rendering_server.cpp 140 KB

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  1. /*************************************************************************/
  2. /* rendering_server.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "rendering_server.h"
  31. #include "core/config/project_settings.h"
  32. #include "servers/rendering/rendering_server_globals.h"
  33. RenderingServer *RenderingServer::singleton = nullptr;
  34. RenderingServer *(*RenderingServer::create_func)() = nullptr;
  35. RenderingServer *RenderingServer::get_singleton() {
  36. return singleton;
  37. }
  38. RenderingServer *RenderingServer::create() {
  39. ERR_FAIL_COND_V(singleton, nullptr);
  40. if (create_func) {
  41. return create_func();
  42. }
  43. return nullptr;
  44. }
  45. Array RenderingServer::_texture_debug_usage_bind() {
  46. List<TextureInfo> list;
  47. texture_debug_usage(&list);
  48. Array arr;
  49. for (const List<TextureInfo>::Element *E = list.front(); E; E = E->next()) {
  50. Dictionary dict;
  51. dict["texture"] = E->get().texture;
  52. dict["width"] = E->get().width;
  53. dict["height"] = E->get().height;
  54. dict["depth"] = E->get().depth;
  55. dict["format"] = E->get().format;
  56. dict["bytes"] = E->get().bytes;
  57. dict["path"] = E->get().path;
  58. arr.push_back(dict);
  59. }
  60. return arr;
  61. }
  62. static Array to_array(const Vector<ObjectID> &ids) {
  63. Array a;
  64. a.resize(ids.size());
  65. for (int i = 0; i < ids.size(); ++i) {
  66. a[i] = ids[i];
  67. }
  68. return a;
  69. }
  70. Array RenderingServer::_instances_cull_aabb_bind(const AABB &p_aabb, RID p_scenario) const {
  71. if (RSG::threaded) {
  72. WARN_PRINT_ONCE("Using this function with a threaded renderer hurts performance, as it causes a server stall.");
  73. }
  74. Vector<ObjectID> ids = instances_cull_aabb(p_aabb, p_scenario);
  75. return to_array(ids);
  76. }
  77. Array RenderingServer::_instances_cull_ray_bind(const Vector3 &p_from, const Vector3 &p_to, RID p_scenario) const {
  78. if (RSG::threaded) {
  79. WARN_PRINT_ONCE("Using this function with a threaded renderer hurts performance, as it causes a server stall.");
  80. }
  81. Vector<ObjectID> ids = instances_cull_ray(p_from, p_to, p_scenario);
  82. return to_array(ids);
  83. }
  84. Array RenderingServer::_instances_cull_convex_bind(const Array &p_convex, RID p_scenario) const {
  85. if (RSG::threaded) {
  86. WARN_PRINT_ONCE("Using this function with a threaded renderer hurts performance, as it causes a server stall.");
  87. }
  88. Vector<Plane> planes;
  89. for (int i = 0; i < p_convex.size(); ++i) {
  90. Variant v = p_convex[i];
  91. ERR_FAIL_COND_V(v.get_type() != Variant::PLANE, Array());
  92. planes.push_back(v);
  93. }
  94. Vector<ObjectID> ids = instances_cull_convex(planes, p_scenario);
  95. return to_array(ids);
  96. }
  97. RID RenderingServer::get_test_texture() {
  98. if (test_texture.is_valid()) {
  99. return test_texture;
  100. };
  101. #define TEST_TEXTURE_SIZE 256
  102. Vector<uint8_t> test_data;
  103. test_data.resize(TEST_TEXTURE_SIZE * TEST_TEXTURE_SIZE * 3);
  104. {
  105. uint8_t *w = test_data.ptrw();
  106. for (int x = 0; x < TEST_TEXTURE_SIZE; x++) {
  107. for (int y = 0; y < TEST_TEXTURE_SIZE; y++) {
  108. Color c;
  109. int r = 255 - (x + y) / 2;
  110. if ((x % (TEST_TEXTURE_SIZE / 8)) < 2 || (y % (TEST_TEXTURE_SIZE / 8)) < 2) {
  111. c.r = y;
  112. c.g = r;
  113. c.b = x;
  114. } else {
  115. c.r = r;
  116. c.g = x;
  117. c.b = y;
  118. }
  119. w[(y * TEST_TEXTURE_SIZE + x) * 3 + 0] = uint8_t(CLAMP(c.r * 255, 0, 255));
  120. w[(y * TEST_TEXTURE_SIZE + x) * 3 + 1] = uint8_t(CLAMP(c.g * 255, 0, 255));
  121. w[(y * TEST_TEXTURE_SIZE + x) * 3 + 2] = uint8_t(CLAMP(c.b * 255, 0, 255));
  122. }
  123. }
  124. }
  125. Ref<Image> data = memnew(Image(TEST_TEXTURE_SIZE, TEST_TEXTURE_SIZE, false, Image::FORMAT_RGB8, test_data));
  126. test_texture = texture_2d_create(data);
  127. return test_texture;
  128. }
  129. void RenderingServer::_free_internal_rids() {
  130. if (test_texture.is_valid()) {
  131. free(test_texture);
  132. }
  133. if (white_texture.is_valid()) {
  134. free(white_texture);
  135. }
  136. if (test_material.is_valid()) {
  137. free(test_material);
  138. }
  139. }
  140. RID RenderingServer::_make_test_cube() {
  141. Vector<Vector3> vertices;
  142. Vector<Vector3> normals;
  143. Vector<float> tangents;
  144. Vector<Vector3> uvs;
  145. #define ADD_VTX(m_idx) \
  146. vertices.push_back(face_points[m_idx]); \
  147. normals.push_back(normal_points[m_idx]); \
  148. tangents.push_back(normal_points[m_idx][1]); \
  149. tangents.push_back(normal_points[m_idx][2]); \
  150. tangents.push_back(normal_points[m_idx][0]); \
  151. tangents.push_back(1.0); \
  152. uvs.push_back(Vector3(uv_points[m_idx * 2 + 0], uv_points[m_idx * 2 + 1], 0));
  153. for (int i = 0; i < 6; i++) {
  154. Vector3 face_points[4];
  155. Vector3 normal_points[4];
  156. float uv_points[8] = { 0, 0, 0, 1, 1, 1, 1, 0 };
  157. for (int j = 0; j < 4; j++) {
  158. float v[3];
  159. v[0] = 1.0;
  160. v[1] = 1 - 2 * ((j >> 1) & 1);
  161. v[2] = v[1] * (1 - 2 * (j & 1));
  162. for (int k = 0; k < 3; k++) {
  163. if (i < 3) {
  164. face_points[j][(i + k) % 3] = v[k];
  165. } else {
  166. face_points[3 - j][(i + k) % 3] = -v[k];
  167. }
  168. }
  169. normal_points[j] = Vector3();
  170. normal_points[j][i % 3] = (i >= 3 ? -1 : 1);
  171. }
  172. //tri 1
  173. ADD_VTX(0);
  174. ADD_VTX(1);
  175. ADD_VTX(2);
  176. //tri 2
  177. ADD_VTX(2);
  178. ADD_VTX(3);
  179. ADD_VTX(0);
  180. }
  181. RID test_cube = mesh_create();
  182. Array d;
  183. d.resize(RS::ARRAY_MAX);
  184. d[RenderingServer::ARRAY_NORMAL] = normals;
  185. d[RenderingServer::ARRAY_TANGENT] = tangents;
  186. d[RenderingServer::ARRAY_TEX_UV] = uvs;
  187. d[RenderingServer::ARRAY_VERTEX] = vertices;
  188. Vector<int> indices;
  189. indices.resize(vertices.size());
  190. for (int i = 0; i < vertices.size(); i++) {
  191. indices.set(i, i);
  192. }
  193. d[RenderingServer::ARRAY_INDEX] = indices;
  194. mesh_add_surface_from_arrays(test_cube, PRIMITIVE_TRIANGLES, d);
  195. /*
  196. test_material = fixed_material_create();
  197. //material_set_flag(material, MATERIAL_FLAG_BILLBOARD_TOGGLE,true);
  198. fixed_material_set_texture( test_material, FIXED_MATERIAL_PARAM_DIFFUSE, get_test_texture() );
  199. fixed_material_set_param( test_material, FIXED_MATERIAL_PARAM_SPECULAR_EXP, 70 );
  200. fixed_material_set_param( test_material, FIXED_MATERIAL_PARAM_EMISSION, Color(0.2,0.2,0.2) );
  201. fixed_material_set_param( test_material, FIXED_MATERIAL_PARAM_DIFFUSE, Color(1, 1, 1) );
  202. fixed_material_set_param( test_material, FIXED_MATERIAL_PARAM_SPECULAR, Color(1,1,1) );
  203. */
  204. mesh_surface_set_material(test_cube, 0, test_material);
  205. return test_cube;
  206. }
  207. RID RenderingServer::make_sphere_mesh(int p_lats, int p_lons, float p_radius) {
  208. Vector<Vector3> vertices;
  209. Vector<Vector3> normals;
  210. const double lat_step = Math_TAU / p_lats;
  211. const double lon_step = Math_TAU / p_lons;
  212. for (int i = 1; i <= p_lats; i++) {
  213. double lat0 = lat_step * (i - 1) - Math_TAU / 4;
  214. double z0 = Math::sin(lat0);
  215. double zr0 = Math::cos(lat0);
  216. double lat1 = lat_step * i - Math_TAU / 4;
  217. double z1 = Math::sin(lat1);
  218. double zr1 = Math::cos(lat1);
  219. for (int j = p_lons; j >= 1; j--) {
  220. double lng0 = lon_step * (j - 1);
  221. double x0 = Math::cos(lng0);
  222. double y0 = Math::sin(lng0);
  223. double lng1 = lon_step * j;
  224. double x1 = Math::cos(lng1);
  225. double y1 = Math::sin(lng1);
  226. Vector3 v[4] = {
  227. Vector3(x1 * zr0, z0, y1 * zr0),
  228. Vector3(x1 * zr1, z1, y1 * zr1),
  229. Vector3(x0 * zr1, z1, y0 * zr1),
  230. Vector3(x0 * zr0, z0, y0 * zr0)
  231. };
  232. #define ADD_POINT(m_idx) \
  233. normals.push_back(v[m_idx]); \
  234. vertices.push_back(v[m_idx] * p_radius);
  235. ADD_POINT(0);
  236. ADD_POINT(1);
  237. ADD_POINT(2);
  238. ADD_POINT(2);
  239. ADD_POINT(3);
  240. ADD_POINT(0);
  241. }
  242. }
  243. RID mesh = mesh_create();
  244. Array d;
  245. d.resize(RS::ARRAY_MAX);
  246. d[ARRAY_VERTEX] = vertices;
  247. d[ARRAY_NORMAL] = normals;
  248. mesh_add_surface_from_arrays(mesh, PRIMITIVE_TRIANGLES, d);
  249. return mesh;
  250. }
  251. RID RenderingServer::get_white_texture() {
  252. if (white_texture.is_valid()) {
  253. return white_texture;
  254. }
  255. Vector<uint8_t> wt;
  256. wt.resize(16 * 3);
  257. {
  258. uint8_t *w = wt.ptrw();
  259. for (int i = 0; i < 16 * 3; i++) {
  260. w[i] = 255;
  261. }
  262. }
  263. Ref<Image> white = memnew(Image(4, 4, 0, Image::FORMAT_RGB8, wt));
  264. white_texture = texture_2d_create(white);
  265. return white_texture;
  266. }
  267. #define SMALL_VEC2 Vector2(0.00001, 0.00001)
  268. #define SMALL_VEC3 Vector3(0.00001, 0.00001, 0.00001)
  269. Error RenderingServer::_surface_set_data(Array p_arrays, uint32_t p_format, uint32_t *p_offsets, uint32_t p_vertex_stride, uint32_t p_attrib_stride, uint32_t p_skin_stride, Vector<uint8_t> &r_vertex_array, Vector<uint8_t> &r_attrib_array, Vector<uint8_t> &r_skin_array, int p_vertex_array_len, Vector<uint8_t> &r_index_array, int p_index_array_len, AABB &r_aabb, Vector<AABB> &r_bone_aabb) {
  270. uint8_t *vw = r_vertex_array.ptrw();
  271. uint8_t *aw = r_attrib_array.ptrw();
  272. uint8_t *sw = r_skin_array.ptrw();
  273. uint8_t *iw = nullptr;
  274. if (r_index_array.size()) {
  275. iw = r_index_array.ptrw();
  276. }
  277. int max_bone = 0;
  278. for (int ai = 0; ai < RS::ARRAY_MAX; ai++) {
  279. if (!(p_format & (1 << ai))) { // no array
  280. continue;
  281. }
  282. switch (ai) {
  283. case RS::ARRAY_VERTEX: {
  284. if (p_format & RS::ARRAY_FLAG_USE_2D_VERTICES) {
  285. Vector<Vector2> array = p_arrays[ai];
  286. ERR_FAIL_COND_V(array.size() != p_vertex_array_len, ERR_INVALID_PARAMETER);
  287. const Vector2 *src = array.ptr();
  288. // setting vertices means regenerating the AABB
  289. Rect2 aabb;
  290. {
  291. for (int i = 0; i < p_vertex_array_len; i++) {
  292. float vector[2] = { (float)src[i].x, (float)src[i].y };
  293. memcpy(&vw[p_offsets[ai] + i * p_vertex_stride], vector, sizeof(float) * 2);
  294. if (i == 0) {
  295. aabb = Rect2(src[i], SMALL_VEC2); //must have a bit of size
  296. } else {
  297. aabb.expand_to(src[i]);
  298. }
  299. }
  300. }
  301. r_aabb = AABB(Vector3(aabb.position.x, aabb.position.y, 0), Vector3(aabb.size.x, aabb.size.y, 0));
  302. } else {
  303. Vector<Vector3> array = p_arrays[ai];
  304. ERR_FAIL_COND_V(array.size() != p_vertex_array_len, ERR_INVALID_PARAMETER);
  305. const Vector3 *src = array.ptr();
  306. // setting vertices means regenerating the AABB
  307. AABB aabb;
  308. {
  309. for (int i = 0; i < p_vertex_array_len; i++) {
  310. float vector[3] = { (float)src[i].x, (float)src[i].y, (float)src[i].z };
  311. memcpy(&vw[p_offsets[ai] + i * p_vertex_stride], vector, sizeof(float) * 3);
  312. if (i == 0) {
  313. aabb = AABB(src[i], SMALL_VEC3);
  314. } else {
  315. aabb.expand_to(src[i]);
  316. }
  317. }
  318. }
  319. r_aabb = aabb;
  320. }
  321. } break;
  322. case RS::ARRAY_NORMAL: {
  323. ERR_FAIL_COND_V(p_arrays[ai].get_type() != Variant::PACKED_VECTOR3_ARRAY, ERR_INVALID_PARAMETER);
  324. Vector<Vector3> array = p_arrays[ai];
  325. ERR_FAIL_COND_V(array.size() != p_vertex_array_len, ERR_INVALID_PARAMETER);
  326. const Vector3 *src = array.ptr();
  327. for (int i = 0; i < p_vertex_array_len; i++) {
  328. Vector3 n = src[i] * Vector3(0.5, 0.5, 0.5) + Vector3(0.5, 0.5, 0.5);
  329. uint32_t value = 0;
  330. value |= CLAMP(int(n.x * 1023.0), 0, 1023);
  331. value |= CLAMP(int(n.y * 1023.0), 0, 1023) << 10;
  332. value |= CLAMP(int(n.z * 1023.0), 0, 1023) << 20;
  333. memcpy(&vw[p_offsets[ai] + i * p_vertex_stride], &value, 4);
  334. }
  335. } break;
  336. case RS::ARRAY_TANGENT: {
  337. ERR_FAIL_COND_V(p_arrays[ai].get_type() != Variant::PACKED_FLOAT32_ARRAY, ERR_INVALID_PARAMETER);
  338. Vector<real_t> array = p_arrays[ai];
  339. ERR_FAIL_COND_V(array.size() != p_vertex_array_len * 4, ERR_INVALID_PARAMETER);
  340. const real_t *src = array.ptr();
  341. for (int i = 0; i < p_vertex_array_len; i++) {
  342. uint32_t value = 0;
  343. value |= CLAMP(int((src[i * 4 + 0] * 0.5 + 0.5) * 1023.0), 0, 1023);
  344. value |= CLAMP(int((src[i * 4 + 1] * 0.5 + 0.5) * 1023.0), 0, 1023) << 10;
  345. value |= CLAMP(int((src[i * 4 + 2] * 0.5 + 0.5) * 1023.0), 0, 1023) << 20;
  346. if (src[i * 4 + 3] > 0) {
  347. value |= 3 << 30;
  348. }
  349. memcpy(&vw[p_offsets[ai] + i * p_vertex_stride], &value, 4);
  350. }
  351. } break;
  352. case RS::ARRAY_COLOR: {
  353. ERR_FAIL_COND_V(p_arrays[ai].get_type() != Variant::PACKED_COLOR_ARRAY, ERR_INVALID_PARAMETER);
  354. Vector<Color> array = p_arrays[ai];
  355. ERR_FAIL_COND_V(array.size() != p_vertex_array_len, ERR_INVALID_PARAMETER);
  356. const Color *src = array.ptr();
  357. for (int i = 0; i < p_vertex_array_len; i++) {
  358. uint8_t color8[4] = {
  359. uint8_t(CLAMP(src[i].r * 255.0, 0.0, 255.0)),
  360. uint8_t(CLAMP(src[i].g * 255.0, 0.0, 255.0)),
  361. uint8_t(CLAMP(src[i].b * 255.0, 0.0, 255.0)),
  362. uint8_t(CLAMP(src[i].a * 255.0, 0.0, 255.0))
  363. };
  364. memcpy(&aw[p_offsets[ai] + i * p_attrib_stride], color8, 4);
  365. }
  366. } break;
  367. case RS::ARRAY_TEX_UV: {
  368. ERR_FAIL_COND_V(p_arrays[ai].get_type() != Variant::PACKED_VECTOR3_ARRAY && p_arrays[ai].get_type() != Variant::PACKED_VECTOR2_ARRAY, ERR_INVALID_PARAMETER);
  369. Vector<Vector2> array = p_arrays[ai];
  370. ERR_FAIL_COND_V(array.size() != p_vertex_array_len, ERR_INVALID_PARAMETER);
  371. const Vector2 *src = array.ptr();
  372. for (int i = 0; i < p_vertex_array_len; i++) {
  373. float uv[2] = { (float)src[i].x, (float)src[i].y };
  374. memcpy(&aw[p_offsets[ai] + i * p_attrib_stride], uv, 2 * 4);
  375. }
  376. } break;
  377. case RS::ARRAY_TEX_UV2: {
  378. ERR_FAIL_COND_V(p_arrays[ai].get_type() != Variant::PACKED_VECTOR3_ARRAY && p_arrays[ai].get_type() != Variant::PACKED_VECTOR2_ARRAY, ERR_INVALID_PARAMETER);
  379. Vector<Vector2> array = p_arrays[ai];
  380. ERR_FAIL_COND_V(array.size() != p_vertex_array_len, ERR_INVALID_PARAMETER);
  381. const Vector2 *src = array.ptr();
  382. for (int i = 0; i < p_vertex_array_len; i++) {
  383. float uv[2] = { (float)src[i].x, (float)src[i].y };
  384. memcpy(&aw[p_offsets[ai] + i * p_attrib_stride], uv, 2 * 4);
  385. }
  386. } break;
  387. case RS::ARRAY_CUSTOM0:
  388. case RS::ARRAY_CUSTOM1:
  389. case RS::ARRAY_CUSTOM2:
  390. case RS::ARRAY_CUSTOM3: {
  391. uint32_t type = (p_format >> (ARRAY_FORMAT_CUSTOM_BASE + ARRAY_FORMAT_CUSTOM_BITS * (RS::ARRAY_CUSTOM0 - ai))) & ARRAY_FORMAT_CUSTOM_MASK;
  392. switch (type) {
  393. case ARRAY_CUSTOM_RGBA8_UNORM:
  394. case ARRAY_CUSTOM_RGBA8_SNORM:
  395. case ARRAY_CUSTOM_RG_HALF: {
  396. //size 4
  397. ERR_FAIL_COND_V(p_arrays[ai].get_type() != Variant::PACKED_BYTE_ARRAY, ERR_INVALID_PARAMETER);
  398. Vector<uint8_t> array = p_arrays[ai];
  399. ERR_FAIL_COND_V(array.size() != p_vertex_array_len * 4, ERR_INVALID_PARAMETER);
  400. const uint8_t *src = array.ptr();
