {
  4373. }
  4374. }
  4375. frame_params.collider_count++;
  4376. }
  4377. }
  4378. bool different = false;
  4379. if (collision_3d_textures_used == p_particles->collision_3d_textures_used) {
  4380. for (int i = 0; i < ParticlesFrameParams::MAX_3D_TEXTURES; i++) {
  4381. if (p_particles->collision_3d_textures[i] != collision_3d_textures[i]) {
  4382. different = true;
  4383. break;
  4384. }
  4385. }
  4386. }
  4387. if (collision_heightmap_texture != p_particles->collision_heightmap_texture) {
  4388. different = true;
  4389. }
  4390. bool uniform_set_valid = RD::get_singleton()->uniform_set_is_valid(p_particles->collision_textures_uniform_set);
  4391. if (different || !uniform_set_valid) {
  4392. if (uniform_set_valid) {
  4393. RD::get_singleton()->free(p_particles->collision_textures_uniform_set);
  4394. }
  4395. Vector<RD::Uniform> uniforms;
  4396. {
  4397. RD::Uniform u;
  4398. u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
  4399. u.binding = 0;
  4400. for (uint32_t i = 0; i < ParticlesFrameParams::MAX_3D_TEXTURES; i++) {
  4401. RID rd_tex;
  4402. if (i < collision_3d_textures_used) {
  4403. Texture *t = texture_owner.get_or_null(collision_3d_textures[i]);
  4404. if (t && t->type == Texture::TYPE_3D) {
  4405. rd_tex = t->rd_texture;
  4406. }
  4407. }
  4408. if (rd_tex == RID()) {
  4409. rd_tex = default_rd_textures[DEFAULT_RD_TEXTURE_3D_WHITE];
  4410. }
  4411. u.ids.push_back(rd_tex);
  4412. }
  4413. uniforms.push_back(u);
  4414. }
  4415. {
  4416. RD::Uniform u;
  4417. u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
  4418. u.binding = 1;
  4419. if (collision_heightmap_texture.is_valid()) {
  4420. u.ids.push_back(collision_heightmap_texture);
  4421. } else {
  4422. u.ids.push_back(default_rd_textures[DEFAULT_RD_TEXTURE_BLACK]);
  4423. }
  4424. uniforms.push_back(u);
  4425. }
  4426. p_particles->collision_textures_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, particles_shader.default_shader_rd, 2);
  4427. }
  4428. }
  4429. ParticlesShader::PushConstant push_constant;
  4430. int process_amount = p_particles->amount;
  4431. if (p_particles->trails_enabled && p_particles->trail_bind_poses.size() > 1) {
  4432. process_amount *= p_particles->trail_bind_poses.size();
  4433. }
  4434. push_constant.clear = p_particles->clear;
  4435. push_constant.total_particles = p_particles->amount;
  4436. push_constant.lifetime = p_particles->lifetime;
  4437. push_constant.trail_size = p_particles->trail_params.size();
  4438. push_constant.use_fractional_delta = p_particles->fractional_delta;
  4439. push_constant.sub_emitter_mode = !p_particles->emitting && p_particles->emission_buffer && (p_particles->emission_buffer->particle_count > 0 || p_particles->force_sub_emit);
  4440. push_constant.trail_pass = false;
  4441. p_particles->force_sub_emit = false; //reset
  4442. Particles *sub_emitter = particles_owner.get_or_null(p_particles->sub_emitter);
  4443. if (sub_emitter && sub_emitter->emission_storage_buffer.is_valid()) {
  4444. // print_line("updating subemitter buffer");
  4445. int32_t zero[4] = { 0, sub_emitter->amount, 0, 0 };
  4446. RD::get_singleton()->buffer_update(sub_emitter->emission_storage_buffer, 0, sizeof(uint32_t) * 4, zero);
  4447. push_constant.can_emit = true;
  4448. if (sub_emitter->emitting) {
  4449. sub_emitter->emitting = false;
  4450. sub_emitter->clear = true; //will need to clear if it was emitting, sorry
  4451. }
  4452. //make sure the sub emitter processes particles too
  4453. sub_emitter->inactive = false;
  4454. sub_emitter->inactive_time = 0;
  4455. sub_emitter->force_sub_emit = true;
  4456. } else {
  4457. push_constant.can_emit = false;
  4458. }
  4459. if (p_particles->emission_buffer && p_particles->emission_buffer->particle_count) {
  4460. RD::get_singleton()->buffer_update(p_particles->emission_storage_buffer, 0, sizeof(uint32_t) * 4 + sizeof(ParticleEmissionBuffer::Data) * p_particles->emission_buffer->particle_count, p_particles->emission_buffer);
  4461. p_particles->emission_buffer->particle_count = 0;
  4462. }
  4463. p_particles->clear = false;
  4464. if (p_particles->trail_params.size() > 1) {
  4465. //fill the trail params
  4466. for (uint32_t i = 0; i < p_particles->trail_params.size(); i++) {
  4467. uint32_t src_idx = i * p_particles->frame_history.size() / p_particles->trail_params.size();
  4468. p_particles->trail_params[i] = p_particles->frame_history[src_idx];
  4469. }
  4470. } else {
  4471. p_particles->trail_params[0] = p_particles->frame_history[0];
  4472. }
  4473. RD::get_singleton()->buffer_update(p_particles->frame_params_buffer, 0, sizeof(ParticlesFrameParams) * p_particles->trail_params.size(), p_particles->trail_params.ptr());
  4474. ParticlesMaterialData *m = (ParticlesMaterialData *)material_get_data(p_particles->process_material, SHADER_TYPE_PARTICLES);
  4475. if (!m) {
  4476. m = (ParticlesMaterialData *)material_get_data(particles_shader.default_material, SHADER_TYPE_PARTICLES);
  4477. }
  4478. ERR_FAIL_COND(!m);
  4479. p_particles->has_collision_cache = m->shader_data->uses_collision;
  4480. //todo should maybe compute all particle systems together?
  4481. RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
  4482. RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, m->shader_data->pipeline);
  4483. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles_shader.base_uniform_set, 0);
  4484. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, p_particles->particles_material_uniform_set, 1);
  4485. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, p_particles->collision_textures_uniform_set, 2);
  4486. if (m->uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(m->uniform_set)) {
  4487. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, m->uniform_set, 3);
  4488. }
  4489. RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(ParticlesShader::PushConstant));
  4490. if (p_particles->trails_enabled && p_particles->trail_bind_poses.size() > 1) {
  4491. //trails requires two passes in order to catch particle starts
  4492. RD::get_singleton()->compute_list_dispatch_threads(compute_list, process_amount / p_particles->trail_bind_poses.size(), 1, 1);
  4493. RD::get_singleton()->compute_list_add_barrier(compute_list);
  4494. push_constant.trail_pass = true;
  4495. RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(ParticlesShader::PushConstant));
  4496. RD::get_singleton()->compute_list_dispatch_threads(compute_list, process_amount - p_particles->amount, 1, 1);
  4497. } else {
  4498. RD::get_singleton()->compute_list_dispatch_threads(compute_list, process_amount, 1, 1);
  4499. }
  4500. RD::get_singleton()->compute_list_end();
  4501. }
  4502. void RendererStorageRD::particles_set_view_axis(RID p_particles, const Vector3 &p_axis, const Vector3 &p_up_axis) {
  4503. Particles *particles = particles_owner.get_or_null(p_particles);
  4504. ERR_FAIL_COND(!particles);
  4505. if (particles->draw_order != RS::PARTICLES_DRAW_ORDER_VIEW_DEPTH && particles->transform_align != RS::PARTICLES_TRANSFORM_ALIGN_Z_BILLBOARD && particles->transform_align != RS::PARTICLES_TRANSFORM_ALIGN_Z_BILLBOARD_Y_TO_VELOCITY) {
  4506. return;
  4507. }
  4508. if (particles->particle_buffer.is_null()) {
  4509. return; //particles have not processed yet
  4510. }
  4511. bool do_sort = particles->draw_order == RS::PARTICLES_DRAW_ORDER_VIEW_DEPTH;
  4512. //copy to sort buffer
  4513. if (do_sort && particles->particles_sort_buffer == RID()) {
  4514. uint32_t size = particles->amount;
  4515. if (size & 1) {
  4516. size++; //make multiple of 16
  4517. }
  4518. size *= sizeof(float) * 2;
  4519. particles->particles_sort_buffer = RD::get_singleton()->storage_buffer_create(size);
  4520. {
  4521. Vector<RD::Uniform> uniforms;
  4522. {
  4523. RD::Uniform u;
  4524. u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
  4525. u.binding = 0;
  4526. u.ids.push_back(particles->particles_sort_buffer);
  4527. uniforms.push_back(u);
  4528. }
  4529. particles->particles_sort_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, particles_shader.copy_shader.version_get_shader(particles_shader.copy_shader_version, ParticlesShader::COPY_MODE_FILL_SORT_BUFFER), 1);
  4530. }
  4531. }
  4532. ParticlesShader::CopyPushConstant copy_push_constant;
  4533. if (particles->trails_enabled && particles->trail_bind_poses.size() > 1) {
  4534. int fixed_fps = 60.0;
  4535. if (particles->fixed_fps > 0) {
  4536. fixed_fps = particles->fixed_fps;
  4537. }
  4538. copy_push_constant.trail_size = particles->trail_bind_poses.size();
  4539. copy_push_constant.trail_total = particles->frame_history.size();
  4540. copy_push_constant.frame_delta = 1.0 / fixed_fps;
  4541. } else {
  4542. copy_push_constant.trail_size = 1;
  4543. copy_push_constant.trail_total = 1;
  4544. copy_push_constant.frame_delta = 0.0;
  4545. }
  4546. copy_push_constant.order_by_lifetime = (particles->draw_order == RS::PARTICLES_DRAW_ORDER_LIFETIME || particles->draw_order == RS::PARTICLES_DRAW_ORDER_REVERSE_LIFETIME);
  4547. copy_push_constant.lifetime_split = MIN(particles->amount * particles->phase, particles->amount - 1);
  4548. copy_push_constant.lifetime_reverse = particles->draw_order == RS::PARTICLES_DRAW_ORDER_REVERSE_LIFETIME;
  4549. copy_push_constant.frame_remainder = particles->interpolate ? particles->frame_remainder : 0.0;
  4550. copy_push_constant.total_particles = particles->amount;
  4551. Vector3 axis = -p_axis; // cameras look to z negative
  4552. if (particles->use_local_coords) {
  4553. axis = particles->emission_transform.basis.xform_inv(axis).normalized();
  4554. }
  4555. copy_push_constant.sort_direction[0] = axis.x;
  4556. copy_push_constant.sort_direction[1] = axis.y;
  4557. copy_push_constant.sort_direction[2] = axis.z;
  4558. copy_push_constant.align_up[0] = p_up_axis.x;
  4559. copy_push_constant.align_up[1] = p_up_axis.y;
  4560. copy_push_constant.align_up[2] = p_up_axis.z;
  4561. copy_push_constant.align_mode = particles->transform_align;
  4562. if (do_sort) {
  4563. RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
  4564. RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, particles_shader.copy_pipelines[ParticlesShader::COPY_MODE_FILL_SORT_BUFFER]);
  4565. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->particles_copy_uniform_set, 0);
  4566. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->particles_sort_uniform_set, 1);
  4567. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->trail_bind_pose_uniform_set, 2);
  4568. RD::get_singleton()->compute_list_set_push_constant(compute_list, &copy_push_constant, sizeof(ParticlesShader::CopyPushConstant));
  4569. RD::get_singleton()->compute_list_dispatch_threads(compute_list, particles->amount, 1, 1);
  4570. RD::get_singleton()->compute_list_end();
  4571. effects->sort_buffer(particles->particles_sort_uniform_set, particles->amount);
  4572. }
  4573. copy_push_constant.total_particles *= copy_push_constant.total_particles;
  4574. RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
  4575. RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, particles_shader.copy_pipelines[do_sort ? ParticlesShader::COPY_MODE_FILL_INSTANCES_WITH_SORT_BUFFER : (particles->mode == RS::PARTICLES_MODE_2D ? ParticlesShader::COPY_MODE_FILL_INSTANCES_2D : ParticlesShader::COPY_MODE_FILL_INSTANCES)]);
  4576. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->particles_copy_uniform_set, 0);
  4577. if (do_sort) {
  4578. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->particles_sort_uniform_set, 1);
  4579. }
  4580. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->trail_bind_pose_uniform_set, 2);
  4581. RD::get_singleton()->compute_list_set_push_constant(compute_list, &copy_push_constant, sizeof(ParticlesShader::CopyPushConstant));
  4582. RD::get_singleton()->compute_list_dispatch_threads(compute_list, copy_push_constant.total_particles, 1, 1);
  4583. RD::get_singleton()->compute_list_end();
  4584. }
  4585. void RendererStorageRD::_particles_update_buffers(Particles *particles) {
  4586. if (particles->amount > 0 && particles->particle_buffer.is_null()) {
  4587. int total_amount = particles->amount;
  4588. if (particles->trails_enabled && particles->trail_bind_poses.size() > 1) {
  4589. total_amount *= particles->trail_bind_poses.size();
  4590. }
  4591. uint32_t xform_size = particles->mode == RS::PARTICLES_MODE_2D ? 2 : 3;
  4592. particles->particle_buffer = RD::get_singleton()->storage_buffer_create(sizeof(ParticleData) * total_amount);
  4593. particles->particle_instance_buffer = RD::get_singleton()->storage_buffer_create(sizeof(float) * 4 * (xform_size + 1 + 1) * total_amount);
  4594. //needs to clear it
  4595. {
  4596. Vector<RD::Uniform> uniforms;
  4597. {
  4598. RD::Uniform u;
  4599. u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
  4600. u.binding = 1;
  4601. u.ids.push_back(particles->particle_buffer);
  4602. uniforms.push_back(u);
  4603. }
  4604. {
  4605. RD::Uniform u;
  4606. u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
  4607. u.binding = 2;
  4608. u.ids.push_back(particles->particle_instance_buffer);
  4609. uniforms.push_back(u);
  4610. }
  4611. particles->particles_copy_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, particles_shader.copy_shader.version_get_shader(particles_shader.copy_shader_version, 0), 0);
  4612. }
  4613. }
  4614. }
  4615. void RendererStorageRD::update_particles() {
  4616. while (particle_update_list) {
  4617. //use transform feedback to process particles
  4618. Particles *particles = particle_update_list;
  4619. //take and remove
  4620. particle_update_list = particles->update_list;
  4621. particles->update_list = nullptr;
  4622. particles->dirty = false;
  4623. _particles_update_buffers(particles);
  4624. if (particles->restart_request) {
  4625. particles->prev_ticks = 0;
  4626. particles->phase = 0;
  4627. particles->prev_phase = 0;
  4628. particles->clear = true;
  4629. particles->restart_request = false;
  4630. }
  4631. if (particles->inactive && !particles->emitting) {
  4632. //go next
  4633. continue;
  4634. }
  4635. if (particles->emitting) {
  4636. if (particles->inactive) {
  4637. //restart system from scratch
  4638. particles->prev_ticks = 0;
  4639. particles->phase = 0;
  4640. particles->prev_phase = 0;
  4641. particles->clear = true;
  4642. }
  4643. particles->inactive = false;
  4644. particles->inactive_time = 0;
  4645. } else {
  4646. particles->inactive_time += particles->speed_scale * RendererCompositorRD::singleton->get_frame_delta_time();
  4647. if (particles->inactive_time > particles->lifetime * 1.2) {
  4648. particles->inactive = true;
  4649. continue;
  4650. }
  4651. }
  4652. #ifndef _MSC_VER
  4653. #warning Should use display refresh rate for all this
  4654. #endif
  4655. float screen_hz = 60;
  4656. int fixed_fps = 0;
  4657. if (particles->fixed_fps > 0) {
  4658. fixed_fps = particles->fixed_fps;
  4659. } else if (particles->trails_enabled && particles->trail_bind_poses.size() > 1) {
  4660. fixed_fps = screen_hz;
  4661. }
  4662. {
  4663. //update trails
  4664. int history_size = 1;
  4665. int trail_steps = 1;
  4666. if (particles->trails_enabled && particles->trail_bind_poses.size() > 1) {
  4667. history_size = MAX(1, int(particles->trail_length * fixed_fps));
  4668. trail_steps = particles->trail_bind_poses.size();
  4669. }
  4670. if (uint32_t(history_size) != particles->frame_history.size()) {
  4671. particles->frame_history.resize(history_size);
  4672. memset(particles->frame_history.ptr(), 0, sizeof(ParticlesFrameParams) * history_size);
  4673. }
  4674. if (uint32_t(trail_steps) != particles->trail_params.size() || particles->frame_params_buffer.is_null()) {
  4675. particles->trail_params.resize(trail_steps);
  4676. if (particles->frame_params_buffer.is_valid()) {
  4677. RD::get_singleton()->free(particles->frame_params_buffer);
  4678. }
  4679. particles->frame_params_buffer = RD::get_singleton()->storage_buffer_create(sizeof(ParticlesFrameParams) * trail_steps);
  4680. }
  4681. if (particles->trail_bind_poses.size() > 1 && particles->trail_bind_pose_buffer.is_null()) {
  4682. particles->trail_bind_pose_buffer = RD::get_singleton()->storage_buffer_create(sizeof(float) * 16 * particles->trail_bind_poses.size());
  4683. particles->trail_bind_poses_dirty = true;
  4684. }
  4685. if (particles->trail_bind_pose_uniform_set.is_null()) {
  4686. Vector<RD::Uniform> uniforms;
  4687. {
  4688. RD::Uniform u;
  4689. u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
  4690. u.binding = 0;
  4691. if (particles->trail_bind_pose_buffer.is_valid()) {
  4692. u.ids.push_back(particles->trail_bind_pose_buffer);
  4693. } else {
  4694. u.ids.push_back(default_rd_storage_buffer);
  4695. }
  4696. uniforms.push_back(u);
  4697. }
  4698. particles->trail_bind_pose_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, particles_shader.copy_shader.version_get_shader(particles_shader.copy_shader_version, 0), 2);
  4699. }
  4700. if (particles->trail_bind_pose_buffer.is_valid() && particles->trail_bind_poses_dirty) {
  4701. if (particles_shader.pose_update_buffer.size() < uint32_t(particles->trail_bind_poses.size()) * 16) {
  4702. particles_shader.pose_update_buffer.resize(particles->trail_bind_poses.size() * 16);
  4703. }
  4704. for (int i = 0; i < particles->trail_bind_poses.size(); i++) {
  4705. store_transform(particles->trail_bind_poses[i], &particles_shader.pose_update_buffer[i * 16]);
  4706. }
  4707. RD::get_singleton()->buffer_update(particles->trail_bind_pose_buffer, 0, particles->trail_bind_poses.size() * 16 * sizeof(float), particles_shader.pose_update_buffer.ptr());
  4708. }
  4709. }
  4710. bool zero_time_scale = Engine::get_singleton()->get_time_scale() <= 0.0;
  4711. if (particles->clear && particles->pre_process_time > 0.0) {
  4712. double frame_time;
  4713. if (fixed_fps > 0) {
  4714. frame_time = 1.0 / fixed_fps;
  4715. } else {
  4716. frame_time = 1.0 / 30.0;
  4717. }
  4718. double todo = particles->pre_process_time;
  4719. while (todo >= 0) {
  4720. _particles_process(particles, frame_time);
  4721. todo -= frame_time;
  4722. }
  4723. }
  4724. if (fixed_fps > 0) {
  4725. double frame_time;
  4726. double decr;
  4727. if (zero_time_scale) {
  4728. frame_time = 0.0;
  4729. decr = 1.0 / fixed_fps;
  4730. } else {
  4731. frame_time = 1.0 / fixed_fps;
  4732. decr = frame_time;
  4733. }
  4734. double delta = RendererCompositorRD::singleton->get_frame_delta_time();
  4735. if (delta > 0.1) { //avoid recursive stalls if fps goes below 10
  4736. delta = 0.1;
  4737. } else if (delta <= 0.0) { //unlikely but..
  4738. delta = 0.001;
  4739. }
  4740. double todo = particles->frame_remainder + delta;
  4741. while (todo >= frame_time) {
  4742. _particles_process(particles, frame_time);
  4743. todo -= decr;
  4744. }
  4745. particles->frame_remainder = todo;
  4746. } else {
  4747. if (zero_time_scale) {
  4748. _particles_process(particles, 0.0);
  4749. } else {
  4750. _particles_process(particles, RendererCompositorRD::singleton->get_frame_delta_time());
  4751. }
  4752. }
  4753. //copy particles to instance buffer
  4754. if (particles->draw_order != RS::PARTICLES_DRAW_ORDER_VIEW_DEPTH && particles->transform_align != RS::PARTICLES_TRANSFORM_ALIGN_Z_BILLBOARD && particles->transform_align != RS::PARTICLES_TRANSFORM_ALIGN_Z_BILLBOARD_Y_TO_VELOCITY) {
  4755. //does not need view dependent operation, do copy here
  4756. ParticlesShader::CopyPushConstant copy_push_constant;
  4757. int total_amount = particles->amount;
  4758. if (particles->trails_enabled && particles->trail_bind_poses.size() > 1) {
  4759. total_amount *= particles->trail_bind_poses.size();
  4760. }
  4761. copy_push_constant.total_particles = total_amount;
  4762. copy_push_constant.frame_remainder = particles->interpolate ? particles->frame_remainder : 0.0;
  4763. copy_push_constant.align_mode = particles->transform_align;
  4764. copy_push_constant.align_up[0] = 0;
  4765. copy_push_constant.align_up[1] = 0;
  4766. copy_push_constant.align_up[2] = 0;
  4767. if (particles->trails_enabled && particles->trail_bind_poses.size() > 1) {
  4768. copy_push_constant.trail_size = particles->trail_bind_poses.size();
  4769. copy_push_constant.trail_total = particles->frame_history.size();
  4770. copy_push_constant.frame_delta = 1.0 / fixed_fps;
  4771. } else {
  4772. copy_push_constant.trail_size = 1;
  4773. copy_push_constant.trail_total = 1;
  4774. copy_push_constant.frame_delta = 0.0;
  4775. }
  4776. copy_push_constant.order_by_lifetime = (particles->draw_order == RS::PARTICLES_DRAW_ORDER_LIFETIME || particles->draw_order == RS::PARTICLES_DRAW_ORDER_REVERSE_LIFETIME);
  4777. copy_push_constant.lifetime_split = MIN(particles->amount * particles->phase, particles->amount - 1);
  4778. copy_push_constant.lifetime_reverse = particles->draw_order == RS::PARTICLES_DRAW_ORDER_REVERSE_LIFETIME;
  4779. RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
  4780. RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, particles_shader.copy_pipelines[particles->mode == RS::PARTICLES_MODE_2D ? ParticlesShader::COPY_MODE_FILL_INSTANCES_2D : ParticlesShader::COPY_MODE_FILL_INSTANCES]);
  4781. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->particles_copy_uniform_set, 0);
  4782. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->trail_bind_pose_uniform_set, 2);
  4783. RD::get_singleton()->compute_list_set_push_constant(compute_list, &copy_push_constant, sizeof(ParticlesShader::CopyPushConstant));
  4784. RD::get_singleton()->compute_list_dispatch_threads(compute_list, total_amount, 1, 1);
  4785. RD::get_singleton()->compute_list_end();
  4786. }
  4787. particles->dependency.changed_notify(DEPENDENCY_CHANGED_AABB);
  4788. }
  4789. }
  4790. bool RendererStorageRD::particles_is_inactive(RID p_particles) const {
  4791. ERR_FAIL_COND_V_MSG(RSG::threaded, false, "This function should never be used with threaded rendering, as it stalls the renderer.");
  4792. const Particles *particles = particles_owner.get_or_null(p_particles);
  4793. ERR_FAIL_COND_V(!particles, false);
  4794. return !particles->emitting && particles->inactive;
  4795. }
  4796. /* SKY SHADER */
  4797. void RendererStorageRD::ParticlesShaderData::set_code(const String &p_code) {
  4798. //compile
  4799. code = p_code;
  4800. valid = false;
  4801. ubo_size = 0;
  4802. uniforms.clear();
  4803. uses_collision = false;
  4804. if (code == String()) {
  4805. return; //just invalid, but no error
  4806. }
  4807. ShaderCompilerRD::GeneratedCode gen_code;
  4808. ShaderCompilerRD::IdentifierActions actions;
  4809. actions.entry_point_stages["start"] = ShaderCompilerRD::STAGE_COMPUTE;
  4810. actions.entry_point_stages["process"] = ShaderCompilerRD::STAGE_COMPUTE;
  4811. /*
  4812. uses_time = false;
  4813. actions.render_mode_flags["use_half_res_pass"] = &uses_half_res;
  4814. actions.render_mode_flags["use_quarter_res_pass"] = &uses_quarter_res;
  4815. actions.usage_flag_pointers["TIME"] = &uses_time;
  4816. */
  4817. actions.usage_flag_pointers["COLLIDED"] = &uses_collision;
  4818. actions.uniforms = &uniforms;
  4819. Error err = base_singleton->particles_shader.compiler.compile(RS::SHADER_PARTICLES, code, &actions, path, gen_code);
  4820. ERR_FAIL_COND_MSG(err != OK, "Shader compilation failed.");
  4821. if (version.is_null()) {
  4822. version = base_singleton->particles_shader.shader.version_create();
  4823. }
  4824. base_singleton->particles_shader.shader.version_set_compute_code(version, gen_code.code, gen_code.uniforms, gen_code.stage_globals[ShaderCompilerRD::STAGE_COMPUTE], gen_code.defines);
  4825. ERR_FAIL_COND(!base_singleton->particles_shader.shader.version_is_valid(version));
  4826. ubo_size = gen_code.uniform_total_size;
  4827. ubo_offsets = gen_code.uniform_offsets;
  4828. texture_uniforms = gen_code.texture_uniforms;
  4829. //update pipelines
  4830. pipeline = RD::get_singleton()->compute_pipeline_create(base_singleton->particles_shader.shader.version_get_shader(version, 0));
  4831. valid = true;
  4832. }
  4833. void RendererStorageRD::ParticlesShaderData::set_default_texture_param(const StringName &p_name, RID p_texture) {
  4834. if (!p_texture.is_valid()) {
  4835. default_texture_params.erase(p_name);
  4836. } else {
  4837. default_texture_params[p_name] = p_texture;
  4838. }
  4839. }
  4840. void RendererStorageRD::ParticlesShaderData::get_param_list(List<PropertyInfo> *p_param_list) const {
  4841. Map<int, StringName> order;
  4842. for (const KeyValue<StringName, ShaderLanguage::ShaderNode::Uniform> &E : uniforms) {
  4843. if (E.value.scope == ShaderLanguage::ShaderNode::Uniform::SCOPE_GLOBAL || E.value.scope == ShaderLanguage::ShaderNode::Uniform::SCOPE_INSTANCE) {
  4844. continue;
  4845. }
  4846. if (E.value.texture_order >= 0) {
  4847. order[E.value.texture_order + 100000] = E.key;
  4848. } else {
  4849. order[E.value.order] = E.key;
  4850. }
  4851. }
  4852. for (const KeyValue<int, StringName> &E : order) {
  4853. PropertyInfo pi = ShaderLanguage::uniform_to_property_info(uniforms[E.value]);
  4854. pi.name = E.value;
  4855. p_param_list->push_back(pi);
  4856. }
  4857. }
  4858. void RendererStorageRD::ParticlesShaderData::get_instance_param_list(List<RendererStorage::InstanceShaderParam> *p_param_list) const {
  4859. for (const KeyValue<StringName, ShaderLanguage::ShaderNode::Uniform> &E : uniforms) {
  4860. if (E.value.scope != ShaderLanguage::ShaderNode::Uniform::SCOPE_INSTANCE) {
  4861. continue;
  4862. }
  4863. RendererStorage::InstanceShaderParam p;
  4864. p.info = ShaderLanguage::uniform_to_property_info(E.value);
  4865. p.info.name = E.key; //supply name
  4866. p.index = E.value.instance_index;
  4867. p.default_value = ShaderLanguage::constant_value_to_variant(E.value.default_value, E.value.type, E.value.array_size, E.value.hint);
  4868. p_param_list->push_back(p);
  4869. }
  4870. }
  4871. bool RendererStorageRD::ParticlesShaderData::is_param_texture(const StringName &p_param) const {
  4872. if (!uniforms.has(p_param)) {
  4873. return false;
  4874. }
  4875. return uniforms[p_param].texture_order >= 0;
  4876. }
  4877. bool RendererStorageRD::ParticlesShaderData::is_animated() const {
  4878. return false;
  4879. }
  4880. bool RendererStorageRD::ParticlesShaderData::casts_shadows() const {
  4881. return false;
  4882. }
  4883. Variant RendererStorageRD::ParticlesShaderData::get_default_parameter(const StringName &p_parameter) const {
  4884. if (uniforms.has(p_parameter)) {
  4885. ShaderLanguage::ShaderNode::Uniform uniform = uniforms[p_parameter];
  4886. Vector<ShaderLanguage::ConstantNode::Value> default_value = uniform.default_value;
  4887. return ShaderLanguage::constant_value_to_variant(default_value, uniform.type, uniform.array_size, uniform.hint);
  4888. }
  4889. return Variant();
  4890. }
  4891. RS::ShaderNativeSourceCode RendererStorageRD::ParticlesShaderData::get_native_source_code() const {
  4892. return base_singleton->particles_shader.shader.version_get_native_source_code(version);
  4893. }
  4894. RendererStorageRD::ParticlesShaderData::ParticlesShaderData() {
  4895. valid = false;
  4896. }
  4897. RendererStorageRD::ParticlesShaderData::~ParticlesShaderData() {
  4898. //pipeline variants will clear themselves if shader is gone
  4899. if (version.is_valid()) {
  4900. base_singleton->particles_shader.shader.version_free(version);
  4901. }
  4902. }
  4903. RendererStorageRD::ShaderData *RendererStorageRD::_create_particles_shader_func() {
  4904. ParticlesShaderData *shader_data = memnew(ParticlesShaderData);
  4905. return shader_data;
  4906. }
  4907. bool RendererStorageRD::ParticlesMaterialData::update_parameters(const Map<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty) {
  4908. uniform_set_updated = true;
  4909. return update_parameters_uniform_set(p_parameters, p_uniform_dirty, p_textures_dirty, shader_data->uniforms, shader_data->ubo_offsets.ptr(), shader_data->texture_uniforms, shader_data->default_texture_params, shader_data->ubo_size, uniform_set, base_singleton->particles_shader.shader.version_get_shader(shader_data->version, 0), 3);
  4910. }
  4911. RendererStorageRD::ParticlesMaterialData::~ParticlesMaterialData() {
  4912. free_parameters_uniform_set(uniform_set);
  4913. }
  4914. RendererStorageRD::MaterialData *RendererStorageRD::_create_particles_material_func(ParticlesShaderData *p_shader) {
  4915. ParticlesMaterialData *material_data = memnew(ParticlesMaterialData);
  4916. material_data->shader_data = p_shader;
  4917. material_data->last_frame = false;
  4918. //update will happen later anyway so do nothing.
