Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

kobewi 08b9046598 Automatically add path to built-in shaders 1 vuosi sitten
.github 41365c6c8b Merge pull request #70315 from RandomShaper/d3d12_mesa 1 vuosi sitten
core 3a8524dd92 Merge pull request #83452 from RandomShaper/rd_common 1 vuosi sitten
doc b4fe310f7d Merge pull request #86377 from timothyqiu/slider-drag 1 vuosi sitten
drivers 7d03a22329 Merge pull request #86405 from warriormaster12/pipeline-message-fix 1 vuosi sitten
editor 08b9046598 Automatically add path to built-in shaders 1 vuosi sitten
main 6da4d5bd60 Suggest `--headless` CLI argument in DisplayServer not found error message 1 vuosi sitten
misc 18fe0bd025 Move tile transforms handling cache to TileData 1 vuosi sitten
modules abd7927325 C#: Use string literal instead of nameof 1 vuosi sitten
platform 3a8524dd92 Merge pull request #83452 from RandomShaper/rd_common 1 vuosi sitten
scene 58db3e5d7b Emit slider's drag_started signal before the first value change 1 vuosi sitten
servers 44ded3eaa4 Merge pull request #86316 from clayjohn/RD-BFN-normals 1 vuosi sitten
tests 02bc2a37dd Merge pull request #86118 from TheSofox/complex-undo-select-fix 1 vuosi sitten
thirdparty 3a8524dd92 Merge pull request #83452 from RandomShaper/rd_common 1 vuosi sitten
.clang-format 11ec70959c Style: Workaround clang-format 14 bug with `Inline` oneliner functions 3 vuotta sitten
.clang-tidy c273ddc3ee Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init` 3 vuotta sitten
.editorconfig b1eb737719 GDScript: Fix some lambda bugs 2 vuotta sitten
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.gitattributes 1418f97c70 File: Re-add support to skip CR (`\r`) in `File::get_as_text` 3 vuotta sitten
.gitignore 8cd984b3cb SCons: Update mypy 1 vuosi sitten
.lgtm.yml 4719171ce5 Create a basic .lgtm.yml file. 5 vuotta sitten
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CHANGELOG.md 01ac245a9c Add changelog for Godot 4.2 1 vuosi sitten
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COPYRIGHT.txt 41365c6c8b Merge pull request #70315 from RandomShaper/d3d12_mesa 1 vuosi sitten
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LICENSE.txt d95794ec8a One Copyright Update to rule them all 2 vuotta sitten
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SConstruct 718598e470 Merge pull request #84979 from Calinou/scons-web-platform-alias 1 vuosi sitten
gles3_builders.py 8cd984b3cb SCons: Update mypy 1 vuosi sitten
glsl_builders.py 8cd984b3cb SCons: Update mypy 1 vuosi sitten
icon.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 vuotta sitten
icon.svg a8412c12da Standardize and Optimize blue robot SVG 2 vuotta sitten
icon_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 vuotta sitten
icon_outlined.svg a8412c12da Standardize and Optimize blue robot SVG 2 vuotta sitten
logo.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 vuotta sitten
logo.svg a8412c12da Standardize and Optimize blue robot SVG 2 vuotta sitten
logo_outlined.png af9372eb59 Convert the logo's text outlines into paths 2 vuotta sitten
logo_outlined.svg a8412c12da Standardize and Optimize blue robot SVG 2 vuotta sitten
methods.py 3f22c1bfb6 use venv if detected when building godot.sln 1 vuosi sitten
platform_methods.py 90446fe9f3 SCons: Move platform logo/run icon to `export` folder 2 vuotta sitten
scu_builders.py 495245ed89 SCons: Reduce and cleanup verbose output for SCU builds 1 vuosi sitten
version.py d76c1d0e51 Bump version to 4.3-dev 1 vuosi sitten

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Godot Foundation not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the Godot website.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide. This document also includes guidelines for reporting bugs.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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