  401. for (int i = 0; i < p_vertex_array_len; i++) {
  402. memcpy(&aw[p_offsets[ai] + i * p_attrib_stride], &src[i * 4], 4);
  403. }
  404. } break;
  405. case ARRAY_CUSTOM_RGBA_HALF: {
  406. //size 8
  407. ERR_FAIL_COND_V(p_arrays[ai].get_type() != Variant::PACKED_BYTE_ARRAY, ERR_INVALID_PARAMETER);
  408. Vector<uint8_t> array = p_arrays[ai];
  409. ERR_FAIL_COND_V(array.size() != p_vertex_array_len * 8, ERR_INVALID_PARAMETER);
  410. const uint8_t *src = array.ptr();
  411. for (int i = 0; i < p_vertex_array_len; i++) {
  412. memcpy(&aw[p_offsets[ai] + i * p_attrib_stride], &src[i * 8], 8);
  413. }
  414. } break;
  415. case ARRAY_CUSTOM_R_FLOAT:
  416. case ARRAY_CUSTOM_RG_FLOAT:
  417. case ARRAY_CUSTOM_RGB_FLOAT:
  418. case ARRAY_CUSTOM_RGBA_FLOAT: {
  419. //RF
  420. ERR_FAIL_COND_V(p_arrays[ai].get_type() != Variant::PACKED_FLOAT32_ARRAY, ERR_INVALID_PARAMETER);
  421. Vector<float> array = p_arrays[ai];
  422. int32_t s = ARRAY_CUSTOM_R_FLOAT - ai + 1;
  423. ERR_FAIL_COND_V(array.size() != p_vertex_array_len * s, ERR_INVALID_PARAMETER);
  424. const float *src = array.ptr();
  425. for (int i = 0; i < p_vertex_array_len; i++) {
  426. memcpy(&aw[p_offsets[ai] + i * p_attrib_stride], &src[i * s], 4 * s);
  427. }
  428. } break;
  429. default: {
  430. }
  431. }
  432. } break;
  433. case RS::ARRAY_WEIGHTS: {
  434. ERR_FAIL_COND_V(p_arrays[ai].get_type() != Variant::PACKED_FLOAT32_ARRAY, ERR_INVALID_PARAMETER);
  435. uint32_t bone_count = (p_format & ARRAY_FLAG_USE_8_BONE_WEIGHTS) ? 8 : 4;
  436. Vector<real_t> array = p_arrays[ai];
  437. ERR_FAIL_COND_V(array.size() != (int32_t)(p_vertex_array_len * bone_count), ERR_INVALID_PARAMETER);
  438. const real_t *src = array.ptr();
  439. {
  440. uint16_t data[8];
  441. for (int i = 0; i < p_vertex_array_len; i++) {
  442. for (uint32_t j = 0; j < bone_count; j++) {
  443. data[j] = CLAMP(src[i * bone_count + j] * 65535, 0, 65535);
  444. }
  445. memcpy(&sw[p_offsets[ai] + i * p_skin_stride], data, 2 * bone_count);
  446. }
  447. }
  448. } break;
  449. case RS::ARRAY_BONES: {
  450. ERR_FAIL_COND_V(p_arrays[ai].get_type() != Variant::PACKED_INT32_ARRAY && p_arrays[ai].get_type() != Variant::PACKED_FLOAT32_ARRAY, ERR_INVALID_PARAMETER);
  451. Vector<int> array = p_arrays[ai];
  452. uint32_t bone_count = (p_format & ARRAY_FLAG_USE_8_BONE_WEIGHTS) ? 8 : 4;
  453. ERR_FAIL_COND_V(array.size() != (int32_t)(p_vertex_array_len * bone_count), ERR_INVALID_PARAMETER);
  454. const int *src = array.ptr();
  455. uint16_t data[8];
  456. for (int i = 0; i < p_vertex_array_len; i++) {
  457. for (uint32_t j = 0; j < bone_count; j++) {
  458. data[j] = src[i * bone_count + j];
  459. max_bone = MAX(data[j], max_bone);
  460. }
  461. memcpy(&sw[p_offsets[ai] + i * p_skin_stride], data, 2 * bone_count);
  462. }
  463. } break;
  464. case RS::ARRAY_INDEX: {
  465. ERR_FAIL_NULL_V(iw, ERR_INVALID_DATA);
  466. ERR_FAIL_COND_V(p_index_array_len <= 0, ERR_INVALID_DATA);
  467. ERR_FAIL_COND_V(p_arrays[ai].get_type() != Variant::PACKED_INT32_ARRAY, ERR_INVALID_PARAMETER);
  468. Vector<int> indices = p_arrays[ai];
  469. ERR_FAIL_COND_V(indices.size() == 0, ERR_INVALID_PARAMETER);
  470. ERR_FAIL_COND_V(indices.size() != p_index_array_len, ERR_INVALID_PARAMETER);
  471. /* determine whether using 16 or 32 bits indices */
  472. const int *src = indices.ptr();
  473. for (int i = 0; i < p_index_array_len; i++) {
  474. if (p_vertex_array_len < (1 << 16)) {
  475. uint16_t v = src[i];
  476. memcpy(&iw[i * 2], &v, 2);
  477. } else {
  478. uint32_t v = src[i];
  479. memcpy(&iw[i * 4], &v, 4);
  480. }
  481. }
  482. } break;
  483. default: {
  484. ERR_FAIL_V(ERR_INVALID_DATA);
  485. }
  486. }
  487. }
  488. if (p_format & RS::ARRAY_FORMAT_BONES) {
  489. //create AABBs for each detected bone
  490. int total_bones = max_bone + 1;
  491. bool first = r_bone_aabb.size() == 0;
  492. r_bone_aabb.resize(total_bones);
  493. int weight_count = (p_format & ARRAY_FLAG_USE_8_BONE_WEIGHTS) ? 8 : 4;
  494. if (first) {
  495. for (int i = 0; i < total_bones; i++) {
  496. r_bone_aabb.write[i].size = Vector3(-1, -1, -1); //negative means unused
  497. }
  498. }
  499. Vector<Vector3> vertices = p_arrays[RS::ARRAY_VERTEX];
  500. Vector<int> bones = p_arrays[RS::ARRAY_BONES];
  501. Vector<float> weights = p_arrays[RS::ARRAY_WEIGHTS];
  502. bool any_valid = false;
  503. if (vertices.size() && bones.size() == vertices.size() * weight_count && weights.size() == bones.size()) {
  504. int vs = vertices.size();
  505. const Vector3 *rv = vertices.ptr();
  506. const int *rb = bones.ptr();
  507. const float *rw = weights.ptr();
  508. AABB *bptr = r_bone_aabb.ptrw();
  509. for (int i = 0; i < vs; i++) {
  510. Vector3 v = rv[i];
  511. for (int j = 0; j < weight_count; j++) {
  512. int idx = rb[i * weight_count + j];
  513. float w = rw[i * weight_count + j];
  514. if (w == 0) {
  515. continue; //break;
  516. }
  517. ERR_FAIL_INDEX_V(idx, total_bones, ERR_INVALID_DATA);
  518. if (bptr[idx].size.x < 0) {
  519. //first
  520. bptr[idx] = AABB(v, SMALL_VEC3);
  521. any_valid = true;
  522. } else {
  523. bptr[idx].expand_to(v);
  524. }
  525. }
  526. }
  527. }
  528. if (!any_valid && first) {
  529. r_bone_aabb.clear();
  530. }
  531. }
  532. return OK;
  533. }
  534. uint32_t RenderingServer::mesh_surface_get_format_offset(uint32_t p_format, int p_vertex_len, int p_array_index) const {
  535. p_format &= ~ARRAY_FORMAT_INDEX;
  536. uint32_t offsets[ARRAY_MAX];
  537. uint32_t vstr;
  538. uint32_t astr;
  539. uint32_t sstr;
  540. mesh_surface_make_offsets_from_format(p_format, p_vertex_len, 0, offsets, vstr, astr, sstr);
  541. return offsets[p_array_index];
  542. }
  543. uint32_t RenderingServer::mesh_surface_get_format_vertex_stride(uint32_t p_format, int p_vertex_len) const {
  544. p_format &= ~ARRAY_FORMAT_INDEX;
  545. uint32_t offsets[ARRAY_MAX];
  546. uint32_t vstr;
  547. uint32_t astr;
  548. uint32_t sstr;
  549. mesh_surface_make_offsets_from_format(p_format, p_vertex_len, 0, offsets, vstr, astr, sstr);
  550. return vstr;
  551. }
  552. uint32_t RenderingServer::mesh_surface_get_format_attribute_stride(uint32_t p_format, int p_vertex_len) const {
  553. p_format &= ~ARRAY_FORMAT_INDEX;
  554. uint32_t offsets[ARRAY_MAX];
  555. uint32_t vstr;
  556. uint32_t astr;
  557. uint32_t sstr;
  558. mesh_surface_make_offsets_from_format(p_format, p_vertex_len, 0, offsets, vstr, astr, sstr);
  559. return astr;
  560. }
  561. uint32_t RenderingServer::mesh_surface_get_format_skin_stride(uint32_t p_format, int p_vertex_len) const {
  562. p_format &= ~ARRAY_FORMAT_INDEX;
  563. uint32_t offsets[ARRAY_MAX];
  564. uint32_t vstr;
  565. uint32_t astr;
  566. uint32_t sstr;
  567. mesh_surface_make_offsets_from_format(p_format, p_vertex_len, 0, offsets, vstr, astr, sstr);
  568. return sstr;
  569. }
  570. void RenderingServer::mesh_surface_make_offsets_from_format(uint32_t p_format, int p_vertex_len, int p_index_len, uint32_t *r_offsets, uint32_t &r_vertex_element_size, uint32_t &r_attrib_element_size, uint32_t &r_skin_element_size) const {
  571. r_vertex_element_size = 0;
  572. r_attrib_element_size = 0;
  573. r_skin_element_size = 0;
  574. uint32_t *size_accum;
  575. for (int i = 0; i < RS::ARRAY_MAX; i++) {
  576. r_offsets[i] = 0; //reset
  577. if (i == RS::ARRAY_VERTEX) {
  578. size_accum = &r_vertex_element_size;
  579. } else if (i == RS::ARRAY_COLOR) {
  580. size_accum = &r_attrib_element_size;
  581. } else if (i == RS::ARRAY_BONES) {
  582. size_accum = &r_skin_element_size;
  583. }
  584. if (!(p_format & (1 << i))) { // no array
  585. continue;
  586. }
  587. int elem_size = 0;
  588. switch (i) {
  589. case RS::ARRAY_VERTEX: {
  590. if (p_format & ARRAY_FLAG_USE_2D_VERTICES) {
  591. elem_size = 2;
  592. } else {
  593. elem_size = 3;
  594. }
  595. {
  596. elem_size *= sizeof(float);
  597. }
  598. if (elem_size == 6) {
  599. elem_size = 8;
  600. }
  601. } break;
  602. case RS::ARRAY_NORMAL: {
  603. elem_size = 4;
  604. } break;
  605. case RS::ARRAY_TANGENT: {
  606. elem_size = 4;
  607. } break;
  608. case RS::ARRAY_COLOR: {
  609. elem_size = 4;
  610. } break;
  611. case RS::ARRAY_TEX_UV: {
  612. elem_size = 8;
  613. } break;
  614. case RS::ARRAY_TEX_UV2: {
  615. elem_size = 8;
  616. } break;
  617. case RS::ARRAY_CUSTOM0:
  618. case RS::ARRAY_CUSTOM1:
  619. case RS::ARRAY_CUSTOM2:
  620. case RS::ARRAY_CUSTOM3: {
  621. uint32_t format = (p_format >> (ARRAY_FORMAT_CUSTOM_BASE + (ARRAY_FORMAT_CUSTOM_BITS * (i - ARRAY_CUSTOM0)))) & ARRAY_FORMAT_CUSTOM_MASK;
  622. switch (format) {
  623. case ARRAY_CUSTOM_RGBA8_UNORM: {
  624. elem_size = 4;
  625. } break;
  626. case ARRAY_CUSTOM_RGBA8_SNORM: {
  627. elem_size = 4;
  628. } break;
  629. case ARRAY_CUSTOM_RG_HALF: {
  630. elem_size = 4;
  631. } break;
  632. case ARRAY_CUSTOM_RGBA_HALF: {
  633. elem_size = 8;
  634. } break;
  635. case ARRAY_CUSTOM_R_FLOAT: {
  636. elem_size = 4;
  637. } break;
  638. case ARRAY_CUSTOM_RG_FLOAT: {
  639. elem_size = 8;
  640. } break;
  641. case ARRAY_CUSTOM_RGB_FLOAT: {
  642. elem_size = 12;
  643. } break;
  644. case ARRAY_CUSTOM_RGBA_FLOAT: {
  645. elem_size = 16;
  646. } break;
  647. }
  648. } break;
  649. case RS::ARRAY_WEIGHTS: {
  650. uint32_t bone_count = (p_format & ARRAY_FLAG_USE_8_BONE_WEIGHTS) ? 8 : 4;
  651. elem_size = sizeof(uint16_t) * bone_count;
  652. } break;
  653. case RS::ARRAY_BONES: {
  654. uint32_t bone_count = (p_format & ARRAY_FLAG_USE_8_BONE_WEIGHTS) ? 8 : 4;
  655. elem_size = sizeof(uint16_t) * bone_count;
  656. } break;
  657. case RS::ARRAY_INDEX: {
  658. if (p_index_len <= 0) {
  659. ERR_PRINT("index_array_len==NO_INDEX_ARRAY");
  660. break;
  661. }
  662. /* determine whether using 16 or 32 bits indices */
  663. if (p_vertex_len >= (1 << 16)) {
  664. elem_size = 4;
  665. } else {
  666. elem_size = 2;
  667. }
  668. r_offsets[i] = elem_size;
  669. continue;
  670. }
  671. default: {
  672. ERR_FAIL();
  673. }
  674. }
  675. r_offsets[i] = (*size_accum);
  676. (*size_accum) += elem_size;
  677. }
  678. }
  679. Error RenderingServer::mesh_create_surface_data_from_arrays(SurfaceData *r_surface_data, PrimitiveType p_primitive, const Array &p_arrays, const Array &p_blend_shapes, const Dictionary &p_lods, uint32_t p_compress_format) {
  680. ERR_FAIL_INDEX_V(p_primitive, RS::PRIMITIVE_MAX, ERR_INVALID_PARAMETER);
  681. ERR_FAIL_COND_V(p_arrays.size() != RS::ARRAY_MAX, ERR_INVALID_PARAMETER);
  682. uint32_t format = 0;
  683. // validation
  684. int index_array_len = 0;
  685. int array_len = 0;
  686. for (int i = 0; i < p_arrays.size(); i++) {
  687. if (p_arrays[i].get_type() == Variant::NIL) {
  688. continue;
  689. }
  690. format |= (1 << i);
  691. if (i == RS::ARRAY_VERTEX) {
  692. switch (p_arrays[i].get_type()) {
  693. case Variant::PACKED_VECTOR2_ARRAY: {
  694. Vector<Vector2> v2 = p_arrays[i];
  695. array_len = v2.size();
  696. format |= ARRAY_FLAG_USE_2D_VERTICES;
  697. } break;
  698. case Variant::PACKED_VECTOR3_ARRAY: {
  699. ERR_FAIL_COND_V(p_compress_format & ARRAY_FLAG_USE_2D_VERTICES, ERR_INVALID_PARAMETER);
  700. Vector<Vector3> v3 = p_arrays[i];
  701. array_len = v3.size();
  702. } break;
  703. default: {
  704. ERR_FAIL_V(ERR_INVALID_DATA);
  705. } break;
  706. }
  707. ERR_FAIL_COND_V(array_len == 0, ERR_INVALID_DATA);
  708. } else if (i == RS::ARRAY_BONES) {
  709. switch (p_arrays[i].get_type()) {
  710. case Variant::PACKED_INT32_ARRAY: {
  711. Vector<Vector3> vertices = p_arrays[RS::ARRAY_VERTEX];
  712. Vector<int32_t> bones = p_arrays[i];
  713. int32_t bone_8_group_count = bones.size() / (ARRAY_WEIGHTS_SIZE * 2);
  714. int32_t vertex_count = vertices.size();
  715. if (vertex_count == bone_8_group_count) {
  716. format |= RS::ARRAY_FLAG_USE_8_BONE_WEIGHTS;
  717. }
  718. } break;
  719. default: {
  720. ERR_FAIL_V(ERR_INVALID_DATA);
  721. } break;
  722. }
  723. } else if (i == RS::ARRAY_INDEX) {
  724. index_array_len = PackedInt32Array(p_arrays[i]).size();
  725. }
  726. }
  727. ERR_FAIL_COND_V((format & RS::ARRAY_FORMAT_VERTEX) == 0, ERR_INVALID_PARAMETER); // mandatory
  728. if (p_blend_shapes.size()) {
  729. //validate format for morphs
  730. for (int i = 0; i < p_blend_shapes.size(); i++) {
  731. uint32_t bsformat = 0;
  732. Array arr = p_blend_shapes[i];
  733. for (int j = 0; j < arr.size(); j++) {
  734. if (arr[j].get_type() != Variant::NIL) {
  735. bsformat |= (1 << j);
  736. }
  737. }
  738. ERR_FAIL_COND_V((bsformat) != (format & (RS::ARRAY_FORMAT_INDEX - 1)), ERR_INVALID_PARAMETER);
  739. }
  740. }
  741. uint32_t offsets[RS::ARRAY_MAX];
  742. uint32_t vertex_element_size;
  743. uint32_t attrib_element_size;
  744. uint32_t skin_element_size;
  745. mesh_surface_make_offsets_from_format(format, array_len, index_array_len, offsets, vertex_element_size, attrib_element_size, skin_element_size);
  746. uint32_t mask = (1 << ARRAY_MAX) - 1;
  747. format |= (~mask) & p_compress_format; //make the full format
  748. int vertex_array_size = vertex_element_size * array_len;
  749. int attrib_array_size = attrib_element_size * array_len;
  750. int skin_array_size = skin_element_size * array_len;
  751. int index_array_size = offsets[RS::ARRAY_INDEX] * index_array_len;
  752. Vector<uint8_t> vertex_array;
  753. vertex_array.resize(vertex_array_size);
  754. Vector<uint8_t> attrib_array;
  755. attrib_array.resize(attrib_array_size);
  756. Vector<uint8_t> skin_array;
  757. skin_array.resize(skin_array_size);
  758. Vector<uint8_t> index_array;
  759. index_array.resize(index_array_size);
  760. AABB aabb;
  761. Vector<AABB> bone_aabb;
  762. Error err = _surface_set_data(p_arrays, format, offsets, vertex_element_size, attrib_element_size, skin_element_size, vertex_array, attrib_array, skin_array, array_len, index_array, index_array_len, aabb, bone_aabb);
  763. ERR_FAIL_COND_V_MSG(err != OK, ERR_INVALID_DATA, "Invalid array format for surface.");
  764. Vector<uint8_t> blend_shape_data;
  765. uint32_t blend_shape_count = 0;
  766. if (p_blend_shapes.size()) {
  767. uint32_t bs_format = format & RS::ARRAY_FORMAT_BLEND_SHAPE_MASK;
  768. for (int i = 0; i < p_blend_shapes.size(); i++) {
  769. Vector<uint8_t> vertex_array_shape;
  770. vertex_array_shape.resize(vertex_array_size);
  771. Vector<uint8_t> noindex;
  772. Vector<uint8_t> noattrib;
  773. Vector<uint8_t> noskin;
  774. AABB laabb;
  775. Error err2 = _surface_set_data(p_blend_shapes[i], bs_format, offsets, vertex_element_size, 0, 0, vertex_array_shape, noattrib, noskin, array_len, noindex, 0, laabb, bone_aabb);
  776. aabb.merge_with(laabb);
  777. ERR_FAIL_COND_V_MSG(err2 != OK, ERR_INVALID_DATA, "Invalid blend shape array format for surface.");
  778. blend_shape_data.append_array(vertex_array_shape);
  779. blend_shape_count++;
  780. }
  781. }
  782. Vector<SurfaceData::LOD> lods;
  783. if (index_array_len) {
  784. List<Variant> keys;
  785. p_lods.get_key_list(&keys);
  786. for (List<Variant>::Element *E = keys.front(); E; E = E->next()) {
  787. float distance = E->get();
  788. ERR_CONTINUE(distance <= 0.0);
  789. Vector<int> indices = p_lods[E->get()];
  790. ERR_CONTINUE(indices.size() == 0);
  791. uint32_t index_count = indices.size();