  4919. return material_data;
  4920. }
  4921. ////////
  4922. /* PARTICLES COLLISION API */
  4923. RID RendererStorageRD::particles_collision_allocate() {
  4924. return particles_collision_owner.allocate_rid();
  4925. }
  4926. void RendererStorageRD::particles_collision_initialize(RID p_rid) {
  4927. particles_collision_owner.initialize_rid(p_rid, ParticlesCollision());
  4928. }
  4929. RID RendererStorageRD::particles_collision_get_heightfield_framebuffer(RID p_particles_collision) const {
  4930. ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
  4931. ERR_FAIL_COND_V(!particles_collision, RID());
  4932. ERR_FAIL_COND_V(particles_collision->type != RS::PARTICLES_COLLISION_TYPE_HEIGHTFIELD_COLLIDE, RID());
  4933. if (particles_collision->heightfield_texture == RID()) {
  4934. //create
  4935. int resolutions[RS::PARTICLES_COLLISION_HEIGHTFIELD_RESOLUTION_MAX] = { 256, 512, 1024, 2048, 4096, 8192 };
  4936. Size2i size;
  4937. if (particles_collision->extents.x > particles_collision->extents.z) {
  4938. size.x = resolutions[particles_collision->heightfield_resolution];
  4939. size.y = int32_t(particles_collision->extents.z / particles_collision->extents.x * size.x);
  4940. } else {
  4941. size.y = resolutions[particles_collision->heightfield_resolution];
  4942. size.x = int32_t(particles_collision->extents.x / particles_collision->extents.z * size.y);
  4943. }
  4944. RD::TextureFormat tf;
  4945. tf.format = RD::DATA_FORMAT_D32_SFLOAT;
  4946. tf.width = size.x;
  4947. tf.height = size.y;
  4948. tf.texture_type = RD::TEXTURE_TYPE_2D;
  4949. tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
  4950. particles_collision->heightfield_texture = RD::get_singleton()->texture_create(tf, RD::TextureView());
  4951. Vector<RID> fb_tex;
  4952. fb_tex.push_back(particles_collision->heightfield_texture);
  4953. particles_collision->heightfield_fb = RD::get_singleton()->framebuffer_create(fb_tex);
  4954. particles_collision->heightfield_fb_size = size;
  4955. }
  4956. return particles_collision->heightfield_fb;
  4957. }
  4958. void RendererStorageRD::particles_collision_set_collision_type(RID p_particles_collision, RS::ParticlesCollisionType p_type) {
  4959. ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
  4960. ERR_FAIL_COND(!particles_collision);
  4961. if (p_type == particles_collision->type) {
  4962. return;
  4963. }
  4964. if (particles_collision->heightfield_texture.is_valid()) {
  4965. RD::get_singleton()->free(particles_collision->heightfield_texture);
  4966. particles_collision->heightfield_texture = RID();
  4967. }
  4968. particles_collision->type = p_type;
  4969. particles_collision->dependency.changed_notify(DEPENDENCY_CHANGED_AABB);
  4970. }
  4971. void RendererStorageRD::particles_collision_set_cull_mask(RID p_particles_collision, uint32_t p_cull_mask) {
  4972. ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
  4973. ERR_FAIL_COND(!particles_collision);
  4974. particles_collision->cull_mask = p_cull_mask;
  4975. }
  4976. void RendererStorageRD::particles_collision_set_sphere_radius(RID p_particles_collision, real_t p_radius) {
  4977. ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
  4978. ERR_FAIL_COND(!particles_collision);
  4979. particles_collision->radius = p_radius;
  4980. particles_collision->dependency.changed_notify(DEPENDENCY_CHANGED_AABB);
  4981. }
  4982. void RendererStorageRD::particles_collision_set_box_extents(RID p_particles_collision, const Vector3 &p_extents) {
  4983. ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
  4984. ERR_FAIL_COND(!particles_collision);
  4985. particles_collision->extents = p_extents;
  4986. particles_collision->dependency.changed_notify(DEPENDENCY_CHANGED_AABB);
  4987. }
  4988. void RendererStorageRD::particles_collision_set_attractor_strength(RID p_particles_collision, real_t p_strength) {
  4989. ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
  4990. ERR_FAIL_COND(!particles_collision);
  4991. particles_collision->attractor_strength = p_strength;
  4992. }
  4993. void RendererStorageRD::particles_collision_set_attractor_directionality(RID p_particles_collision, real_t p_directionality) {
  4994. ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
  4995. ERR_FAIL_COND(!particles_collision);
  4996. particles_collision->attractor_directionality = p_directionality;
  4997. }
  4998. void RendererStorageRD::particles_collision_set_attractor_attenuation(RID p_particles_collision, real_t p_curve) {
  4999. ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
  5000. ERR_FAIL_COND(!particles_collision);
  5001. particles_collision->attractor_attenuation = p_curve;
  5002. }
  5003. void RendererStorageRD::particles_collision_set_field_texture(RID p_particles_collision, RID p_texture) {
  5004. ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
  5005. ERR_FAIL_COND(!particles_collision);
  5006. particles_collision->field_texture = p_texture;
  5007. }
  5008. void RendererStorageRD::particles_collision_height_field_update(RID p_particles_collision) {
  5009. ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
  5010. ERR_FAIL_COND(!particles_collision);
  5011. particles_collision->dependency.changed_notify(DEPENDENCY_CHANGED_AABB);
  5012. }
  5013. void RendererStorageRD::particles_collision_set_height_field_resolution(RID p_particles_collision, RS::ParticlesCollisionHeightfieldResolution p_resolution) {
  5014. ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
  5015. ERR_FAIL_COND(!particles_collision);
  5016. ERR_FAIL_INDEX(p_resolution, RS::PARTICLES_COLLISION_HEIGHTFIELD_RESOLUTION_MAX);
  5017. if (particles_collision->heightfield_resolution == p_resolution) {
  5018. return;
  5019. }
  5020. particles_collision->heightfield_resolution = p_resolution;
  5021. if (particles_collision->heightfield_texture.is_valid()) {
  5022. RD::get_singleton()->free(particles_collision->heightfield_texture);
  5023. particles_collision->heightfield_texture = RID();
  5024. }
  5025. }
  5026. AABB RendererStorageRD::particles_collision_get_aabb(RID p_particles_collision) const {
  5027. ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
  5028. ERR_FAIL_COND_V(!particles_collision, AABB());
  5029. switch (particles_collision->type) {
  5030. case RS::PARTICLES_COLLISION_TYPE_SPHERE_ATTRACT:
  5031. case RS::PARTICLES_COLLISION_TYPE_SPHERE_COLLIDE: {
  5032. AABB aabb;
  5033. aabb.position = -Vector3(1, 1, 1) * particles_collision->radius;
  5034. aabb.size = Vector3(2, 2, 2) * particles_collision->radius;
  5035. return aabb;
  5036. }
  5037. default: {
  5038. AABB aabb;
  5039. aabb.position = -particles_collision->extents;
  5040. aabb.size = particles_collision->extents * 2;
  5041. return aabb;
  5042. }
  5043. }
  5044. return AABB();
  5045. }
  5046. Vector3 RendererStorageRD::particles_collision_get_extents(RID p_particles_collision) const {
  5047. const ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
  5048. ERR_FAIL_COND_V(!particles_collision, Vector3());
  5049. return particles_collision->extents;
  5050. }
  5051. bool RendererStorageRD::particles_collision_is_heightfield(RID p_particles_collision) const {
  5052. const ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
  5053. ERR_FAIL_COND_V(!particles_collision, false);
  5054. return particles_collision->type == RS::PARTICLES_COLLISION_TYPE_HEIGHTFIELD_COLLIDE;
  5055. }
  5056. RID RendererStorageRD::particles_collision_instance_create(RID p_collision) {
  5057. ParticlesCollisionInstance pci;
  5058. pci.collision = p_collision;
  5059. return particles_collision_instance_owner.make_rid(pci);
  5060. }
  5061. void RendererStorageRD::particles_collision_instance_set_transform(RID p_collision_instance, const Transform3D &p_transform) {
  5062. ParticlesCollisionInstance *pci = particles_collision_instance_owner.get_or_null(p_collision_instance);
  5063. ERR_FAIL_COND(!pci);
  5064. pci->transform = p_transform;
  5065. }
  5066. void RendererStorageRD::particles_collision_instance_set_active(RID p_collision_instance, bool p_active) {
  5067. ParticlesCollisionInstance *pci = particles_collision_instance_owner.get_or_null(p_collision_instance);
  5068. ERR_FAIL_COND(!pci);
  5069. pci->active = p_active;
  5070. }
  5071. /* VISIBILITY NOTIFIER */
  5072. RID RendererStorageRD::visibility_notifier_allocate() {
  5073. return visibility_notifier_owner.allocate_rid();
  5074. }
  5075. void RendererStorageRD::visibility_notifier_initialize(RID p_notifier) {
  5076. visibility_notifier_owner.initialize_rid(p_notifier, VisibilityNotifier());
  5077. }
  5078. void RendererStorageRD::visibility_notifier_set_aabb(RID p_notifier, const AABB &p_aabb) {
  5079. VisibilityNotifier *vn = visibility_notifier_owner.get_or_null(p_notifier);
  5080. ERR_FAIL_COND(!vn);
  5081. vn->aabb = p_aabb;
  5082. vn->dependency.changed_notify(DEPENDENCY_CHANGED_AABB);
  5083. }
  5084. void RendererStorageRD::visibility_notifier_set_callbacks(RID p_notifier, const Callable &p_enter_callbable, const Callable &p_exit_callable) {
  5085. VisibilityNotifier *vn = visibility_notifier_owner.get_or_null(p_notifier);
  5086. ERR_FAIL_COND(!vn);
  5087. vn->enter_callback = p_enter_callbable;
  5088. vn->exit_callback = p_exit_callable;
  5089. }
  5090. AABB RendererStorageRD::visibility_notifier_get_aabb(RID p_notifier) const {
  5091. const VisibilityNotifier *vn = visibility_notifier_owner.get_or_null(p_notifier);
  5092. ERR_FAIL_COND_V(!vn, AABB());
  5093. return vn->aabb;
  5094. }
  5095. void RendererStorageRD::visibility_notifier_call(RID p_notifier, bool p_enter, bool p_deferred) {
  5096. VisibilityNotifier *vn = visibility_notifier_owner.get_or_null(p_notifier);
  5097. ERR_FAIL_COND(!vn);
  5098. if (p_enter) {
  5099. if (!vn->enter_callback.is_null()) {
  5100. if (p_deferred) {
  5101. vn->enter_callback.call_deferred(nullptr, 0);
  5102. } else {
  5103. Variant r;
  5104. Callable::CallError ce;
  5105. vn->enter_callback.call(nullptr, 0, r, ce);
  5106. }
  5107. }
  5108. } else {
  5109. if (!vn->exit_callback.is_null()) {
  5110. if (p_deferred) {
  5111. vn->exit_callback.call_deferred(nullptr, 0);
  5112. } else {
  5113. Variant r;
  5114. Callable::CallError ce;
  5115. vn->exit_callback.call(nullptr, 0, r, ce);
  5116. }
  5117. }
  5118. }
  5119. }
  5120. /* SKELETON API */
  5121. RID RendererStorageRD::skeleton_allocate() {
  5122. return skeleton_owner.allocate_rid();
  5123. }
  5124. void RendererStorageRD::skeleton_initialize(RID p_rid) {
  5125. skeleton_owner.initialize_rid(p_rid, Skeleton());
  5126. }
  5127. void RendererStorageRD::_skeleton_make_dirty(Skeleton *skeleton) {
  5128. if (!skeleton->dirty) {
  5129. skeleton->dirty = true;
  5130. skeleton->dirty_list = skeleton_dirty_list;
  5131. skeleton_dirty_list = skeleton;
  5132. }
  5133. }
  5134. void RendererStorageRD::skeleton_allocate_data(RID p_skeleton, int p_bones, bool p_2d_skeleton) {
  5135. Skeleton *skeleton = skeleton_owner.get_or_null(p_skeleton);
  5136. ERR_FAIL_COND(!skeleton);
  5137. ERR_FAIL_COND(p_bones < 0);
  5138. if (skeleton->size == p_bones && skeleton->use_2d == p_2d_skeleton) {
  5139. return;
  5140. }
  5141. skeleton->size = p_bones;
  5142. skeleton->use_2d = p_2d_skeleton;
  5143. skeleton->uniform_set_3d = RID();
  5144. if (skeleton->buffer.is_valid()) {
  5145. RD::get_singleton()->free(skeleton->buffer);
  5146. skeleton->buffer = RID();
  5147. skeleton->data.resize(0);
  5148. skeleton->uniform_set_mi = RID();
  5149. }
  5150. if (skeleton->size) {
  5151. skeleton->data.resize(skeleton->size * (skeleton->use_2d ? 8 : 12));
  5152. skeleton->buffer = RD::get_singleton()->storage_buffer_create(skeleton->data.size() * sizeof(float));
  5153. memset(skeleton->data.ptrw(), 0, skeleton->data.size() * sizeof(float));
  5154. _skeleton_make_dirty(skeleton);
  5155. {
  5156. Vector<RD::Uniform> uniforms;
  5157. {
  5158. RD::Uniform u;
  5159. u.binding = 0;
  5160. u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
  5161. u.ids.push_back(skeleton->buffer);
  5162. uniforms.push_back(u);
  5163. }
  5164. skeleton->uniform_set_mi = RD::get_singleton()->uniform_set_create(uniforms, skeleton_shader.version_shader[0], SkeletonShader::UNIFORM_SET_SKELETON);
  5165. }
  5166. }
  5167. skeleton->dependency.changed_notify(DEPENDENCY_CHANGED_SKELETON_DATA);
  5168. }
  5169. int RendererStorageRD::skeleton_get_bone_count(RID p_skeleton) const {
  5170. Skeleton *skeleton = skeleton_owner.get_or_null(p_skeleton);
  5171. ERR_FAIL_COND_V(!skeleton, 0);
  5172. return skeleton->size;
  5173. }
  5174. void RendererStorageRD::skeleton_bone_set_transform(RID p_skeleton, int p_bone, const Transform3D &p_transform) {
  5175. Skeleton *skeleton = skeleton_owner.get_or_null(p_skeleton);
  5176. ERR_FAIL_COND(!skeleton);
  5177. ERR_FAIL_INDEX(p_bone, skeleton->size);
  5178. ERR_FAIL_COND(skeleton->use_2d);
  5179. float *dataptr = skeleton->data.ptrw() + p_bone * 12;
  5180. dataptr[0] = p_transform.basis.elements[0][0];
  5181. dataptr[1] = p_transform.basis.elements[0][1];
  5182. dataptr[2] = p_transform.basis.elements[0][2];
  5183. dataptr[3] = p_transform.origin.x;
  5184. dataptr[4] = p_transform.basis.elements[1][0];
  5185. dataptr[5] = p_transform.basis.elements[1][1];
  5186. dataptr[6] = p_transform.basis.elements[1][2];
  5187. dataptr[7] = p_transform.origin.y;
  5188. dataptr[8] = p_transform.basis.elements[2][0];
  5189. dataptr[9] = p_transform.basis.elements[2][1];
  5190. dataptr[10] = p_transform.basis.elements[2][2];
  5191. dataptr[11] = p_transform.origin.z;
  5192. _skeleton_make_dirty(skeleton);
  5193. }
  5194. Transform3D RendererStorageRD::skeleton_bone_get_transform(RID p_skeleton, int p_bone) const {
  5195. Skeleton *skeleton = skeleton_owner.get_or_null(p_skeleton);
  5196. ERR_FAIL_COND_V(!skeleton, Transform3D());
  5197. ERR_FAIL_INDEX_V(p_bone, skeleton->size, Transform3D());
  5198. ERR_FAIL_COND_V(skeleton->use_2d, Transform3D());
  5199. const float *dataptr = skeleton->data.ptr() + p_bone * 12;
  5200. Transform3D t;
  5201. t.basis.elements[0][0] = dataptr[0];
  5202. t.basis.elements[0][1] = dataptr[1];
  5203. t.basis.elements[0][2] = dataptr[2];
  5204. t.origin.x = dataptr[3];
  5205. t.basis.elements[1][0] = dataptr[4];
  5206. t.basis.elements[1][1] = dataptr[5];
  5207. t.basis.elements[1][2] = dataptr[6];
  5208. t.origin.y = dataptr[7];
  5209. t.basis.elements[2][0] = dataptr[8];
  5210. t.basis.elements[2][1] = dataptr[9];
  5211. t.basis.elements[2][2] = dataptr[10];
  5212. t.origin.z = dataptr[11];
  5213. return t;
  5214. }
  5215. void RendererStorageRD::skeleton_bone_set_transform_2d(RID p_skeleton, int p_bone, const Transform2D &p_transform) {
  5216. Skeleton *skeleton = skeleton_owner.get_or_null(p_skeleton);
  5217. ERR_FAIL_COND(!skeleton);
  5218. ERR_FAIL_INDEX(p_bone, skeleton->size);
  5219. ERR_FAIL_COND(!skeleton->use_2d);
  5220. float *dataptr = skeleton->data.ptrw() + p_bone * 8;
  5221. dataptr[0] = p_transform.elements[0][0];
  5222. dataptr[1] = p_transform.elements[1][0];
  5223. dataptr[2] = 0;
  5224. dataptr[3] = p_transform.elements[2][0];
  5225. dataptr[4] = p_transform.elements[0][1];
  5226. dataptr[5] = p_transform.elements[1][1];
  5227. dataptr[6] = 0;
  5228. dataptr[7] = p_transform.elements[2][1];
  5229. _skeleton_make_dirty(skeleton);
  5230. }
  5231. Transform2D RendererStorageRD::skeleton_bone_get_transform_2d(RID p_skeleton, int p_bone) const {
  5232. Skeleton *skeleton = skeleton_owner.get_or_null(p_skeleton);
  5233. ERR_FAIL_COND_V(!skeleton, Transform2D());
  5234. ERR_FAIL_INDEX_V(p_bone, skeleton->size, Transform2D());
  5235. ERR_FAIL_COND_V(!skeleton->use_2d, Transform2D());
  5236. const float *dataptr = skeleton->data.ptr() + p_bone * 8;
  5237. Transform2D t;
  5238. t.elements[0][0] = dataptr[0];
  5239. t.elements[1][0] = dataptr[1];
  5240. t.elements[2][0] = dataptr[3];
  5241. t.elements[0][1] = dataptr[4];
  5242. t.elements[1][1] = dataptr[5];
  5243. t.elements[2][1] = dataptr[7];
  5244. return t;
  5245. }
  5246. void RendererStorageRD::skeleton_set_base_transform_2d(RID p_skeleton, const Transform2D &p_base_transform) {
  5247. Skeleton *skeleton = skeleton_owner.get_or_null(p_skeleton);
  5248. ERR_FAIL_COND(!skeleton->use_2d);
  5249. skeleton->base_transform_2d = p_base_transform;
  5250. }
  5251. void RendererStorageRD::_update_dirty_skeletons() {
  5252. while (skeleton_dirty_list) {
  5253. Skeleton *skeleton = skeleton_dirty_list;
  5254. if (skeleton->size) {
  5255. RD::get_singleton()->buffer_update(skeleton->buffer, 0, skeleton->data.size() * sizeof(float), skeleton->data.ptr());
  5256. }
  5257. skeleton_dirty_list = skeleton->dirty_list;
  5258. skeleton->dependency.changed_notify(DEPENDENCY_CHANGED_SKELETON_BONES);
  5259. skeleton->version++;
  5260. skeleton->dirty = false;
  5261. skeleton->dirty_list = nullptr;
  5262. }
  5263. skeleton_dirty_list = nullptr;
  5264. }
  5265. /* LIGHT */
  5266. void RendererStorageRD::_light_initialize(RID p_light, RS::LightType p_type) {
  5267. Light light;
  5268. light.type = p_type;
  5269. light.param[RS::LIGHT_PARAM_ENERGY] = 1.0;
  5270. light.param[RS::LIGHT_PARAM_INDIRECT_ENERGY] = 1.0;
  5271. light.param[RS::LIGHT_PARAM_SPECULAR] = 0.5;
  5272. light.param[RS::LIGHT_PARAM_RANGE] = 1.0;
  5273. light.param[RS::LIGHT_PARAM_SIZE] = 0.0;
  5274. light.param[RS::LIGHT_PARAM_ATTENUATION] = 1.0;
  5275. light.param[RS::LIGHT_PARAM_SPOT_ANGLE] = 45;
  5276. light.param[RS::LIGHT_PARAM_SPOT_ATTENUATION] = 1.0;
  5277. light.param[RS::LIGHT_PARAM_SHADOW_MAX_DISTANCE] = 0;
  5278. light.param[RS::LIGHT_PARAM_SHADOW_SPLIT_1_OFFSET] = 0.1;
  5279. light.param[RS::LIGHT_PARAM_SHADOW_SPLIT_2_OFFSET] = 0.3;
  5280. light.param[RS::LIGHT_PARAM_SHADOW_SPLIT_3_OFFSET] = 0.6;
  5281. light.param[RS::LIGHT_PARAM_SHADOW_FADE_START] = 0.8;
  5282. light.param[RS::LIGHT_PARAM_SHADOW_NORMAL_BIAS] = 1.0;
  5283. light.param[RS::LIGHT_PARAM_SHADOW_BIAS] = 0.02;
  5284. light.param[RS::LIGHT_PARAM_SHADOW_BLUR] = 0;
  5285. light.param[RS::LIGHT_PARAM_SHADOW_PANCAKE_SIZE] = 20.0;
  5286. light.param[RS::LIGHT_PARAM_SHADOW_VOLUMETRIC_FOG_FADE] = 0.1;
  5287. light.param[RS::LIGHT_PARAM_TRANSMITTANCE_BIAS] = 0.05;
  5288. light_owner.initialize_rid(p_light, light);
  5289. }
  5290. RID RendererStorageRD::directional_light_allocate() {
  5291. return light_owner.allocate_rid();
  5292. }
  5293. void RendererStorageRD::directional_light_initialize(RID p_light) {
  5294. _light_initialize(p_light, RS::LIGHT_DIRECTIONAL);
  5295. }
  5296. RID RendererStorageRD::omni_light_allocate() {
  5297. return light_owner.allocate_rid();
  5298. }
  5299. void RendererStorageRD::omni_light_initialize(RID p_light) {
  5300. _light_initialize(p_light, RS::LIGHT_OMNI);
  5301. }
  5302. RID RendererStorageRD::spot_light_allocate() {
  5303. return light_owner.allocate_rid();
  5304. }
  5305. void RendererStorageRD::spot_light_initialize(RID p_light) {
  5306. _light_initialize(p_light, RS::LIGHT_SPOT);
  5307. }
  5308. void RendererStorageRD::light_set_color(RID p_light, const Color &p_color) {
  5309. Light *light = light_owner.get_or_null(p_light);
  5310. ERR_FAIL_COND(!light);
  5311. light->color = p_color;
  5312. }
  5313. void RendererStorageRD::light_set_param(RID p_light, RS::LightParam p_param, float p_value) {
  5314. Light *light = light_owner.get_or_null(p_light);
  5315. ERR_FAIL_COND(!light);
  5316. ERR_FAIL_INDEX(p_param, RS::LIGHT_PARAM_MAX);
  5317. if (light->param[p_param] == p_value) {
  5318. return;
  5319. }
  5320. switch (p_param) {
  5321. case RS::LIGHT_PARAM_RANGE:
  5322. case RS::LIGHT_PARAM_SPOT_ANGLE:
  5323. case RS::LIGHT_PARAM_SHADOW_MAX_DISTANCE:
  5324. case RS::LIGHT_PARAM_SHADOW_SPLIT_1_OFFSET:
  5325. case RS::LIGHT_PARAM_SHADOW_SPLIT_2_OFFSET:
  5326. case RS::LIGHT_PARAM_SHADOW_SPLIT_3_OFFSET:
  5327. case RS::LIGHT_PARAM_SHADOW_NORMAL_BIAS:
  5328. case RS::LIGHT_PARAM_SHADOW_PANCAKE_SIZE:
  5329. case RS::LIGHT_PARAM_SHADOW_BIAS: {
  5330. light->version++;
  5331. light->dependency.changed_notify(DEPENDENCY_CHANGED_LIGHT);
  5332. } break;
  5333. case RS::LIGHT_PARAM_SIZE: {
  5334. if ((light->param[p_param] > CMP_EPSILON) != (p_value > CMP_EPSILON)) {
  5335. //changing from no size to size and the opposite
  5336. light->dependency.changed_notify(DEPENDENCY_CHANGED_LIGHT_SOFT_SHADOW_AND_PROJECTOR);
  5337. }
  5338. } break;
  5339. default: {
  5340. }
  5341. }
  5342. light->param[p_param] = p_value;
  5343. }
  5344. void RendererStorageRD::light_set_shadow(RID p_light, bool p_enabled) {
  5345. Light *light = light_owner.get_or_null(p_light);
  5346. ERR_FAIL_COND(!light);
  5347. light->shadow = p_enabled;
  5348. light->version++;
  5349. light->dependency.changed_notify(DEPENDENCY_CHANGED_LIGHT);
  5350. }
  5351. void RendererStorageRD::light_set_shadow_color(RID p_light, const Color &p_color) {
  5352. Light *light = light_owner.get_or_null(p_light);
  5353. ERR_FAIL_COND(!light);
  5354. light->shadow_color = p_color;
  5355. }
  5356. void RendererStorageRD::light_set_projector(RID p_light, RID p_texture) {
  5357. Light *light = light_owner.get_or_null(p_light);
  5358. ERR_FAIL_COND(!light);
  5359. if (light->projector == p_texture) {
  5360. return;
  5361. }
  5362. if (light->type != RS::LIGHT_DIRECTIONAL && light->projector.is_valid()) {
  5363. texture_remove_from_decal_atlas(light->projector, light->type == RS::LIGHT_OMNI);
  5364. }
  5365. light->projector = p_texture;
