Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

kobewi 08b9046598 Automatically add path to built-in shaders 1 سال پیش
.github 41365c6c8b Merge pull request #70315 from RandomShaper/d3d12_mesa 1 سال پیش
core 3a8524dd92 Merge pull request #83452 from RandomShaper/rd_common 1 سال پیش
doc b4fe310f7d Merge pull request #86377 from timothyqiu/slider-drag 1 سال پیش
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editor 08b9046598 Automatically add path to built-in shaders 1 سال پیش
main 6da4d5bd60 Suggest `--headless` CLI argument in DisplayServer not found error message 1 سال پیش
misc 18fe0bd025 Move tile transforms handling cache to TileData 1 سال پیش
modules abd7927325 C#: Use string literal instead of nameof 1 سال پیش
platform 3a8524dd92 Merge pull request #83452 from RandomShaper/rd_common 1 سال پیش
scene 58db3e5d7b Emit slider's drag_started signal before the first value change 1 سال پیش
servers 44ded3eaa4 Merge pull request #86316 from clayjohn/RD-BFN-normals 1 سال پیش
tests 02bc2a37dd Merge pull request #86118 from TheSofox/complex-undo-select-fix 1 سال پیش
thirdparty 3a8524dd92 Merge pull request #83452 from RandomShaper/rd_common 1 سال پیش
.clang-format 11ec70959c Style: Workaround clang-format 14 bug with `Inline` oneliner functions 3 سال پیش
.clang-tidy c273ddc3ee Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init` 3 سال پیش
.editorconfig b1eb737719 GDScript: Fix some lambda bugs 2 سال پیش
.git-blame-ignore-revs 704f085097 Header format commits to .git-blame-ignore-revs 2 سال پیش
.gitattributes 1418f97c70 File: Re-add support to skip CR (`\r`) in `File::get_as_text` 3 سال پیش
.gitignore 8cd984b3cb SCons: Update mypy 1 سال پیش
.lgtm.yml 4719171ce5 Create a basic .lgtm.yml file. 5 سال پیش
.mailmap 0bcd0745d6 Update AUTHORS list 1 سال پیش
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CHANGELOG.md 01ac245a9c Add changelog for Godot 4.2 1 سال پیش
CONTRIBUTING.md dff6752ac8 Cleanup various repository documentation files 1 سال پیش
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LICENSE.txt d95794ec8a One Copyright Update to rule them all 2 سال پیش
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README.md dff6752ac8 Cleanup various repository documentation files 1 سال پیش
SConstruct 718598e470 Merge pull request #84979 from Calinou/scons-web-platform-alias 1 سال پیش
gles3_builders.py 8cd984b3cb SCons: Update mypy 1 سال پیش
glsl_builders.py 8cd984b3cb SCons: Update mypy 1 سال پیش
icon.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 سال پیش
icon.svg a8412c12da Standardize and Optimize blue robot SVG 2 سال پیش
icon_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 سال پیش
icon_outlined.svg a8412c12da Standardize and Optimize blue robot SVG 2 سال پیش
logo.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 سال پیش
logo.svg a8412c12da Standardize and Optimize blue robot SVG 2 سال پیش
logo_outlined.png af9372eb59 Convert the logo's text outlines into paths 2 سال پیش
logo_outlined.svg a8412c12da Standardize and Optimize blue robot SVG 2 سال پیش
methods.py 3f22c1bfb6 use venv if detected when building godot.sln 1 سال پیش
platform_methods.py 90446fe9f3 SCons: Move platform logo/run icon to `export` folder 2 سال پیش
scu_builders.py 495245ed89 SCons: Reduce and cleanup verbose output for SCU builds 1 سال پیش
version.py d76c1d0e51 Bump version to 4.3-dev 1 سال پیش

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Godot Foundation not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the Godot website.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide. This document also includes guidelines for reporting bugs.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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