  792. ERR_CONTINUE(index_count >= (uint32_t)index_array_len); //should be smaller..
  793. const int *r = indices.ptr();
  794. Vector<uint8_t> data;
  795. if (array_len <= 65536) {
  796. //16 bits indices
  797. data.resize(indices.size() * 2);
  798. uint8_t *w = data.ptrw();
  799. uint16_t *index_ptr = (uint16_t *)w;
  800. for (uint32_t i = 0; i < index_count; i++) {
  801. index_ptr[i] = r[i];
  802. }
  803. } else {
  804. //32 bits indices
  805. data.resize(indices.size() * 4);
  806. uint8_t *w = data.ptrw();
  807. uint32_t *index_ptr = (uint32_t *)w;
  808. for (uint32_t i = 0; i < index_count; i++) {
  809. index_ptr[i] = r[i];
  810. }
  811. }
  812. SurfaceData::LOD lod;
  813. lod.edge_length = distance;
  814. lod.index_data = data;
  815. lods.push_back(lod);
  816. }
  817. }
  818. SurfaceData &surface_data = *r_surface_data;
  819. surface_data.format = format;
  820. surface_data.primitive = p_primitive;
  821. surface_data.aabb = aabb;
  822. surface_data.vertex_data = vertex_array;
  823. surface_data.attribute_data = attrib_array;
  824. surface_data.skin_data = skin_array;
  825. surface_data.vertex_count = array_len;
  826. surface_data.index_data = index_array;
  827. surface_data.index_count = index_array_len;
  828. surface_data.blend_shape_data = blend_shape_data;
  829. surface_data.bone_aabbs = bone_aabb;
  830. surface_data.lods = lods;
  831. return OK;
  832. }
  833. void RenderingServer::mesh_add_surface_from_arrays(RID p_mesh, PrimitiveType p_primitive, const Array &p_arrays, const Array &p_blend_shapes, const Dictionary &p_lods, uint32_t p_compress_format) {
  834. SurfaceData sd;
  835. Error err = mesh_create_surface_data_from_arrays(&sd, p_primitive, p_arrays, p_blend_shapes, p_lods, p_compress_format);
  836. if (err != OK) {
  837. return;
  838. }
  839. mesh_add_surface(p_mesh, sd);
  840. }
  841. Array RenderingServer::_get_array_from_surface(uint32_t p_format, Vector<uint8_t> p_vertex_data, Vector<uint8_t> p_attrib_data, Vector<uint8_t> p_skin_data, int p_vertex_len, Vector<uint8_t> p_index_data, int p_index_len) const {
  842. uint32_t offsets[RS::ARRAY_MAX];
  843. uint32_t vertex_elem_size;
  844. uint32_t attrib_elem_size;
  845. uint32_t skin_elem_size;
  846. mesh_surface_make_offsets_from_format(p_format, p_vertex_len, p_index_len, offsets, vertex_elem_size, attrib_elem_size, skin_elem_size);
  847. Array ret;
  848. ret.resize(RS::ARRAY_MAX);
  849. const uint8_t *r = p_vertex_data.ptr();
  850. const uint8_t *ar = p_attrib_data.ptr();
  851. const uint8_t *sr = p_skin_data.ptr();
  852. for (int i = 0; i < RS::ARRAY_MAX; i++) {
  853. if (!(p_format & (1 << i))) {
  854. continue;
  855. }
  856. switch (i) {
  857. case RS::ARRAY_VERTEX: {
  858. if (p_format & ARRAY_FLAG_USE_2D_VERTICES) {
  859. Vector<Vector2> arr_2d;
  860. arr_2d.resize(p_vertex_len);
  861. {
  862. Vector2 *w = arr_2d.ptrw();
  863. for (int j = 0; j < p_vertex_len; j++) {
  864. const float *v = (const float *)&r[j * vertex_elem_size + offsets[i]];
  865. w[j] = Vector2(v[0], v[1]);
  866. }
  867. }
  868. ret[i] = arr_2d;
  869. } else {
  870. Vector<Vector3> arr_3d;
  871. arr_3d.resize(p_vertex_len);
  872. {
  873. Vector3 *w = arr_3d.ptrw();
  874. for (int j = 0; j < p_vertex_len; j++) {
  875. const float *v = (const float *)&r[j * vertex_elem_size + offsets[i]];
  876. w[j] = Vector3(v[0], v[1], v[2]);
  877. }
  878. }
  879. ret[i] = arr_3d;
  880. }
  881. } break;
  882. case RS::ARRAY_NORMAL: {
  883. Vector<Vector3> arr;
  884. arr.resize(p_vertex_len);
  885. Vector3 *w = arr.ptrw();
  886. for (int j = 0; j < p_vertex_len; j++) {
  887. const uint32_t v = *(const uint32_t *)&r[j * vertex_elem_size + offsets[i]];
  888. w[j] = Vector3((v & 0x3FF) / 1023.0, ((v >> 10) & 0x3FF) / 1023.0, ((v >> 20) & 0x3FF) / 1023.0) * Vector3(2, 2, 2) - Vector3(1, 1, 1);
  889. }
  890. ret[i] = arr;
  891. } break;
  892. case RS::ARRAY_TANGENT: {
  893. Vector<float> arr;
  894. arr.resize(p_vertex_len * 4);
  895. float *w = arr.ptrw();
  896. for (int j = 0; j < p_vertex_len; j++) {
  897. const uint32_t v = *(const uint32_t *)&r[j * vertex_elem_size + offsets[i]];
  898. w[j * 4 + 0] = ((v & 0x3FF) / 1023.0) * 2.0 - 1.0;
  899. w[j * 4 + 1] = (((v >> 10) & 0x3FF) / 1023.0) * 2.0 - 1.0;
  900. w[j * 4 + 2] = (((v >> 20) & 0x3FF) / 1023.0) * 2.0 - 1.0;
  901. w[j * 4 + 3] = ((v >> 30) / 3.0) * 2.0 - 1.0;
  902. }
  903. ret[i] = arr;
  904. } break;
  905. case RS::ARRAY_COLOR: {
  906. Vector<Color> arr;
  907. arr.resize(p_vertex_len);
  908. Color *w = arr.ptrw();
  909. for (int32_t j = 0; j < p_vertex_len; j++) {
  910. const uint8_t *v = (const uint8_t *)&ar[j * attrib_elem_size + offsets[i]];
  911. w[j] = Color(v[0] / 255.0, v[1] / 255.0, v[2] / 255.0, v[3] / 255.0);
  912. }
  913. ret[i] = arr;
  914. } break;
  915. case RS::ARRAY_TEX_UV: {
  916. Vector<Vector2> arr;
  917. arr.resize(p_vertex_len);
  918. Vector2 *w = arr.ptrw();
  919. for (int j = 0; j < p_vertex_len; j++) {
  920. const float *v = (const float *)&ar[j * attrib_elem_size + offsets[i]];
  921. w[j] = Vector2(v[0], v[1]);
  922. }
  923. ret[i] = arr;
  924. } break;
  925. case RS::ARRAY_TEX_UV2: {
  926. Vector<Vector2> arr;
  927. arr.resize(p_vertex_len);
  928. Vector2 *w = arr.ptrw();
  929. for (int j = 0; j < p_vertex_len; j++) {
  930. const float *v = (const float *)&ar[j * attrib_elem_size + offsets[i]];
  931. w[j] = Vector2(v[0], v[1]);
  932. }
  933. ret[i] = arr;
  934. } break;
  935. case RS::ARRAY_CUSTOM0:
  936. case RS::ARRAY_CUSTOM1:
  937. case RS::ARRAY_CUSTOM2:
  938. case RS::ARRAY_CUSTOM3: {
  939. uint32_t type = (p_format >> (ARRAY_FORMAT_CUSTOM_BASE + ARRAY_FORMAT_CUSTOM_BITS * (RS::ARRAY_CUSTOM0 - i))) & ARRAY_FORMAT_CUSTOM_MASK;
  940. switch (type) {
  941. case ARRAY_CUSTOM_RGBA8_UNORM:
  942. case ARRAY_CUSTOM_RGBA8_SNORM:
  943. case ARRAY_CUSTOM_RG_HALF:
  944. case ARRAY_CUSTOM_RGBA_HALF: {
  945. //size 4
  946. int s = type == ARRAY_CUSTOM_RGBA_HALF ? 8 : 4;
  947. Vector<uint8_t> arr;
  948. arr.resize(p_vertex_len * s);
  949. uint8_t *w = arr.ptrw();
  950. for (int j = 0; j < p_vertex_len; j++) {
  951. const uint8_t *v = (const uint8_t *)&ar[j * attrib_elem_size + offsets[i]];
  952. memcpy(&w[j * s], v, s);
  953. }
  954. ret[i] = arr;
  955. } break;
  956. case ARRAY_CUSTOM_R_FLOAT:
  957. case ARRAY_CUSTOM_RG_FLOAT:
  958. case ARRAY_CUSTOM_RGB_FLOAT:
  959. case ARRAY_CUSTOM_RGBA_FLOAT: {
  960. uint32_t s = type - ARRAY_CUSTOM_R_FLOAT + 1;
  961. Vector<float> arr;
  962. float *w = arr.ptrw();
  963. for (int j = 0; j < p_vertex_len; j++) {
  964. const float *v = (const float *)&ar[j * attrib_elem_size + offsets[i]];
  965. memcpy(&w[j * s], v, s * sizeof(float));
  966. }
  967. ret[i] = arr;
  968. } break;
  969. default: {
  970. }
  971. }
  972. } break;
  973. case RS::ARRAY_WEIGHTS: {
  974. uint32_t bone_count = (p_format & ARRAY_FLAG_USE_8_BONE_WEIGHTS) ? 8 : 4;
  975. Vector<float> arr;
  976. arr.resize(p_vertex_len * bone_count);
  977. {
  978. float *w = arr.ptrw();
  979. for (int j = 0; j < p_vertex_len; j++) {
  980. const uint16_t *v = (const uint16_t *)&sr[j * skin_elem_size + offsets[i]];
  981. for (uint32_t k = 0; k < bone_count; k++) {
  982. w[j * bone_count + k] = float(v[k] / 65535.0);
  983. }
  984. }
  985. }
  986. ret[i] = arr;
  987. } break;
  988. case RS::ARRAY_BONES: {
  989. uint32_t bone_count = (p_format & ARRAY_FLAG_USE_8_BONE_WEIGHTS) ? 8 : 4;
  990. Vector<int> arr;
  991. arr.resize(p_vertex_len * bone_count);
  992. int *w = arr.ptrw();
  993. for (int j = 0; j < p_vertex_len; j++) {
  994. const uint16_t *v = (const uint16_t *)&sr[j * skin_elem_size + offsets[i]];
  995. for (uint32_t k = 0; k < bone_count; k++) {
  996. w[j * bone_count + k] = v[k];
  997. }
  998. }
  999. ret[i] = arr;
  1000. } break;
  1001. case RS::ARRAY_INDEX: {
  1002. /* determine whether using 16 or 32 bits indices */
  1003. const uint8_t *ir = p_index_data.ptr();
  1004. Vector<int> arr;
  1005. arr.resize(p_index_len);
  1006. if (p_vertex_len < (1 << 16)) {
  1007. int *w = arr.ptrw();
  1008. for (int j = 0; j < p_index_len; j++) {
  1009. const uint16_t *v = (const uint16_t *)&ir[j * 2];
  1010. w[j] = *v;
  1011. }
  1012. } else {
  1013. int *w = arr.ptrw();
  1014. for (int j = 0; j < p_index_len; j++) {
  1015. const int *v = (const int *)&ir[j * 4];
  1016. w[j] = *v;
  1017. }
  1018. }
  1019. ret[i] = arr;
  1020. } break;
  1021. default: {
  1022. ERR_FAIL_V(ret);
  1023. }
  1024. }
  1025. }
  1026. return ret;
  1027. }
  1028. Array RenderingServer::mesh_surface_get_arrays(RID p_mesh, int p_surface) const {
  1029. SurfaceData sd = mesh_get_surface(p_mesh, p_surface);
  1030. return mesh_create_arrays_from_surface_data(sd);
  1031. }
  1032. Dictionary RenderingServer::mesh_surface_get_lods(RID p_mesh, int p_surface) const {
  1033. SurfaceData sd = mesh_get_surface(p_mesh, p_surface);
  1034. ERR_FAIL_COND_V(sd.vertex_count == 0, Dictionary());
  1035. Dictionary ret;
  1036. for (int i = 0; i < sd.lods.size(); i++) {
  1037. Vector<int> lods;
  1038. if (sd.vertex_count <= 65536) {
  1039. uint32_t lc = sd.lods[i].index_data.size() / 2;
  1040. lods.resize(lc);
  1041. const uint8_t *r = sd.lods[i].index_data.ptr();
  1042. const uint16_t *rptr = (const uint16_t *)r;
  1043. int *w = lods.ptrw();
  1044. for (uint32_t j = 0; j < lc; j++) {
  1045. w[j] = rptr[i];
  1046. }
  1047. } else {
  1048. uint32_t lc = sd.lods[i].index_data.size() / 4;
  1049. lods.resize(lc);
  1050. const uint8_t *r = sd.lods[i].index_data.ptr();
  1051. const uint32_t *rptr = (const uint32_t *)r;
  1052. int *w = lods.ptrw();
  1053. for (uint32_t j = 0; j < lc; j++) {
  1054. w[j] = rptr[i];
  1055. }
  1056. }
  1057. ret[sd.lods[i].edge_length] = lods;
  1058. }
  1059. return ret;
  1060. }
  1061. Array RenderingServer::mesh_surface_get_blend_shape_arrays(RID p_mesh, int p_surface) const {
  1062. SurfaceData sd = mesh_get_surface(p_mesh, p_surface);
  1063. ERR_FAIL_COND_V(sd.vertex_count == 0, Array());
  1064. Vector<uint8_t> blend_shape_data = sd.blend_shape_data;
  1065. if (blend_shape_data.size() > 0) {
  1066. uint32_t bs_offsets[RS::ARRAY_MAX];
  1067. uint32_t bs_format = (sd.format & RS::ARRAY_FORMAT_BLEND_SHAPE_MASK);
  1068. uint32_t vertex_elem_size;
  1069. uint32_t attrib_elem_size;
  1070. uint32_t skin_elem_size;
  1071. mesh_surface_make_offsets_from_format(bs_format, sd.vertex_count, 0, bs_offsets, vertex_elem_size, attrib_elem_size, skin_elem_size);
  1072. int divisor = vertex_elem_size * sd.vertex_count;
  1073. ERR_FAIL_COND_V((blend_shape_data.size() % divisor) != 0, Array());
  1074. uint32_t blend_shape_count = blend_shape_data.size() / divisor;
  1075. ERR_FAIL_COND_V(blend_shape_count != (uint32_t)mesh_get_blend_shape_count(p_mesh), Array());
  1076. Array blend_shape_array;
  1077. blend_shape_array.resize(mesh_get_blend_shape_count(p_mesh));
  1078. for (uint32_t i = 0; i < blend_shape_count; i++) {
  1079. Vector<uint8_t> bs_data = blend_shape_data.subarray(i * divisor, (i + 1) * divisor - 1);
  1080. Vector<uint8_t> unused;
  1081. blend_shape_array.set(i, _get_array_from_surface(bs_format, bs_data, unused, unused, sd.vertex_count, unused, 0));
  1082. }
  1083. return blend_shape_array;
  1084. } else {
  1085. return Array();
  1086. }
  1087. }
  1088. Array RenderingServer::mesh_create_arrays_from_surface_data(const SurfaceData &p_data) const {
  1089. Vector<uint8_t> vertex_data = p_data.vertex_data;
  1090. Vector<uint8_t> attrib_data = p_data.attribute_data;
  1091. Vector<uint8_t> skin_data = p_data.skin_data;
  1092. ERR_FAIL_COND_V(vertex_data.size() == 0, Array());
  1093. int vertex_len = p_data.vertex_count;
  1094. Vector<uint8_t> index_data = p_data.index_data;
  1095. int index_len = p_data.index_count;
  1096. uint32_t format = p_data.format;
  1097. return _get_array_from_surface(format, vertex_data, attrib_data, skin_data, vertex_len, index_data, index_len);
  1098. }
  1099. #if 0
  1100. Array RenderingServer::_mesh_surface_get_skeleton_aabb_bind(RID p_mesh, int p_surface) const {
  1101. Vector<AABB> vec = RS::get_singleton()->mesh_surface_get_skeleton_aabb(p_mesh, p_surface);
  1102. Array arr;
  1103. for (int i = 0; i < vec.size(); i++) {
  1104. arr[i] = vec[i];
  1105. }
  1106. return arr;
  1107. }
  1108. #endif
  1109. ShaderLanguage::DataType RenderingServer::global_variable_type_get_shader_datatype(GlobalVariableType p_type) {
  1110. switch (p_type) {
  1111. case RS::GLOBAL_VAR_TYPE_BOOL:
  1112. return ShaderLanguage::TYPE_BOOL;
  1113. case RS::GLOBAL_VAR_TYPE_BVEC2:
  1114. return ShaderLanguage::TYPE_BVEC2;
  1115. case RS::GLOBAL_VAR_TYPE_BVEC3:
  1116. return ShaderLanguage::TYPE_BVEC3;
  1117. case RS::GLOBAL_VAR_TYPE_BVEC4:
  1118. return ShaderLanguage::TYPE_BVEC4;
  1119. case RS::GLOBAL_VAR_TYPE_INT:
  1120. return ShaderLanguage::TYPE_INT;
  1121. case RS::GLOBAL_VAR_TYPE_IVEC2:
  1122. return ShaderLanguage::TYPE_IVEC2;