  5366. if (light->type != RS::LIGHT_DIRECTIONAL) {
  5367. if (light->projector.is_valid()) {
  5368. texture_add_to_decal_atlas(light->projector, light->type == RS::LIGHT_OMNI);
  5369. }
  5370. light->dependency.changed_notify(DEPENDENCY_CHANGED_LIGHT_SOFT_SHADOW_AND_PROJECTOR);
  5371. }
  5372. }
  5373. void RendererStorageRD::light_set_negative(RID p_light, bool p_enable) {
  5374. Light *light = light_owner.get_or_null(p_light);
  5375. ERR_FAIL_COND(!light);
  5376. light->negative = p_enable;
  5377. }
  5378. void RendererStorageRD::light_set_cull_mask(RID p_light, uint32_t p_mask) {
  5379. Light *light = light_owner.get_or_null(p_light);
  5380. ERR_FAIL_COND(!light);
  5381. light->cull_mask = p_mask;
  5382. light->version++;
  5383. light->dependency.changed_notify(DEPENDENCY_CHANGED_LIGHT);
  5384. }
  5385. void RendererStorageRD::light_set_reverse_cull_face_mode(RID p_light, bool p_enabled) {
  5386. Light *light = light_owner.get_or_null(p_light);
  5387. ERR_FAIL_COND(!light);
  5388. light->reverse_cull = p_enabled;
  5389. light->version++;
  5390. light->dependency.changed_notify(DEPENDENCY_CHANGED_LIGHT);
  5391. }
  5392. void RendererStorageRD::light_set_bake_mode(RID p_light, RS::LightBakeMode p_bake_mode) {
  5393. Light *light = light_owner.get_or_null(p_light);
  5394. ERR_FAIL_COND(!light);
  5395. light->bake_mode = p_bake_mode;
  5396. light->version++;
  5397. light->dependency.changed_notify(DEPENDENCY_CHANGED_LIGHT);
  5398. }
  5399. void RendererStorageRD::light_set_max_sdfgi_cascade(RID p_light, uint32_t p_cascade) {
  5400. Light *light = light_owner.get_or_null(p_light);
  5401. ERR_FAIL_COND(!light);
  5402. light->max_sdfgi_cascade = p_cascade;
  5403. light->version++;
  5404. light->dependency.changed_notify(DEPENDENCY_CHANGED_LIGHT);
  5405. }
  5406. void RendererStorageRD::light_omni_set_shadow_mode(RID p_light, RS::LightOmniShadowMode p_mode) {
  5407. Light *light = light_owner.get_or_null(p_light);
  5408. ERR_FAIL_COND(!light);
  5409. light->omni_shadow_mode = p_mode;
  5410. light->version++;
  5411. light->dependency.changed_notify(DEPENDENCY_CHANGED_LIGHT);
  5412. }
  5413. RS::LightOmniShadowMode RendererStorageRD::light_omni_get_shadow_mode(RID p_light) {
  5414. const Light *light = light_owner.get_or_null(p_light);
  5415. ERR_FAIL_COND_V(!light, RS::LIGHT_OMNI_SHADOW_CUBE);
  5416. return light->omni_shadow_mode;
  5417. }
  5418. void RendererStorageRD::light_directional_set_shadow_mode(RID p_light, RS::LightDirectionalShadowMode p_mode) {
  5419. Light *light = light_owner.get_or_null(p_light);
  5420. ERR_FAIL_COND(!light);
  5421. light->directional_shadow_mode = p_mode;
  5422. light->version++;
  5423. light->dependency.changed_notify(DEPENDENCY_CHANGED_LIGHT);
  5424. }
  5425. void RendererStorageRD::light_directional_set_blend_splits(RID p_light, bool p_enable) {
  5426. Light *light = light_owner.get_or_null(p_light);
  5427. ERR_FAIL_COND(!light);
  5428. light->directional_blend_splits = p_enable;
  5429. light->version++;
  5430. light->dependency.changed_notify(DEPENDENCY_CHANGED_LIGHT);
  5431. }
  5432. bool RendererStorageRD::light_directional_get_blend_splits(RID p_light) const {
  5433. const Light *light = light_owner.get_or_null(p_light);
  5434. ERR_FAIL_COND_V(!light, false);
  5435. return light->directional_blend_splits;
  5436. }
  5437. void RendererStorageRD::light_directional_set_sky_only(RID p_light, bool p_sky_only) {
  5438. Light *light = light_owner.get_or_null(p_light);
  5439. ERR_FAIL_COND(!light);
  5440. light->directional_sky_only = p_sky_only;
  5441. }
  5442. bool RendererStorageRD::light_directional_is_sky_only(RID p_light) const {
  5443. const Light *light = light_owner.get_or_null(p_light);
  5444. ERR_FAIL_COND_V(!light, false);
  5445. return light->directional_sky_only;
  5446. }
  5447. RS::LightDirectionalShadowMode RendererStorageRD::light_directional_get_shadow_mode(RID p_light) {
  5448. const Light *light = light_owner.get_or_null(p_light);
  5449. ERR_FAIL_COND_V(!light, RS::LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL);
  5450. return light->directional_shadow_mode;
  5451. }
  5452. uint32_t RendererStorageRD::light_get_max_sdfgi_cascade(RID p_light) {
  5453. const Light *light = light_owner.get_or_null(p_light);
  5454. ERR_FAIL_COND_V(!light, 0);
  5455. return light->max_sdfgi_cascade;
  5456. }
  5457. RS::LightBakeMode RendererStorageRD::light_get_bake_mode(RID p_light) {
  5458. const Light *light = light_owner.get_or_null(p_light);
  5459. ERR_FAIL_COND_V(!light, RS::LIGHT_BAKE_DISABLED);
  5460. return light->bake_mode;
  5461. }
  5462. uint64_t RendererStorageRD::light_get_version(RID p_light) const {
  5463. const Light *light = light_owner.get_or_null(p_light);
  5464. ERR_FAIL_COND_V(!light, 0);
  5465. return light->version;
  5466. }
  5467. AABB RendererStorageRD::light_get_aabb(RID p_light) const {
  5468. const Light *light = light_owner.get_or_null(p_light);
  5469. ERR_FAIL_COND_V(!light, AABB());
  5470. switch (light->type) {
  5471. case RS::LIGHT_SPOT: {
  5472. float len = light->param[RS::LIGHT_PARAM_RANGE];
  5473. float size = Math::tan(Math::deg2rad(light->param[RS::LIGHT_PARAM_SPOT_ANGLE])) * len;
  5474. return AABB(Vector3(-size, -size, -len), Vector3(size * 2, size * 2, len));
  5475. };
  5476. case RS::LIGHT_OMNI: {
  5477. float r = light->param[RS::LIGHT_PARAM_RANGE];
  5478. return AABB(-Vector3(r, r, r), Vector3(r, r, r) * 2);
  5479. };
  5480. case RS::LIGHT_DIRECTIONAL: {
  5481. return AABB();
  5482. };
  5483. }
  5484. ERR_FAIL_V(AABB());
  5485. }
  5486. /* REFLECTION PROBE */
  5487. RID RendererStorageRD::reflection_probe_allocate() {
  5488. return reflection_probe_owner.allocate_rid();
  5489. }
  5490. void RendererStorageRD::reflection_probe_initialize(RID p_reflection_probe) {
  5491. reflection_probe_owner.initialize_rid(p_reflection_probe, ReflectionProbe());
  5492. }
  5493. void RendererStorageRD::reflection_probe_set_update_mode(RID p_probe, RS::ReflectionProbeUpdateMode p_mode) {
  5494. ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  5495. ERR_FAIL_COND(!reflection_probe);
  5496. reflection_probe->update_mode = p_mode;
  5497. reflection_probe->dependency.changed_notify(DEPENDENCY_CHANGED_REFLECTION_PROBE);
  5498. }
  5499. void RendererStorageRD::reflection_probe_set_intensity(RID p_probe, float p_intensity) {
  5500. ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  5501. ERR_FAIL_COND(!reflection_probe);
  5502. reflection_probe->intensity = p_intensity;
  5503. }
  5504. void RendererStorageRD::reflection_probe_set_ambient_mode(RID p_probe, RS::ReflectionProbeAmbientMode p_mode) {
  5505. ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  5506. ERR_FAIL_COND(!reflection_probe);
  5507. reflection_probe->ambient_mode = p_mode;
  5508. }
  5509. void RendererStorageRD::reflection_probe_set_ambient_color(RID p_probe, const Color &p_color) {
  5510. ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  5511. ERR_FAIL_COND(!reflection_probe);
  5512. reflection_probe->ambient_color = p_color;
  5513. }
  5514. void RendererStorageRD::reflection_probe_set_ambient_energy(RID p_probe, float p_energy) {
  5515. ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  5516. ERR_FAIL_COND(!reflection_probe);
  5517. reflection_probe->ambient_color_energy = p_energy;
  5518. }
  5519. void RendererStorageRD::reflection_probe_set_max_distance(RID p_probe, float p_distance) {
  5520. ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  5521. ERR_FAIL_COND(!reflection_probe);
  5522. reflection_probe->max_distance = p_distance;
  5523. reflection_probe->dependency.changed_notify(DEPENDENCY_CHANGED_REFLECTION_PROBE);
  5524. }
  5525. void RendererStorageRD::reflection_probe_set_extents(RID p_probe, const Vector3 &p_extents) {
  5526. ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  5527. ERR_FAIL_COND(!reflection_probe);
  5528. if (reflection_probe->extents == p_extents) {
  5529. return;
  5530. }
  5531. reflection_probe->extents = p_extents;
  5532. reflection_probe->dependency.changed_notify(DEPENDENCY_CHANGED_REFLECTION_PROBE);
  5533. }
  5534. void RendererStorageRD::reflection_probe_set_origin_offset(RID p_probe, const Vector3 &p_offset) {
  5535. ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  5536. ERR_FAIL_COND(!reflection_probe);
  5537. reflection_probe->origin_offset = p_offset;
  5538. reflection_probe->dependency.changed_notify(DEPENDENCY_CHANGED_REFLECTION_PROBE);
  5539. }
  5540. void RendererStorageRD::reflection_probe_set_as_interior(RID p_probe, bool p_enable) {
  5541. ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  5542. ERR_FAIL_COND(!reflection_probe);
  5543. reflection_probe->interior = p_enable;
  5544. reflection_probe->dependency.changed_notify(DEPENDENCY_CHANGED_REFLECTION_PROBE);
  5545. }
  5546. void RendererStorageRD::reflection_probe_set_enable_box_projection(RID p_probe, bool p_enable) {
  5547. ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  5548. ERR_FAIL_COND(!reflection_probe);
  5549. reflection_probe->box_projection = p_enable;
  5550. }
  5551. void RendererStorageRD::reflection_probe_set_enable_shadows(RID p_probe, bool p_enable) {
  5552. ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  5553. ERR_FAIL_COND(!reflection_probe);
  5554. reflection_probe->enable_shadows = p_enable;
  5555. reflection_probe->dependency.changed_notify(DEPENDENCY_CHANGED_REFLECTION_PROBE);
  5556. }
  5557. void RendererStorageRD::reflection_probe_set_cull_mask(RID p_probe, uint32_t p_layers) {
  5558. ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  5559. ERR_FAIL_COND(!reflection_probe);
  5560. reflection_probe->cull_mask = p_layers;
  5561. reflection_probe->dependency.changed_notify(DEPENDENCY_CHANGED_REFLECTION_PROBE);
  5562. }
  5563. void RendererStorageRD::reflection_probe_set_resolution(RID p_probe, int p_resolution) {
  5564. ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  5565. ERR_FAIL_COND(!reflection_probe);
  5566. ERR_FAIL_COND(p_resolution < 32);
  5567. reflection_probe->resolution = p_resolution;
  5568. }
  5569. void RendererStorageRD::reflection_probe_set_lod_threshold(RID p_probe, float p_ratio) {
  5570. ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  5571. ERR_FAIL_COND(!reflection_probe);
  5572. reflection_probe->lod_threshold = p_ratio;
  5573. reflection_probe->dependency.changed_notify(DEPENDENCY_CHANGED_REFLECTION_PROBE);
  5574. }
  5575. AABB RendererStorageRD::reflection_probe_get_aabb(RID p_probe) const {
  5576. const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  5577. ERR_FAIL_COND_V(!reflection_probe, AABB());
  5578. AABB aabb;
  5579. aabb.position = -reflection_probe->extents;
  5580. aabb.size = reflection_probe->extents * 2.0;
  5581. return aabb;
  5582. }
  5583. RS::ReflectionProbeUpdateMode RendererStorageRD::reflection_probe_get_update_mode(RID p_probe) const {
  5584. const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  5585. ERR_FAIL_COND_V(!reflection_probe, RS::REFLECTION_PROBE_UPDATE_ALWAYS);
  5586. return reflection_probe->update_mode;
  5587. }
  5588. uint32_t RendererStorageRD::reflection_probe_get_cull_mask(RID p_probe) const {
  5589. const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  5590. ERR_FAIL_COND_V(!reflection_probe, 0);
  5591. return reflection_probe->cull_mask;
  5592. }
  5593. Vector3 RendererStorageRD::reflection_probe_get_extents(RID p_probe) const {
  5594. const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  5595. ERR_FAIL_COND_V(!reflection_probe, Vector3());
  5596. return reflection_probe->extents;
  5597. }
  5598. Vector3 RendererStorageRD::reflection_probe_get_origin_offset(RID p_probe) const {
  5599. const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  5600. ERR_FAIL_COND_V(!reflection_probe, Vector3());
  5601. return reflection_probe->origin_offset;
  5602. }
  5603. bool RendererStorageRD::reflection_probe_renders_shadows(RID p_probe) const {
  5604. const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  5605. ERR_FAIL_COND_V(!reflection_probe, false);
  5606. return reflection_probe->enable_shadows;
  5607. }
  5608. float RendererStorageRD::reflection_probe_get_origin_max_distance(RID p_probe) const {
  5609. const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  5610. ERR_FAIL_COND_V(!reflection_probe, 0);
  5611. return reflection_probe->max_distance;
  5612. }
  5613. float RendererStorageRD::reflection_probe_get_lod_threshold(RID p_probe) const {
  5614. const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  5615. ERR_FAIL_COND_V(!reflection_probe, 0);
  5616. return reflection_probe->lod_threshold;
  5617. }
  5618. int RendererStorageRD::reflection_probe_get_resolution(RID p_probe) const {
  5619. const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  5620. ERR_FAIL_COND_V(!reflection_probe, 0);
  5621. return reflection_probe->resolution;
  5622. }
  5623. float RendererStorageRD::reflection_probe_get_intensity(RID p_probe) const {
  5624. const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  5625. ERR_FAIL_COND_V(!reflection_probe, 0);
  5626. return reflection_probe->intensity;
  5627. }
  5628. bool RendererStorageRD::reflection_probe_is_interior(RID p_probe) const {
  5629. const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  5630. ERR_FAIL_COND_V(!reflection_probe, false);
  5631. return reflection_probe->interior;
  5632. }
  5633. bool RendererStorageRD::reflection_probe_is_box_projection(RID p_probe) const {
  5634. const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  5635. ERR_FAIL_COND_V(!reflection_probe, false);
  5636. return reflection_probe->box_projection;
  5637. }
  5638. RS::ReflectionProbeAmbientMode RendererStorageRD::reflection_probe_get_ambient_mode(RID p_probe) const {
  5639. const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  5640. ERR_FAIL_COND_V(!reflection_probe, RS::REFLECTION_PROBE_AMBIENT_DISABLED);
  5641. return reflection_probe->ambient_mode;
  5642. }
  5643. Color RendererStorageRD::reflection_probe_get_ambient_color(RID p_probe) const {
  5644. const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  5645. ERR_FAIL_COND_V(!reflection_probe, Color());
  5646. return reflection_probe->ambient_color;
  5647. }
  5648. float RendererStorageRD::reflection_probe_get_ambient_color_energy(RID p_probe) const {
  5649. const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  5650. ERR_FAIL_COND_V(!reflection_probe, 0);
  5651. return reflection_probe->ambient_color_energy;
  5652. }
  5653. RID RendererStorageRD::decal_allocate() {
  5654. return decal_owner.allocate_rid();
  5655. }
  5656. void RendererStorageRD::decal_initialize(RID p_decal) {
  5657. decal_owner.initialize_rid(p_decal, Decal());
  5658. }
  5659. void RendererStorageRD::decal_set_extents(RID p_decal, const Vector3 &p_extents) {
  5660. Decal *decal = decal_owner.get_or_null(p_decal);
  5661. ERR_FAIL_COND(!decal);
  5662. decal->extents = p_extents;
  5663. decal->dependency.changed_notify(DEPENDENCY_CHANGED_AABB);
  5664. }
  5665. void RendererStorageRD::decal_set_texture(RID p_decal, RS::DecalTexture p_type, RID p_texture) {
  5666. Decal *decal = decal_owner.get_or_null(p_decal);
  5667. ERR_FAIL_COND(!decal);
  5668. ERR_FAIL_INDEX(p_type, RS::DECAL_TEXTURE_MAX);
  5669. if (decal->textures[p_type] == p_texture) {
  5670. return;
  5671. }
  5672. ERR_FAIL_COND(p_texture.is_valid() && !texture_owner.owns(p_texture));
  5673. if (decal->textures[p_type].is_valid() && texture_owner.owns(decal->textures[p_type])) {
  5674. texture_remove_from_decal_atlas(decal->textures[p_type]);
  5675. }
  5676. decal->textures[p_type] = p_texture;
  5677. if (decal->textures[p_type].is_valid()) {
  5678. texture_add_to_decal_atlas(decal->textures[p_type]);
  5679. }
  5680. decal->dependency.changed_notify(DEPENDENCY_CHANGED_DECAL);
  5681. }
  5682. void RendererStorageRD::decal_set_emission_energy(RID p_decal, float p_energy) {
  5683. Decal *decal = decal_owner.get_or_null(p_decal);
  5684. ERR_FAIL_COND(!decal);
  5685. decal->emission_energy = p_energy;
  5686. }
  5687. void RendererStorageRD::decal_set_albedo_mix(RID p_decal, float p_mix) {
  5688. Decal *decal = decal_owner.get_or_null(p_decal);
  5689. ERR_FAIL_COND(!decal);
  5690. decal->albedo_mix = p_mix;
  5691. }
  5692. void RendererStorageRD::decal_set_modulate(RID p_decal, const Color &p_modulate) {
  5693. Decal *decal = decal_owner.get_or_null(p_decal);
  5694. ERR_FAIL_COND(!decal);
  5695. decal->modulate = p_modulate;
  5696. }
  5697. void RendererStorageRD::decal_set_cull_mask(RID p_decal, uint32_t p_layers) {
  5698. Decal *decal = decal_owner.get_or_null(p_decal);
  5699. ERR_FAIL_COND(!decal);
  5700. decal->cull_mask = p_layers;
  5701. decal->dependency.changed_notify(DEPENDENCY_CHANGED_AABB);
  5702. }
  5703. void RendererStorageRD::decal_set_distance_fade(RID p_decal, bool p_enabled, float p_begin, float p_length) {
  5704. Decal *decal = decal_owner.get_or_null(p_decal);
  5705. ERR_FAIL_COND(!decal);
  5706. decal->distance_fade = p_enabled;
  5707. decal->distance_fade_begin = p_begin;
  5708. decal->distance_fade_length = p_length;
  5709. }
  5710. void RendererStorageRD::decal_set_fade(RID p_decal, float p_above, float p_below) {
  5711. Decal *decal = decal_owner.get_or_null(p_decal);
  5712. ERR_FAIL_COND(!decal);
  5713. decal->upper_fade = p_above;
  5714. decal->lower_fade = p_below;
  5715. }
  5716. void RendererStorageRD::decal_set_normal_fade(RID p_decal, float p_fade) {
  5717. Decal *decal = decal_owner.get_or_null(p_decal);
  5718. ERR_FAIL_COND(!decal);
  5719. decal->normal_fade = p_fade;
  5720. }
  5721. AABB RendererStorageRD::decal_get_aabb(RID p_decal) const {
  5722. Decal *decal = decal_owner.get_or_null(p_decal);
  5723. ERR_FAIL_COND_V(!decal, AABB());
  5724. return AABB(-decal->extents, decal->extents * 2.0);
  5725. }
  5726. RID RendererStorageRD::voxel_gi_allocate() {
  5727. return voxel_gi_owner.allocate_rid();
  5728. }
  5729. void RendererStorageRD::voxel_gi_initialize(RID p_voxel_gi) {
  5730. voxel_gi_owner.initialize_rid(p_voxel_gi, VoxelGI());
  5731. }
  5732. void RendererStorageRD::voxel_gi_allocate_data(RID p_voxel_gi, const Transform3D &p_to_cell_xform, const AABB &p_aabb, const Vector3i &p_octree_size, const Vector<uint8_t> &p_octree_cells, const Vector<uint8_t> &p_data_cells, const Vector<uint8_t> &p_distance_field, const Vector<int> &p_level_counts) {
  5733. VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
  5734. ERR_FAIL_COND(!voxel_gi);
  5735. if (voxel_gi->octree_buffer.is_valid()) {
  5736. RD::get_singleton()->free(voxel_gi->octree_buffer);
  5737. RD::get_singleton()->free(voxel_gi->data_buffer);
  5738. if (voxel_gi->sdf_texture.is_valid()) {
  5739. RD::get_singleton()->free(voxel_gi->sdf_texture);
  5740. }
  5741. voxel_gi->sdf_texture = RID();
  5742. voxel_gi->octree_buffer = RID();
  5743. voxel_gi->data_buffer = RID();
  5744. voxel_gi->octree_buffer_size = 0;
  5745. voxel_gi->data_buffer_size = 0;
  5746. voxel_gi->cell_count = 0;
  5747. }
  5748. voxel_gi->to_cell_xform = p_to_cell_xform;
  5749. voxel_gi->bounds = p_aabb;
  5750. voxel_gi->octree_size = p_octree_size;
  5751. voxel_gi->level_counts = p_level_counts;
  5752. if (p_octree_cells.size()) {
  5753. ERR_FAIL_COND(p_octree_cells.size() % 32 != 0); //cells size must be a multiple of 32
  5754. uint32_t cell_count = p_octree_cells.size() / 32;
  5755. ERR_FAIL_COND(p_data_cells.size() != (int)cell_count * 16); //see that data size matches
  5756. voxel_gi->cell_count = cell_count;
  5757. voxel_gi->octree_buffer = RD::get_singleton()->storage_buffer_create(p_octree_cells.size(), p_octree_cells);
  5758. voxel_gi->octree_buffer_size = p_octree_cells.size();
  5759. voxel_gi->data_buffer = RD::get_singleton()->storage_buffer_create(p_data_cells.size(), p_data_cells);
  5760. voxel_gi->data_buffer_size = p_data_cells.size();
  5761. if (p_distance_field.size()) {
  5762. RD::TextureFormat tf;
  5763. tf.format = RD::DATA_FORMAT_R8_UNORM;
  5764. tf.width = voxel_gi->octree_size.x;
  5765. tf.height = voxel_gi->octree_size.y;
  5766. tf.depth = voxel_gi->octree_size.z;
  5767. tf.texture_type = RD::TEXTURE_TYPE_3D;
  5768. tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT | RD::TEXTURE_USAGE_CAN_COPY_FROM_BIT;
  5769. Vector<Vector<uint8_t>> s;
  5770. s.push_back(p_distance_field);
  5771. voxel_gi->sdf_texture = RD::get_singleton()->texture_create(tf, RD::TextureView(), s);
  5772. }
  5773. #if 0
  5774. {
  5775. RD::TextureFormat tf;
  5776. tf.format = RD::DATA_FORMAT_R8_UNORM;
  5777. tf.width = voxel_gi->octree_size.x;
  5778. tf.height = voxel_gi->octree_size.y;
  5779. tf.depth = voxel_gi->octree_size.z;
  5780. tf.type = RD::TEXTURE_TYPE_3D;
  5781. tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT | RD::TEXTURE_USAGE_CAN_COPY_TO_BIT;
  5782. tf.shareable_formats.push_back(RD::DATA_FORMAT_R8_UNORM);
  5783. tf.shareable_formats.push_back(RD::DATA_FORMAT_R8_UINT);
  5784. voxel_gi->sdf_texture = RD::get_singleton()->texture_create(tf, RD::TextureView());
  5785. }
  5786. RID shared_tex;
  5787. {
  5788. RD::TextureView tv;
  5789. tv.format_override = RD::DATA_FORMAT_R8_UINT;
  5790. shared_tex = RD::get_singleton()->texture_create_shared(tv, voxel_gi->sdf_texture);
  5791. }
  5792. //update SDF texture
  5793. Vector<RD::Uniform> uniforms;
  5794. {
  5795. RD::Uniform u;
  5796. u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
  5797. u.binding = 1;
