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Aaron Franke 09f0596eb2 Explicitly cast to float when creating a float array 4 ani în urmă
.github 9a044d95fc Re-enable JavaScript CI (with no WebXR until fixed). 4 ani în urmă
core 5717118bcc [HTML5] Add 2 controllers to the godot database. 4 ani în urmă
doc a3fb76cd45 Create many types of popups on demand 4 ani în urmă
drivers ad9f606ed8 Use specialization constants in clustered renderer 4 ani în urmă
editor 110236f761 Fix crash in EditorSpinSlider 4 ani în urmă
main 5ad4f26659 Implement the ability to disable classes 4 ani în urmă
misc 043ae91560 Restructure and reimplement vsync options 4 ani în urmă
modules 756ed308ee Fix "IDHandler.get_prop is not a function" error when calling some methods on WebRTCDataChannel 4 ani în urmă
platform 38578a8095 Modernize Display server to use override keyword 4 ani în urmă
scene 09f0596eb2 Explicitly cast to float when creating a float array 4 ani în urmă
servers 09f0596eb2 Explicitly cast to float when creating a float array 4 ani în urmă
tests 5ad4f26659 Implement the ability to disable classes 4 ani în urmă
thirdparty b2f6db7aa8 Implement Specialization Constants 4 ani în urmă
.clang-format 0be6d925dc Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 5 ani în urmă
.clang-tidy 0ee0fa42e6 Style: Enforce braces around if blocks and loops 5 ani în urmă
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.gitignore e09e0fbd1f gitignore: Ignore Kate swap files 4 ani în urmă
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CHANGELOG.md 91181c2086 Fixes small typos and grammar correction 4 ani în urmă
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LICENSE.txt b5334d14f7 Update copyright statements to 2021 4 ani în urmă
LOGO_LICENSE.md 6d26ff4eda Relicense Godot logo from CC-BY-3.0 to CC-BY-4.0 4 ani în urmă
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SConstruct 5ad4f26659 Implement the ability to disable classes 4 ani în urmă
glsl_builders.py 2787ad65be RenderingServer reorganization 4 ani în urmă
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icon_outlined.svg d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 ani în urmă
logo.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 ani în urmă
logo.svg 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 ani în urmă
logo_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 ani în urmă
logo_outlined.svg d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 ani în urmă
methods.py 5ad4f26659 Implement the ability to disable classes 4 ani în urmă
platform_methods.py cba4a93a34 Merge python EnvironmentError, IOError and WindowsError into OSError. 5 ani în urmă
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README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the engine developers, the best way is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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