  1123. case RS::GLOBAL_VAR_TYPE_IVEC3:
  1124. return ShaderLanguage::TYPE_IVEC3;
  1125. case RS::GLOBAL_VAR_TYPE_IVEC4:
  1126. return ShaderLanguage::TYPE_IVEC4;
  1127. case RS::GLOBAL_VAR_TYPE_RECT2I:
  1128. return ShaderLanguage::TYPE_IVEC4;
  1129. case RS::GLOBAL_VAR_TYPE_UINT:
  1130. return ShaderLanguage::TYPE_UINT;
  1131. case RS::GLOBAL_VAR_TYPE_UVEC2:
  1132. return ShaderLanguage::TYPE_UVEC2;
  1133. case RS::GLOBAL_VAR_TYPE_UVEC3:
  1134. return ShaderLanguage::TYPE_UVEC3;
  1135. case RS::GLOBAL_VAR_TYPE_UVEC4:
  1136. return ShaderLanguage::TYPE_UVEC4;
  1137. case RS::GLOBAL_VAR_TYPE_FLOAT:
  1138. return ShaderLanguage::TYPE_FLOAT;
  1139. case RS::GLOBAL_VAR_TYPE_VEC2:
  1140. return ShaderLanguage::TYPE_VEC2;
  1141. case RS::GLOBAL_VAR_TYPE_VEC3:
  1142. return ShaderLanguage::TYPE_VEC3;
  1143. case RS::GLOBAL_VAR_TYPE_VEC4:
  1144. return ShaderLanguage::TYPE_VEC4;
  1145. case RS::GLOBAL_VAR_TYPE_COLOR:
  1146. return ShaderLanguage::TYPE_VEC4;
  1147. case RS::GLOBAL_VAR_TYPE_RECT2:
  1148. return ShaderLanguage::TYPE_VEC4;
  1149. case RS::GLOBAL_VAR_TYPE_MAT2:
  1150. return ShaderLanguage::TYPE_MAT2;
  1151. case RS::GLOBAL_VAR_TYPE_MAT3:
  1152. return ShaderLanguage::TYPE_MAT3;
  1153. case RS::GLOBAL_VAR_TYPE_MAT4:
  1154. return ShaderLanguage::TYPE_MAT4;
  1155. case RS::GLOBAL_VAR_TYPE_TRANSFORM_2D:
  1156. return ShaderLanguage::TYPE_MAT3;
  1157. case RS::GLOBAL_VAR_TYPE_TRANSFORM:
  1158. return ShaderLanguage::TYPE_MAT4;
  1159. case RS::GLOBAL_VAR_TYPE_SAMPLER2D:
  1160. return ShaderLanguage::TYPE_SAMPLER2D;
  1161. case RS::GLOBAL_VAR_TYPE_SAMPLER2DARRAY:
  1162. return ShaderLanguage::TYPE_SAMPLER2DARRAY;
  1163. case RS::GLOBAL_VAR_TYPE_SAMPLER3D:
  1164. return ShaderLanguage::TYPE_SAMPLER3D;
  1165. case RS::GLOBAL_VAR_TYPE_SAMPLERCUBE:
  1166. return ShaderLanguage::TYPE_SAMPLERCUBE;
  1167. default:
  1168. return ShaderLanguage::TYPE_MAX; //invalid or not found
  1169. }
  1170. }
  1171. RenderingDevice *RenderingServer::create_local_rendering_device() const {
  1172. return RenderingDevice::get_singleton()->create_local_device();
  1173. }
  1174. static Vector<Ref<Image>> _get_imgvec(const TypedArray<Image> &p_layers) {
  1175. Vector<Ref<Image>> images;
  1176. images.resize(p_layers.size());
  1177. for (int i = 0; i < p_layers.size(); i++) {
  1178. images.write[i] = p_layers[i];
  1179. }
  1180. return images;
  1181. }
  1182. RID RenderingServer::_texture_2d_layered_create(const TypedArray<Image> &p_layers, TextureLayeredType p_layered_type) {
  1183. return texture_2d_layered_create(_get_imgvec(p_layers), p_layered_type);
  1184. }
  1185. RID RenderingServer::_texture_3d_create(Image::Format p_format, int p_width, int p_height, int p_depth, bool p_mipmaps, const TypedArray<Image> &p_data) {
  1186. return texture_3d_create(p_format, p_width, p_height, p_depth, p_mipmaps, _get_imgvec(p_data));
  1187. }
  1188. void RenderingServer::_texture_3d_update(RID p_texture, const TypedArray<Image> &p_data) {
  1189. texture_3d_update(p_texture, _get_imgvec(p_data));
  1190. }
  1191. TypedArray<Image> RenderingServer::_texture_3d_get(RID p_texture) const {
  1192. Vector<Ref<Image>> images = texture_3d_get(p_texture);
  1193. TypedArray<Image> ret;
  1194. ret.resize(images.size());
  1195. for (int i = 0; i < images.size(); i++) {
  1196. ret[i] = images[i];
  1197. }
  1198. return ret;
  1199. }
  1200. TypedArray<Dictionary> RenderingServer::_shader_get_param_list(RID p_shader) const {
  1201. List<PropertyInfo> l;
  1202. shader_get_param_list(p_shader, &l);
  1203. return convert_property_list(&l);
  1204. }
  1205. static RS::SurfaceData _dict_to_surf(const Dictionary &p_dictionary) {
  1206. ERR_FAIL_COND_V(!p_dictionary.has("primitive"), RS::SurfaceData());
  1207. ERR_FAIL_COND_V(!p_dictionary.has("format"), RS::SurfaceData());
  1208. ERR_FAIL_COND_V(!p_dictionary.has("vertex_data"), RS::SurfaceData());
  1209. ERR_FAIL_COND_V(!p_dictionary.has("vertex_count"), RS::SurfaceData());
  1210. ERR_FAIL_COND_V(!p_dictionary.has("aabb"), RS::SurfaceData());
  1211. RS::SurfaceData sd;
  1212. sd.primitive = RS::PrimitiveType(int(p_dictionary["primitive"]));
  1213. sd.format = p_dictionary["format"];
  1214. sd.vertex_data = p_dictionary["vertex_data"];
  1215. if (p_dictionary.has("attribute_data")) {
  1216. sd.attribute_data = p_dictionary["attribute_data"];
  1217. }
  1218. if (p_dictionary.has("skin_data")) {
  1219. sd.skin_data = p_dictionary["skin_data"];
  1220. }
  1221. sd.vertex_count = p_dictionary["vertex_count"];
  1222. if (p_dictionary.has("index_data")) {
  1223. sd.index_data = p_dictionary["index_data"];
  1224. ERR_FAIL_COND_V(!p_dictionary.has("index_count"), RS::SurfaceData());
  1225. sd.index_count = p_dictionary["index_count"];
  1226. }
  1227. sd.aabb = p_dictionary["aabb"];
  1228. if (p_dictionary.has("lods")) {
  1229. Array lods = p_dictionary["lods"];
  1230. for (int i = 0; i < lods.size(); i++) {
  1231. Dictionary lod = lods[i];
  1232. ERR_CONTINUE(!lod.has("edge_length"));
  1233. ERR_CONTINUE(!lod.has("index_data"));
  1234. RS::SurfaceData::LOD l;
  1235. l.edge_length = lod["edge_length"];
  1236. l.index_data = lod["index_data"];
  1237. sd.lods.push_back(l);
  1238. }
  1239. }
  1240. if (p_dictionary.has("bone_aabbs")) {
  1241. Array aabbs = p_dictionary["bone_aabbs"];
  1242. for (int i = 0; i < aabbs.size(); i++) {
  1243. AABB aabb = aabbs[i];
  1244. sd.bone_aabbs.push_back(aabb);
  1245. }
  1246. }
  1247. if (p_dictionary.has("blend_shape_data")) {
  1248. sd.blend_shape_data = p_dictionary["blend_shape_data"];
  1249. }
  1250. if (p_dictionary.has("material")) {
  1251. sd.material = p_dictionary["material"];
  1252. }
  1253. return sd;
  1254. }
  1255. RID RenderingServer::_mesh_create_from_surfaces(const TypedArray<Dictionary> &p_surfaces, int p_blend_shape_count) {
  1256. Vector<RS::SurfaceData> surfaces;
  1257. for (int i = 0; i < p_surfaces.size(); i++) {
  1258. surfaces.push_back(_dict_to_surf(p_surfaces[i]));
  1259. }
  1260. return mesh_create_from_surfaces(surfaces);
  1261. }
  1262. void RenderingServer::_mesh_add_surface(RID p_mesh, const Dictionary &p_surface) {
  1263. mesh_add_surface(p_mesh, _dict_to_surf(p_surface));
  1264. }
  1265. Dictionary RenderingServer::_mesh_get_surface(RID p_mesh, int p_idx) {
  1266. RS::SurfaceData sd = mesh_get_surface(p_mesh, p_idx);
  1267. Dictionary d;
  1268. d["primitive"] = sd.primitive;
  1269. d["format"] = sd.format;
  1270. d["vertex_data"] = sd.vertex_data;
  1271. if (sd.attribute_data.size()) {
  1272. d["attribute_data"] = sd.attribute_data;
  1273. }
  1274. if (sd.skin_data.size()) {
  1275. d["skin_data"] = sd.skin_data;
  1276. }
  1277. d["vertex_count"] = sd.vertex_count;
  1278. if (sd.index_count) {
  1279. d["index_data"] = sd.index_data;
  1280. d["index_count"] = sd.index_count;
  1281. }
  1282. d["aabb"] = sd.aabb;
  1283. if (sd.lods.size()) {
  1284. Array lods;
  1285. for (int i = 0; i < sd.lods.size(); i++) {
  1286. Dictionary ld;
  1287. ld["edge_length"] = sd.lods[i].edge_length;
  1288. ld["index_data"] = sd.lods[i].index_data;
  1289. lods.push_back(lods);
  1290. }
  1291. d["lods"] = lods;
  1292. }
  1293. if (sd.bone_aabbs.size()) {
  1294. Array aabbs;
  1295. for (int i = 0; i < sd.bone_aabbs.size(); i++) {
  1296. aabbs.push_back(sd.bone_aabbs[i]);
  1297. }
  1298. d["bone_aabbs"] = aabbs;
  1299. }
  1300. if (sd.blend_shape_data.size()) {
  1301. d["blend_shape_data"] = sd.blend_shape_data;
  1302. }
  1303. if (sd.material.is_valid()) {
  1304. d["material"] = sd.material;
  1305. }
  1306. return d;
  1307. }
  1308. Array RenderingServer::_instance_geometry_get_shader_parameter_list(RID p_instance) const {
  1309. List<PropertyInfo> params;
  1310. instance_geometry_get_shader_parameter_list(p_instance, &params);
  1311. return convert_property_list(&params);
  1312. }
  1313. TypedArray<Image> RenderingServer::_bake_render_uv2(RID p_base, const TypedArray<RID> &p_material_overrides, const Size2i &p_image_size) {
  1314. Vector<RID> mat_overrides;
  1315. for (int i = 0; i < p_material_overrides.size(); i++) {
  1316. mat_overrides.push_back(p_material_overrides[i]);
  1317. }
  1318. return bake_render_uv2(p_base, mat_overrides, p_image_size);
  1319. }
  1320. void RenderingServer::_particles_set_trail_bind_poses(RID p_particles, const TypedArray<Transform3D> &p_bind_poses) {
  1321. Vector<Transform3D> tbposes;
  1322. tbposes.resize(p_bind_poses.size());
  1323. for (int i = 0; i < p_bind_poses.size(); i++) {
  1324. tbposes.write[i] = p_bind_poses[i];
  1325. }
  1326. particles_set_trail_bind_poses(p_particles, tbposes);
  1327. }
  1328. void RenderingServer::_bind_methods() {
  1329. BIND_CONSTANT(NO_INDEX_ARRAY);
  1330. BIND_CONSTANT(ARRAY_WEIGHTS_SIZE);
  1331. BIND_CONSTANT(CANVAS_ITEM_Z_MIN);
  1332. BIND_CONSTANT(CANVAS_ITEM_Z_MAX);
  1333. BIND_CONSTANT(MAX_GLOW_LEVELS);
  1334. BIND_CONSTANT(MAX_CURSORS);
  1335. BIND_CONSTANT(MAX_2D_DIRECTIONAL_LIGHTS);
  1336. /* TEXTURE */
  1337. ClassDB::bind_method(D_METHOD("texture_2d_create", "image"), &RenderingServer::texture_2d_create);
  1338. ClassDB::bind_method(D_METHOD("texture_2d_layered_create", "layers", "layered_type"), &RenderingServer::_texture_2d_layered_create);
  1339. ClassDB::bind_method(D_METHOD("texture_3d_create", "format", "width", "height", "depth", "mipmaps", "data"), &RenderingServer::_texture_3d_create);
  1340. ClassDB::bind_method(D_METHOD("texture_proxy_create", "base"), &RenderingServer::texture_proxy_create);
  1341. ClassDB::bind_method(D_METHOD("texture_2d_update", "texture", "image", "layer"), &RenderingServer::texture_2d_update);
  1342. ClassDB::bind_method(D_METHOD("texture_3d_update", "texture", "data"), &RenderingServer::_texture_3d_update);
  1343. ClassDB::bind_method(D_METHOD("texture_proxy_update", "texture", "proxy_to"), &RenderingServer::texture_proxy_update);
  1344. ClassDB::bind_method(D_METHOD("texture_2d_placeholder_create"), &RenderingServer::texture_2d_placeholder_create);
  1345. ClassDB::bind_method(D_METHOD("texture_2d_layered_placeholder_create", "layered_type"), &RenderingServer::texture_2d_layered_placeholder_create);
  1346. ClassDB::bind_method(D_METHOD("texture_3d_placeholder_create"), &RenderingServer::texture_3d_placeholder_create);
  1347. ClassDB::bind_method(D_METHOD("texture_2d_get", "texture"), &RenderingServer::texture_2d_get);
  1348. ClassDB::bind_method(D_METHOD("texture_2d_layer_get", "texture", "layer"), &RenderingServer::texture_2d_layer_get);
  1349. ClassDB::bind_method(D_METHOD("texture_3d_get", "texture"), &RenderingServer::_texture_3d_get);
  1350. ClassDB::bind_method(D_METHOD("texture_replace", "texture", "by_texture"), &RenderingServer::texture_replace);
  1351. ClassDB::bind_method(D_METHOD("texture_set_size_override", "texture", "width", "height"), &RenderingServer::texture_set_size_override);
  1352. ClassDB::bind_method(D_METHOD("texture_set_path", "texture", "path"), &RenderingServer::texture_set_path);
  1353. ClassDB::bind_method(D_METHOD("texture_get_path", "texture"), &RenderingServer::texture_get_path);
  1354. ClassDB::bind_method(D_METHOD("texture_set_force_redraw_if_visible", "texture", "enable"), &RenderingServer::texture_set_force_redraw_if_visible);
  1355. BIND_ENUM_CONSTANT(TEXTURE_LAYERED_2D_ARRAY);
  1356. BIND_ENUM_CONSTANT(TEXTURE_LAYERED_CUBEMAP);
  1357. BIND_ENUM_CONSTANT(TEXTURE_LAYERED_CUBEMAP_ARRAY);
  1358. BIND_ENUM_CONSTANT(CUBEMAP_LAYER_LEFT);
  1359. BIND_ENUM_CONSTANT(CUBEMAP_LAYER_RIGHT);
  1360. BIND_ENUM_CONSTANT(CUBEMAP_LAYER_BOTTOM);
  1361. BIND_ENUM_CONSTANT(CUBEMAP_LAYER_TOP);
  1362. BIND_ENUM_CONSTANT(CUBEMAP_LAYER_FRONT);
  1363. BIND_ENUM_CONSTANT(CUBEMAP_LAYER_BACK);
  1364. /* SHADER */
  1365. ClassDB::bind_method(D_METHOD("shader_create"), &RenderingServer::shader_create);
  1366. ClassDB::bind_method(D_METHOD("shader_get_code", "shader"), &RenderingServer::shader_get_code);
  1367. ClassDB::bind_method(D_METHOD("shader_get_param_list", "shader"), &RenderingServer::_shader_get_param_list);
  1368. ClassDB::bind_method(D_METHOD("shader_get_param_default", "shader", "param"), &RenderingServer::shader_get_param_default);
  1369. ClassDB::bind_method(D_METHOD("shader_set_default_texture_param", "shader", "param", "texture"), &RenderingServer::shader_set_default_texture_param);
  1370. ClassDB::bind_method(D_METHOD("shader_get_default_texture_param", "shader", "param"), &RenderingServer::shader_get_default_texture_param);
  1371. BIND_ENUM_CONSTANT(SHADER_SPATIAL);
  1372. BIND_ENUM_CONSTANT(SHADER_CANVAS_ITEM);
  1373. BIND_ENUM_CONSTANT(SHADER_PARTICLES);
  1374. BIND_ENUM_CONSTANT(SHADER_SKY);
  1375. BIND_ENUM_CONSTANT(SHADER_MAX);
  1376. /* MATERIAL */
  1377. ClassDB::bind_method(D_METHOD("material_create"), &RenderingServer::material_create);
  1378. ClassDB::bind_method(D_METHOD("material_set_shader", "shader_material", "shader"), &RenderingServer::material_set_shader);