  5798. u.ids.push_back(voxel_gi->octree_buffer);
  5799. uniforms.push_back(u);
  5800. }
  5801. {
  5802. RD::Uniform u;
  5803. u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
  5804. u.binding = 2;
  5805. u.ids.push_back(voxel_gi->data_buffer);
  5806. uniforms.push_back(u);
  5807. }
  5808. {
  5809. RD::Uniform u;
  5810. u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
  5811. u.binding = 3;
  5812. u.ids.push_back(shared_tex);
  5813. uniforms.push_back(u);
  5814. }
  5815. RID uniform_set = RD::get_singleton()->uniform_set_create(uniforms, voxel_gi_sdf_shader_version_shader, 0);
  5816. {
  5817. uint32_t push_constant[4] = { 0, 0, 0, 0 };
  5818. for (int i = 0; i < voxel_gi->level_counts.size() - 1; i++) {
  5819. push_constant[0] += voxel_gi->level_counts[i];
  5820. }
  5821. push_constant[1] = push_constant[0] + voxel_gi->level_counts[voxel_gi->level_counts.size() - 1];
  5822. print_line("offset: " + itos(push_constant[0]));
  5823. print_line("size: " + itos(push_constant[1]));
  5824. //create SDF
  5825. RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
  5826. RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, voxel_gi_sdf_shader_pipeline);
  5827. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set, 0);
  5828. RD::get_singleton()->compute_list_set_push_constant(compute_list, push_constant, sizeof(uint32_t) * 4);
  5829. RD::get_singleton()->compute_list_dispatch(compute_list, voxel_gi->octree_size.x / 4, voxel_gi->octree_size.y / 4, voxel_gi->octree_size.z / 4);
  5830. RD::get_singleton()->compute_list_end();
  5831. }
  5832. RD::get_singleton()->free(uniform_set);
  5833. RD::get_singleton()->free(shared_tex);
  5834. }
  5835. #endif
  5836. }
  5837. voxel_gi->version++;
  5838. voxel_gi->data_version++;
  5839. voxel_gi->dependency.changed_notify(DEPENDENCY_CHANGED_AABB);
  5840. }
  5841. AABB RendererStorageRD::voxel_gi_get_bounds(RID p_voxel_gi) const {
  5842. VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
  5843. ERR_FAIL_COND_V(!voxel_gi, AABB());
  5844. return voxel_gi->bounds;
  5845. }
  5846. Vector3i RendererStorageRD::voxel_gi_get_octree_size(RID p_voxel_gi) const {
  5847. VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
  5848. ERR_FAIL_COND_V(!voxel_gi, Vector3i());
  5849. return voxel_gi->octree_size;
  5850. }
  5851. Vector<uint8_t> RendererStorageRD::voxel_gi_get_octree_cells(RID p_voxel_gi) const {
  5852. VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
  5853. ERR_FAIL_COND_V(!voxel_gi, Vector<uint8_t>());
  5854. if (voxel_gi->octree_buffer.is_valid()) {
  5855. return RD::get_singleton()->buffer_get_data(voxel_gi->octree_buffer);
  5856. }
  5857. return Vector<uint8_t>();
  5858. }
  5859. Vector<uint8_t> RendererStorageRD::voxel_gi_get_data_cells(RID p_voxel_gi) const {
  5860. VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
  5861. ERR_FAIL_COND_V(!voxel_gi, Vector<uint8_t>());
  5862. if (voxel_gi->data_buffer.is_valid()) {
  5863. return RD::get_singleton()->buffer_get_data(voxel_gi->data_buffer);
  5864. }
  5865. return Vector<uint8_t>();
  5866. }
  5867. Vector<uint8_t> RendererStorageRD::voxel_gi_get_distance_field(RID p_voxel_gi) const {
  5868. VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
  5869. ERR_FAIL_COND_V(!voxel_gi, Vector<uint8_t>());
  5870. if (voxel_gi->data_buffer.is_valid()) {
  5871. return RD::get_singleton()->texture_get_data(voxel_gi->sdf_texture, 0);
  5872. }
  5873. return Vector<uint8_t>();
  5874. }
  5875. Vector<int> RendererStorageRD::voxel_gi_get_level_counts(RID p_voxel_gi) const {
  5876. VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
  5877. ERR_FAIL_COND_V(!voxel_gi, Vector<int>());
  5878. return voxel_gi->level_counts;
  5879. }
  5880. Transform3D RendererStorageRD::voxel_gi_get_to_cell_xform(RID p_voxel_gi) const {
  5881. VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
  5882. ERR_FAIL_COND_V(!voxel_gi, Transform3D());
  5883. return voxel_gi->to_cell_xform;
  5884. }
  5885. void RendererStorageRD::voxel_gi_set_dynamic_range(RID p_voxel_gi, float p_range) {
  5886. VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
  5887. ERR_FAIL_COND(!voxel_gi);
  5888. voxel_gi->dynamic_range = p_range;
  5889. voxel_gi->version++;
  5890. }
  5891. float RendererStorageRD::voxel_gi_get_dynamic_range(RID p_voxel_gi) const {
  5892. VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
  5893. ERR_FAIL_COND_V(!voxel_gi, 0);
  5894. return voxel_gi->dynamic_range;
  5895. }
  5896. void RendererStorageRD::voxel_gi_set_propagation(RID p_voxel_gi, float p_range) {
  5897. VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
  5898. ERR_FAIL_COND(!voxel_gi);
  5899. voxel_gi->propagation = p_range;
  5900. voxel_gi->version++;
  5901. }
  5902. float RendererStorageRD::voxel_gi_get_propagation(RID p_voxel_gi) const {
  5903. VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
  5904. ERR_FAIL_COND_V(!voxel_gi, 0);
  5905. return voxel_gi->propagation;
  5906. }
  5907. void RendererStorageRD::voxel_gi_set_energy(RID p_voxel_gi, float p_energy) {
  5908. VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
  5909. ERR_FAIL_COND(!voxel_gi);
  5910. voxel_gi->energy = p_energy;
  5911. }
  5912. float RendererStorageRD::voxel_gi_get_energy(RID p_voxel_gi) const {
  5913. VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
  5914. ERR_FAIL_COND_V(!voxel_gi, 0);
  5915. return voxel_gi->energy;
  5916. }
  5917. void RendererStorageRD::voxel_gi_set_bias(RID p_voxel_gi, float p_bias) {
  5918. VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
  5919. ERR_FAIL_COND(!voxel_gi);
  5920. voxel_gi->bias = p_bias;
  5921. }
  5922. float RendererStorageRD::voxel_gi_get_bias(RID p_voxel_gi) const {
  5923. VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
  5924. ERR_FAIL_COND_V(!voxel_gi, 0);
  5925. return voxel_gi->bias;
  5926. }
  5927. void RendererStorageRD::voxel_gi_set_normal_bias(RID p_voxel_gi, float p_normal_bias) {
  5928. VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
  5929. ERR_FAIL_COND(!voxel_gi);
  5930. voxel_gi->normal_bias = p_normal_bias;
  5931. }
  5932. float RendererStorageRD::voxel_gi_get_normal_bias(RID p_voxel_gi) const {
  5933. VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
  5934. ERR_FAIL_COND_V(!voxel_gi, 0);
  5935. return voxel_gi->normal_bias;
  5936. }
  5937. void RendererStorageRD::voxel_gi_set_anisotropy_strength(RID p_voxel_gi, float p_strength) {
  5938. VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
  5939. ERR_FAIL_COND(!voxel_gi);
  5940. voxel_gi->anisotropy_strength = p_strength;
  5941. }
  5942. float RendererStorageRD::voxel_gi_get_anisotropy_strength(RID p_voxel_gi) const {
  5943. VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
  5944. ERR_FAIL_COND_V(!voxel_gi, 0);
  5945. return voxel_gi->anisotropy_strength;
  5946. }
  5947. void RendererStorageRD::voxel_gi_set_interior(RID p_voxel_gi, bool p_enable) {
  5948. VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
  5949. ERR_FAIL_COND(!voxel_gi);
  5950. voxel_gi->interior = p_enable;
  5951. }
  5952. void RendererStorageRD::voxel_gi_set_use_two_bounces(RID p_voxel_gi, bool p_enable) {
  5953. VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
  5954. ERR_FAIL_COND(!voxel_gi);
  5955. voxel_gi->use_two_bounces = p_enable;
  5956. voxel_gi->version++;
  5957. }
  5958. bool RendererStorageRD::voxel_gi_is_using_two_bounces(RID p_voxel_gi) const {
  5959. VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
  5960. ERR_FAIL_COND_V(!voxel_gi, false);
  5961. return voxel_gi->use_two_bounces;
  5962. }
  5963. bool RendererStorageRD::voxel_gi_is_interior(RID p_voxel_gi) const {
  5964. VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
  5965. ERR_FAIL_COND_V(!voxel_gi, 0);
  5966. return voxel_gi->interior;
  5967. }
  5968. uint32_t RendererStorageRD::voxel_gi_get_version(RID p_voxel_gi) {
  5969. VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
  5970. ERR_FAIL_COND_V(!voxel_gi, 0);
  5971. return voxel_gi->version;
  5972. }
  5973. uint32_t RendererStorageRD::voxel_gi_get_data_version(RID p_voxel_gi) {
  5974. VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
  5975. ERR_FAIL_COND_V(!voxel_gi, 0);
  5976. return voxel_gi->data_version;
  5977. }
  5978. RID RendererStorageRD::voxel_gi_get_octree_buffer(RID p_voxel_gi) const {
  5979. VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
  5980. ERR_FAIL_COND_V(!voxel_gi, RID());
  5981. return voxel_gi->octree_buffer;
  5982. }
  5983. RID RendererStorageRD::voxel_gi_get_data_buffer(RID p_voxel_gi) const {
  5984. VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
  5985. ERR_FAIL_COND_V(!voxel_gi, RID());
  5986. return voxel_gi->data_buffer;
  5987. }
  5988. RID RendererStorageRD::voxel_gi_get_sdf_texture(RID p_voxel_gi) {
  5989. VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
  5990. ERR_FAIL_COND_V(!voxel_gi, RID());
  5991. return voxel_gi->sdf_texture;
  5992. }
  5993. /* LIGHTMAP API */
  5994. RID RendererStorageRD::lightmap_allocate() {
  5995. return lightmap_owner.allocate_rid();
  5996. }
  5997. void RendererStorageRD::lightmap_initialize(RID p_lightmap) {
  5998. lightmap_owner.initialize_rid(p_lightmap, Lightmap());
  5999. }
  6000. void RendererStorageRD::lightmap_set_textures(RID p_lightmap, RID p_light, bool p_uses_spherical_haromics) {
  6001. Lightmap *lm = lightmap_owner.get_or_null(p_lightmap);
  6002. ERR_FAIL_COND(!lm);
  6003. lightmap_array_version++;
  6004. //erase lightmap users
  6005. if (lm->light_texture.is_valid()) {
  6006. Texture *t = texture_owner.get_or_null(lm->light_texture);
  6007. if (t) {
  6008. t->lightmap_users.erase(p_lightmap);
  6009. }
  6010. }
  6011. Texture *t = texture_owner.get_or_null(p_light);
  6012. lm->light_texture = p_light;
  6013. lm->uses_spherical_harmonics = p_uses_spherical_haromics;
  6014. RID default_2d_array = default_rd_textures[DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE];
  6015. if (!t) {
  6016. if (using_lightmap_array) {
  6017. if (lm->array_index >= 0) {
  6018. lightmap_textures.write[lm->array_index] = default_2d_array;
  6019. lm->array_index = -1;
  6020. }
  6021. }
  6022. return;
  6023. }
  6024. t->lightmap_users.insert(p_lightmap);
  6025. if (using_lightmap_array) {
  6026. if (lm->array_index < 0) {
  6027. //not in array, try to put in array
  6028. for (int i = 0; i < lightmap_textures.size(); i++) {
  6029. if (lightmap_textures[i] == default_2d_array) {
  6030. lm->array_index = i;
  6031. break;
  6032. }
  6033. }
  6034. }
  6035. ERR_FAIL_COND_MSG(lm->array_index < 0, "Maximum amount of lightmaps in use (" + itos(lightmap_textures.size()) + ") has been exceeded, lightmap will nod display properly.");
  6036. lightmap_textures.write[lm->array_index] = t->rd_texture;
  6037. }
  6038. }
  6039. void RendererStorageRD::lightmap_set_probe_bounds(RID p_lightmap, const AABB &p_bounds) {
  6040. Lightmap *lm = lightmap_owner.get_or_null(p_lightmap);
  6041. ERR_FAIL_COND(!lm);
  6042. lm->bounds = p_bounds;
  6043. }
  6044. void RendererStorageRD::lightmap_set_probe_interior(RID p_lightmap, bool p_interior) {
  6045. Lightmap *lm = lightmap_owner.get_or_null(p_lightmap);
  6046. ERR_FAIL_COND(!lm);
  6047. lm->interior = p_interior;
  6048. }
  6049. void RendererStorageRD::lightmap_set_probe_capture_data(RID p_lightmap, const PackedVector3Array &p_points, const PackedColorArray &p_point_sh, const PackedInt32Array &p_tetrahedra, const PackedInt32Array &p_bsp_tree) {
  6050. Lightmap *lm = lightmap_owner.get_or_null(p_lightmap);
  6051. ERR_FAIL_COND(!lm);
  6052. if (p_points.size()) {
  6053. ERR_FAIL_COND(p_points.size() * 9 != p_point_sh.size());
  6054. ERR_FAIL_COND((p_tetrahedra.size() % 4) != 0);
  6055. ERR_FAIL_COND((p_bsp_tree.size() % 6) != 0);
  6056. }
  6057. lm->points = p_points;
  6058. lm->bsp_tree = p_bsp_tree;
  6059. lm->point_sh = p_point_sh;
  6060. lm->tetrahedra = p_tetrahedra;
  6061. }
  6062. PackedVector3Array RendererStorageRD::lightmap_get_probe_capture_points(RID p_lightmap) const {
  6063. Lightmap *lm = lightmap_owner.get_or_null(p_lightmap);
  6064. ERR_FAIL_COND_V(!lm, PackedVector3Array());
  6065. return lm->points;
  6066. }
  6067. PackedColorArray RendererStorageRD::lightmap_get_probe_capture_sh(RID p_lightmap) const {
  6068. Lightmap *lm = lightmap_owner.get_or_null(p_lightmap);
  6069. ERR_FAIL_COND_V(!lm, PackedColorArray());
  6070. return lm->point_sh;
  6071. }
  6072. PackedInt32Array RendererStorageRD::lightmap_get_probe_capture_tetrahedra(RID p_lightmap) const {
  6073. Lightmap *lm = lightmap_owner.get_or_null(p_lightmap);
  6074. ERR_FAIL_COND_V(!lm, PackedInt32Array());
  6075. return lm->tetrahedra;
  6076. }
  6077. PackedInt32Array RendererStorageRD::lightmap_get_probe_capture_bsp_tree(RID p_lightmap) const {
  6078. Lightmap *lm = lightmap_owner.get_or_null(p_lightmap);
  6079. ERR_FAIL_COND_V(!lm, PackedInt32Array());
  6080. return lm->bsp_tree;
  6081. }
  6082. void RendererStorageRD::lightmap_set_probe_capture_update_speed(float p_speed) {
  6083. lightmap_probe_capture_update_speed = p_speed;
  6084. }
  6085. void RendererStorageRD::lightmap_tap_sh_light(RID p_lightmap, const Vector3 &p_point, Color *r_sh) {
  6086. Lightmap *lm = lightmap_owner.get_or_null(p_lightmap);
  6087. ERR_FAIL_COND(!lm);
  6088. for (int i = 0; i < 9; i++) {
  6089. r_sh[i] = Color(0, 0, 0, 0);
  6090. }
  6091. if (!lm->points.size() || !lm->bsp_tree.size() || !lm->tetrahedra.size()) {
  6092. return;
  6093. }
  6094. static_assert(sizeof(Lightmap::BSP) == 24);
  6095. const Lightmap::BSP *bsp = (const Lightmap::BSP *)lm->bsp_tree.ptr();
  6096. int32_t node = 0;
  6097. while (node >= 0) {
  6098. if (Plane(bsp[node].plane[0], bsp[node].plane[1], bsp[node].plane[2], bsp[node].plane[3]).is_point_over(p_point)) {
  6099. #ifdef DEBUG_ENABLED
  6100. ERR_FAIL_COND(bsp[node].over >= 0 && bsp[node].over < node);
  6101. #endif
  6102. node = bsp[node].over;
  6103. } else {
  6104. #ifdef DEBUG_ENABLED
  6105. ERR_FAIL_COND(bsp[node].under >= 0 && bsp[node].under < node);
  6106. #endif
  6107. node = bsp[node].under;
  6108. }
  6109. }
  6110. if (node == Lightmap::BSP::EMPTY_LEAF) {
  6111. return; //nothing could be done
  6112. }
  6113. node = ABS(node) - 1;
  6114. uint32_t *tetrahedron = (uint32_t *)&lm->tetrahedra[node * 4];
  6115. Vector3 points[4] = { lm->points[tetrahedron[0]], lm->points[tetrahedron[1]], lm->points[tetrahedron[2]], lm->points[tetrahedron[3]] };
  6116. const Color *sh_colors[4]{ &lm->point_sh[tetrahedron[0] * 9], &lm->point_sh[tetrahedron[1] * 9], &lm->point_sh[tetrahedron[2] * 9], &lm->point_sh[tetrahedron[3] * 9] };
  6117. Color barycentric = Geometry3D::tetrahedron_get_barycentric_coords(points[0], points[1], points[2], points[3], p_point);
  6118. for (int i = 0; i < 4; i++) {
  6119. float c = CLAMP(barycentric[i], 0.0, 1.0);
  6120. for (int j = 0; j < 9; j++) {
  6121. r_sh[j] += sh_colors[i][j] * c;
  6122. }
  6123. }
  6124. }
  6125. bool RendererStorageRD::lightmap_is_interior(RID p_lightmap) const {
  6126. const Lightmap *lm = lightmap_owner.get_or_null(p_lightmap);
  6127. ERR_FAIL_COND_V(!lm, false);
  6128. return lm->interior;
  6129. }
  6130. AABB RendererStorageRD::lightmap_get_aabb(RID p_lightmap) const {
  6131. const Lightmap *lm = lightmap_owner.get_or_null(p_lightmap);
  6132. ERR_FAIL_COND_V(!lm, AABB());
  6133. return lm->bounds;
  6134. }
  6135. /* RENDER TARGET API */
  6136. void RendererStorageRD::_clear_render_target(RenderTarget *rt) {
  6137. //free in reverse dependency order
  6138. if (rt->framebuffer.is_valid()) {
  6139. RD::get_singleton()->free(rt->framebuffer);
  6140. rt->framebuffer_uniform_set = RID(); //chain deleted
  6141. }
  6142. if (rt->color.is_valid()) {
  6143. RD::get_singleton()->free(rt->color);
  6144. }
  6145. if (rt->backbuffer.is_valid()) {
  6146. RD::get_singleton()->free(rt->backbuffer);
  6147. rt->backbuffer = RID();
  6148. for (int i = 0; i < rt->backbuffer_mipmaps.size(); i++) {
  6149. //just erase copies, since the rest are erased by dependency
  6150. RD::get_singleton()->free(rt->backbuffer_mipmaps[i].mipmap_copy);
  6151. }
  6152. rt->backbuffer_mipmaps.clear();
  6153. rt->backbuffer_uniform_set = RID(); //chain deleted
  6154. }
  6155. _render_target_clear_sdf(rt);
  6156. rt->framebuffer = RID();
  6157. rt->color = RID();
  6158. }
  6159. void RendererStorageRD::_update_render_target(RenderTarget *rt) {
  6160. if (rt->texture.is_null()) {
  6161. //create a placeholder until updated
  6162. rt->texture = texture_allocate();
  6163. texture_2d_placeholder_initialize(rt->texture);
  6164. Texture *tex = texture_owner.get_or_null(rt->texture);
  6165. tex->is_render_target = true;
  6166. }
  6167. _clear_render_target(rt);
  6168. if (rt->size.width == 0 || rt->size.height == 0) {
  6169. return;
  6170. }
  6171. //until we implement support for HDR monitors (and render target is attached to screen), this is enough.
  6172. rt->color_format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  6173. rt->color_format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
  6174. rt->image_format = rt->flags[RENDER_TARGET_TRANSPARENT] ? Image::FORMAT_RGBA8 : Image::FORMAT_RGB8;
  6175. RD::TextureFormat rd_format;
  6176. RD::TextureView rd_view;
  6177. { //attempt register
  6178. rd_format.format = rt->color_format;
  6179. rd_format.width = rt->size.width;
  6180. rd_format.height = rt->size.height;
  6181. rd_format.depth = 1;
  6182. rd_format.array_layers = rt->view_count; // for stereo we create two (or more) layers, need to see if we can make fallback work like this too if we don't have multiview
  6183. rd_format.mipmaps = 1;
  6184. if (rd_format.array_layers > 1) { // why are we not using rt->texture_type ??
  6185. rd_format.texture_type = RD::TEXTURE_TYPE_2D_ARRAY;
  6186. } else {
  6187. rd_format.texture_type = RD::TEXTURE_TYPE_2D;
  6188. }
  6189. rd_format.samples = RD::TEXTURE_SAMPLES_1;
  6190. rd_format.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | RD::TEXTURE_USAGE_CAN_COPY_FROM_BIT;
  6191. rd_format.shareable_formats.push_back(rt->color_format);
  6192. rd_format.shareable_formats.push_back(rt->color_format_srgb);
  6193. }
  6194. rt->color = RD::get_singleton()->texture_create(rd_format, rd_view);
  6195. ERR_FAIL_COND(rt->color.is_null());
  6196. Vector<RID> fb_textures;
  6197. fb_textures.push_back(rt->color);
  6198. rt->framebuffer = RD::get_singleton()->framebuffer_create(fb_textures, RenderingDevice::INVALID_ID, rt->view_count);
  6199. if (rt->framebuffer.is_null()) {
  6200. _clear_render_target(rt);
  6201. ERR_FAIL_COND(rt->framebuffer.is_null());
  6202. }
  6203. { //update texture
  6204. Texture *tex = texture_owner.get_or_null(rt->texture);
  6205. //free existing textures
  6206. if (RD::get_singleton()->texture_is_valid(tex->rd_texture)) {
  6207. RD::get_singleton()->free(tex->rd_texture);
  6208. }
  6209. if (RD::get_singleton()->texture_is_valid(tex->rd_texture_srgb)) {
  6210. RD::get_singleton()->free(tex->rd_texture_srgb);
  6211. }
  6212. tex->rd_texture = RID();
  6213. tex->rd_texture_srgb = RID();
  6214. //create shared textures to the color buffer,
  6215. //so transparent can be supported
  6216. RD::TextureView view;
  6217. view.format_override = rt->color_format;
  6218. if (!rt->flags[RENDER_TARGET_TRANSPARENT]) {
  6219. view.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  6220. }
  6221. tex->rd_texture = RD::get_singleton()->texture_create_shared(view, rt->color);
  6222. if (rt->color_format_srgb != RD::DATA_FORMAT_MAX) {
  6223. view.format_override = rt->color_format_srgb;
  6224. tex->rd_texture_srgb = RD::get_singleton()->texture_create_shared(view, rt->color);
  6225. }
  6226. tex->rd_view = view;
  6227. tex->width = rt->size.width;
  6228. tex->height = rt->size.height;
  6229. tex->width_2d = rt->size.width;
  6230. tex->height_2d = rt->size.height;
  6231. tex->rd_format = rt->color_format;
  6232. tex->rd_format_srgb = rt->color_format_srgb;
  6233. tex->format = rt->image_format;
  6234. Vector<RID> proxies = tex->proxies; //make a copy, since update may change it
  6235. for (int i = 0; i < proxies.size(); i++) {
  6236. texture_proxy_update(proxies[i], rt->texture);
  6237. }
  6238. }
  6239. }
  6240. void RendererStorageRD::_create_render_target_backbuffer(RenderTarget *rt) {
  6241. ERR_FAIL_COND(rt->backbuffer.is_valid());
  6242. uint32_t mipmaps_required = Image::get_image_required_mipmaps(rt->size.width, rt->size.height, Image::FORMAT_RGBA8);
  6243. RD::TextureFormat tf;
  6244. tf.format = rt->color_format;
  6245. tf.width = rt->size.width;
  6246. tf.height = rt->size.height;
  6247. tf.texture_type = RD::TEXTURE_TYPE_2D;
  6248. tf.usage_bits = RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | RD::TEXTURE_USAGE_STORAGE_BIT | RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_COPY_TO_BIT;
  6249. tf.mipmaps = mipmaps_required;
  6250. rt->backbuffer = RD::get_singleton()->texture_create(tf, RD::TextureView());
  6251. rt->backbuffer_mipmap0 = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), rt->backbuffer, 0, 0);
  6252. {
  6253. Vector<RID> fb_tex;
  6254. fb_tex.push_back(rt->backbuffer_mipmap0);
  6255. rt->backbuffer_fb = RD::get_singleton()->framebuffer_create(fb_tex);
  6256. }
  6257. if (rt->framebuffer_uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(rt->framebuffer_uniform_set)) {
  6258. //the new one will require the backbuffer.
  6259. RD::get_singleton()->free(rt->framebuffer_uniform_set);
  6260. rt->framebuffer_uniform_set = RID();
  6261. }
  6262. //create mipmaps
  6263. for (uint32_t i = 1; i < mipmaps_required; i++) {
  6264. RenderTarget::BackbufferMipmap mm;
  6265. {
  6266. mm.mipmap = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), rt->backbuffer, 0, i);
  6267. }
  6268. {
  6269. Size2 mm_size = Image::get_image_mipmap_size(tf.width, tf.height, Image::FORMAT_RGBA8, i);
  6270. RD::TextureFormat mmtf = tf;
  6271. mmtf.width = mm_size.width;
  6272. mmtf.height = mm_size.height;
  6273. mmtf.mipmaps = 1;
  6274. mm.mipmap_copy = RD::get_singleton()->texture_create(mmtf, RD::TextureView());
  6275. }
  6276. rt->backbuffer_mipmaps.push_back(mm);
  6277. }
  6278. }
  6279. RID RendererStorageRD::render_target_create() {
  6280. RenderTarget render_target;
  6281. render_target.was_used = false;
  6282. render_target.clear_requested = false;
  6283. for (int i = 0; i < RENDER_TARGET_FLAG_MAX; i++) {
  6284. render_target.flags[i] = false;
  6285. }
  6286. _update_render_target(&render_target);
  6287. return render_target_owner.make_rid(render_target);
  6288. }
  6289. void RendererStorageRD::render_target_set_position(RID p_render_target, int p_x, int p_y) {
  6290. //unused for this render target
  6291. }
  6292. void RendererStorageRD::render_target_set_size(RID p_render_target, int p_width, int p_height, uint32_t p_view_count) {
  6293. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  6294. ERR_FAIL_COND(!rt);
  6295. if (rt->size.x != p_width || rt->size.y != p_height || rt->view_count != p_view_count) {
  6296. rt->size.x = p_width;
  6297. rt->size.y = p_height;
  6298. rt->view_count = p_view_count;
  6299. _update_render_target(rt);
  6300. }
  6301. }
  6302. RID RendererStorageRD::render_target_get_texture(RID p_render_target) {
  6303. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  6304. ERR_FAIL_COND_V(!rt, RID());
  6305. return rt->texture;
  6306. }
  6307. void RendererStorageRD::render_target_set_external_texture(RID p_render_target, unsigned int p_texture_id) {
  6308. }
  6309. void RendererStorageRD::render_target_set_flag(RID p_render_target, RenderTargetFlags p_flag, bool p_value) {
  6310. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  6311. ERR_FAIL_COND(!rt);
  6312. rt->flags[p_flag] = p_value;
  6313. _update_render_target(rt);
  6314. }
  6315. bool RendererStorageRD::render_target_was_used(RID p_render_target) {
  6316. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  6317. ERR_FAIL_COND_V(!rt, false);
  6318. return rt->was_used;
  6319. }
  6320. void RendererStorageRD::render_target_set_as_unused(RID p_render_target) {
  6321. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  6322. ERR_FAIL_COND(!rt);
  6323. rt->was_used = false;
  6324. }
  6325. Size2 RendererStorageRD::render_target_get_size(RID p_render_target) {
  6326. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  6327. ERR_FAIL_COND_V(!rt, Size2());
  6328. return rt->size;
  6329. }
  6330. RID RendererStorageRD::render_target_get_rd_framebuffer(RID p_render_target) {
  6331. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  6332. ERR_FAIL_COND_V(!rt, RID());
  6333. return rt->framebuffer;
  6334. }
  6335. RID RendererStorageRD::render_target_get_rd_texture(RID p_render_target) {
  6336. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  6337. ERR_FAIL_COND_V(!rt, RID());
  6338. return rt->color;
  6339. }
  6340. RID RendererStorageRD::render_target_get_rd_backbuffer(RID p_render_target) {
  6341. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  6342. ERR_FAIL_COND_V(!rt, RID());
  6343. return rt->backbuffer;
  6344. }
  6345. RID RendererStorageRD::render_target_get_rd_backbuffer_framebuffer(RID p_render_target) {
  6346. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  6347. ERR_FAIL_COND_V(!rt, RID());
  6348. if (!rt->backbuffer.is_valid()) {
  6349. _create_render_target_backbuffer(rt);
  6350. }
  6351. return rt->backbuffer_fb;
  6352. }
  6353. void RendererStorageRD::render_target_request_clear(RID p_render_target, const Color &p_clear_color) {
  6354. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  6355. ERR_FAIL_COND(!rt);
  6356. rt->clear_requested = true;
  6357. rt->clear_color = p_clear_color;
  6358. }
  6359. bool RendererStorageRD::render_target_is_clear_requested(RID p_render_target) {
  6360. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  6361. ERR_FAIL_COND_V(!rt, false);
  6362. return rt->clear_requested;
  6363. }
  6364. Color RendererStorageRD::render_target_get_clear_request_color(RID p_render_target) {
  6365. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  6366. ERR_FAIL_COND_V(!rt, Color());
  6367. return rt->clear_color;
  6368. }
  6369. void RendererStorageRD::render_target_disable_clear_request(RID p_render_target) {
  6370. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  6371. ERR_FAIL_COND(!rt);
  6372. rt->clear_requested = false;
  6373. }
  6374. void RendererStorageRD::render_target_do_clear_request(RID p_render_target) {
  6375. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  6376. ERR_FAIL_COND(!rt);
  6377. if (!rt->clear_requested) {
  6378. return;
  6379. }
  6380. Vector<Color> clear_colors;
  6381. clear_colors.push_back(rt->clear_color);
  6382. RD::get_singleton()->draw_list_begin(rt->framebuffer, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_DISCARD, clear_colors);
  6383. RD::get_singleton()->draw_list_end();
  6384. rt->clear_requested = false;
  6385. }
  6386. void RendererStorageRD::render_target_set_sdf_size_and_scale(RID p_render_target, RS::ViewportSDFOversize p_size, RS::ViewportSDFScale p_scale) {
  6387. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  6388. ERR_FAIL_COND(!rt);
  6389. if (rt->sdf_oversize == p_size && rt->sdf_scale == p_scale) {
  6390. return;
  6391. }
  6392. rt->sdf_oversize = p_size;
  6393. rt->sdf_scale = p_scale;
  6394. _render_target_clear_sdf(rt);
  6395. }
  6396. Rect2i RendererStorageRD::_render_target_get_sdf_rect(const RenderTarget *rt) const {
  6397. Size2i margin;
  6398. int scale;
  6399. switch (rt->sdf_oversize) {
  6400. case RS::VIEWPORT_SDF_OVERSIZE_100_PERCENT: {
  6401. scale = 100;
  6402. } break;
  6403. case RS::VIEWPORT_SDF_OVERSIZE_120_PERCENT: {
  6404. scale = 120;
  6405. } break;
  6406. case RS::VIEWPORT_SDF_OVERSIZE_150_PERCENT: {
  6407. scale = 150;
  6408. } break;
  6409. case RS::VIEWPORT_SDF_OVERSIZE_200_PERCENT: {
  6410. scale = 200;
  6411. } break;
  6412. default: {
  6413. }
  6414. }
  6415. margin = (rt->size * scale / 100) - rt->size;
  6416. Rect2i r(Vector2i(), rt->size);
  6417. r.position -= margin;
  6418. r.size += margin * 2;
  6419. return r;
  6420. }
  6421. Rect2i RendererStorageRD::render_target_get_sdf_rect(RID p_render_target) const {
  6422. const RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  6423. ERR_FAIL_COND_V(!rt, Rect2i());
  6424. return _render_target_get_sdf_rect(rt);
  6425. }
  6426. void RendererStorageRD::render_target_mark_sdf_enabled(RID p_render_target, bool p_enabled) {
  6427. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  6428. ERR_FAIL_COND(!rt);
  6429. rt->sdf_enabled = p_enabled;
  6430. }
  6431. bool RendererStorageRD::render_target_is_sdf_enabled(RID p_render_target) const {
  6432. const RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  6433. ERR_FAIL_COND_V(!rt, false);
  6434. return rt->sdf_enabled;
  6435. }
  6436. RID RendererStorageRD::render_target_get_sdf_texture(RID p_render_target) {
  6437. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  6438. ERR_FAIL_COND_V(!rt, RID());
  6439. if (rt->sdf_buffer_read.is_null()) {
  6440. // no texture, create a dummy one for the 2D uniform set
  6441. RD::TextureFormat tformat;
  6442. tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  6443. tformat.width = 4;
  6444. tformat.height = 4;
  6445. tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT;
  6446. tformat.texture_type = RD::TEXTURE_TYPE_2D;
  6447. Vector<uint8_t> pv;
  6448. pv.resize(16 * 4);
  6449. memset(pv.ptrw(), 0, 16 * 4);
  6450. Vector<Vector<uint8_t>> vpv;
  6451. rt->sdf_buffer_read = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
  6452. }
  6453. return rt->sdf_buffer_read;
  6454. }
  6455. void RendererStorageRD::_render_target_allocate_sdf(RenderTarget *rt) {
  6456. ERR_FAIL_COND(rt->sdf_buffer_write_fb.is_valid());
  6457. if (rt->sdf_buffer_read.is_valid()) {
  6458. RD::get_singleton()->free(rt->sdf_buffer_read);
  6459. rt->sdf_buffer_read = RID();
  6460. }
  6461. Size2i size = _render_target_get_sdf_rect(rt).size;
  6462. RD::TextureFormat tformat;
  6463. tformat.format = RD::DATA_FORMAT_R8_UNORM;
  6464. tformat.width = size.width;
  6465. tformat.height = size.height;
  6466. tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT | RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT;
  6467. tformat.texture_type = RD::TEXTURE_TYPE_2D;
  6468. rt->sdf_buffer_write = RD::get_singleton()->texture_create(tformat, RD::TextureView());
  6469. {
  6470. Vector<RID> write_fb;
  6471. write_fb.push_back(rt->sdf_buffer_write);
  6472. rt->sdf_buffer_write_fb = RD::get_singleton()->framebuffer_create(write_fb);
  6473. }
  6474. int scale;
  6475. switch (rt->sdf_scale) {
  6476. case RS::VIEWPORT_SDF_SCALE_100_PERCENT: {
  6477. scale = 100;
  6478. } break;
  6479. case RS::VIEWPORT_SDF_SCALE_50_PERCENT: {
  6480. scale = 50;
  6481. } break;
  6482. case RS::VIEWPORT_SDF_SCALE_25_PERCENT: {
  6483. scale = 25;
  6484. } break;
  6485. default: {
  6486. scale = 100;
  6487. } break;
  6488. }
  6489. rt->process_size = size * scale / 100;
  6490. rt->process_size.x = MAX(rt->process_size.x, 1);
  6491. rt->process_size.y = MAX(rt->process_size.y, 1);
  6492. tformat.format = RD::DATA_FORMAT_R16G16_SINT;
  6493. tformat.width = rt->process_size.width;
  6494. tformat.height = rt->process_size.height;
  6495. tformat.usage_bits = RD::TEXTURE_USAGE_STORAGE_BIT;
  6496. rt->sdf_buffer_process[0] = RD::get_singleton()->texture_create(tformat, RD::TextureView());
  6497. rt->sdf_buffer_process[1] = RD::get_singleton()->texture_create(tformat, RD::TextureView());
  6498. tformat.format = RD::DATA_FORMAT_R16_SNORM;
  6499. tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT;
  6500. rt->sdf_buffer_read = RD::get_singleton()->texture_create(tformat, RD::TextureView());
  6501. {
  6502. Vector<RD::Uniform> uniforms;
  6503. {
  6504. RD::Uniform u;
  6505. u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
  6506. u.binding = 1;
  6507. u.ids.push_back(rt->sdf_buffer_write);
  6508. uniforms.push_back(u);
  6509. }
  6510. {
  6511. RD::Uniform u;
  6512. u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
  6513. u.binding = 2;
  6514. u.ids.push_back(rt->sdf_buffer_read);
  6515. uniforms.push_back(u);
  6516. }
  6517. {
  6518. RD::Uniform u;
  6519. u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
  6520. u.binding = 3;
  6521. u.ids.push_back(rt->sdf_buffer_process[0]);
  6522. uniforms.push_back(u);
  6523. }
  6524. {
  6525. RD::Uniform u;
  6526. u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
  6527. u.binding = 4;
  6528. u.ids.push_back(rt->sdf_buffer_process[1]);
  6529. uniforms.push_back(u);
  6530. }
  6531. rt->sdf_buffer_process_uniform_sets[0] = RD::get_singleton()->uniform_set_create(uniforms, rt_sdf.shader.version_get_shader(rt_sdf.shader_version, 0), 0);
  6532. SWAP(uniforms.write[2].ids.write[0], uniforms.write[3].ids.write[0]);
  6533. rt->sdf_buffer_process_uniform_sets[1] = RD::get_singleton()->uniform_set_create(uniforms, rt_sdf.shader.version_get_shader(rt_sdf.shader_version, 0), 0);
  6534. }
  6535. }
  6536. void RendererStorageRD::_render_target_clear_sdf(RenderTarget *rt) {
  6537. if (rt->sdf_buffer_read.is_valid()) {
  6538. RD::get_singleton()->free(rt->sdf_buffer_read);
  6539. rt->sdf_buffer_read = RID();
  6540. }
  6541. if (rt->sdf_buffer_write_fb.is_valid()) {
  6542. RD::get_singleton()->free(rt->sdf_buffer_write);
  6543. RD::get_singleton()->free(rt->sdf_buffer_process[0]);
  6544. RD::get_singleton()->free(rt->sdf_buffer_process[1]);
  6545. rt->sdf_buffer_write = RID();
  6546. rt->sdf_buffer_write_fb = RID();
  6547. rt->sdf_buffer_process[0] = RID();
  6548. rt->sdf_buffer_process[1] = RID();
  6549. rt->sdf_buffer_process_uniform_sets[0] = RID();
  6550. rt->sdf_buffer_process_uniform_sets[1] = RID();
  6551. }
  6552. }
  6553. RID RendererStorageRD::render_target_get_sdf_framebuffer(RID p_render_target) {
  6554. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  6555. ERR_FAIL_COND_V(!rt, RID());
  6556. if (rt->sdf_buffer_write_fb.is_null()) {
  6557. _render_target_allocate_sdf(rt);
  6558. }
  6559. return rt->sdf_buffer_write_fb;
  6560. }
  6561. void RendererStorageRD::render_target_sdf_process(RID p_render_target) {
  6562. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  6563. ERR_FAIL_COND(!rt);
  6564. ERR_FAIL_COND(rt->sdf_buffer_write_fb.is_null());
  6565. RenderTargetSDF::PushConstant push_constant;
  6566. Rect2i r = _render_target_get_sdf_rect(rt);
  6567. push_constant.size[0] = r.size.width;
  6568. push_constant.size[1] = r.size.height;
  6569. push_constant.stride = 0;
  6570. push_constant.shift = 0;
  6571. push_constant.base_size[0] = r.size.width;
  6572. push_constant.base_size[1] = r.size.height;
  6573. bool shrink = false;
  6574. switch (rt->sdf_scale) {
  6575. case RS::VIEWPORT_SDF_SCALE_50_PERCENT: {
  6576. push_constant.size[0] >>= 1;
  6577. push_constant.size[1] >>= 1;
  6578. push_constant.shift = 1;
  6579. shrink = true;
  6580. } break;
  6581. case RS::VIEWPORT_SDF_SCALE_25_PERCENT: {
  6582. push_constant.size[0] >>= 2;
  6583. push_constant.size[1] >>= 2;
  6584. push_constant.shift = 2;
  6585. shrink = true;
  6586. } break;
  6587. default: {
  6588. };
  6589. }
  6590. RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
  6591. /* Load */
  6592. RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, rt_sdf.pipelines[shrink ? RenderTargetSDF::SHADER_LOAD_SHRINK : RenderTargetSDF::SHADER_LOAD]);
  6593. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, rt->sdf_buffer_process_uniform_sets[1], 0); //fill [0]
  6594. RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(RenderTargetSDF::PushConstant));
  6595. RD::get_singleton()->compute_list_dispatch_threads(compute_list, push_constant.size[0], push_constant.size[1], 1);
  6596. /* Process */
  6597. int stride = nearest_power_of_2_templated(MAX(push_constant.size[0], push_constant.size[1]) / 2);
  6598. RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, rt_sdf.pipelines[RenderTargetSDF::SHADER_PROCESS]);
  6599. RD::get_singleton()->compute_list_add_barrier(compute_list);
  6600. bool swap = false;
  6601. //jumpflood
  6602. while (stride > 0) {
  6603. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, rt->sdf_buffer_process_uniform_sets[swap ? 1 : 0], 0);
  6604. push_constant.stride = stride;
  6605. RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(RenderTargetSDF::PushConstant));
  6606. RD::get_singleton()->compute_list_dispatch_threads(compute_list, push_constant.size[0], push_constant.size[1], 1);
  6607. stride /= 2;
  6608. swap = !swap;
  6609. RD::get_singleton()->compute_list_add_barrier(compute_list);
  6610. }
  6611. /* Store */
  6612. RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, rt_sdf.pipelines[shrink ? RenderTargetSDF::SHADER_STORE_SHRINK : RenderTargetSDF::SHADER_STORE]);
  6613. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, rt->sdf_buffer_process_uniform_sets[swap ? 1 : 0], 0);
  6614. RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(RenderTargetSDF::PushConstant));
  6615. RD::get_singleton()->compute_list_dispatch_threads(compute_list, push_constant.size[0], push_constant.size[1], 1);
  6616. RD::get_singleton()->compute_list_end();
  6617. }
  6618. void RendererStorageRD::render_target_copy_to_back_buffer(RID p_render_target, const Rect2i &p_region, bool p_gen_mipmaps) {
  6619. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  6620. ERR_FAIL_COND(!rt);
  6621. if (!rt->backbuffer.is_valid()) {
  6622. _create_render_target_backbuffer(rt);
  6623. }
  6624. Rect2i region;
  6625. if (p_region == Rect2i()) {
  6626. region.size = rt->size;
  6627. } else {
  6628. region = Rect2i(Size2i(), rt->size).intersection(p_region);
  6629. if (region.size == Size2i()) {
  6630. return; //nothing to do
  6631. }
  6632. }
  6633. //single texture copy for backbuffer
  6634. //RD::get_singleton()->texture_copy(rt->color, rt->backbuffer_mipmap0, Vector3(region.position.x, region.position.y, 0), Vector3(region.position.x, region.position.y, 0), Vector3(region.size.x, region.size.y, 1), 0, 0, 0, 0, true);
  6635. effects->copy_to_rect(rt->color, rt->backbuffer_mipmap0, region, false, false, false, true, true);
  6636. if (!p_gen_mipmaps) {
  6637. return;
  6638. }
  6639. //then mipmap blur
  6640. RID prev_texture = rt->color; //use color, not backbuffer, as bb has mipmaps.
  6641. for (int i = 0; i < rt->backbuffer_mipmaps.size(); i++) {
  6642. region.position.x >>= 1;
  6643. region.position.y >>= 1;
  6644. region.size.x = MAX(1, region.size.x >> 1);
  6645. region.size.y = MAX(1, region.size.y >> 1);
  6646. const RenderTarget::BackbufferMipmap &mm = rt->backbuffer_mipmaps[i];
  6647. effects->gaussian_blur(prev_texture, mm.mipmap, mm.mipmap_copy, region, true);
  6648. prev_texture = mm.mipmap;
  6649. }
  6650. }
  6651. void RendererStorageRD::render_target_clear_back_buffer(RID p_render_target, const Rect2i &p_region, const Color &p_color) {
  6652. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  6653. ERR_FAIL_COND(!rt);
  6654. if (!rt->backbuffer.is_valid()) {
  6655. _create_render_target_backbuffer(rt);
  6656. }
  6657. Rect2i region;
  6658. if (p_region == Rect2i()) {
  6659. region.size = rt->size;
  6660. } else {
  6661. region = Rect2i(Size2i(), rt->size).intersection(p_region);
  6662. if (region.size == Size2i()) {
  6663. return; //nothing to do
  6664. }
  6665. }
  6666. //single texture copy for backbuffer
  6667. effects->set_color(rt->backbuffer_mipmap0, p_color, region, true);
  6668. }
  6669. void RendererStorageRD::render_target_gen_back_buffer_mipmaps(RID p_render_target, const Rect2i &p_region) {
  6670. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  6671. ERR_FAIL_COND(!rt);
  6672. if (!rt->backbuffer.is_valid()) {
  6673. _create_render_target_backbuffer(rt);
  6674. }
  6675. Rect2i region;
  6676. if (p_region == Rect2i()) {
  6677. region.size = rt->size;
  6678. } else {
  6679. region = Rect2i(Size2i(), rt->size).intersection(p_region);
  6680. if (region.size == Size2i()) {
  6681. return; //nothing to do
  6682. }
  6683. }
  6684. //then mipmap blur
  6685. RID prev_texture = rt->backbuffer_mipmap0;
  6686. for (int i = 0; i < rt->backbuffer_mipmaps.size(); i++) {
  6687. region.position.x >>= 1;
  6688. region.position.y >>= 1;
  6689. region.size.x = MAX(1, region.size.x >> 1);
  6690. region.size.y = MAX(1, region.size.y >> 1);
  6691. const RenderTarget::BackbufferMipmap &mm = rt->backbuffer_mipmaps[i];
  6692. effects->gaussian_blur(prev_texture, mm.mipmap, mm.mipmap_copy, region, true);
  6693. prev_texture = mm.mipmap;
  6694. }
  6695. }
  6696. RID RendererStorageRD::render_target_get_framebuffer_uniform_set(RID p_render_target) {
  6697. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  6698. ERR_FAIL_COND_V(!rt, RID());
  6699. return rt->framebuffer_uniform_set;
  6700. }
  6701. RID RendererStorageRD::render_target_get_backbuffer_uniform_set(RID p_render_target) {
  6702. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  6703. ERR_FAIL_COND_V(!rt, RID());
  6704. return rt->backbuffer_uniform_set;
  6705. }
  6706. void RendererStorageRD::render_target_set_framebuffer_uniform_set(RID p_render_target, RID p_uniform_set) {
  6707. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  6708. ERR_FAIL_COND(!rt);
  6709. rt->framebuffer_uniform_set = p_uniform_set;
  6710. }
  6711. void RendererStorageRD::render_target_set_backbuffer_uniform_set(RID p_render_target, RID p_uniform_set) {
  6712. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  6713. ERR_FAIL_COND(!rt);
  6714. rt->backbuffer_uniform_set = p_uniform_set;
  6715. }
  6716. void RendererStorageRD::base_update_dependency(RID p_base, DependencyTracker *p_instance) {
  6717. if (mesh_owner.owns(p_base)) {
  6718. Mesh *mesh = mesh_owner.get_or_null(p_base);
  6719. p_instance->update_dependency(&mesh->dependency);
  6720. } else if (multimesh_owner.owns(p_base)) {
  6721. MultiMesh *multimesh = multimesh_owner.get_or_null(p_base);
  6722. p_instance->update_dependency(&multimesh->dependency);
  6723. if (multimesh->mesh.is_valid()) {
  6724. base_update_dependency(multimesh->mesh, p_instance);
  6725. }
  6726. } else if (reflection_probe_owner.owns(p_base)) {
  6727. ReflectionProbe *rp = reflection_probe_owner.get_or_null(p_base);
  6728. p_instance->update_dependency(&rp->dependency);
  6729. } else if (decal_owner.owns(p_base)) {
  6730. Decal *decal = decal_owner.get_or_null(p_base);
  6731. p_instance->update_dependency(&decal->dependency);
  6732. } else if (voxel_gi_owner.owns(p_base)) {
  6733. VoxelGI *gip = voxel_gi_owner.get_or_null(p_base);
  6734. p_instance->update_dependency(&gip->dependency);
  6735. } else if (lightmap_owner.owns(p_base)) {
  6736. Lightmap *lm = lightmap_owner.get_or_null(p_base);
  6737. p_instance->update_dependency(&lm->dependency);
  6738. } else if (light_owner.owns(p_base)) {
  6739. Light *l = light_owner.get_or_null(p_base);
  6740. p_instance->update_dependency(&l->dependency);
  6741. } else if (particles_owner.owns(p_base)) {
  6742. Particles *p = particles_owner.get_or_null(p_base);
  6743. p_instance->update_dependency(&p->dependency);
  6744. } else if (particles_collision_owner.owns(p_base)) {
  6745. ParticlesCollision *pc = particles_collision_owner.get_or_null(p_base);
  6746. p_instance->update_dependency(&pc->dependency);
  6747. } else if (visibility_notifier_owner.owns(p_base)) {
  6748. VisibilityNotifier *vn = visibility_notifier_owner.get_or_null(p_base);
  6749. p_instance->update_dependency(&vn->dependency);
  6750. }
  6751. }
  6752. void RendererStorageRD::skeleton_update_dependency(RID p_skeleton, DependencyTracker *p_instance) {
  6753. Skeleton *skeleton = skeleton_owner.get_or_null(p_skeleton);
  6754. ERR_FAIL_COND(!skeleton);
  6755. p_instance->update_dependency(&skeleton->dependency);
  6756. }
  6757. RS::InstanceType RendererStorageRD::get_base_type(RID p_rid) const {
  6758. if (mesh_owner.owns(p_rid)) {
  6759. return RS::INSTANCE_MESH;
  6760. }