  1379. ClassDB::bind_method(D_METHOD("material_set_param", "material", "parameter", "value"), &RenderingServer::material_set_param);
  1380. ClassDB::bind_method(D_METHOD("material_get_param", "material", "parameter"), &RenderingServer::material_get_param);
  1381. ClassDB::bind_method(D_METHOD("material_set_render_priority", "material", "priority"), &RenderingServer::material_set_render_priority);
  1382. ClassDB::bind_method(D_METHOD("material_set_next_pass", "material", "next_material"), &RenderingServer::material_set_next_pass);
  1383. BIND_CONSTANT(MATERIAL_RENDER_PRIORITY_MIN);
  1384. BIND_CONSTANT(MATERIAL_RENDER_PRIORITY_MAX);
  1385. /* MESH API */
  1386. ClassDB::bind_method(D_METHOD("mesh_create_from_surfaces", "surfaces", "blend_shape_count"), &RenderingServer::_mesh_create_from_surfaces, DEFVAL(0));
  1387. ClassDB::bind_method(D_METHOD("mesh_create"), &RenderingServer::mesh_create);
  1388. ClassDB::bind_method(D_METHOD("mesh_surface_get_format_offset", "format", "vertex_count", "array_index"), &RenderingServer::mesh_surface_get_format_offset);
  1389. ClassDB::bind_method(D_METHOD("mesh_surface_get_format_vertex_stride", "format", "vertex_count"), &RenderingServer::mesh_surface_get_format_vertex_stride);
  1390. ClassDB::bind_method(D_METHOD("mesh_surface_get_format_attribute_stride", "format", "vertex_count"), &RenderingServer::mesh_surface_get_format_attribute_stride);
  1391. ClassDB::bind_method(D_METHOD("mesh_surface_get_format_skin_stride", "format", "vertex_count"), &RenderingServer::mesh_surface_get_format_skin_stride);
  1392. ClassDB::bind_method(D_METHOD("mesh_add_surface", "mesh", "surface"), &RenderingServer::_mesh_add_surface);
  1393. ClassDB::bind_method(D_METHOD("mesh_add_surface_from_arrays", "mesh", "primitive", "arrays", "blend_shapes", "lods", "compress_format"), &RenderingServer::mesh_add_surface_from_arrays, DEFVAL(Array()), DEFVAL(Dictionary()), DEFVAL(0));
  1394. ClassDB::bind_method(D_METHOD("mesh_get_blend_shape_count", "mesh"), &RenderingServer::mesh_get_blend_shape_count);
  1395. ClassDB::bind_method(D_METHOD("mesh_set_blend_shape_mode", "mesh", "mode"), &RenderingServer::mesh_set_blend_shape_mode);
  1396. ClassDB::bind_method(D_METHOD("mesh_get_blend_shape_mode", "mesh"), &RenderingServer::mesh_get_blend_shape_mode);
  1397. ClassDB::bind_method(D_METHOD("mesh_surface_set_material", "mesh", "surface", "material"), &RenderingServer::mesh_surface_set_material);
  1398. ClassDB::bind_method(D_METHOD("mesh_surface_get_material", "mesh", "surface"), &RenderingServer::mesh_surface_get_material);
  1399. ClassDB::bind_method(D_METHOD("mesh_get_surface", "mesh", "surface"), &RenderingServer::_mesh_get_surface);
  1400. ClassDB::bind_method(D_METHOD("mesh_surface_get_arrays", "mesh", "surface"), &RenderingServer::mesh_surface_get_arrays);
  1401. ClassDB::bind_method(D_METHOD("mesh_surface_get_blend_shape_arrays", "mesh", "surface"), &RenderingServer::mesh_surface_get_blend_shape_arrays);
  1402. ClassDB::bind_method(D_METHOD("mesh_get_surface_count", "mesh"), &RenderingServer::mesh_get_surface_count);
  1403. ClassDB::bind_method(D_METHOD("mesh_set_custom_aabb", "mesh", "aabb"), &RenderingServer::mesh_set_custom_aabb);
  1404. ClassDB::bind_method(D_METHOD("mesh_get_custom_aabb", "mesh"), &RenderingServer::mesh_get_custom_aabb);
  1405. ClassDB::bind_method(D_METHOD("mesh_clear", "mesh"), &RenderingServer::mesh_clear);
  1406. ClassDB::bind_method(D_METHOD("mesh_surface_update_vertex_region", "mesh", "surface", "offset", "data"), &RenderingServer::mesh_surface_update_vertex_region);
  1407. ClassDB::bind_method(D_METHOD("mesh_surface_update_attribute_region", "mesh", "surface", "offset", "data"), &RenderingServer::mesh_surface_update_attribute_region);
  1408. ClassDB::bind_method(D_METHOD("mesh_surface_update_skin_region", "mesh", "surface", "offset", "data"), &RenderingServer::mesh_surface_update_skin_region);
  1409. ClassDB::bind_method(D_METHOD("mesh_set_shadow_mesh", "mesh", "shadow_mesh"), &RenderingServer::mesh_set_shadow_mesh);
  1410. BIND_ENUM_CONSTANT(ARRAY_VERTEX);
  1411. BIND_ENUM_CONSTANT(ARRAY_NORMAL);
  1412. BIND_ENUM_CONSTANT(ARRAY_TANGENT);
  1413. BIND_ENUM_CONSTANT(ARRAY_COLOR);
  1414. BIND_ENUM_CONSTANT(ARRAY_TEX_UV);
  1415. BIND_ENUM_CONSTANT(ARRAY_TEX_UV2);
  1416. BIND_ENUM_CONSTANT(ARRAY_CUSTOM0);
  1417. BIND_ENUM_CONSTANT(ARRAY_CUSTOM1);
  1418. BIND_ENUM_CONSTANT(ARRAY_CUSTOM2);
  1419. BIND_ENUM_CONSTANT(ARRAY_CUSTOM3);
  1420. BIND_ENUM_CONSTANT(ARRAY_BONES);
  1421. BIND_ENUM_CONSTANT(ARRAY_WEIGHTS);
  1422. BIND_ENUM_CONSTANT(ARRAY_INDEX);
  1423. BIND_ENUM_CONSTANT(ARRAY_MAX);
  1424. BIND_CONSTANT(ARRAY_CUSTOM_COUNT);
  1425. BIND_ENUM_CONSTANT(ARRAY_CUSTOM_RGBA8_UNORM);
  1426. BIND_ENUM_CONSTANT(ARRAY_CUSTOM_RGBA8_SNORM);
  1427. BIND_ENUM_CONSTANT(ARRAY_CUSTOM_RG_HALF);
  1428. BIND_ENUM_CONSTANT(ARRAY_CUSTOM_RGBA_HALF);
  1429. BIND_ENUM_CONSTANT(ARRAY_CUSTOM_R_FLOAT);
  1430. BIND_ENUM_CONSTANT(ARRAY_CUSTOM_RG_FLOAT);
  1431. BIND_ENUM_CONSTANT(ARRAY_CUSTOM_RGB_FLOAT);
  1432. BIND_ENUM_CONSTANT(ARRAY_CUSTOM_RGBA_FLOAT);
  1433. BIND_ENUM_CONSTANT(ARRAY_CUSTOM_MAX);
  1434. BIND_ENUM_CONSTANT(ARRAY_FORMAT_VERTEX);
  1435. BIND_ENUM_CONSTANT(ARRAY_FORMAT_NORMAL);
  1436. BIND_ENUM_CONSTANT(ARRAY_FORMAT_TANGENT);
  1437. BIND_ENUM_CONSTANT(ARRAY_FORMAT_COLOR);
  1438. BIND_ENUM_CONSTANT(ARRAY_FORMAT_TEX_UV);
  1439. BIND_ENUM_CONSTANT(ARRAY_FORMAT_TEX_UV2);
  1440. BIND_ENUM_CONSTANT(ARRAY_FORMAT_CUSTOM0);
  1441. BIND_ENUM_CONSTANT(ARRAY_FORMAT_CUSTOM1);
  1442. BIND_ENUM_CONSTANT(ARRAY_FORMAT_CUSTOM2);
  1443. BIND_ENUM_CONSTANT(ARRAY_FORMAT_CUSTOM3);
  1444. BIND_ENUM_CONSTANT(ARRAY_FORMAT_BONES);
  1445. BIND_ENUM_CONSTANT(ARRAY_FORMAT_WEIGHTS);
  1446. BIND_ENUM_CONSTANT(ARRAY_FORMAT_INDEX);
  1447. BIND_ENUM_CONSTANT(ARRAY_FORMAT_BLEND_SHAPE_MASK);
  1448. BIND_ENUM_CONSTANT(ARRAY_FORMAT_CUSTOM_BASE);
  1449. BIND_ENUM_CONSTANT(ARRAY_FORMAT_CUSTOM_BITS);
  1450. BIND_ENUM_CONSTANT(ARRAY_FORMAT_CUSTOM0_SHIFT);
  1451. BIND_ENUM_CONSTANT(ARRAY_FORMAT_CUSTOM1_SHIFT);
  1452. BIND_ENUM_CONSTANT(ARRAY_FORMAT_CUSTOM2_SHIFT);
  1453. BIND_ENUM_CONSTANT(ARRAY_FORMAT_CUSTOM3_SHIFT);
  1454. BIND_ENUM_CONSTANT(ARRAY_FORMAT_CUSTOM_MASK);
  1455. BIND_ENUM_CONSTANT(ARRAY_COMPRESS_FLAGS_BASE);
  1456. BIND_ENUM_CONSTANT(ARRAY_FLAG_USE_2D_VERTICES);
  1457. BIND_ENUM_CONSTANT(ARRAY_FLAG_USE_DYNAMIC_UPDATE);
  1458. BIND_ENUM_CONSTANT(ARRAY_FLAG_USE_8_BONE_WEIGHTS);
  1459. BIND_ENUM_CONSTANT(PRIMITIVE_POINTS);
  1460. BIND_ENUM_CONSTANT(PRIMITIVE_LINES);
  1461. BIND_ENUM_CONSTANT(PRIMITIVE_LINE_STRIP);
  1462. BIND_ENUM_CONSTANT(PRIMITIVE_TRIANGLES);
  1463. BIND_ENUM_CONSTANT(PRIMITIVE_TRIANGLE_STRIP);
  1464. BIND_ENUM_CONSTANT(PRIMITIVE_MAX);
  1465. BIND_ENUM_CONSTANT(BLEND_SHAPE_MODE_NORMALIZED);
  1466. BIND_ENUM_CONSTANT(BLEND_SHAPE_MODE_RELATIVE);
  1467. /* MULTIMESH API */
  1468. ClassDB::bind_method(D_METHOD("multimesh_create"), &RenderingServer::multimesh_create);
  1469. ClassDB::bind_method(D_METHOD("multimesh_allocate_data", "multimesh", "instances", "transform_format", "color_format", "custom_data_format"), &RenderingServer::multimesh_allocate_data, DEFVAL(false), DEFVAL(false));
  1470. ClassDB::bind_method(D_METHOD("multimesh_get_instance_count", "multimesh"), &RenderingServer::multimesh_get_instance_count);
  1471. ClassDB::bind_method(D_METHOD("multimesh_set_mesh", "multimesh", "mesh"), &RenderingServer::multimesh_set_mesh);
  1472. ClassDB::bind_method(D_METHOD("multimesh_instance_set_transform", "multimesh", "index", "transform"), &RenderingServer::multimesh_instance_set_transform);
  1473. ClassDB::bind_method(D_METHOD("multimesh_instance_set_transform_2d", "multimesh", "index", "transform"), &RenderingServer::multimesh_instance_set_transform_2d);
  1474. ClassDB::bind_method(D_METHOD("multimesh_instance_set_color", "multimesh", "index", "color"), &RenderingServer::multimesh_instance_set_color);
  1475. ClassDB::bind_method(D_METHOD("multimesh_instance_set_custom_data", "multimesh", "index", "custom_data"), &RenderingServer::multimesh_instance_set_custom_data);
  1476. ClassDB::bind_method(D_METHOD("multimesh_get_mesh", "multimesh"), &RenderingServer::multimesh_get_mesh);
  1477. ClassDB::bind_method(D_METHOD("multimesh_get_aabb", "multimesh"), &RenderingServer::multimesh_get_aabb);
  1478. ClassDB::bind_method(D_METHOD("multimesh_instance_get_transform", "multimesh", "index"), &RenderingServer::multimesh_instance_get_transform);
  1479. ClassDB::bind_method(D_METHOD("multimesh_instance_get_transform_2d", "multimesh", "index"), &RenderingServer::multimesh_instance_get_transform_2d);
  1480. ClassDB::bind_method(D_METHOD("multimesh_instance_get_color", "multimesh", "index"), &RenderingServer::multimesh_instance_get_color);
  1481. ClassDB::bind_method(D_METHOD("multimesh_instance_get_custom_data", "multimesh", "index"), &RenderingServer::multimesh_instance_get_custom_data);
  1482. ClassDB::bind_method(D_METHOD("multimesh_set_visible_instances", "multimesh", "visible"), &RenderingServer::multimesh_set_visible_instances);
  1483. ClassDB::bind_method(D_METHOD("multimesh_get_visible_instances", "multimesh"), &RenderingServer::multimesh_get_visible_instances);
  1484. ClassDB::bind_method(D_METHOD("multimesh_set_buffer", "multimesh", "buffer"), &RenderingServer::multimesh_set_buffer);
  1485. ClassDB::bind_method(D_METHOD("multimesh_get_buffer", "multimesh"), &RenderingServer::multimesh_get_buffer);
  1486. BIND_ENUM_CONSTANT(MULTIMESH_TRANSFORM_2D);
  1487. BIND_ENUM_CONSTANT(MULTIMESH_TRANSFORM_3D);
  1488. /* SKELETON API */
  1489. ClassDB::bind_method(D_METHOD("skeleton_create"), &RenderingServer::skeleton_create);
  1490. ClassDB::bind_method(D_METHOD("skeleton_allocate_data", "skeleton", "bones", "is_2d_skeleton"), &RenderingServer::skeleton_allocate_data, DEFVAL(false));
  1491. ClassDB::bind_method(D_METHOD("skeleton_get_bone_count", "skeleton"), &RenderingServer::skeleton_get_bone_count);
  1492. ClassDB::bind_method(D_METHOD("skeleton_bone_set_transform", "skeleton", "bone", "transform"), &RenderingServer::skeleton_bone_set_transform);
  1493. ClassDB::bind_method(D_METHOD("skeleton_bone_get_transform", "skeleton", "bone"), &RenderingServer::skeleton_bone_get_transform);
  1494. ClassDB::bind_method(D_METHOD("skeleton_bone_set_transform_2d", "skeleton", "bone", "transform"), &RenderingServer::skeleton_bone_set_transform_2d);
  1495. ClassDB::bind_method(D_METHOD("skeleton_bone_get_transform_2d", "skeleton", "bone"), &RenderingServer::skeleton_bone_get_transform_2d);
  1496. ClassDB::bind_method(D_METHOD("skeleton_set_base_transform_2d", "skeleton", "base_transform"), &RenderingServer::skeleton_set_base_transform_2d);
  1497. /* Light API */
  1498. ClassDB::bind_method(D_METHOD("directional_light_create"), &RenderingServer::directional_light_create);
  1499. ClassDB::bind_method(D_METHOD("omni_light_create"), &RenderingServer::omni_light_create);
  1500. ClassDB::bind_method(D_METHOD("spot_light_create"), &RenderingServer::spot_light_create);
  1501. ClassDB::bind_method(D_METHOD("light_set_color", "light", "color"), &RenderingServer::light_set_color);
  1502. ClassDB::bind_method(D_METHOD("light_set_param", "light", "param", "value"), &RenderingServer::light_set_param);
  1503. ClassDB::bind_method(D_METHOD("light_set_shadow", "light", "enabled"), &RenderingServer::light_set_shadow);
  1504. ClassDB::bind_method(D_METHOD("light_set_shadow_color", "light", "color"), &RenderingServer::light_set_shadow_color);
  1505. ClassDB::bind_method(D_METHOD("light_set_projector", "light", "texture"), &RenderingServer::light_set_projector);
  1506. ClassDB::bind_method(D_METHOD("light_set_negative", "light", "enable"), &RenderingServer::light_set_negative);
  1507. ClassDB::bind_method(D_METHOD("light_set_cull_mask", "light", "mask"), &RenderingServer::light_set_cull_mask);
  1508. ClassDB::bind_method(D_METHOD("light_set_reverse_cull_face_mode", "light", "enabled"), &RenderingServer::light_set_reverse_cull_face_mode);
  1509. ClassDB::bind_method(D_METHOD("light_set_bake_mode", "light", "bake_mode"), &RenderingServer::light_set_bake_mode);
  1510. ClassDB::bind_method(D_METHOD("light_set_max_sdfgi_cascade", "light", "cascade"), &RenderingServer::light_set_max_sdfgi_cascade);
  1511. ClassDB::bind_method(D_METHOD("light_omni_set_shadow_mode", "light", "mode"), &RenderingServer::light_omni_set_shadow_mode);
  1512. ClassDB::bind_method(D_METHOD("light_directional_set_shadow_mode", "light", "mode"), &RenderingServer::light_directional_set_shadow_mode);
  1513. ClassDB::bind_method(D_METHOD("light_directional_set_blend_splits", "light", "enable"), &RenderingServer::light_directional_set_blend_splits);
  1514. ClassDB::bind_method(D_METHOD("light_directional_set_sky_only", "light", "enable"), &RenderingServer::light_directional_set_sky_only);
  1515. BIND_ENUM_CONSTANT(LIGHT_DIRECTIONAL);
  1516. BIND_ENUM_CONSTANT(LIGHT_OMNI);
  1517. BIND_ENUM_CONSTANT(LIGHT_SPOT);
  1518. BIND_ENUM_CONSTANT(LIGHT_PARAM_ENERGY);
  1519. BIND_ENUM_CONSTANT(LIGHT_PARAM_INDIRECT_ENERGY);