  6761. if (multimesh_owner.owns(p_rid)) {
  6762. return RS::INSTANCE_MULTIMESH;
  6763. }
  6764. if (reflection_probe_owner.owns(p_rid)) {
  6765. return RS::INSTANCE_REFLECTION_PROBE;
  6766. }
  6767. if (decal_owner.owns(p_rid)) {
  6768. return RS::INSTANCE_DECAL;
  6769. }
  6770. if (voxel_gi_owner.owns(p_rid)) {
  6771. return RS::INSTANCE_VOXEL_GI;
  6772. }
  6773. if (light_owner.owns(p_rid)) {
  6774. return RS::INSTANCE_LIGHT;
  6775. }
  6776. if (lightmap_owner.owns(p_rid)) {
  6777. return RS::INSTANCE_LIGHTMAP;
  6778. }
  6779. if (particles_owner.owns(p_rid)) {
  6780. return RS::INSTANCE_PARTICLES;
  6781. }
  6782. if (particles_collision_owner.owns(p_rid)) {
  6783. return RS::INSTANCE_PARTICLES_COLLISION;
  6784. }
  6785. if (visibility_notifier_owner.owns(p_rid)) {
  6786. return RS::INSTANCE_VISIBLITY_NOTIFIER;
  6787. }
  6788. return RS::INSTANCE_NONE;
  6789. }
  6790. void RendererStorageRD::texture_add_to_decal_atlas(RID p_texture, bool p_panorama_to_dp) {
  6791. if (!decal_atlas.textures.has(p_texture)) {
  6792. DecalAtlas::Texture t;
  6793. t.users = 1;
  6794. t.panorama_to_dp_users = p_panorama_to_dp ? 1 : 0;
  6795. decal_atlas.textures[p_texture] = t;
  6796. decal_atlas.dirty = true;
  6797. } else {
  6798. DecalAtlas::Texture *t = decal_atlas.textures.getptr(p_texture);
  6799. t->users++;
  6800. if (p_panorama_to_dp) {
  6801. t->panorama_to_dp_users++;
  6802. }
  6803. }
  6804. }
  6805. void RendererStorageRD::texture_remove_from_decal_atlas(RID p_texture, bool p_panorama_to_dp) {
  6806. DecalAtlas::Texture *t = decal_atlas.textures.getptr(p_texture);
  6807. ERR_FAIL_COND(!t);
  6808. t->users--;
  6809. if (p_panorama_to_dp) {
  6810. ERR_FAIL_COND(t->panorama_to_dp_users == 0);
  6811. t->panorama_to_dp_users--;
  6812. }
  6813. if (t->users == 0) {
  6814. decal_atlas.textures.erase(p_texture);
  6815. //do not mark it dirty, there is no need to since it remains working
  6816. }
  6817. }
  6818. RID RendererStorageRD::decal_atlas_get_texture() const {
  6819. return decal_atlas.texture;
  6820. }
  6821. RID RendererStorageRD::decal_atlas_get_texture_srgb() const {
  6822. return decal_atlas.texture_srgb;
  6823. }
  6824. void RendererStorageRD::_update_decal_atlas() {
  6825. if (!decal_atlas.dirty) {
  6826. return; //nothing to do
  6827. }
  6828. decal_atlas.dirty = false;
  6829. if (decal_atlas.texture.is_valid()) {
  6830. RD::get_singleton()->free(decal_atlas.texture);
  6831. decal_atlas.texture = RID();
  6832. decal_atlas.texture_srgb = RID();
  6833. decal_atlas.texture_mipmaps.clear();
  6834. }
  6835. int border = 1 << decal_atlas.mipmaps;
  6836. if (decal_atlas.textures.size()) {
  6837. //generate atlas
  6838. Vector<DecalAtlas::SortItem> itemsv;
  6839. itemsv.resize(decal_atlas.textures.size());
  6840. int base_size = 8;
  6841. const RID *K = nullptr;
  6842. int idx = 0;
  6843. while ((K = decal_atlas.textures.next(K))) {
  6844. DecalAtlas::SortItem &si = itemsv.write[idx];
  6845. Texture *src_tex = texture_owner.get_or_null(*K);
  6846. si.size.width = (src_tex->width / border) + 1;
  6847. si.size.height = (src_tex->height / border) + 1;
  6848. si.pixel_size = Size2i(src_tex->width, src_tex->height);
  6849. if (base_size < si.size.width) {
  6850. base_size = nearest_power_of_2_templated(si.size.width);
  6851. }
  6852. si.texture = *K;
  6853. idx++;
  6854. }
  6855. //sort items by size
  6856. itemsv.sort();
  6857. //attempt to create atlas
  6858. int item_count = itemsv.size();
  6859. DecalAtlas::SortItem *items = itemsv.ptrw();
  6860. int atlas_height = 0;
  6861. while (true) {
  6862. Vector<int> v_offsetsv;
  6863. v_offsetsv.resize(base_size);
  6864. int *v_offsets = v_offsetsv.ptrw();
  6865. memset(v_offsets, 0, sizeof(int) * base_size);
  6866. int max_height = 0;
  6867. for (int i = 0; i < item_count; i++) {
  6868. //best fit
  6869. DecalAtlas::SortItem &si = items[i];
  6870. int best_idx = -1;
  6871. int best_height = 0x7FFFFFFF;
  6872. for (int j = 0; j <= base_size - si.size.width; j++) {
  6873. int height = 0;
  6874. for (int k = 0; k < si.size.width; k++) {
  6875. int h = v_offsets[k + j];
  6876. if (h > height) {
  6877. height = h;
  6878. if (height > best_height) {
  6879. break; //already bad
  6880. }
  6881. }
  6882. }
  6883. if (height < best_height) {
  6884. best_height = height;
  6885. best_idx = j;
  6886. }
  6887. }
  6888. //update
  6889. for (int k = 0; k < si.size.width; k++) {
  6890. v_offsets[k + best_idx] = best_height + si.size.height;
  6891. }
  6892. si.pos.x = best_idx;
  6893. si.pos.y = best_height;
  6894. if (si.pos.y + si.size.height > max_height) {
  6895. max_height = si.pos.y + si.size.height;
  6896. }
  6897. }
  6898. if (max_height <= base_size * 2) {
  6899. atlas_height = max_height;
  6900. break; //good ratio, break;
  6901. }
  6902. base_size *= 2;
  6903. }
  6904. decal_atlas.size.width = base_size * border;
  6905. decal_atlas.size.height = nearest_power_of_2_templated(atlas_height * border);
  6906. for (int i = 0; i < item_count; i++) {
  6907. DecalAtlas::Texture *t = decal_atlas.textures.getptr(items[i].texture);
  6908. t->uv_rect.position = items[i].pos * border + Vector2i(border / 2, border / 2);
  6909. t->uv_rect.size = items[i].pixel_size;
  6910. t->uv_rect.position /= Size2(decal_atlas.size);
  6911. t->uv_rect.size /= Size2(decal_atlas.size);
  6912. }
  6913. } else {
  6914. //use border as size, so it at least has enough mipmaps
  6915. decal_atlas.size.width = border;
  6916. decal_atlas.size.height = border;
  6917. }
  6918. //blit textures
  6919. RD::TextureFormat tformat;
  6920. tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  6921. tformat.width = decal_atlas.size.width;
  6922. tformat.height = decal_atlas.size.height;
  6923. tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | RD::TEXTURE_USAGE_CAN_COPY_TO_BIT;
  6924. tformat.texture_type = RD::TEXTURE_TYPE_2D;
  6925. tformat.mipmaps = decal_atlas.mipmaps;
  6926. tformat.shareable_formats.push_back(RD::DATA_FORMAT_R8G8B8A8_UNORM);
  6927. tformat.shareable_formats.push_back(RD::DATA_FORMAT_R8G8B8A8_SRGB);
  6928. decal_atlas.texture = RD::get_singleton()->texture_create(tformat, RD::TextureView());
  6929. RD::get_singleton()->texture_clear(decal_atlas.texture, Color(0, 0, 0, 0), 0, decal_atlas.mipmaps, 0, 1);
  6930. {
  6931. //create the framebuffer
  6932. Size2i s = decal_atlas.size;
  6933. for (int i = 0; i < decal_atlas.mipmaps; i++) {
  6934. DecalAtlas::MipMap mm;
  6935. mm.texture = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), decal_atlas.texture, 0, i);
  6936. Vector<RID> fb;
  6937. fb.push_back(mm.texture);
  6938. mm.fb = RD::get_singleton()->framebuffer_create(fb);
  6939. mm.size = s;
  6940. decal_atlas.texture_mipmaps.push_back(mm);
  6941. s.width = MAX(1, s.width >> 1);
  6942. s.height = MAX(1, s.height >> 1);
  6943. }
  6944. {
  6945. //create the SRGB variant
  6946. RD::TextureView rd_view;
  6947. rd_view.format_override = RD::DATA_FORMAT_R8G8B8A8_SRGB;
  6948. decal_atlas.texture_srgb = RD::get_singleton()->texture_create_shared(rd_view, decal_atlas.texture);
  6949. }
  6950. }
  6951. RID prev_texture;
  6952. for (int i = 0; i < decal_atlas.texture_mipmaps.size(); i++) {
  6953. const DecalAtlas::MipMap &mm = decal_atlas.texture_mipmaps[i];
  6954. Color clear_color(0, 0, 0, 0);
  6955. if (decal_atlas.textures.size()) {
  6956. if (i == 0) {
  6957. Vector<Color> cc;
  6958. cc.push_back(clear_color);
  6959. RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(mm.fb, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_DROP, RD::FINAL_ACTION_DISCARD, cc);
  6960. const RID *K = nullptr;
  6961. while ((K = decal_atlas.textures.next(K))) {
  6962. DecalAtlas::Texture *t = decal_atlas.textures.getptr(*K);
  6963. Texture *src_tex = texture_owner.get_or_null(*K);
  6964. effects->copy_to_atlas_fb(src_tex->rd_texture, mm.fb, t->uv_rect, draw_list, false, t->panorama_to_dp_users > 0);
  6965. }
  6966. RD::get_singleton()->draw_list_end();
  6967. prev_texture = mm.texture;
  6968. } else {
  6969. effects->copy_to_fb_rect(prev_texture, mm.fb, Rect2i(Point2i(), mm.size));
  6970. prev_texture = mm.texture;
  6971. }
  6972. } else {
  6973. RD::get_singleton()->texture_clear(mm.texture, clear_color, 0, 1, 0, 1);
  6974. }
  6975. }
  6976. }
  6977. int32_t RendererStorageRD::_global_variable_allocate(uint32_t p_elements) {
  6978. int32_t idx = 0;
  6979. while (idx + p_elements <= global_variables.buffer_size) {
  6980. if (global_variables.buffer_usage[idx].elements == 0) {
  6981. bool valid = true;
  6982. for (uint32_t i = 1; i < p_elements; i++) {
  6983. if (global_variables.buffer_usage[idx + i].elements > 0) {
  6984. valid = false;
  6985. idx += i + global_variables.buffer_usage[idx + i].elements;
  6986. break;
  6987. }
  6988. }
  6989. if (!valid) {
  6990. continue; //if not valid, idx is in new position
  6991. }
  6992. return idx;
  6993. } else {
  6994. idx += global_variables.buffer_usage[idx].elements;
  6995. }
  6996. }
  6997. return -1;
  6998. }
  6999. void RendererStorageRD::_global_variable_store_in_buffer(int32_t p_index, RS::GlobalVariableType p_type, const Variant &p_value) {
  7000. switch (p_type) {
  7001. case RS::GLOBAL_VAR_TYPE_BOOL: {
  7002. GlobalVariables::Value &bv = global_variables.buffer_values[p_index];
  7003. bool b = p_value;
  7004. bv.x = b ? 1.0 : 0.0;
  7005. bv.y = 0.0;
  7006. bv.z = 0.0;
  7007. bv.w = 0.0;
  7008. } break;
  7009. case RS::GLOBAL_VAR_TYPE_BVEC2: {
  7010. GlobalVariables::Value &bv = global_variables.buffer_values[p_index];
  7011. uint32_t bvec = p_value;
  7012. bv.x = (bvec & 1) ? 1.0 : 0.0;
  7013. bv.y = (bvec & 2) ? 1.0 : 0.0;
  7014. bv.z = 0.0;
  7015. bv.w = 0.0;
  7016. } break;
  7017. case RS::GLOBAL_VAR_TYPE_BVEC3: {
  7018. GlobalVariables::Value &bv = global_variables.buffer_values[p_index];
  7019. uint32_t bvec = p_value;
  7020. bv.x = (bvec & 1) ? 1.0 : 0.0;
  7021. bv.y = (bvec & 2) ? 1.0 : 0.0;
  7022. bv.z = (bvec & 4) ? 1.0 : 0.0;
  7023. bv.w = 0.0;
  7024. } break;
  7025. case RS::GLOBAL_VAR_TYPE_BVEC4: {
  7026. GlobalVariables::Value &bv = global_variables.buffer_values[p_index];
  7027. uint32_t bvec = p_value;
  7028. bv.x = (bvec & 1) ? 1.0 : 0.0;
  7029. bv.y = (bvec & 2) ? 1.0 : 0.0;
  7030. bv.z = (bvec & 4) ? 1.0 : 0.0;
  7031. bv.w = (bvec & 8) ? 1.0 : 0.0;
  7032. } break;
  7033. case RS::GLOBAL_VAR_TYPE_INT: {
  7034. GlobalVariables::ValueInt &bv = *(GlobalVariables::ValueInt *)&global_variables.buffer_values[p_index];
  7035. int32_t v = p_value;
  7036. bv.x = v;
  7037. bv.y = 0;
  7038. bv.z = 0;
  7039. bv.w = 0;
  7040. } break;
  7041. case RS::GLOBAL_VAR_TYPE_IVEC2: {
  7042. GlobalVariables::ValueInt &bv = *(GlobalVariables::ValueInt *)&global_variables.buffer_values[p_index];
  7043. Vector2i v = p_value;
  7044. bv.x = v.x;
  7045. bv.y = v.y;
  7046. bv.z = 0;
  7047. bv.w = 0;
  7048. } break;
  7049. case RS::GLOBAL_VAR_TYPE_IVEC3: {
  7050. GlobalVariables::ValueInt &bv = *(GlobalVariables::ValueInt *)&global_variables.buffer_values[p_index];
  7051. Vector3i v = p_value;
  7052. bv.x = v.x;
  7053. bv.y = v.y;
  7054. bv.z = v.z;
  7055. bv.w = 0;
  7056. } break;
  7057. case RS::GLOBAL_VAR_TYPE_IVEC4: {
  7058. GlobalVariables::ValueInt &bv = *(GlobalVariables::ValueInt *)&global_variables.buffer_values[p_index];
  7059. Vector<int32_t> v = p_value;
  7060. bv.x = v.size() >= 1 ? v[0] : 0;
  7061. bv.y = v.size() >= 2 ? v[1] : 0;
  7062. bv.z = v.size() >= 3 ? v[2] : 0;
  7063. bv.w = v.size() >= 4 ? v[3] : 0;
  7064. } break;
  7065. case RS::GLOBAL_VAR_TYPE_RECT2I: {
  7066. GlobalVariables::ValueInt &bv = *(GlobalVariables::ValueInt *)&global_variables.buffer_values[p_index];
  7067. Rect2i v = p_value;
  7068. bv.x = v.position.x;
  7069. bv.y = v.position.y;
  7070. bv.z = v.size.x;
  7071. bv.w = v.size.y;
  7072. } break;
  7073. case RS::GLOBAL_VAR_TYPE_UINT: {
  7074. GlobalVariables::ValueUInt &bv = *(GlobalVariables::ValueUInt *)&global_variables.buffer_values[p_index];
  7075. uint32_t v = p_value;
  7076. bv.x = v;
  7077. bv.y = 0;
  7078. bv.z = 0;
  7079. bv.w = 0;
  7080. } break;
  7081. case RS::GLOBAL_VAR_TYPE_UVEC2: {
  7082. GlobalVariables::ValueUInt &bv = *(GlobalVariables::ValueUInt *)&global_variables.buffer_values[p_index];
  7083. Vector2i v = p_value;
  7084. bv.x = v.x;
  7085. bv.y = v.y;
  7086. bv.z = 0;
  7087. bv.w = 0;
  7088. } break;
  7089. case RS::GLOBAL_VAR_TYPE_UVEC3: {
  7090. GlobalVariables::ValueUInt &bv = *(GlobalVariables::ValueUInt *)&global_variables.buffer_values[p_index];
  7091. Vector3i v = p_value;
  7092. bv.x = v.x;
  7093. bv.y = v.y;
  7094. bv.z = v.z;
  7095. bv.w = 0;
  7096. } break;
  7097. case RS::GLOBAL_VAR_TYPE_UVEC4: {
  7098. GlobalVariables::ValueUInt &bv = *(GlobalVariables::ValueUInt *)&global_variables.buffer_values[p_index];
  7099. Vector<int32_t> v = p_value;
  7100. bv.x = v.size() >= 1 ? v[0] : 0;
  7101. bv.y = v.size() >= 2 ? v[1] : 0;
  7102. bv.z = v.size() >= 3 ? v[2] : 0;
  7103. bv.w = v.size() >= 4 ? v[3] : 0;
  7104. } break;
  7105. case RS::GLOBAL_VAR_TYPE_FLOAT: {
  7106. GlobalVariables::Value &bv = global_variables.buffer_values[p_index];
  7107. float v = p_value;
  7108. bv.x = v;
  7109. bv.y = 0;
  7110. bv.z = 0;
  7111. bv.w = 0;
  7112. } break;
  7113. case RS::GLOBAL_VAR_TYPE_VEC2: {
  7114. GlobalVariables::Value &bv = global_variables.buffer_values[p_index];
  7115. Vector2 v = p_value;
  7116. bv.x = v.x;
  7117. bv.y = v.y;
  7118. bv.z = 0;
  7119. bv.w = 0;
  7120. } break;
  7121. case RS::GLOBAL_VAR_TYPE_VEC3: {
  7122. GlobalVariables::Value &bv = global_variables.buffer_values[p_index];
  7123. Vector3 v = p_value;
  7124. bv.x = v.x;
  7125. bv.y = v.y;
  7126. bv.z = v.z;
  7127. bv.w = 0;
  7128. } break;
  7129. case RS::GLOBAL_VAR_TYPE_VEC4: {
  7130. GlobalVariables::Value &bv = global_variables.buffer_values[p_index];
  7131. Plane v = p_value;
  7132. bv.x = v.normal.x;
  7133. bv.y = v.normal.y;
  7134. bv.z = v.normal.z;
  7135. bv.w = v.d;
  7136. } break;
  7137. case RS::GLOBAL_VAR_TYPE_COLOR: {
  7138. GlobalVariables::Value &bv = global_variables.buffer_values[p_index];
  7139. Color v = p_value;
  7140. bv.x = v.r;
  7141. bv.y = v.g;
  7142. bv.z = v.b;
  7143. bv.w = v.a;
  7144. GlobalVariables::Value &bv_linear = global_variables.buffer_values[p_index + 1];
  7145. v = v.to_linear();
  7146. bv_linear.x = v.r;
  7147. bv_linear.y = v.g;
  7148. bv_linear.z = v.b;
  7149. bv_linear.w = v.a;
  7150. } break;
  7151. case RS::GLOBAL_VAR_TYPE_RECT2: {
  7152. GlobalVariables::Value &bv = global_variables.buffer_values[p_index];
  7153. Rect2 v = p_value;
  7154. bv.x = v.position.x;
  7155. bv.y = v.position.y;
  7156. bv.z = v.size.x;
  7157. bv.w = v.size.y;
  7158. } break;
  7159. case RS::GLOBAL_VAR_TYPE_MAT2: {
  7160. GlobalVariables::Value *bv = &global_variables.buffer_values[p_index];
  7161. Vector<float> m2 = p_value;
  7162. if (m2.size() < 4) {
  7163. m2.resize(4);
  7164. }
  7165. bv[0].x = m2[0];
  7166. bv[0].y = m2[1];
  7167. bv[0].z = 0;
  7168. bv[0].w = 0;
  7169. bv[1].x = m2[2];
  7170. bv[1].y = m2[3];
  7171. bv[1].z = 0;
  7172. bv[1].w = 0;
  7173. } break;
  7174. case RS::GLOBAL_VAR_TYPE_MAT3: {
  7175. GlobalVariables::Value *bv = &global_variables.buffer_values[p_index];
  7176. Basis v = p_value;
  7177. bv[0].x = v.elements[0][0];
  7178. bv[0].y = v.elements[1][0];
  7179. bv[0].z = v.elements[2][0];
  7180. bv[0].w = 0;
  7181. bv[1].x = v.elements[0][1];
  7182. bv[1].y = v.elements[1][1];
  7183. bv[1].z = v.elements[2][1];
  7184. bv[1].w = 0;
  7185. bv[2].x = v.elements[0][2];
  7186. bv[2].y = v.elements[1][2];
  7187. bv[2].z = v.elements[2][2];
  7188. bv[2].w = 0;
  7189. } break;
  7190. case RS::GLOBAL_VAR_TYPE_MAT4: {
  7191. GlobalVariables::Value *bv = &global_variables.buffer_values[p_index];
  7192. Vector<float> m2 = p_value;
  7193. if (m2.size() < 16) {
  7194. m2.resize(16);
  7195. }
  7196. bv[0].x = m2[0];
  7197. bv[0].y = m2[1];
  7198. bv[0].z = m2[2];
  7199. bv[0].w = m2[3];
  7200. bv[1].x = m2[4];
  7201. bv[1].y = m2[5];
  7202. bv[1].z = m2[6];
  7203. bv[1].w = m2[7];
  7204. bv[2].x = m2[8];
  7205. bv[2].y = m2[9];
  7206. bv[2].z = m2[10];
  7207. bv[2].w = m2[11];
  7208. bv[3].x = m2[12];
  7209. bv[3].y = m2[13];
  7210. bv[3].z = m2[14];
  7211. bv[3].w = m2[15];
  7212. } break;
  7213. case RS::GLOBAL_VAR_TYPE_TRANSFORM_2D: {
  7214. GlobalVariables::Value *bv = &global_variables.buffer_values[p_index];
  7215. Transform2D v = p_value;
  7216. bv[0].x = v.elements[0][0];
  7217. bv[0].y = v.elements[0][1];
  7218. bv[0].z = 0;
  7219. bv[0].w = 0;
  7220. bv[1].x = v.elements[1][0];
  7221. bv[1].y = v.elements[1][1];
  7222. bv[1].z = 0;
  7223. bv[1].w = 0;
  7224. bv[2].x = v.elements[2][0];
  7225. bv[2].y = v.elements[2][1];
  7226. bv[2].z = 1;
  7227. bv[2].w = 0;
  7228. } break;
  7229. case RS::GLOBAL_VAR_TYPE_TRANSFORM: {
  7230. GlobalVariables::Value *bv = &global_variables.buffer_values[p_index];
  7231. Transform3D v = p_value;
  7232. bv[0].x = v.basis.elements[0][0];
  7233. bv[0].y = v.basis.elements[1][0];
  7234. bv[0].z = v.basis.elements[2][0];
  7235. bv[0].w = 0;
  7236. bv[1].x = v.basis.elements[0][1];
  7237. bv[1].y = v.basis.elements[1][1];
  7238. bv[1].z = v.basis.elements[2][1];
  7239. bv[1].w = 0;
  7240. bv[2].x = v.basis.elements[0][2];
  7241. bv[2].y = v.basis.elements[1][2];
  7242. bv[2].z = v.basis.elements[2][2];
  7243. bv[2].w = 0;
  7244. bv[3].x = v.origin.x;
  7245. bv[3].y = v.origin.y;
  7246. bv[3].z = v.origin.z;
  7247. bv[3].w = 1;
  7248. } break;
  7249. default: {
  7250. ERR_FAIL();
  7251. }
  7252. }
  7253. }
  7254. void RendererStorageRD::_global_variable_mark_buffer_dirty(int32_t p_index, int32_t p_elements) {
  7255. int32_t prev_chunk = -1;
  7256. for (int32_t i = 0; i < p_elements; i++) {
  7257. int32_t chunk = (p_index + i) / GlobalVariables::BUFFER_DIRTY_REGION_SIZE;
  7258. if (chunk != prev_chunk) {
  7259. if (!global_variables.buffer_dirty_regions[chunk]) {
  7260. global_variables.buffer_dirty_regions[chunk] = true;
  7261. global_variables.buffer_dirty_region_count++;
  7262. }
  7263. }
  7264. prev_chunk = chunk;
  7265. }
  7266. }
  7267. void RendererStorageRD::global_variable_add(const StringName &p_name, RS::GlobalVariableType p_type, const Variant &p_value) {
  7268. ERR_FAIL_COND(global_variables.variables.has(p_name));
  7269. GlobalVariables::Variable gv;
  7270. gv.type = p_type;
  7271. gv.value = p_value;
  7272. gv.buffer_index = -1;
  7273. if (p_type >= RS::GLOBAL_VAR_TYPE_SAMPLER2D) {
  7274. //is texture
  7275. global_variables.must_update_texture_materials = true; //normally there are none
  7276. } else {
  7277. gv.buffer_elements = 1;
  7278. if (p_type == RS::GLOBAL_VAR_TYPE_COLOR || p_type == RS::GLOBAL_VAR_TYPE_MAT2) {
  7279. //color needs to elements to store srgb and linear
  7280. gv.buffer_elements = 2;
  7281. }
  7282. if (p_type == RS::GLOBAL_VAR_TYPE_MAT3 || p_type == RS::GLOBAL_VAR_TYPE_TRANSFORM_2D) {
  7283. //color needs to elements to store srgb and linear
  7284. gv.buffer_elements = 3;
  7285. }
  7286. if (p_type == RS::GLOBAL_VAR_TYPE_MAT4 || p_type == RS::GLOBAL_VAR_TYPE_TRANSFORM) {
  7287. //color needs to elements to store srgb and linear
  7288. gv.buffer_elements = 4;
  7289. }
  7290. //is vector, allocate in buffer and update index
  7291. gv.buffer_index = _global_variable_allocate(gv.buffer_elements);
  7292. ERR_FAIL_COND_MSG(gv.buffer_index < 0, vformat("Failed allocating global variable '%s' out of buffer memory. Consider increasing it in the Project Settings.", String(p_name)));
  7293. global_variables.buffer_usage[gv.buffer_index].elements = gv.buffer_elements;
  7294. _global_variable_store_in_buffer(gv.buffer_index, gv.type, gv.value);
  7295. _global_variable_mark_buffer_dirty(gv.buffer_index, gv.buffer_elements);
  7296. global_variables.must_update_buffer_materials = true; //normally there are none
  7297. }
  7298. global_variables.variables[p_name] = gv;
  7299. }
  7300. void RendererStorageRD::global_variable_remove(const StringName &p_name) {
  7301. if (!global_variables.variables.has(p_name)) {
  7302. return;
  7303. }
  7304. GlobalVariables::Variable &gv = global_variables.variables[p_name];
  7305. if (gv.buffer_index >= 0) {
  7306. global_variables.buffer_usage[gv.buffer_index].elements = 0;
  7307. global_variables.must_update_buffer_materials = true;
  7308. } else {
  7309. global_variables.must_update_texture_materials = true;
  7310. }
  7311. global_variables.variables.erase(p_name);
  7312. }
  7313. Vector<StringName> RendererStorageRD::global_variable_get_list() const {
  7314. if (!Engine::get_singleton()->is_editor_hint()) {
  7315. ERR_FAIL_V_MSG(Vector<StringName>(), "This function should never be used outside the editor, it can severely damage performance.");
  7316. }
  7317. const StringName *K = nullptr;
  7318. Vector<StringName> names;
  7319. while ((K = global_variables.variables.next(K))) {
  7320. names.push_back(*K);
  7321. }
  7322. names.sort_custom<StringName::AlphCompare>();
  7323. return names;
  7324. }
  7325. void RendererStorageRD::global_variable_set(const StringName &p_name, const Variant &p_value) {
  7326. ERR_FAIL_COND(!global_variables.variables.has(p_name));
  7327. GlobalVariables::Variable &gv = global_variables.variables[p_name];
  7328. gv.value = p_value;
  7329. if (gv.override.get_type() == Variant::NIL) {
  7330. if (gv.buffer_index >= 0) {
  7331. //buffer
  7332. _global_variable_store_in_buffer(gv.buffer_index, gv.type, gv.value);
  7333. _global_variable_mark_buffer_dirty(gv.buffer_index, gv.buffer_elements);
  7334. } else {
  7335. //texture
  7336. for (Set<RID>::Element *E = gv.texture_materials.front(); E; E = E->next()) {
  7337. Material *material = material_owner.get_or_null(E->get());
  7338. ERR_CONTINUE(!material);
  7339. _material_queue_update(material, false, true);
  7340. }
  7341. }
  7342. }
  7343. }
  7344. void RendererStorageRD::global_variable_set_override(const StringName &p_name, const Variant &p_value) {
  7345. if (!global_variables.variables.has(p_name)) {
  7346. return; //variable may not exist
  7347. }
  7348. ERR_FAIL_COND(p_value.get_type() == Variant::OBJECT);
  7349. GlobalVariables::Variable &gv = global_variables.variables[p_name];
  7350. gv.override = p_value;
  7351. if (gv.buffer_index >= 0) {
  7352. //buffer
  7353. if (gv.override.get_type() == Variant::NIL) {
  7354. _global_variable_store_in_buffer(gv.buffer_index, gv.type, gv.value);
  7355. } else {
  7356. _global_variable_store_in_buffer(gv.buffer_index, gv.type, gv.override);
  7357. }
  7358. _global_variable_mark_buffer_dirty(gv.buffer_index, gv.buffer_elements);