  1520. BIND_ENUM_CONSTANT(LIGHT_PARAM_SPECULAR);
  1521. BIND_ENUM_CONSTANT(LIGHT_PARAM_RANGE);
  1522. BIND_ENUM_CONSTANT(LIGHT_PARAM_SIZE);
  1523. BIND_ENUM_CONSTANT(LIGHT_PARAM_ATTENUATION);
  1524. BIND_ENUM_CONSTANT(LIGHT_PARAM_SPOT_ANGLE);
  1525. BIND_ENUM_CONSTANT(LIGHT_PARAM_SPOT_ATTENUATION);
  1526. BIND_ENUM_CONSTANT(LIGHT_PARAM_SHADOW_MAX_DISTANCE);
  1527. BIND_ENUM_CONSTANT(LIGHT_PARAM_SHADOW_SPLIT_1_OFFSET);
  1528. BIND_ENUM_CONSTANT(LIGHT_PARAM_SHADOW_SPLIT_2_OFFSET);
  1529. BIND_ENUM_CONSTANT(LIGHT_PARAM_SHADOW_SPLIT_3_OFFSET);
  1530. BIND_ENUM_CONSTANT(LIGHT_PARAM_SHADOW_FADE_START);
  1531. BIND_ENUM_CONSTANT(LIGHT_PARAM_SHADOW_NORMAL_BIAS);
  1532. BIND_ENUM_CONSTANT(LIGHT_PARAM_SHADOW_BIAS);
  1533. BIND_ENUM_CONSTANT(LIGHT_PARAM_SHADOW_PANCAKE_SIZE);
  1534. BIND_ENUM_CONSTANT(LIGHT_PARAM_SHADOW_BLUR);
  1535. BIND_ENUM_CONSTANT(LIGHT_PARAM_SHADOW_VOLUMETRIC_FOG_FADE);
  1536. BIND_ENUM_CONSTANT(LIGHT_PARAM_TRANSMITTANCE_BIAS);
  1537. BIND_ENUM_CONSTANT(LIGHT_PARAM_MAX);
  1538. BIND_ENUM_CONSTANT(LIGHT_BAKE_DISABLED);
  1539. BIND_ENUM_CONSTANT(LIGHT_BAKE_DYNAMIC);
  1540. BIND_ENUM_CONSTANT(LIGHT_BAKE_STATIC);
  1541. BIND_ENUM_CONSTANT(LIGHT_OMNI_SHADOW_DUAL_PARABOLOID);
  1542. BIND_ENUM_CONSTANT(LIGHT_OMNI_SHADOW_CUBE);
  1543. BIND_ENUM_CONSTANT(LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL);
  1544. BIND_ENUM_CONSTANT(LIGHT_DIRECTIONAL_SHADOW_PARALLEL_2_SPLITS);
  1545. BIND_ENUM_CONSTANT(LIGHT_DIRECTIONAL_SHADOW_PARALLEL_4_SPLITS);
  1546. ClassDB::bind_method(D_METHOD("shadows_quality_set", "quality"), &RenderingServer::shadows_quality_set);
  1547. ClassDB::bind_method(D_METHOD("directional_shadow_quality_set", "quality"), &RenderingServer::directional_shadow_quality_set);
  1548. ClassDB::bind_method(D_METHOD("directional_shadow_atlas_set_size", "size", "is_16bits"), &RenderingServer::directional_shadow_atlas_set_size);
  1549. BIND_ENUM_CONSTANT(SHADOW_QUALITY_HARD);
  1550. BIND_ENUM_CONSTANT(SHADOW_QUALITY_SOFT_LOW);
  1551. BIND_ENUM_CONSTANT(SHADOW_QUALITY_SOFT_MEDIUM);
  1552. BIND_ENUM_CONSTANT(SHADOW_QUALITY_SOFT_HIGH);
  1553. BIND_ENUM_CONSTANT(SHADOW_QUALITY_SOFT_ULTRA);
  1554. BIND_ENUM_CONSTANT(SHADOW_QUALITY_MAX);
  1555. /* REFLECTION PROBE */
  1556. ClassDB::bind_method(D_METHOD("reflection_probe_create"), &RenderingServer::reflection_probe_create);
  1557. ClassDB::bind_method(D_METHOD("reflection_probe_set_update_mode", "probe", "mode"), &RenderingServer::reflection_probe_set_update_mode);
  1558. ClassDB::bind_method(D_METHOD("reflection_probe_set_intensity", "probe", "intensity"), &RenderingServer::reflection_probe_set_intensity);
  1559. ClassDB::bind_method(D_METHOD("reflection_probe_set_ambient_mode", "probe", "mode"), &RenderingServer::reflection_probe_set_ambient_mode);
  1560. ClassDB::bind_method(D_METHOD("reflection_probe_set_ambient_color", "probe", "color"), &RenderingServer::reflection_probe_set_ambient_color);
  1561. ClassDB::bind_method(D_METHOD("reflection_probe_set_ambient_energy", "probe", "energy"), &RenderingServer::reflection_probe_set_ambient_energy);
  1562. ClassDB::bind_method(D_METHOD("reflection_probe_set_max_distance", "probe", "distance"), &RenderingServer::reflection_probe_set_max_distance);
  1563. ClassDB::bind_method(D_METHOD("reflection_probe_set_extents", "probe", "extents"), &RenderingServer::reflection_probe_set_extents);
  1564. ClassDB::bind_method(D_METHOD("reflection_probe_set_origin_offset", "probe", "offset"), &RenderingServer::reflection_probe_set_origin_offset);
  1565. ClassDB::bind_method(D_METHOD("reflection_probe_set_as_interior", "probe", "enable"), &RenderingServer::reflection_probe_set_as_interior);
  1566. ClassDB::bind_method(D_METHOD("reflection_probe_set_enable_box_projection", "probe", "enable"), &RenderingServer::reflection_probe_set_enable_box_projection);
  1567. ClassDB::bind_method(D_METHOD("reflection_probe_set_enable_shadows", "probe", "enable"), &RenderingServer::reflection_probe_set_enable_shadows);
  1568. ClassDB::bind_method(D_METHOD("reflection_probe_set_cull_mask", "probe", "layers"), &RenderingServer::reflection_probe_set_cull_mask);
  1569. ClassDB::bind_method(D_METHOD("reflection_probe_set_resolution", "probe", "resolution"), &RenderingServer::reflection_probe_set_resolution);
  1570. ClassDB::bind_method(D_METHOD("reflection_probe_set_lod_threshold", "probe", "pixels"), &RenderingServer::reflection_probe_set_lod_threshold);
  1571. BIND_ENUM_CONSTANT(REFLECTION_PROBE_UPDATE_ONCE);
  1572. BIND_ENUM_CONSTANT(REFLECTION_PROBE_UPDATE_ALWAYS);
  1573. BIND_ENUM_CONSTANT(REFLECTION_PROBE_AMBIENT_DISABLED);
  1574. BIND_ENUM_CONSTANT(REFLECTION_PROBE_AMBIENT_ENVIRONMENT);
  1575. BIND_ENUM_CONSTANT(REFLECTION_PROBE_AMBIENT_COLOR);
  1576. /* DECAL */
  1577. ClassDB::bind_method(D_METHOD("decal_create"), &RenderingServer::decal_create);
  1578. ClassDB::bind_method(D_METHOD("decal_set_extents", "decal", "extents"), &RenderingServer::decal_set_extents);
  1579. ClassDB::bind_method(D_METHOD("decal_set_texture", "decal", "type", "texture"), &RenderingServer::decal_set_texture);
  1580. ClassDB::bind_method(D_METHOD("decal_set_emission_energy", "decal", "energy"), &RenderingServer::decal_set_emission_energy);
  1581. ClassDB::bind_method(D_METHOD("decal_set_albedo_mix", "decal", "albedo_mix"), &RenderingServer::decal_set_albedo_mix);
  1582. ClassDB::bind_method(D_METHOD("decal_set_modulate", "decal", "color"), &RenderingServer::decal_set_modulate);
  1583. ClassDB::bind_method(D_METHOD("decal_set_cull_mask", "decal", "mask"), &RenderingServer::decal_set_cull_mask);
  1584. ClassDB::bind_method(D_METHOD("decal_set_distance_fade", "decal", "enabled", "begin", "length"), &RenderingServer::decal_set_distance_fade);
  1585. ClassDB::bind_method(D_METHOD("decal_set_fade", "decal", "above", "below"), &RenderingServer::decal_set_fade);
  1586. ClassDB::bind_method(D_METHOD("decal_set_normal_fade", "decal", "fade"), &RenderingServer::decal_set_normal_fade);
  1587. BIND_ENUM_CONSTANT(DECAL_TEXTURE_ALBEDO);
  1588. BIND_ENUM_CONSTANT(DECAL_TEXTURE_NORMAL);
  1589. BIND_ENUM_CONSTANT(DECAL_TEXTURE_ORM);
  1590. BIND_ENUM_CONSTANT(DECAL_TEXTURE_EMISSION);
  1591. BIND_ENUM_CONSTANT(DECAL_TEXTURE_MAX);
  1592. /* VOXEL GI API */
  1593. ClassDB::bind_method(D_METHOD("voxel_gi_create"), &RenderingServer::voxel_gi_create);
  1594. ClassDB::bind_method(D_METHOD("voxel_gi_allocate_data", "voxel_gi", "to_cell_xform", "aabb", "octree_size", "octree_cells", "data_cells", "distance_field", "level_counts"), &RenderingServer::voxel_gi_allocate_data);
  1595. ClassDB::bind_method(D_METHOD("voxel_gi_get_octree_size", "voxel_gi"), &RenderingServer::voxel_gi_get_octree_size);
  1596. ClassDB::bind_method(D_METHOD("voxel_gi_get_octree_cells", "voxel_gi"), &RenderingServer::voxel_gi_get_octree_cells);
  1597. ClassDB::bind_method(D_METHOD("voxel_gi_get_data_cells", "voxel_gi"), &RenderingServer::voxel_gi_get_data_cells);
  1598. ClassDB::bind_method(D_METHOD("voxel_gi_get_distance_field", "voxel_gi"), &RenderingServer::voxel_gi_get_distance_field);
  1599. ClassDB::bind_method(D_METHOD("voxel_gi_get_level_counts", "voxel_gi"), &RenderingServer::voxel_gi_get_level_counts);
  1600. ClassDB::bind_method(D_METHOD("voxel_gi_get_to_cell_xform", "voxel_gi"), &RenderingServer::voxel_gi_get_to_cell_xform);
  1601. ClassDB::bind_method(D_METHOD("voxel_gi_set_dynamic_range", "voxel_gi", "range"), &RenderingServer::voxel_gi_set_dynamic_range);
  1602. ClassDB::bind_method(D_METHOD("voxel_gi_set_propagation", "voxel_gi", "amount"), &RenderingServer::voxel_gi_set_propagation);
  1603. ClassDB::bind_method(D_METHOD("voxel_gi_set_energy", "voxel_gi", "energy"), &RenderingServer::voxel_gi_set_energy);
  1604. ClassDB::bind_method(D_METHOD("voxel_gi_set_bias", "voxel_gi", "bias"), &RenderingServer::voxel_gi_set_bias);
  1605. ClassDB::bind_method(D_METHOD("voxel_gi_set_normal_bias", "voxel_gi", "bias"), &RenderingServer::voxel_gi_set_normal_bias);
  1606. ClassDB::bind_method(D_METHOD("voxel_gi_set_interior", "voxel_gi", "enable"), &RenderingServer::voxel_gi_set_interior);
  1607. ClassDB::bind_method(D_METHOD("voxel_gi_set_use_two_bounces", "voxel_gi", "enable"), &RenderingServer::voxel_gi_set_use_two_bounces);
  1608. ClassDB::bind_method(D_METHOD("voxel_gi_set_quality", "quality"), &RenderingServer::voxel_gi_set_quality);
  1609. BIND_ENUM_CONSTANT(VOXEL_GI_QUALITY_LOW);
  1610. BIND_ENUM_CONSTANT(VOXEL_GI_QUALITY_HIGH);
  1611. /* LIGHTMAP */
  1612. ClassDB::bind_method(D_METHOD("lightmap_create"), &RenderingServer::lightmap_create);
  1613. ClassDB::bind_method(D_METHOD("lightmap_set_textures", "lightmap", "light", "uses_sh"), &RenderingServer::lightmap_set_textures);
  1614. ClassDB::bind_method(D_METHOD("lightmap_set_probe_bounds", "lightmap", "bounds"), &RenderingServer::lightmap_set_probe_bounds);
  1615. ClassDB::bind_method(D_METHOD("lightmap_set_probe_interior", "lightmap", "interior"), &RenderingServer::lightmap_set_probe_interior);
  1616. ClassDB::bind_method(D_METHOD("lightmap_set_probe_capture_data", "lightmap", "points", "point_sh", "tetrahedra", "bsp_tree"), &RenderingServer::lightmap_set_probe_capture_data);
  1617. ClassDB::bind_method(D_METHOD("lightmap_get_probe_capture_points", "lightmap"), &RenderingServer::lightmap_get_probe_capture_points);
  1618. ClassDB::bind_method(D_METHOD("lightmap_get_probe_capture_sh", "lightmap"), &RenderingServer::lightmap_get_probe_capture_sh);
  1619. ClassDB::bind_method(D_METHOD("lightmap_get_probe_capture_tetrahedra", "lightmap"), &RenderingServer::lightmap_get_probe_capture_tetrahedra);
  1620. ClassDB::bind_method(D_METHOD("lightmap_get_probe_capture_bsp_tree", "lightmap"), &RenderingServer::lightmap_get_probe_capture_bsp_tree);
  1621. ClassDB::bind_method(D_METHOD("lightmap_set_probe_capture_update_speed", "speed"), &RenderingServer::lightmap_set_probe_capture_update_speed);
  1622. /* PARTICLES API */
  1623. ClassDB::bind_method(D_METHOD("particles_create"), &RenderingServer::particles_create);
  1624. ClassDB::bind_method(D_METHOD("particles_set_mode", "particles", "mode"), &RenderingServer::particles_set_mode);
  1625. ClassDB::bind_method(D_METHOD("particles_set_emitting", "particles", "emitting"), &RenderingServer::particles_set_emitting);
  1626. ClassDB::bind_method(D_METHOD("particles_get_emitting", "particles"), &RenderingServer::particles_get_emitting);
  1627. ClassDB::bind_method(D_METHOD("particles_set_amount", "particles", "amount"), &RenderingServer::particles_set_amount);
  1628. ClassDB::bind_method(D_METHOD("particles_set_lifetime", "particles", "lifetime"), &RenderingServer::particles_set_lifetime);
  1629. ClassDB::bind_method(D_METHOD("particles_set_one_shot", "particles", "one_shot"), &RenderingServer::particles_set_one_shot);
  1630. ClassDB::bind_method(D_METHOD("particles_set_pre_process_time", "particles", "time"), &RenderingServer::particles_set_pre_process_time);
  1631. ClassDB::bind_method(D_METHOD("particles_set_explosiveness_ratio", "particles", "ratio"), &RenderingServer::particles_set_explosiveness_ratio);
  1632. ClassDB::bind_method(D_METHOD("particles_set_randomness_ratio", "particles", "ratio"), &RenderingServer::particles_set_randomness_ratio);
  1633. ClassDB::bind_method(D_METHOD("particles_set_custom_aabb", "particles", "aabb"), &RenderingServer::particles_set_custom_aabb);
  1634. ClassDB::bind_method(D_METHOD("particles_set_speed_scale", "particles", "scale"), &RenderingServer::particles_set_speed_scale);
  1635. ClassDB::bind_method(D_METHOD("particles_set_use_local_coordinates", "particles", "enable"), &RenderingServer::particles_set_use_local_coordinates);
  1636. ClassDB::bind_method(D_METHOD("particles_set_process_material", "particles", "material"), &RenderingServer::particles_set_process_material);
  1637. ClassDB::bind_method(D_METHOD("particles_set_fixed_fps", "particles", "fps"), &RenderingServer::particles_set_fixed_fps);
  1638. ClassDB::bind_method(D_METHOD("particles_set_interpolate", "particles", "enable"), &RenderingServer::particles_set_interpolate);
  1639. ClassDB::bind_method(D_METHOD("particles_set_fractional_delta", "particles", "enable"), &RenderingServer::particles_set_fractional_delta);
  1640. ClassDB::bind_method(D_METHOD("particles_set_collision_base_size", "particles", "size"), &RenderingServer::particles_set_collision_base_size);
  1641. ClassDB::bind_method(D_METHOD("particles_set_transform_align", "particles", "align"), &RenderingServer::particles_set_transform_align);
  1642. ClassDB::bind_method(D_METHOD("particles_set_trails", "particles", "enable", "length_sec"), &RenderingServer::particles_set_trails);
  1643. ClassDB::bind_method(D_METHOD("particles_set_trail_bind_poses", "particles", "bind_poses"), &RenderingServer::_particles_set_trail_bind_poses);
  1644. ClassDB::bind_method(D_METHOD("particles_is_inactive", "particles"), &RenderingServer::particles_is_inactive);
  1645. ClassDB::bind_method(D_METHOD("particles_request_process", "particles"), &RenderingServer::particles_request_process);
  1646. ClassDB::bind_method(D_METHOD("particles_restart", "particles"), &RenderingServer::particles_restart);
  1647. ClassDB::bind_method(D_METHOD("particles_set_subemitter", "particles", "subemitter_particles"), &RenderingServer::particles_set_subemitter);
  1648. ClassDB::bind_method(D_METHOD("particles_emit", "particles", "transform", "velocity", "color", "custom", "emit_flags"), &RenderingServer::particles_emit);
  1649. ClassDB::bind_method(D_METHOD("particles_set_draw_order", "particles", "order"), &RenderingServer::particles_set_draw_order);
  1650. ClassDB::bind_method(D_METHOD("particles_set_draw_passes", "particles", "count"), &RenderingServer::particles_set_draw_passes);
  1651. ClassDB::bind_method(D_METHOD("particles_set_draw_pass_mesh", "particles", "pass", "mesh"), &RenderingServer::particles_set_draw_pass_mesh);
  1652. ClassDB::bind_method(D_METHOD("particles_get_current_aabb", "particles"), &RenderingServer::particles_get_current_aabb);
  1653. ClassDB::bind_method(D_METHOD("particles_set_emission_transform", "particles", "transform"), &RenderingServer::particles_set_emission_transform);
  1654. BIND_ENUM_CONSTANT(PARTICLES_MODE_2D);
  1655. BIND_ENUM_CONSTANT(PARTICLES_MODE_3D);
  1656. BIND_ENUM_CONSTANT(PARTICLES_TRANSFORM_ALIGN_DISABLED);
  1657. BIND_ENUM_CONSTANT(PARTICLES_TRANSFORM_ALIGN_Z_BILLBOARD);
  1658. BIND_ENUM_CONSTANT(PARTICLES_TRANSFORM_ALIGN_Y_TO_VELOCITY);
  1659. BIND_ENUM_CONSTANT(PARTICLES_TRANSFORM_ALIGN_Z_BILLBOARD_Y_TO_VELOCITY);
  1660. BIND_CONSTANT(PARTICLES_EMIT_FLAG_POSITION);
  1661. BIND_CONSTANT(PARTICLES_EMIT_FLAG_ROTATION_SCALE);
  1662. BIND_CONSTANT(PARTICLES_EMIT_FLAG_VELOCITY);
  1663. BIND_CONSTANT(PARTICLES_EMIT_FLAG_COLOR);
  1664. BIND_CONSTANT(PARTICLES_EMIT_FLAG_CUSTOM);
  1665. BIND_ENUM_CONSTANT(PARTICLES_DRAW_ORDER_INDEX);
  1666. BIND_ENUM_CONSTANT(PARTICLES_DRAW_ORDER_LIFETIME);
  1667. BIND_ENUM_CONSTANT(PARTICLES_DRAW_ORDER_REVERSE_LIFETIME);
  1668. BIND_ENUM_CONSTANT(PARTICLES_DRAW_ORDER_VIEW_DEPTH);
  1669. /* PARTICLES COLLISION */
  1670. ClassDB::bind_method(D_METHOD("particles_collision_create"), &RenderingServer::particles_collision_create);
  1671. ClassDB::bind_method(D_METHOD("particles_collision_set_collision_type", "particles_collision", "type"), &RenderingServer::particles_collision_set_collision_type);
  1672. ClassDB::bind_method(D_METHOD("particles_collision_set_cull_mask", "particles_collision", "mask"), &RenderingServer::particles_collision_set_cull_mask);
  1673. ClassDB::bind_method(D_METHOD("particles_collision_set_sphere_radius", "particles_collision", "radius"), &RenderingServer::particles_collision_set_sphere_radius);
  1674. ClassDB::bind_method(D_METHOD("particles_collision_set_box_extents", "particles_collision", "extents"), &RenderingServer::particles_collision_set_box_extents);
  1675. ClassDB::bind_method(D_METHOD("particles_collision_set_attractor_strength", "particles_collision", "setrngth"), &RenderingServer::particles_collision_set_attractor_strength);
  1676. ClassDB::bind_method(D_METHOD("particles_collision_set_attractor_directionality", "particles_collision", "amount"), &RenderingServer::particles_collision_set_attractor_directionality);
  1677. ClassDB::bind_method(D_METHOD("particles_collision_set_attractor_attenuation", "particles_collision", "curve"), &RenderingServer::particles_collision_set_attractor_attenuation);
  1678. ClassDB::bind_method(D_METHOD("particles_collision_set_field_texture", "particles_collision", "texture"), &RenderingServer::particles_collision_set_field_texture);
  1679. ClassDB::bind_method(D_METHOD("particles_collision_height_field_update", "particles_collision"), &RenderingServer::particles_collision_height_field_update);
  1680. ClassDB::bind_method(D_METHOD("particles_collision_set_height_field_resolution", "particles_collision", "resolution"), &RenderingServer::particles_collision_set_height_field_resolution);
  1681. BIND_ENUM_CONSTANT(PARTICLES_COLLISION_TYPE_SPHERE_ATTRACT);
  1682. BIND_ENUM_CONSTANT(PARTICLES_COLLISION_TYPE_BOX_ATTRACT);
  1683. BIND_ENUM_CONSTANT(PARTICLES_COLLISION_TYPE_VECTOR_FIELD_ATTRACT);
  1684. BIND_ENUM_CONSTANT(PARTICLES_COLLISION_TYPE_SPHERE_COLLIDE);
  1685. BIND_ENUM_CONSTANT(PARTICLES_COLLISION_TYPE_BOX_COLLIDE);
  1686. BIND_ENUM_CONSTANT(PARTICLES_COLLISION_TYPE_SDF_COLLIDE);
  1687. BIND_ENUM_CONSTANT(PARTICLES_COLLISION_TYPE_HEIGHTFIELD_COLLIDE);
  1688. BIND_ENUM_CONSTANT(PARTICLES_COLLISION_HEIGHTFIELD_RESOLUTION_256);
  1689. BIND_ENUM_CONSTANT(PARTICLES_COLLISION_HEIGHTFIELD_RESOLUTION_512);
  1690. BIND_ENUM_CONSTANT(PARTICLES_COLLISION_HEIGHTFIELD_RESOLUTION_1024);
  1691. BIND_ENUM_CONSTANT(PARTICLES_COLLISION_HEIGHTFIELD_RESOLUTION_2048);
  1692. BIND_ENUM_CONSTANT(PARTICLES_COLLISION_HEIGHTFIELD_RESOLUTION_4096);
  1693. BIND_ENUM_CONSTANT(PARTICLES_COLLISION_HEIGHTFIELD_RESOLUTION_8192);
  1694. BIND_ENUM_CONSTANT(PARTICLES_COLLISION_HEIGHTFIELD_RESOLUTION_MAX);
  1695. /* VISIBILITY NOTIFIER */
  1696. ClassDB::bind_method(D_METHOD("visibility_notifier_create"), &RenderingServer::visibility_notifier_create);
  1697. ClassDB::bind_method(D_METHOD("visibility_notifier_set_aabb", "notifier", "aabb"), &RenderingServer::visibility_notifier_set_aabb);
  1698. ClassDB::bind_method(D_METHOD("visibility_notifier_set_callbacks", "notifier", "enter_callable", "exit_callable"), &RenderingServer::visibility_notifier_set_callbacks);
  1699. /* OCCLUDER */
  1700. ClassDB::bind_method(D_METHOD("occluder_create"), &RenderingServer::occluder_create);
  1701. ClassDB::bind_method(D_METHOD("occluder_set_mesh", "occluder", "vertices", "indices"), &RenderingServer::occluder_set_mesh);
  1702. /* CAMERA */
  1703. ClassDB::bind_method(D_METHOD("camera_create"), &RenderingServer::camera_create);
  1704. ClassDB::bind_method(D_METHOD("camera_set_perspective", "camera", "fovy_degrees", "z_near", "z_far"), &RenderingServer::camera_set_perspective);
  1705. ClassDB::bind_method(D_METHOD("camera_set_orthogonal", "camera", "size", "z_near", "z_far"), &RenderingServer::camera_set_orthogonal);
  1706. ClassDB::bind_method(D_METHOD("camera_set_frustum", "camera", "size", "offset", "z_near", "z_far"), &RenderingServer::camera_set_frustum);
  1707. ClassDB::bind_method(D_METHOD("camera_set_transform", "camera", "transform"), &RenderingServer::camera_set_transform);
  1708. ClassDB::bind_method(D_METHOD("camera_set_cull_mask", "camera", "layers"), &RenderingServer::camera_set_cull_mask);
  1709. ClassDB::bind_method(D_METHOD("camera_set_environment", "camera", "env"), &RenderingServer::camera_set_environment);
  1710. ClassDB::bind_method(D_METHOD("camera_set_camera_effects", "camera", "effects"), &RenderingServer::camera_set_camera_effects);
  1711. ClassDB::bind_method(D_METHOD("camera_set_use_vertical_aspect", "camera", "enable"), &RenderingServer::camera_set_use_vertical_aspect);
  1712. /* VIEWPORT */
  1713. ClassDB::bind_method(D_METHOD("viewport_create"), &RenderingServer::viewport_create);
  1714. ClassDB::bind_method(D_METHOD("viewport_set_use_xr", "viewport", "use_xr"), &RenderingServer::viewport_set_use_xr);
  1715. ClassDB::bind_method(D_METHOD("viewport_set_size", "viewport", "width", "height"), &RenderingServer::viewport_set_size);
  1716. ClassDB::bind_method(D_METHOD("viewport_set_active", "viewport", "active"), &RenderingServer::viewport_set_active);
  1717. ClassDB::bind_method(D_METHOD("viewport_set_parent_viewport", "viewport", "parent_viewport"), &RenderingServer::viewport_set_parent_viewport);
  1718. ClassDB::bind_method(D_METHOD("viewport_attach_to_screen", "viewport", "rect", "screen"), &RenderingServer::viewport_attach_to_screen, DEFVAL(Rect2()), DEFVAL(DisplayServer::MAIN_WINDOW_ID));
  1719. ClassDB::bind_method(D_METHOD("viewport_set_render_direct_to_screen", "viewport", "enabled"), &RenderingServer::viewport_set_render_direct_to_screen);
  1720. ClassDB::bind_method(D_METHOD("viewport_set_update_mode", "viewport", "update_mode"), &RenderingServer::viewport_set_update_mode);
  1721. ClassDB::bind_method(D_METHOD("viewport_set_clear_mode", "viewport", "clear_mode"), &RenderingServer::viewport_set_clear_mode);
  1722. ClassDB::bind_method(D_METHOD("viewport_get_texture", "viewport"), &RenderingServer::viewport_get_texture);
  1723. ClassDB::bind_method(D_METHOD("viewport_set_disable_3d", "viewport", "disable"), &RenderingServer::viewport_set_disable_3d);
  1724. ClassDB::bind_method(D_METHOD("viewport_set_disable_2d", "viewport", "disable"), &RenderingServer::viewport_set_disable_2d);
  1725. ClassDB::bind_method(D_METHOD("viewport_set_disable_environment", "viewport", "disabled"), &RenderingServer::viewport_set_disable_environment);
  1726. ClassDB::bind_method(D_METHOD("viewport_attach_camera", "viewport", "camera"), &RenderingServer::viewport_attach_camera);
  1727. ClassDB::bind_method(D_METHOD("viewport_set_scenario", "viewport", "scenario"), &RenderingServer::viewport_set_scenario);
  1728. ClassDB::bind_method(D_METHOD("viewport_attach_canvas", "viewport", "canvas"), &RenderingServer::viewport_attach_canvas);
  1729. ClassDB::bind_method(D_METHOD("viewport_remove_canvas", "viewport", "canvas"), &RenderingServer::viewport_remove_canvas);
  1730. ClassDB::bind_method(D_METHOD("viewport_set_snap_2d_transforms_to_pixel", "viewport", "enabled"), &RenderingServer::viewport_set_snap_2d_transforms_to_pixel);
  1731. ClassDB::bind_method(D_METHOD("viewport_set_snap_2d_vertices_to_pixel", "viewport", "enabled"), &RenderingServer::viewport_set_snap_2d_vertices_to_pixel);
  1732. ClassDB::bind_method(D_METHOD("viewport_set_default_canvas_item_texture_filter", "viewport", "filter"), &RenderingServer::viewport_set_default_canvas_item_texture_filter);
  1733. ClassDB::bind_method(D_METHOD("viewport_set_default_canvas_item_texture_repeat", "viewport", "repeat"), &RenderingServer::viewport_set_default_canvas_item_texture_repeat);
  1734. ClassDB::bind_method(D_METHOD("viewport_set_canvas_transform", "viewport", "canvas", "offset"), &RenderingServer::viewport_set_canvas_transform);
  1735. ClassDB::bind_method(D_METHOD("viewport_set_canvas_stacking", "viewport", "canvas", "layer", "sublayer"), &RenderingServer::viewport_set_canvas_stacking);
  1736. ClassDB::bind_method(D_METHOD("viewport_set_transparent_background", "viewport", "enabled"), &RenderingServer::viewport_set_transparent_background);
  1737. ClassDB::bind_method(D_METHOD("viewport_set_global_canvas_transform", "viewport", "transform"), &RenderingServer::viewport_set_global_canvas_transform);
  1738. ClassDB::bind_method(D_METHOD("viewport_set_sdf_oversize_and_scale", "viewport", "oversize", "scale"), &RenderingServer::viewport_set_sdf_oversize_and_scale);
  1739. ClassDB::bind_method(D_METHOD("viewport_set_shadow_atlas_size", "viewport", "size", "use_16_bits"), &RenderingServer::viewport_set_shadow_atlas_size, DEFVAL(false));
  1740. ClassDB::bind_method(D_METHOD("viewport_set_shadow_atlas_quadrant_subdivision", "viewport", "quadrant", "subdivision"), &RenderingServer::viewport_set_shadow_atlas_quadrant_subdivision);
  1741. ClassDB::bind_method(D_METHOD("viewport_set_msaa", "viewport", "msaa"), &RenderingServer::viewport_set_msaa);
  1742. ClassDB::bind_method(D_METHOD("viewport_set_screen_space_aa", "viewport", "mode"), &RenderingServer::viewport_set_screen_space_aa);
  1743. ClassDB::bind_method(D_METHOD("viewport_set_use_debanding", "viewport", "enable"), &RenderingServer::viewport_set_use_debanding);
  1744. ClassDB::bind_method(D_METHOD("viewport_set_use_occlusion_culling", "viewport", "enable"), &RenderingServer::viewport_set_use_occlusion_culling);
  1745. ClassDB::bind_method(D_METHOD("viewport_set_occlusion_rays_per_thread", "rays_per_thread"), &RenderingServer::viewport_set_occlusion_rays_per_thread);
  1746. ClassDB::bind_method(D_METHOD("viewport_set_occlusion_culling_build_quality", "quality"), &RenderingServer::viewport_set_occlusion_culling_build_quality);
  1747. ClassDB::bind_method(D_METHOD("viewport_get_render_info", "viewport", "type", "info"), &RenderingServer::viewport_get_render_info);
  1748. ClassDB::bind_method(D_METHOD("viewport_set_debug_draw", "viewport", "draw"), &RenderingServer::viewport_set_debug_draw);
  1749. ClassDB::bind_method(D_METHOD("viewport_set_measure_render_time", "viewport", "enable"), &RenderingServer::viewport_set_measure_render_time);
  1750. ClassDB::bind_method(D_METHOD("viewport_get_measured_render_time_cpu", "viewport"), &RenderingServer::viewport_get_measured_render_time_cpu);
  1751. ClassDB::bind_method(D_METHOD("viewport_get_measured_render_time_gpu", "viewport"), &RenderingServer::viewport_get_measured_render_time_gpu);
  1752. BIND_ENUM_CONSTANT(VIEWPORT_UPDATE_DISABLED);
  1753. BIND_ENUM_CONSTANT(VIEWPORT_UPDATE_ONCE); //then goes to disabled); must be manually updated
  1754. BIND_ENUM_CONSTANT(VIEWPORT_UPDATE_WHEN_VISIBLE); // default
  1755. BIND_ENUM_CONSTANT(VIEWPORT_UPDATE_WHEN_PARENT_VISIBLE);
  1756. BIND_ENUM_CONSTANT(VIEWPORT_UPDATE_ALWAYS);