  7359. } else {
  7360. //texture
  7361. for (Set<RID>::Element *E = gv.texture_materials.front(); E; E = E->next()) {
  7362. Material *material = material_owner.get_or_null(E->get());
  7363. ERR_CONTINUE(!material);
  7364. _material_queue_update(material, false, true);
  7365. }
  7366. }
  7367. }
  7368. Variant RendererStorageRD::global_variable_get(const StringName &p_name) const {
  7369. if (!Engine::get_singleton()->is_editor_hint()) {
  7370. ERR_FAIL_V_MSG(Variant(), "This function should never be used outside the editor, it can severely damage performance.");
  7371. }
  7372. if (!global_variables.variables.has(p_name)) {
  7373. return Variant();
  7374. }
  7375. return global_variables.variables[p_name].value;
  7376. }
  7377. RS::GlobalVariableType RendererStorageRD::global_variable_get_type_internal(const StringName &p_name) const {
  7378. if (!global_variables.variables.has(p_name)) {
  7379. return RS::GLOBAL_VAR_TYPE_MAX;
  7380. }
  7381. return global_variables.variables[p_name].type;
  7382. }
  7383. RS::GlobalVariableType RendererStorageRD::global_variable_get_type(const StringName &p_name) const {
  7384. if (!Engine::get_singleton()->is_editor_hint()) {
  7385. ERR_FAIL_V_MSG(RS::GLOBAL_VAR_TYPE_MAX, "This function should never be used outside the editor, it can severely damage performance.");
  7386. }
  7387. return global_variable_get_type_internal(p_name);
  7388. }
  7389. void RendererStorageRD::global_variables_load_settings(bool p_load_textures) {
  7390. List<PropertyInfo> settings;
  7391. ProjectSettings::get_singleton()->get_property_list(&settings);
  7392. for (const PropertyInfo &E : settings) {
  7393. if (E.name.begins_with("shader_globals/")) {
  7394. StringName name = E.name.get_slice("/", 1);
  7395. Dictionary d = ProjectSettings::get_singleton()->get(E.name);
  7396. ERR_CONTINUE(!d.has("type"));
  7397. ERR_CONTINUE(!d.has("value"));
  7398. String type = d["type"];
  7399. static const char *global_var_type_names[RS::GLOBAL_VAR_TYPE_MAX] = {
  7400. "bool",
  7401. "bvec2",
  7402. "bvec3",
  7403. "bvec4",
  7404. "int",
  7405. "ivec2",
  7406. "ivec3",
  7407. "ivec4",
  7408. "rect2i",
  7409. "uint",
  7410. "uvec2",
  7411. "uvec3",
  7412. "uvec4",
  7413. "float",
  7414. "vec2",
  7415. "vec3",
  7416. "vec4",
  7417. "color",
  7418. "rect2",
  7419. "mat2",
  7420. "mat3",
  7421. "mat4",
  7422. "transform_2d",
  7423. "transform",
  7424. "sampler2D",
  7425. "sampler2DArray",
  7426. "sampler3D",
  7427. "samplerCube",
  7428. };
  7429. RS::GlobalVariableType gvtype = RS::GLOBAL_VAR_TYPE_MAX;
  7430. for (int i = 0; i < RS::GLOBAL_VAR_TYPE_MAX; i++) {
  7431. if (global_var_type_names[i] == type) {
  7432. gvtype = RS::GlobalVariableType(i);
  7433. break;
  7434. }
  7435. }
  7436. ERR_CONTINUE(gvtype == RS::GLOBAL_VAR_TYPE_MAX); //type invalid
  7437. Variant value = d["value"];
  7438. if (gvtype >= RS::GLOBAL_VAR_TYPE_SAMPLER2D) {
  7439. //textire
  7440. if (!p_load_textures) {
  7441. value = RID();
  7442. continue;
  7443. }
  7444. String path = value;
  7445. RES resource = ResourceLoader::load(path);
  7446. ERR_CONTINUE(resource.is_null());
  7447. value = resource;
  7448. }
  7449. if (global_variables.variables.has(name)) {
  7450. //has it, update it
  7451. global_variable_set(name, value);
  7452. } else {
  7453. global_variable_add(name, gvtype, value);
  7454. }
  7455. }
  7456. }
  7457. }
  7458. void RendererStorageRD::global_variables_clear() {
  7459. global_variables.variables.clear(); //not right but for now enough
  7460. }
  7461. RID RendererStorageRD::global_variables_get_storage_buffer() const {
  7462. return global_variables.buffer;
  7463. }
  7464. int32_t RendererStorageRD::global_variables_instance_allocate(RID p_instance) {
  7465. ERR_FAIL_COND_V(global_variables.instance_buffer_pos.has(p_instance), -1);
  7466. int32_t pos = _global_variable_allocate(ShaderLanguage::MAX_INSTANCE_UNIFORM_INDICES);
  7467. global_variables.instance_buffer_pos[p_instance] = pos; //save anyway
  7468. ERR_FAIL_COND_V_MSG(pos < 0, -1, "Too many instances using shader instance variables. Increase buffer size in Project Settings.");
  7469. global_variables.buffer_usage[pos].elements = ShaderLanguage::MAX_INSTANCE_UNIFORM_INDICES;
  7470. return pos;
  7471. }
  7472. void RendererStorageRD::global_variables_instance_free(RID p_instance) {
  7473. ERR_FAIL_COND(!global_variables.instance_buffer_pos.has(p_instance));
  7474. int32_t pos = global_variables.instance_buffer_pos[p_instance];
  7475. if (pos >= 0) {
  7476. global_variables.buffer_usage[pos].elements = 0;
  7477. }
  7478. global_variables.instance_buffer_pos.erase(p_instance);
  7479. }
  7480. void RendererStorageRD::global_variables_instance_update(RID p_instance, int p_index, const Variant &p_value) {
  7481. if (!global_variables.instance_buffer_pos.has(p_instance)) {
  7482. return; //just not allocated, ignore
  7483. }
  7484. int32_t pos = global_variables.instance_buffer_pos[p_instance];
  7485. if (pos < 0) {
  7486. return; //again, not allocated, ignore
  7487. }
  7488. ERR_FAIL_INDEX(p_index, ShaderLanguage::MAX_INSTANCE_UNIFORM_INDICES);
  7489. ERR_FAIL_COND_MSG(p_value.get_type() > Variant::COLOR, "Unsupported variant type for instance parameter: " + Variant::get_type_name(p_value.get_type())); //anything greater not supported
  7490. ShaderLanguage::DataType datatype_from_value[Variant::COLOR + 1] = {
  7491. ShaderLanguage::TYPE_MAX, //nil
  7492. ShaderLanguage::TYPE_BOOL, //bool
  7493. ShaderLanguage::TYPE_INT, //int
  7494. ShaderLanguage::TYPE_FLOAT, //float
  7495. ShaderLanguage::TYPE_MAX, //string
  7496. ShaderLanguage::TYPE_VEC2, //vec2
  7497. ShaderLanguage::TYPE_IVEC2, //vec2i
  7498. ShaderLanguage::TYPE_VEC4, //rect2
  7499. ShaderLanguage::TYPE_IVEC4, //rect2i
  7500. ShaderLanguage::TYPE_VEC3, // vec3
  7501. ShaderLanguage::TYPE_IVEC3, //vec3i
  7502. ShaderLanguage::TYPE_MAX, //xform2d not supported here
  7503. ShaderLanguage::TYPE_VEC4, //plane
  7504. ShaderLanguage::TYPE_VEC4, //quat
  7505. ShaderLanguage::TYPE_MAX, //aabb not supported here
  7506. ShaderLanguage::TYPE_MAX, //basis not supported here
  7507. ShaderLanguage::TYPE_MAX, //xform not supported here
  7508. ShaderLanguage::TYPE_VEC4 //color
  7509. };
  7510. ShaderLanguage::DataType datatype = datatype_from_value[p_value.get_type()];
  7511. ERR_FAIL_COND_MSG(datatype == ShaderLanguage::TYPE_MAX, "Unsupported variant type for instance parameter: " + Variant::get_type_name(p_value.get_type())); //anything greater not supported
  7512. pos += p_index;
  7513. _fill_std140_variant_ubo_value(datatype, 0, p_value, (uint8_t *)&global_variables.buffer_values[pos], true); //instances always use linear color in this renderer
  7514. _global_variable_mark_buffer_dirty(pos, 1);
  7515. }
  7516. void RendererStorageRD::_update_global_variables() {
  7517. if (global_variables.buffer_dirty_region_count > 0) {
  7518. uint32_t total_regions = global_variables.buffer_size / GlobalVariables::BUFFER_DIRTY_REGION_SIZE;
  7519. if (total_regions / global_variables.buffer_dirty_region_count <= 4) {
  7520. // 25% of regions dirty, just update all buffer
  7521. RD::get_singleton()->buffer_update(global_variables.buffer, 0, sizeof(GlobalVariables::Value) * global_variables.buffer_size, global_variables.buffer_values);
  7522. memset(global_variables.buffer_dirty_regions, 0, sizeof(bool) * total_regions);
  7523. } else {
  7524. uint32_t region_byte_size = sizeof(GlobalVariables::Value) * GlobalVariables::BUFFER_DIRTY_REGION_SIZE;
  7525. for (uint32_t i = 0; i < total_regions; i++) {
  7526. if (global_variables.buffer_dirty_regions[i]) {
  7527. RD::get_singleton()->buffer_update(global_variables.buffer, i * region_byte_size, region_byte_size, global_variables.buffer_values);
  7528. global_variables.buffer_dirty_regions[i] = false;
  7529. }
  7530. }
  7531. }
  7532. global_variables.buffer_dirty_region_count = 0;
  7533. }
  7534. if (global_variables.must_update_buffer_materials) {
  7535. // only happens in the case of a buffer variable added or removed,
  7536. // so not often.
  7537. for (const RID &E : global_variables.materials_using_buffer) {
  7538. Material *material = material_owner.get_or_null(E);
  7539. ERR_CONTINUE(!material); //wtf
  7540. _material_queue_update(material, true, false);
  7541. }
  7542. global_variables.must_update_buffer_materials = false;
  7543. }
  7544. if (global_variables.must_update_texture_materials) {
  7545. // only happens in the case of a buffer variable added or removed,
  7546. // so not often.
  7547. for (const RID &E : global_variables.materials_using_texture) {
  7548. Material *material = material_owner.get_or_null(E);
  7549. ERR_CONTINUE(!material); //wtf
  7550. _material_queue_update(material, false, true);
  7551. print_line("update material texture?");
  7552. }
  7553. global_variables.must_update_texture_materials = false;
  7554. }
  7555. }
  7556. void RendererStorageRD::update_dirty_resources() {
  7557. _update_global_variables(); //must do before materials, so it can queue them for update
  7558. _update_queued_materials();
  7559. _update_dirty_multimeshes();
  7560. _update_dirty_skeletons();
  7561. _update_decal_atlas();
  7562. }
  7563. bool RendererStorageRD::has_os_feature(const String &p_feature) const {
  7564. if (p_feature == "rgtc" && RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC5_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT)) {
  7565. return true;
  7566. }
  7567. if (p_feature == "s3tc" && RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC1_RGB_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT)) {
  7568. return true;
  7569. }
  7570. if (p_feature == "bptc" && RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC7_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT)) {
  7571. return true;
  7572. }
  7573. if ((p_feature == "etc" || p_feature == "etc2") && RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_ETC2_R8G8B8_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT)) {
  7574. return true;
  7575. }
  7576. if (p_feature == "pvrtc" && RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_PVRTC1_2BPP_UNORM_BLOCK_IMG, RD::TEXTURE_USAGE_SAMPLING_BIT)) {
  7577. return true;
  7578. }
  7579. return false;
  7580. }
  7581. bool RendererStorageRD::free(RID p_rid) {
  7582. if (texture_owner.owns(p_rid)) {
  7583. Texture *t = texture_owner.get_or_null(p_rid);
  7584. ERR_FAIL_COND_V(!t, false);
  7585. ERR_FAIL_COND_V(t->is_render_target, false);
  7586. if (RD::get_singleton()->texture_is_valid(t->rd_texture_srgb)) {
  7587. //erase this first, as it's a dependency of the one below
  7588. RD::get_singleton()->free(t->rd_texture_srgb);
  7589. }
  7590. if (RD::get_singleton()->texture_is_valid(t->rd_texture)) {
  7591. RD::get_singleton()->free(t->rd_texture);
  7592. }
  7593. if (t->is_proxy && t->proxy_to.is_valid()) {
  7594. Texture *proxy_to = texture_owner.get_or_null(t->proxy_to);
  7595. if (proxy_to) {
  7596. proxy_to->proxies.erase(p_rid);
  7597. }
  7598. }
  7599. if (decal_atlas.textures.has(p_rid)) {
  7600. decal_atlas.textures.erase(p_rid);
  7601. //there is not much a point of making it dirty, just let it be.
  7602. }
  7603. for (int i = 0; i < t->proxies.size(); i++) {
  7604. Texture *p = texture_owner.get_or_null(t->proxies[i]);
  7605. ERR_CONTINUE(!p);
  7606. p->proxy_to = RID();
  7607. p->rd_texture = RID();
  7608. p->rd_texture_srgb = RID();
  7609. }
  7610. if (t->canvas_texture) {
  7611. memdelete(t->canvas_texture);
  7612. }
  7613. texture_owner.free(p_rid);
  7614. } else if (canvas_texture_owner.owns(p_rid)) {
  7615. canvas_texture_owner.free(p_rid);
  7616. } else if (shader_owner.owns(p_rid)) {
  7617. Shader *shader = shader_owner.get_or_null(p_rid);
  7618. //make material unreference this
  7619. while (shader->owners.size()) {
  7620. material_set_shader(shader->owners.front()->get()->self, RID());
  7621. }
  7622. //clear data if exists
  7623. if (shader->data) {
  7624. memdelete(shader->data);
  7625. }
  7626. shader_owner.free(p_rid);
  7627. } else if (material_owner.owns(p_rid)) {
  7628. Material *material = material_owner.get_or_null(p_rid);
  7629. material_set_shader(p_rid, RID()); //clean up shader
  7630. material->dependency.deleted_notify(p_rid);
  7631. material_owner.free(p_rid);
  7632. } else if (mesh_owner.owns(p_rid)) {
  7633. mesh_clear(p_rid);
  7634. mesh_set_shadow_mesh(p_rid, RID());
  7635. Mesh *mesh = mesh_owner.get_or_null(p_rid);
  7636. mesh->dependency.deleted_notify(p_rid);
  7637. if (mesh->instances.size()) {
  7638. ERR_PRINT("deleting mesh with active instances");
  7639. }
  7640. if (mesh->shadow_owners.size()) {
  7641. for (Set<Mesh *>::Element *E = mesh->shadow_owners.front(); E; E = E->next()) {
  7642. Mesh *shadow_owner = E->get();
  7643. shadow_owner->shadow_mesh = RID();
  7644. shadow_owner->dependency.changed_notify(DEPENDENCY_CHANGED_MESH);
  7645. }
  7646. }
  7647. mesh_owner.free(p_rid);
  7648. } else if (mesh_instance_owner.owns(p_rid)) {
  7649. MeshInstance *mi = mesh_instance_owner.get_or_null(p_rid);
  7650. _mesh_instance_clear(mi);
  7651. mi->mesh->instances.erase(mi->I);
  7652. mi->I = nullptr;
  7653. mesh_instance_owner.free(p_rid);
  7654. } else if (multimesh_owner.owns(p_rid)) {
  7655. _update_dirty_multimeshes();
  7656. multimesh_allocate_data(p_rid, 0, RS::MULTIMESH_TRANSFORM_2D);
  7657. MultiMesh *multimesh = multimesh_owner.get_or_null(p_rid);
  7658. multimesh->dependency.deleted_notify(p_rid);
  7659. multimesh_owner.free(p_rid);
  7660. } else if (skeleton_owner.owns(p_rid)) {
  7661. _update_dirty_skeletons();
  7662. skeleton_allocate_data(p_rid, 0);
  7663. Skeleton *skeleton = skeleton_owner.get_or_null(p_rid);
  7664. skeleton->dependency.deleted_notify(p_rid);
  7665. skeleton_owner.free(p_rid);
  7666. } else if (reflection_probe_owner.owns(p_rid)) {
  7667. ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_rid);
  7668. reflection_probe->dependency.deleted_notify(p_rid);
  7669. reflection_probe_owner.free(p_rid);
  7670. } else if (decal_owner.owns(p_rid)) {
  7671. Decal *decal = decal_owner.get_or_null(p_rid);
  7672. for (int i = 0; i < RS::DECAL_TEXTURE_MAX; i++) {
  7673. if (decal->textures[i].is_valid() && texture_owner.owns(decal->textures[i])) {
  7674. texture_remove_from_decal_atlas(decal->textures[i]);
  7675. }
  7676. }
  7677. decal->dependency.deleted_notify(p_rid);
  7678. decal_owner.free(p_rid);
  7679. } else if (voxel_gi_owner.owns(p_rid)) {
  7680. voxel_gi_allocate_data(p_rid, Transform3D(), AABB(), Vector3i(), Vector<uint8_t>(), Vector<uint8_t>(), Vector<uint8_t>(), Vector<int>()); //deallocate
  7681. VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_rid);
  7682. voxel_gi->dependency.deleted_notify(p_rid);
  7683. voxel_gi_owner.free(p_rid);
  7684. } else if (lightmap_owner.owns(p_rid)) {
  7685. lightmap_set_textures(p_rid, RID(), false);
  7686. Lightmap *lightmap = lightmap_owner.get_or_null(p_rid);
  7687. lightmap->dependency.deleted_notify(p_rid);
  7688. lightmap_owner.free(p_rid);
  7689. } else if (light_owner.owns(p_rid)) {
  7690. light_set_projector(p_rid, RID()); //clear projector
  7691. // delete the texture
  7692. Light *light = light_owner.get_or_null(p_rid);
  7693. light->dependency.deleted_notify(p_rid);
  7694. light_owner.free(p_rid);
  7695. } else if (particles_owner.owns(p_rid)) {
  7696. update_particles();
  7697. Particles *particles = particles_owner.get_or_null(p_rid);
  7698. particles->dependency.deleted_notify(p_rid);
  7699. _particles_free_data(particles);
  7700. particles_owner.free(p_rid);
  7701. } else if (particles_collision_owner.owns(p_rid)) {
  7702. ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_rid);
  7703. if (particles_collision->heightfield_texture.is_valid()) {
  7704. RD::get_singleton()->free(particles_collision->heightfield_texture);
  7705. }
  7706. particles_collision->dependency.deleted_notify(p_rid);
  7707. particles_collision_owner.free(p_rid);
  7708. } else if (visibility_notifier_owner.owns(p_rid)) {
  7709. VisibilityNotifier *vn = visibility_notifier_owner.get_or_null(p_rid);
  7710. vn->dependency.deleted_notify(p_rid);
  7711. visibility_notifier_owner.free(p_rid);
  7712. } else if (particles_collision_instance_owner.owns(p_rid)) {
  7713. particles_collision_instance_owner.free(p_rid);
  7714. } else if (render_target_owner.owns(p_rid)) {
  7715. RenderTarget *rt = render_target_owner.get_or_null(p_rid);
  7716. _clear_render_target(rt);
  7717. if (rt->texture.is_valid()) {
  7718. Texture *tex = texture_owner.get_or_null(rt->texture);
  7719. tex->is_render_target = false;
  7720. free(rt->texture);
  7721. }
  7722. render_target_owner.free(p_rid);
  7723. } else {
  7724. return false;
  7725. }
  7726. return true;
  7727. }
  7728. void RendererStorageRD::init_effects(bool p_prefer_raster_effects) {
  7729. effects = memnew(EffectsRD(p_prefer_raster_effects));
  7730. }
  7731. EffectsRD *RendererStorageRD::get_effects() {
  7732. ERR_FAIL_NULL_V_MSG(effects, nullptr, "Effects haven't been initialised yet.");
  7733. return effects;
  7734. }
  7735. void RendererStorageRD::capture_timestamps_begin() {
  7736. RD::get_singleton()->capture_timestamp("Frame Begin");
  7737. }
  7738. void RendererStorageRD::capture_timestamp(const String &p_name) {
  7739. RD::get_singleton()->capture_timestamp(p_name);
  7740. }
  7741. uint32_t RendererStorageRD::get_captured_timestamps_count() const {
  7742. return RD::get_singleton()->get_captured_timestamps_count();
  7743. }
  7744. uint64_t RendererStorageRD::get_captured_timestamps_frame() const {
  7745. return RD::get_singleton()->get_captured_timestamps_frame();
  7746. }
  7747. uint64_t RendererStorageRD::get_captured_timestamp_gpu_time(uint32_t p_index) const {
  7748. return RD::get_singleton()->get_captured_timestamp_gpu_time(p_index);
  7749. }
  7750. uint64_t RendererStorageRD::get_captured_timestamp_cpu_time(uint32_t p_index) const {
  7751. return RD::get_singleton()->get_captured_timestamp_cpu_time(p_index);
  7752. }
  7753. String RendererStorageRD::get_captured_timestamp_name(uint32_t p_index) const {
  7754. return RD::get_singleton()->get_captured_timestamp_name(p_index);
  7755. }
  7756. void RendererStorageRD::update_memory_info() {
  7757. texture_mem_cache = RenderingDevice::get_singleton()->get_memory_usage(RenderingDevice::MEMORY_TEXTURES);
  7758. buffer_mem_cache = RenderingDevice::get_singleton()->get_memory_usage(RenderingDevice::MEMORY_BUFFERS);
  7759. total_mem_cache = RenderingDevice::get_singleton()->get_memory_usage(RenderingDevice::MEMORY_TOTAL);
  7760. }
  7761. uint64_t RendererStorageRD::get_rendering_info(RS::RenderingInfo p_info) {
  7762. if (p_info == RS::RENDERING_INFO_TEXTURE_MEM_USED) {
  7763. return texture_mem_cache;
  7764. } else if (p_info == RS::RENDERING_INFO_BUFFER_MEM_USED) {
  7765. return buffer_mem_cache;
  7766. } else if (p_info == RS::RENDERING_INFO_VIDEO_MEM_USED) {
  7767. return total_mem_cache;
  7768. }
  7769. return 0;
  7770. }
  7771. String RendererStorageRD::get_video_adapter_name() const {
  7772. return RenderingDevice::get_singleton()->get_device_name();
  7773. }
  7774. String RendererStorageRD::get_video_adapter_vendor() const {
  7775. return RenderingDevice::get_singleton()->get_device_vendor_name();
  7776. }
  7777. RendererStorageRD *RendererStorageRD::base_singleton = nullptr;
  7778. RendererStorageRD::RendererStorageRD() {
  7779. base_singleton = this;
  7780. for (int i = 0; i < SHADER_TYPE_MAX; i++) {
  7781. shader_data_request_func[i] = nullptr;
  7782. }
  7783. static_assert(sizeof(GlobalVariables::Value) == 16);
  7784. global_variables.buffer_size = GLOBAL_GET("rendering/limits/global_shader_variables/buffer_size");
  7785. global_variables.buffer_size = MAX(4096, global_variables.buffer_size);
  7786. global_variables.buffer_values = memnew_arr(GlobalVariables::Value, global_variables.buffer_size);
  7787. memset(global_variables.buffer_values, 0, sizeof(GlobalVariables::Value) * global_variables.buffer_size);
  7788. global_variables.buffer_usage = memnew_arr(GlobalVariables::ValueUsage, global_variables.buffer_size);
  7789. global_variables.buffer_dirty_regions = memnew_arr(bool, global_variables.buffer_size / GlobalVariables::BUFFER_DIRTY_REGION_SIZE);
  7790. memset(global_variables.buffer_dirty_regions, 0, sizeof(bool) * global_variables.buffer_size / GlobalVariables::BUFFER_DIRTY_REGION_SIZE);
  7791. global_variables.buffer = RD::get_singleton()->storage_buffer_create(sizeof(GlobalVariables::Value) * global_variables.buffer_size);
  7792. { //create default textures
  7793. RD::TextureFormat tformat;
  7794. tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  7795. tformat.width = 4;
  7796. tformat.height = 4;
  7797. tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT;
  7798. tformat.texture_type = RD::TEXTURE_TYPE_2D;
  7799. Vector<uint8_t> pv;
  7800. pv.resize(16 * 4);
  7801. for (int i = 0; i < 16; i++) {
  7802. pv.set(i * 4 + 0, 255);
  7803. pv.set(i * 4 + 1, 255);
  7804. pv.set(i * 4 + 2, 255);
  7805. pv.set(i * 4 + 3, 255);
  7806. }
  7807. {
  7808. Vector<Vector<uint8_t>> vpv;
  7809. vpv.push_back(pv);
  7810. default_rd_textures[DEFAULT_RD_TEXTURE_WHITE] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
  7811. }
  7812. for (int i = 0; i < 16; i++) {
  7813. pv.set(i * 4 + 0, 0);
  7814. pv.set(i * 4 + 1, 0);
  7815. pv.set(i * 4 + 2, 0);
  7816. pv.set(i * 4 + 3, 255);
  7817. }
  7818. {
  7819. Vector<Vector<uint8_t>> vpv;
  7820. vpv.push_back(pv);
  7821. default_rd_textures[DEFAULT_RD_TEXTURE_BLACK] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
  7822. //take the chance and initialize decal atlas to something
  7823. decal_atlas.texture = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
  7824. decal_atlas.texture_srgb = decal_atlas.texture;
  7825. }
  7826. for (int i = 0; i < 16; i++) {
  7827. pv.set(i * 4 + 0, 128);
  7828. pv.set(i * 4 + 1, 128);
  7829. pv.set(i * 4 + 2, 255);
  7830. pv.set(i * 4 + 3, 255);
  7831. }
  7832. {
  7833. Vector<Vector<uint8_t>> vpv;
  7834. vpv.push_back(pv);
  7835. default_rd_textures[DEFAULT_RD_TEXTURE_NORMAL] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
  7836. }
  7837. for (int i = 0; i < 16; i++) {
  7838. pv.set(i * 4 + 0, 255);
  7839. pv.set(i * 4 + 1, 128);
  7840. pv.set(i * 4 + 2, 255);
  7841. pv.set(i * 4 + 3, 255);
  7842. }
  7843. {
  7844. Vector<Vector<uint8_t>> vpv;
  7845. vpv.push_back(pv);
  7846. default_rd_textures[DEFAULT_RD_TEXTURE_ANISO] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
  7847. }
  7848. for (int i = 0; i < 16; i++) {
  7849. pv.set(i * 4 + 0, 0);
  7850. pv.set(i * 4 + 1, 0);
  7851. pv.set(i * 4 + 2, 0);
  7852. pv.set(i * 4 + 3, 0);
  7853. }
  7854. default_rd_textures[DEFAULT_RD_TEXTURE_MULTIMESH_BUFFER] = RD::get_singleton()->texture_buffer_create(16, RD::DATA_FORMAT_R8G8B8A8_UNORM, pv);
  7855. for (int i = 0; i < 16; i++) {
  7856. pv.set(i * 4 + 0, 0);
  7857. pv.set(i * 4 + 1, 0);
  7858. pv.set(i * 4 + 2, 0);
  7859. pv.set(i * 4 + 3, 0);
  7860. }
  7861. {
  7862. tformat.format = RD::DATA_FORMAT_R8G8B8A8_UINT;
  7863. Vector<Vector<uint8_t>> vpv;
  7864. vpv.push_back(pv);
  7865. default_rd_textures[DEFAULT_RD_TEXTURE_2D_UINT] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
  7866. }
  7867. }
  7868. { //create default cubemap
  7869. RD::TextureFormat tformat;
  7870. tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  7871. tformat.width = 4;
  7872. tformat.height = 4;
  7873. tformat.array_layers = 6;
  7874. tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT;
  7875. tformat.texture_type = RD::TEXTURE_TYPE_CUBE_ARRAY;
  7876. Vector<uint8_t> pv;
  7877. pv.resize(16 * 4);
  7878. for (int i = 0; i < 16; i++) {
  7879. pv.set(i * 4 + 0, 0);
  7880. pv.set(i * 4 + 1, 0);
  7881. pv.set(i * 4 + 2, 0);
  7882. pv.set(i * 4 + 3, 0);
  7883. }
  7884. {
  7885. Vector<Vector<uint8_t>> vpv;
  7886. for (int i = 0; i < 6; i++) {
  7887. vpv.push_back(pv);
  7888. }
  7889. default_rd_textures[DEFAULT_RD_TEXTURE_CUBEMAP_ARRAY_BLACK] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
  7890. }
  7891. }
  7892. { //create default cubemap array
  7893. RD::TextureFormat tformat;
  7894. tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  7895. tformat.width = 4;
  7896. tformat.height = 4;
  7897. tformat.array_layers = 6;
  7898. tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT;
  7899. tformat.texture_type = RD::TEXTURE_TYPE_CUBE;
  7900. Vector<uint8_t> pv;
  7901. pv.resize(16 * 4);
  7902. for (int i = 0; i < 16; i++) {
  7903. pv.set(i * 4 + 0, 0);
  7904. pv.set(i * 4 + 1, 0);
  7905. pv.set(i * 4 + 2, 0);
  7906. pv.set(i * 4 + 3, 0);
  7907. }
  7908. {
  7909. Vector<Vector<uint8_t>> vpv;
  7910. for (int i = 0; i < 6; i++) {
  7911. vpv.push_back(pv);
  7912. }
  7913. default_rd_textures[DEFAULT_RD_TEXTURE_CUBEMAP_BLACK] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
  7914. }
  7915. }
  7916. { //create default cubemap white array
  7917. RD::TextureFormat tformat;
  7918. tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  7919. tformat.width = 4;
  7920. tformat.height = 4;
  7921. tformat.array_layers = 6;
  7922. tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT;
  7923. tformat.texture_type = RD::TEXTURE_TYPE_CUBE;
  7924. Vector<uint8_t> pv;
  7925. pv.resize(16 * 4);
  7926. for (int i = 0; i < 16; i++) {
  7927. pv.set(i * 4 + 0, 255);
  7928. pv.set(i * 4 + 1, 255);
  7929. pv.set(i * 4 + 2, 255);
  7930. pv.set(i * 4 + 3, 255);
  7931. }
  7932. {
  7933. Vector<Vector<uint8_t>> vpv;
  7934. for (int i = 0; i < 6; i++) {
  7935. vpv.push_back(pv);
  7936. }
  7937. default_rd_textures[DEFAULT_RD_TEXTURE_CUBEMAP_WHITE] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
  7938. }
  7939. }
  7940. { //create default 3D
  7941. RD::TextureFormat tformat;
  7942. tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  7943. tformat.width = 4;
  7944. tformat.height = 4;
  7945. tformat.depth = 4;
  7946. tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT;
  7947. tformat.texture_type = RD::TEXTURE_TYPE_3D;
  7948. Vector<uint8_t> pv;
  7949. pv.resize(64 * 4);
  7950. for (int i = 0; i < 64; i++) {
  7951. pv.set(i * 4 + 0, 0);
  7952. pv.set(i * 4 + 1, 0);
  7953. pv.set(i * 4 + 2, 0);
  7954. pv.set(i * 4 + 3, 0);
  7955. }
  7956. {
  7957. Vector<Vector<uint8_t>> vpv;
  7958. vpv.push_back(pv);
  7959. default_rd_textures[DEFAULT_RD_TEXTURE_3D_WHITE] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
  7960. }
  7961. }
  7962. { //create default array
  7963. RD::TextureFormat tformat;
  7964. tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  7965. tformat.width = 4;
  7966. tformat.height = 4;
  7967. tformat.array_layers = 1;
  7968. tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT;
  7969. tformat.texture_type = RD::TEXTURE_TYPE_2D_ARRAY;
  7970. Vector<uint8_t> pv;
  7971. pv.resize(16 * 4);
  7972. for (int i = 0; i < 16; i++) {
  7973. pv.set(i * 4 + 0, 255);
  7974. pv.set(i * 4 + 1, 255);
  7975. pv.set(i * 4 + 2, 255);
  7976. pv.set(i * 4 + 3, 255);
  7977. }
  7978. {
  7979. Vector<Vector<uint8_t>> vpv;
  7980. vpv.push_back(pv);
  7981. default_rd_textures[DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
  7982. }
  7983. }
  7984. //default samplers
  7985. for (int i = 1; i < RS::CANVAS_ITEM_TEXTURE_FILTER_MAX; i++) {
  7986. for (int j = 1; j < RS::CANVAS_ITEM_TEXTURE_REPEAT_MAX; j++) {
  7987. RD::SamplerState sampler_state;
  7988. switch (i) {
  7989. case RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST: {
  7990. sampler_state.mag_filter = RD::SAMPLER_FILTER_NEAREST;
  7991. sampler_state.min_filter = RD::SAMPLER_FILTER_NEAREST;
  7992. sampler_state.max_lod = 0;
  7993. } break;
  7994. case RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR: {
  7995. sampler_state.mag_filter = RD::SAMPLER_FILTER_LINEAR;
  7996. sampler_state.min_filter = RD::SAMPLER_FILTER_LINEAR;
  7997. sampler_state.max_lod = 0;
  7998. } break;
  7999. case RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS: {
  8000. sampler_state.mag_filter = RD::SAMPLER_FILTER_NEAREST;
  8001. sampler_state.min_filter = RD::SAMPLER_FILTER_NEAREST;
  8002. if (GLOBAL_GET("rendering/textures/default_filters/use_nearest_mipmap_filter")) {
  8003. sampler_state.mip_filter = RD::SAMPLER_FILTER_NEAREST;
  8004. } else {
  8005. sampler_state.mip_filter = RD::SAMPLER_FILTER_LINEAR;
  8006. }
  8007. } break;
  8008. case RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS: {
  8009. sampler_state.mag_filter = RD::SAMPLER_FILTER_LINEAR;
  8010. sampler_state.min_filter = RD::SAMPLER_FILTER_LINEAR;
  8011. if (GLOBAL_GET("rendering/textures/default_filters/use_nearest_mipmap_filter")) {
  8012. sampler_state.mip_filter = RD::SAMPLER_FILTER_NEAREST;
  8013. } else {
  8014. sampler_state.mip_filter = RD::SAMPLER_FILTER_LINEAR;
  8015. }
  8016. } break;
  8017. case RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC: {
  8018. sampler_state.mag_filter = RD::SAMPLER_FILTER_NEAREST;
  8019. sampler_state.min_filter = RD::SAMPLER_FILTER_NEAREST;
  8020. if (GLOBAL_GET("rendering/textures/default_filters/use_nearest_mipmap_filter")) {
  8021. sampler_state.mip_filter = RD::SAMPLER_FILTER_NEAREST;
  8022. } else {
  8023. sampler_state.mip_filter = RD::SAMPLER_FILTER_LINEAR;
  8024. }
  8025. sampler_state.use_anisotropy = true;
  8026. sampler_state.anisotropy_max = 1 << int(GLOBAL_GET("rendering/textures/default_filters/anisotropic_filtering_level"));
  8027. } break;
  8028. case RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC: {
  8029. sampler_state.mag_filter = RD::SAMPLER_FILTER_LINEAR;
  8030. sampler_state.min_filter = RD::SAMPLER_FILTER_LINEAR;
  8031. if (GLOBAL_GET("rendering/textures/default_filters/use_nearest_mipmap_filter")) {
  8032. sampler_state.mip_filter = RD::SAMPLER_FILTER_NEAREST;
  8033. } else {
  8034. sampler_state.mip_filter = RD::SAMPLER_FILTER_LINEAR;
  8035. }
  8036. sampler_state.use_anisotropy = true;
  8037. sampler_state.anisotropy_max = 1 << int(GLOBAL_GET("rendering/textures/default_filters/anisotropic_filtering_level"));
  8038. } break;
  8039. default: {
  8040. }
  8041. }
  8042. switch (j) {
  8043. case RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED: {
  8044. sampler_state.repeat_u = RD::SAMPLER_REPEAT_MODE_CLAMP_TO_EDGE;
  8045. sampler_state.repeat_v = RD::SAMPLER_REPEAT_MODE_CLAMP_TO_EDGE;
  8046. sampler_state.repeat_w = RD::SAMPLER_REPEAT_MODE_CLAMP_TO_EDGE;
  8047. } break;
  8048. case RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED: {
  8049. sampler_state.repeat_u = RD::SAMPLER_REPEAT_MODE_REPEAT;
  8050. sampler_state.repeat_v = RD::SAMPLER_REPEAT_MODE_REPEAT;
  8051. sampler_state.repeat_w = RD::SAMPLER_REPEAT_MODE_REPEAT;
  8052. } break;
  8053. case RS::CANVAS_ITEM_TEXTURE_REPEAT_MIRROR: {
  8054. sampler_state.repeat_u = RD::SAMPLER_REPEAT_MODE_MIRRORED_REPEAT;
  8055. sampler_state.repeat_v = RD::SAMPLER_REPEAT_MODE_MIRRORED_REPEAT;
  8056. sampler_state.repeat_w = RD::SAMPLER_REPEAT_MODE_MIRRORED_REPEAT;
  8057. } break;
  8058. default: {
  8059. }
  8060. }
  8061. default_rd_samplers[i][j] = RD::get_singleton()->sampler_create(sampler_state);
  8062. }
  8063. }
  8064. //default rd buffers
  8065. {
  8066. Vector<uint8_t> buffer;
  8067. {
  8068. buffer.resize(sizeof(float) * 3);
  8069. {
  8070. uint8_t *w = buffer.ptrw();
  8071. float *fptr = (float *)w;
  8072. fptr[0] = 0.0;
  8073. fptr[1] = 0.0;
  8074. fptr[2] = 0.0;
  8075. }
  8076. mesh_default_rd_buffers[DEFAULT_RD_BUFFER_VERTEX] = RD::get_singleton()->vertex_buffer_create(buffer.size(), buffer);
  8077. }
  8078. { //normal
  8079. buffer.resize(sizeof(float) * 3);
  8080. {
  8081. uint8_t *w = buffer.ptrw();
  8082. float *fptr = (float *)w;
  8083. fptr[0] = 1.0;
  8084. fptr[1] = 0.0;
  8085. fptr[2] = 0.0;
  8086. }
  8087. mesh_default_rd_buffers[DEFAULT_RD_BUFFER_NORMAL] = RD::get_singleton()->vertex_buffer_create(buffer.size(), buffer);
  8088. }
  8089. { //tangent
  8090. buffer.resize(sizeof(float) * 4);
  8091. {
  8092. uint8_t *w = buffer.ptrw();
  8093. float *fptr = (float *)w;
  8094. fptr[0] = 1.0;
  8095. fptr[1] = 0.0;
  8096. fptr[2] = 0.0;
  8097. fptr[3] = 0.0;
  8098. }
  8099. mesh_default_rd_buffers[DEFAULT_RD_BUFFER_TANGENT] = RD::get_singleton()->vertex_buffer_create(buffer.size(), buffer);
  8100. }
  8101. { //color
  8102. buffer.resize(sizeof(float) * 4);
  8103. {
  8104. uint8_t *w = buffer.ptrw();
  8105. float *fptr = (float *)w;
  8106. fptr[0] = 1.0;
  8107. fptr[1] = 1.0;
  8108. fptr[2] = 1.0;
  8109. fptr[3] = 1.0;
  8110. }
  8111. mesh_default_rd_buffers[DEFAULT_RD_BUFFER_COLOR] = RD::get_singleton()->vertex_buffer_create(buffer.size(), buffer);
  8112. }
  8113. { //tex uv 1
  8114. buffer.resize(sizeof(float) * 2);
  8115. {
  8116. uint8_t *w = buffer.ptrw();
  8117. float *fptr = (float *)w;
  8118. fptr[0] = 0.0;
  8119. fptr[1] = 0.0;
  8120. }
  8121. mesh_default_rd_buffers[DEFAULT_RD_BUFFER_TEX_UV] = RD::get_singleton()->vertex_buffer_create(buffer.size(), buffer);
  8122. }
  8123. { //tex uv 2
  8124. buffer.resize(sizeof(float) * 2);
  8125. {
  8126. uint8_t *w = buffer.ptrw();
  8127. float *fptr = (float *)w;
  8128. fptr[0] = 0.0;
  8129. fptr[1] = 0.0;
  8130. }
  8131. mesh_default_rd_buffers[DEFAULT_RD_BUFFER_TEX_UV2] = RD::get_singleton()->vertex_buffer_create(buffer.size(), buffer);
  8132. }
  8133. for (int i = 0; i < RS::ARRAY_CUSTOM_COUNT; i++) {
  8134. buffer.resize(sizeof(float) * 4);
  8135. {
  8136. uint8_t *w = buffer.ptrw();
  8137. float *fptr = (float *)w;
  8138. fptr[0] = 0.0;
  8139. fptr[1] = 0.0;
  8140. fptr[2] = 0.0;
  8141. fptr[3] = 0.0;
  8142. }
  8143. mesh_default_rd_buffers[DEFAULT_RD_BUFFER_CUSTOM0 + i] = RD::get_singleton()->vertex_buffer_create(buffer.size(), buffer);
  8144. }
  8145. { //bones
  8146. buffer.resize(sizeof(uint32_t) * 4);
  8147. {
  8148. uint8_t *w = buffer.ptrw();
  8149. uint32_t *fptr = (uint32_t *)w;
  8150. fptr[0] = 0;
  8151. fptr[1] = 0;
  8152. fptr[2] = 0;
  8153. fptr[3] = 0;
  8154. }
  8155. mesh_default_rd_buffers[DEFAULT_RD_BUFFER_BONES] = RD::get_singleton()->vertex_buffer_create(buffer.size(), buffer);
  8156. }
  8157. { //weights
  8158. buffer.resize(sizeof(float) * 4);
  8159. {
  8160. uint8_t *w = buffer.ptrw();
  8161. float *fptr = (float *)w;
  8162. fptr[0] = 0.0;
  8163. fptr[1] = 0.0;
  8164. fptr[2] = 0.0;
  8165. fptr[3] = 0.0;
  8166. }
  8167. mesh_default_rd_buffers[DEFAULT_RD_BUFFER_WEIGHTS] = RD::get_singleton()->vertex_buffer_create(buffer.size(), buffer);
  8168. }
  8169. }
  8170. using_lightmap_array = true; // high end
  8171. if (using_lightmap_array) {
  8172. uint32_t textures_per_stage = RD::get_singleton()->limit_get(RD::LIMIT_MAX_TEXTURES_PER_SHADER_STAGE);
  8173. if (textures_per_stage <= 256) {
  8174. lightmap_textures.resize(32);
  8175. } else {
  8176. lightmap_textures.resize(1024);
  8177. }
  8178. for (int i = 0; i < lightmap_textures.size(); i++) {
  8179. lightmap_textures.write[i] = default_rd_textures[DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE];
  8180. }
  8181. }
  8182. lightmap_probe_capture_update_speed = GLOBAL_GET("rendering/lightmapping/probe_capture/update_speed");
  8183. /* Particles */
  8184. {
  8185. // Initialize particles
  8186. Vector<String> particles_modes;
  8187. particles_modes.push_back("");
  8188. particles_shader.shader.initialize(particles_modes, String());
  8189. }
  8190. shader_set_data_request_function(RendererStorageRD::SHADER_TYPE_PARTICLES, _create_particles_shader_funcs);
  8191. material_set_data_request_function(RendererStorageRD::SHADER_TYPE_PARTICLES, _create_particles_material_funcs);
  8192. {
  8193. ShaderCompilerRD::DefaultIdentifierActions actions;
  8194. actions.renames["COLOR"] = "PARTICLE.color";
  8195. actions.renames["VELOCITY"] = "PARTICLE.velocity";
  8196. //actions.renames["MASS"] = "mass"; ?
  8197. actions.renames["ACTIVE"] = "particle_active";
  8198. actions.renames["RESTART"] = "restart";
  8199. actions.renames["CUSTOM"] = "PARTICLE.custom";
  8200. actions.renames["TRANSFORM"] = "PARTICLE.xform";
  8201. actions.renames["TIME"] = "FRAME.time";
  8202. actions.renames["PI"] = _MKSTR(Math_PI);
  8203. actions.renames["TAU"] = _MKSTR(Math_TAU);
  8204. actions.renames["E"] = _MKSTR(Math_E);
  8205. actions.renames["LIFETIME"] = "params.lifetime";
  8206. actions.renames["DELTA"] = "local_delta";
  8207. actions.renames["NUMBER"] = "particle_number";
  8208. actions.renames["INDEX"] = "index";
  8209. //actions.renames["GRAVITY"] = "current_gravity";
  8210. actions.renames["EMISSION_TRANSFORM"] = "FRAME.emission_transform";
  8211. actions.renames["RANDOM_SEED"] = "FRAME.random_seed";
  8212. actions.renames["FLAG_EMIT_POSITION"] = "EMISSION_FLAG_HAS_POSITION";
  8213. actions.renames["FLAG_EMIT_ROT_SCALE"] = "EMISSION_FLAG_HAS_ROTATION_SCALE";
  8214. actions.renames["FLAG_EMIT_VELOCITY"] = "EMISSION_FLAG_HAS_VELOCITY";
  8215. actions.renames["FLAG_EMIT_COLOR"] = "EMISSION_FLAG_HAS_COLOR";
  8216. actions.renames["FLAG_EMIT_CUSTOM"] = "EMISSION_FLAG_HAS_CUSTOM";
  8217. actions.renames["RESTART_POSITION"] = "restart_position";
  8218. actions.renames["RESTART_ROT_SCALE"] = "restart_rotation_scale";
  8219. actions.renames["RESTART_VELOCITY"] = "restart_velocity";
  8220. actions.renames["RESTART_COLOR"] = "restart_color";
  8221. actions.renames["RESTART_CUSTOM"] = "restart_custom";
  8222. actions.renames["emit_subparticle"] = "emit_subparticle";
  8223. actions.renames["COLLIDED"] = "collided";
  8224. actions.renames["COLLISION_NORMAL"] = "collision_normal";
  8225. actions.renames["COLLISION_DEPTH"] = "collision_depth";
  8226. actions.renames["ATTRACTOR_FORCE"] = "attractor_force";
  8227. actions.render_mode_defines["disable_force"] = "#define DISABLE_FORCE\n";
  8228. actions.render_mode_defines["disable_velocity"] = "#define DISABLE_VELOCITY\n";
  8229. actions.render_mode_defines["keep_data"] = "#define ENABLE_KEEP_DATA\n";
  8230. actions.render_mode_defines["collision_use_scale"] = "#define USE_COLLISON_SCALE\n";
  8231. actions.sampler_array_name = "material_samplers";
  8232. actions.base_texture_binding_index = 1;
  8233. actions.texture_layout_set = 3;
  8234. actions.base_uniform_string = "material.";
  8235. actions.base_varying_index = 10;
  8236. actions.default_filter = ShaderLanguage::FILTER_LINEAR_MIPMAP;
  8237. actions.default_repeat = ShaderLanguage::REPEAT_ENABLE;
  8238. actions.global_buffer_array_variable = "global_variables.data";
  8239. particles_shader.compiler.initialize(actions);
  8240. }
  8241. {
  8242. // default material and shader for particles shader
  8243. particles_shader.default_shader = shader_allocate();
  8244. shader_initialize(particles_shader.default_shader);
  8245. shader_set_code(particles_shader.default_shader, R"(
  8246. // Default particles shader.
  8247. shader_type particles;
  8248. void process() {
  8249. COLOR = vec4(1.0);
  8250. }
  8251. )");
  8252. particles_shader.default_material = material_allocate();
  8253. material_initialize(particles_shader.default_material);
  8254. material_set_shader(particles_shader.default_material, particles_shader.default_shader);
  8255. ParticlesMaterialData *md = (ParticlesMaterialData *)material_get_data(particles_shader.default_material, RendererStorageRD::SHADER_TYPE_PARTICLES);
  8256. particles_shader.default_shader_rd = particles_shader.shader.version_get_shader(md->shader_data->version, 0);
  8257. Vector<RD::Uniform> uniforms;
  8258. {
  8259. RD::Uniform u;
  8260. u.uniform_type = RD::UNIFORM_TYPE_SAMPLER;
  8261. u.binding = 1;
  8262. u.ids.resize(12);
  8263. RID *ids_ptr = u.ids.ptrw();
  8264. ids_ptr[0] = sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
  8265. ids_ptr[1] = sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
  8266. ids_ptr[2] = sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
  8267. ids_ptr[3] = sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
  8268. ids_ptr[4] = sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
  8269. ids_ptr[5] = sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
  8270. ids_ptr[6] = sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
  8271. ids_ptr[7] = sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
  8272. ids_ptr[8] = sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
  8273. ids_ptr[9] = sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
  8274. ids_ptr[10] = sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
  8275. ids_ptr[11] = sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
  8276. uniforms.push_back(u);
  8277. }
  8278. {
  8279. RD::Uniform u;
  8280. u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
  8281. u.binding = 2;
  8282. u.ids.push_back(global_variables_get_storage_buffer());
  8283. uniforms.push_back(u);
  8284. }
  8285. particles_shader.base_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, particles_shader.default_shader_rd, 0);
  8286. }
  8287. default_rd_storage_buffer = RD::get_singleton()->storage_buffer_create(sizeof(uint32_t) * 4);
  8288. {
  8289. Vector<String> copy_modes;
  8290. copy_modes.push_back("\n#define MODE_FILL_INSTANCES\n");
  8291. copy_modes.push_back("\n#define MODE_FILL_INSTANCES\n#define MODE_2D\n");
  8292. copy_modes.push_back("\n#define MODE_FILL_SORT_BUFFER\n#define USE_SORT_BUFFER\n");
  8293. copy_modes.push_back("\n#define MODE_FILL_INSTANCES\n#define USE_SORT_BUFFER\n");
  8294. particles_shader.copy_shader.initialize(copy_modes);
  8295. particles_shader.copy_shader_version = particles_shader.copy_shader.version_create();
  8296. for (int i = 0; i < ParticlesShader::COPY_MODE_MAX; i++) {
  8297. particles_shader.copy_pipelines[i] = RD::get_singleton()->compute_pipeline_create(particles_shader.copy_shader.version_get_shader(particles_shader.copy_shader_version, i));
  8298. }
  8299. }
  8300. {
  8301. Vector<String> sdf_modes;
  8302. sdf_modes.push_back("\n#define MODE_LOAD\n");
  8303. sdf_modes.push_back("\n#define MODE_LOAD_SHRINK\n");
  8304. sdf_modes.push_back("\n#define MODE_PROCESS\n");
  8305. sdf_modes.push_back("\n#define MODE_PROCESS_OPTIMIZED\n");
  8306. sdf_modes.push_back("\n#define MODE_STORE\n");
  8307. sdf_modes.push_back("\n#define MODE_STORE_SHRINK\n");
  8308. rt_sdf.shader.initialize(sdf_modes);
  8309. rt_sdf.shader_version = rt_sdf.shader.version_create();
  8310. for (int i = 0; i < RenderTargetSDF::SHADER_MAX; i++) {
  8311. rt_sdf.pipelines[i] = RD::get_singleton()->compute_pipeline_create(rt_sdf.shader.version_get_shader(rt_sdf.shader_version, i));
  8312. }
  8313. }
  8314. {
  8315. Vector<String> skeleton_modes;
  8316. skeleton_modes.push_back("\n#define MODE_2D\n");
  8317. skeleton_modes.push_back("");
  8318. skeleton_shader.shader.initialize(skeleton_modes);
  8319. skeleton_shader.version = skeleton_shader.shader.version_create();
  8320. for (int i = 0; i < SkeletonShader::SHADER_MODE_MAX; i++) {
  8321. skeleton_shader.version_shader[i] = skeleton_shader.shader.version_get_shader(skeleton_shader.version, i);
  8322. skeleton_shader.pipeline[i] = RD::get_singleton()->compute_pipeline_create(skeleton_shader.version_shader[i]);
  8323. }
  8324. {
  8325. Vector<RD::Uniform> uniforms;
  8326. {
  8327. RD::Uniform u;
  8328. u.binding = 0;
  8329. u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
  8330. u.ids.push_back(default_rd_storage_buffer);
  8331. uniforms.push_back(u);
  8332. }
  8333. skeleton_shader.default_skeleton_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, skeleton_shader.version_shader[0], SkeletonShader::UNIFORM_SET_SKELETON);
  8334. }
  8335. }
  8336. }
  8337. RendererStorageRD::~RendererStorageRD() {
  8338. memdelete_arr(global_variables.buffer_values);
  8339. memdelete_arr(global_variables.buffer_usage);
  8340. memdelete_arr(global_variables.buffer_dirty_regions);
  8341. RD::get_singleton()->free(global_variables.buffer);
  8342. //def textures
  8343. for (int i = 0; i < DEFAULT_RD_TEXTURE_MAX; i++) {
  8344. RD::get_singleton()->free(default_rd_textures[i]);
  8345. }
  8346. //def samplers
  8347. for (int i = 1; i < RS::CANVAS_ITEM_TEXTURE_FILTER_MAX; i++) {
  8348. for (int j = 1; j < RS::CANVAS_ITEM_TEXTURE_REPEAT_MAX; j++) {
  8349. RD::get_singleton()->free(default_rd_samplers[i][j]);
  8350. }
  8351. }
  8352. //def buffers
  8353. for (int i = 0; i < DEFAULT_RD_BUFFER_MAX; i++) {
  8354. RD::get_singleton()->free(mesh_default_rd_buffers[i]);
  8355. }
  8356. particles_shader.copy_shader.version_free(particles_shader.copy_shader_version);
  8357. rt_sdf.shader.version_free(rt_sdf.shader_version);
  8358. skeleton_shader.shader.version_free(skeleton_shader.version);
  8359. RenderingServer::get_singleton()->free(particles_shader.default_material);
  8360. RenderingServer::get_singleton()->free(particles_shader.default_shader);
  8361. RD::get_singleton()->free(default_rd_storage_buffer);
  8362. if (decal_atlas.textures.size()) {
  8363. ERR_PRINT("Decal Atlas: " + itos(decal_atlas.textures.size()) + " textures were not removed from the atlas.");
  8364. }
  8365. if (decal_atlas.texture.is_valid()) {
  8366. RD::get_singleton()->free(decal_atlas.texture);
  8367. }
  8368. if (effects) {
  8369. memdelete(effects);
  8370. effects = nullptr;
  8371. }
  8372. }