  1757. BIND_ENUM_CONSTANT(VIEWPORT_CLEAR_ALWAYS);
  1758. BIND_ENUM_CONSTANT(VIEWPORT_CLEAR_NEVER);
  1759. BIND_ENUM_CONSTANT(VIEWPORT_CLEAR_ONLY_NEXT_FRAME);
  1760. BIND_ENUM_CONSTANT(VIEWPORT_SDF_OVERSIZE_100_PERCENT);
  1761. BIND_ENUM_CONSTANT(VIEWPORT_SDF_OVERSIZE_120_PERCENT);
  1762. BIND_ENUM_CONSTANT(VIEWPORT_SDF_OVERSIZE_150_PERCENT);
  1763. BIND_ENUM_CONSTANT(VIEWPORT_SDF_OVERSIZE_200_PERCENT);
  1764. BIND_ENUM_CONSTANT(VIEWPORT_SDF_OVERSIZE_MAX);
  1765. BIND_ENUM_CONSTANT(VIEWPORT_SDF_SCALE_100_PERCENT);
  1766. BIND_ENUM_CONSTANT(VIEWPORT_SDF_SCALE_50_PERCENT);
  1767. BIND_ENUM_CONSTANT(VIEWPORT_SDF_SCALE_25_PERCENT);
  1768. BIND_ENUM_CONSTANT(VIEWPORT_SDF_SCALE_MAX);
  1769. BIND_ENUM_CONSTANT(VIEWPORT_MSAA_DISABLED);
  1770. BIND_ENUM_CONSTANT(VIEWPORT_MSAA_2X);
  1771. BIND_ENUM_CONSTANT(VIEWPORT_MSAA_4X);
  1772. BIND_ENUM_CONSTANT(VIEWPORT_MSAA_8X);
  1773. BIND_ENUM_CONSTANT(VIEWPORT_MSAA_16X);
  1774. BIND_ENUM_CONSTANT(VIEWPORT_MSAA_MAX);
  1775. BIND_ENUM_CONSTANT(VIEWPORT_SCREEN_SPACE_AA_DISABLED);
  1776. BIND_ENUM_CONSTANT(VIEWPORT_SCREEN_SPACE_AA_FXAA);
  1777. BIND_ENUM_CONSTANT(VIEWPORT_SCREEN_SPACE_AA_MAX);
  1778. BIND_ENUM_CONSTANT(VIEWPORT_OCCLUSION_BUILD_QUALITY_LOW);
  1779. BIND_ENUM_CONSTANT(VIEWPORT_OCCLUSION_BUILD_QUALITY_MEDIUM);
  1780. BIND_ENUM_CONSTANT(VIEWPORT_OCCLUSION_BUILD_QUALITY_HIGH);
  1781. BIND_ENUM_CONSTANT(VIEWPORT_RENDER_INFO_OBJECTS_IN_FRAME);
  1782. BIND_ENUM_CONSTANT(VIEWPORT_RENDER_INFO_PRIMITIVES_IN_FRAME);
  1783. BIND_ENUM_CONSTANT(VIEWPORT_RENDER_INFO_DRAW_CALLS_IN_FRAME);
  1784. BIND_ENUM_CONSTANT(VIEWPORT_RENDER_INFO_MAX);
  1785. BIND_ENUM_CONSTANT(VIEWPORT_RENDER_INFO_TYPE_VISIBLE);
  1786. BIND_ENUM_CONSTANT(VIEWPORT_RENDER_INFO_TYPE_SHADOW);
  1787. BIND_ENUM_CONSTANT(VIEWPORT_RENDER_INFO_TYPE_MAX);
  1788. BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_DISABLED);
  1789. BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_UNSHADED);
  1790. BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_LIGHTING);
  1791. BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_OVERDRAW);
  1792. BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_WIREFRAME);
  1793. BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_NORMAL_BUFFER);
  1794. BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_VOXEL_GI_ALBEDO);
  1795. BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_VOXEL_GI_LIGHTING);
  1796. BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_VOXEL_GI_EMISSION);
  1797. BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_SHADOW_ATLAS);
  1798. BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_DIRECTIONAL_SHADOW_ATLAS);
  1799. BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_SCENE_LUMINANCE);
  1800. BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_SSAO);
  1801. BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_PSSM_SPLITS);
  1802. BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_DECAL_ATLAS);
  1803. BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_SDFGI);
  1804. BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_SDFGI_PROBES);
  1805. BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_GI_BUFFER);
  1806. BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_DISABLE_LOD);
  1807. BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_CLUSTER_OMNI_LIGHTS);
  1808. BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_CLUSTER_SPOT_LIGHTS);
  1809. BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_CLUSTER_DECALS);
  1810. BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_CLUSTER_REFLECTION_PROBES);
  1811. BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_OCCLUDERS);
  1812. /* SKY API */
  1813. ClassDB::bind_method(D_METHOD("sky_create"), &RenderingServer::sky_create);
  1814. ClassDB::bind_method(D_METHOD("sky_set_radiance_size", "sky", "radiance_size"), &RenderingServer::sky_set_radiance_size);
  1815. ClassDB::bind_method(D_METHOD("sky_set_mode", "sky", "mode"), &RenderingServer::sky_set_mode);
  1816. ClassDB::bind_method(D_METHOD("sky_set_material", "sky", "material"), &RenderingServer::sky_set_material);
  1817. ClassDB::bind_method(D_METHOD("sky_bake_panorama", "sky", "energy", "bake_irradiance", "size"), &RenderingServer::sky_bake_panorama);
  1818. BIND_ENUM_CONSTANT(SKY_MODE_AUTOMATIC);
  1819. BIND_ENUM_CONSTANT(SKY_MODE_QUALITY);
  1820. BIND_ENUM_CONSTANT(SKY_MODE_INCREMENTAL);
  1821. BIND_ENUM_CONSTANT(SKY_MODE_REALTIME);
  1822. /* ENVIRONMENT */
  1823. ClassDB::bind_method(D_METHOD("environment_create"), &RenderingServer::environment_create);
  1824. ClassDB::bind_method(D_METHOD("environment_set_background", "env", "bg"), &RenderingServer::environment_set_background);
  1825. ClassDB::bind_method(D_METHOD("environment_set_sky", "env", "sky"), &RenderingServer::environment_set_sky);
  1826. ClassDB::bind_method(D_METHOD("environment_set_sky_custom_fov", "env", "scale"), &RenderingServer::environment_set_sky_custom_fov);
  1827. ClassDB::bind_method(D_METHOD("environment_set_sky_orientation", "env", "orientation"), &RenderingServer::environment_set_sky_orientation);
  1828. ClassDB::bind_method(D_METHOD("environment_set_bg_color", "env", "color"), &RenderingServer::environment_set_bg_color);
  1829. ClassDB::bind_method(D_METHOD("environment_set_bg_energy", "env", "energy"), &RenderingServer::environment_set_bg_energy);
  1830. ClassDB::bind_method(D_METHOD("environment_set_canvas_max_layer", "env", "max_layer"), &RenderingServer::environment_set_canvas_max_layer);
  1831. ClassDB::bind_method(D_METHOD("environment_set_ambient_light", "env", "color", "ambient", "energy", "sky_contibution", "reflection_source", "ao_color"), &RenderingServer::environment_set_ambient_light, DEFVAL(RS::ENV_AMBIENT_SOURCE_BG), DEFVAL(1.0), DEFVAL(0.0), DEFVAL(RS::ENV_REFLECTION_SOURCE_BG), DEFVAL(Color()));
  1832. ClassDB::bind_method(D_METHOD("environment_set_glow", "env", "enable", "levels", "intensity", "strength", "mix", "bloom_threshold", "blend_mode", "hdr_bleed_threshold", "hdr_bleed_scale", "hdr_luminance_cap"), &RenderingServer::environment_set_glow);
  1833. ClassDB::bind_method(D_METHOD("environment_set_tonemap", "env", "tone_mapper", "exposure", "white", "auto_exposure", "min_luminance", "max_luminance", "auto_exp_speed", "auto_exp_grey"), &RenderingServer::environment_set_tonemap);
  1834. ClassDB::bind_method(D_METHOD("environment_set_adjustment", "env", "enable", "brightness", "contrast", "saturation", "use_1d_color_correction", "color_correction"), &RenderingServer::environment_set_adjustment);
  1835. ClassDB::bind_method(D_METHOD("environment_set_ssr", "env", "enable", "max_steps", "fade_in", "fade_out", "depth_tolerance"), &RenderingServer::environment_set_ssr);
  1836. ClassDB::bind_method(D_METHOD("environment_set_ssao", "env", "enable", "radius", "intensity", "power", "detail", "horizon", "sharpness", "light_affect", "ao_channel_affect"), &RenderingServer::environment_set_ssao);
  1837. ClassDB::bind_method(D_METHOD("environment_set_fog", "env", "enable", "light_color", "light_energy", "sun_scatter", "density", "height", "height_density", "aerial_perspective"), &RenderingServer::environment_set_fog);
  1838. ClassDB::bind_method(D_METHOD("environment_set_sdfgi", "env", "enable", "cascades", "min_cell_size", "y_scale", "use_occlusion", "bounce_feedback", "read_sky", "energy", "normal_bias", "probe_bias"), &RenderingServer::environment_set_sdfgi);
  1839. ClassDB::bind_method(D_METHOD("environment_set_volumetric_fog", "env", "enable", "density", "light", "light_energy", "length", "p_detail_spread", "gi_inject", "temporal_reprojection", "temporal_reprojection_amount"), &RenderingServer::environment_set_volumetric_fog);
  1840. ClassDB::bind_method(D_METHOD("environment_glow_set_use_bicubic_upscale", "enable"), &RenderingServer::environment_glow_set_use_bicubic_upscale);
  1841. ClassDB::bind_method(D_METHOD("environment_glow_set_use_high_quality", "enable"), &RenderingServer::environment_glow_set_use_high_quality);
  1842. ClassDB::bind_method(D_METHOD("environment_set_ssr_roughness_quality", "quality"), &RenderingServer::environment_set_ssr_roughness_quality);
  1843. ClassDB::bind_method(D_METHOD("environment_set_ssao_quality", "quality", "half_size", "adaptive_target", "blur_passes", "fadeout_from", "fadeout_to"), &RenderingServer::environment_set_ssao_quality);
  1844. ClassDB::bind_method(D_METHOD("environment_set_sdfgi_ray_count", "ray_count"), &RenderingServer::environment_set_sdfgi_ray_count);
  1845. ClassDB::bind_method(D_METHOD("environment_set_sdfgi_frames_to_converge", "frames"), &RenderingServer::environment_set_sdfgi_frames_to_converge);
  1846. ClassDB::bind_method(D_METHOD("environment_set_sdfgi_frames_to_update_light", "frames"), &RenderingServer::environment_set_sdfgi_frames_to_update_light);
  1847. ClassDB::bind_method(D_METHOD("environment_set_volumetric_fog_volume_size", "size", "depth"), &RenderingServer::environment_set_volumetric_fog_volume_size);
  1848. ClassDB::bind_method(D_METHOD("environment_set_volumetric_fog_filter_active", "active"), &RenderingServer::environment_set_volumetric_fog_filter_active);
  1849. ClassDB::bind_method(D_METHOD("environment_bake_panorama", "environment", "bake_irradiance", "size"), &RenderingServer::environment_bake_panorama);
  1850. ClassDB::bind_method(D_METHOD("screen_space_roughness_limiter_set_active", "enable", "amount", "limit"), &RenderingServer::screen_space_roughness_limiter_set_active);
  1851. ClassDB::bind_method(D_METHOD("sub_surface_scattering_set_quality", "quality"), &RenderingServer::sub_surface_scattering_set_quality);
  1852. ClassDB::bind_method(D_METHOD("sub_surface_scattering_set_scale", "scale", "depth_scale"), &RenderingServer::sub_surface_scattering_set_scale);
  1853. BIND_ENUM_CONSTANT(ENV_BG_CLEAR_COLOR);
  1854. BIND_ENUM_CONSTANT(ENV_BG_COLOR);
  1855. BIND_ENUM_CONSTANT(ENV_BG_SKY);
  1856. BIND_ENUM_CONSTANT(ENV_BG_CANVAS);
  1857. BIND_ENUM_CONSTANT(ENV_BG_KEEP);
  1858. BIND_ENUM_CONSTANT(ENV_BG_CAMERA_FEED);
  1859. BIND_ENUM_CONSTANT(ENV_BG_MAX);
  1860. BIND_ENUM_CONSTANT(ENV_AMBIENT_SOURCE_BG);
  1861. BIND_ENUM_CONSTANT(ENV_AMBIENT_SOURCE_DISABLED);
  1862. BIND_ENUM_CONSTANT(ENV_AMBIENT_SOURCE_COLOR);
  1863. BIND_ENUM_CONSTANT(ENV_AMBIENT_SOURCE_SKY);
  1864. BIND_ENUM_CONSTANT(ENV_REFLECTION_SOURCE_BG);
  1865. BIND_ENUM_CONSTANT(ENV_REFLECTION_SOURCE_DISABLED);
  1866. BIND_ENUM_CONSTANT(ENV_REFLECTION_SOURCE_SKY);
  1867. BIND_ENUM_CONSTANT(ENV_GLOW_BLEND_MODE_ADDITIVE);
  1868. BIND_ENUM_CONSTANT(ENV_GLOW_BLEND_MODE_SCREEN);
  1869. BIND_ENUM_CONSTANT(ENV_GLOW_BLEND_MODE_SOFTLIGHT);
  1870. BIND_ENUM_CONSTANT(ENV_GLOW_BLEND_MODE_REPLACE);
  1871. BIND_ENUM_CONSTANT(ENV_GLOW_BLEND_MODE_MIX);
  1872. BIND_ENUM_CONSTANT(ENV_TONE_MAPPER_LINEAR);
  1873. BIND_ENUM_CONSTANT(ENV_TONE_MAPPER_REINHARD);
  1874. BIND_ENUM_CONSTANT(ENV_TONE_MAPPER_FILMIC);
  1875. BIND_ENUM_CONSTANT(ENV_TONE_MAPPER_ACES);
  1876. BIND_ENUM_CONSTANT(ENV_SSR_ROUGNESS_QUALITY_DISABLED);
  1877. BIND_ENUM_CONSTANT(ENV_SSR_ROUGNESS_QUALITY_LOW);
  1878. BIND_ENUM_CONSTANT(ENV_SSR_ROUGNESS_QUALITY_MEDIUM);
  1879. BIND_ENUM_CONSTANT(ENV_SSR_ROUGNESS_QUALITY_HIGH);
  1880. BIND_ENUM_CONSTANT(ENV_SSAO_QUALITY_VERY_LOW);
  1881. BIND_ENUM_CONSTANT(ENV_SSAO_QUALITY_LOW);
  1882. BIND_ENUM_CONSTANT(ENV_SSAO_QUALITY_MEDIUM);
  1883. BIND_ENUM_CONSTANT(ENV_SSAO_QUALITY_HIGH);
  1884. BIND_ENUM_CONSTANT(ENV_SSAO_QUALITY_ULTRA);
  1885. BIND_ENUM_CONSTANT(ENV_SDFGI_CASCADES_4);
  1886. BIND_ENUM_CONSTANT(ENV_SDFGI_CASCADES_6);
  1887. BIND_ENUM_CONSTANT(ENV_SDFGI_CASCADES_8);
  1888. BIND_ENUM_CONSTANT(ENV_SDFGI_Y_SCALE_DISABLED);
  1889. BIND_ENUM_CONSTANT(ENV_SDFGI_Y_SCALE_75_PERCENT);
  1890. BIND_ENUM_CONSTANT(ENV_SDFGI_Y_SCALE_50_PERCENT);
  1891. BIND_ENUM_CONSTANT(ENV_SDFGI_RAY_COUNT_4);
  1892. BIND_ENUM_CONSTANT(ENV_SDFGI_RAY_COUNT_8);
  1893. BIND_ENUM_CONSTANT(ENV_SDFGI_RAY_COUNT_16);
  1894. BIND_ENUM_CONSTANT(ENV_SDFGI_RAY_COUNT_32);
  1895. BIND_ENUM_CONSTANT(ENV_SDFGI_RAY_COUNT_64);
  1896. BIND_ENUM_CONSTANT(ENV_SDFGI_RAY_COUNT_96);
  1897. BIND_ENUM_CONSTANT(ENV_SDFGI_RAY_COUNT_128);
  1898. BIND_ENUM_CONSTANT(ENV_SDFGI_RAY_COUNT_MAX);
  1899. BIND_ENUM_CONSTANT(ENV_SDFGI_CONVERGE_IN_5_FRAMES);
  1900. BIND_ENUM_CONSTANT(ENV_SDFGI_CONVERGE_IN_10_FRAMES);
  1901. BIND_ENUM_CONSTANT(ENV_SDFGI_CONVERGE_IN_15_FRAMES);
  1902. BIND_ENUM_CONSTANT(ENV_SDFGI_CONVERGE_IN_20_FRAMES);
  1903. BIND_ENUM_CONSTANT(ENV_SDFGI_CONVERGE_IN_25_FRAMES);
  1904. BIND_ENUM_CONSTANT(ENV_SDFGI_CONVERGE_IN_30_FRAMES);
  1905. BIND_ENUM_CONSTANT(ENV_SDFGI_CONVERGE_MAX);
  1906. BIND_ENUM_CONSTANT(ENV_SDFGI_UPDATE_LIGHT_IN_1_FRAME);
  1907. BIND_ENUM_CONSTANT(ENV_SDFGI_UPDATE_LIGHT_IN_2_FRAMES);
  1908. BIND_ENUM_CONSTANT(ENV_SDFGI_UPDATE_LIGHT_IN_4_FRAMES);
  1909. BIND_ENUM_CONSTANT(ENV_SDFGI_UPDATE_LIGHT_IN_8_FRAMES);
  1910. BIND_ENUM_CONSTANT(ENV_SDFGI_UPDATE_LIGHT_IN_16_FRAMES);
  1911. BIND_ENUM_CONSTANT(ENV_SDFGI_UPDATE_LIGHT_MAX);
  1912. BIND_ENUM_CONSTANT(SUB_SURFACE_SCATTERING_QUALITY_DISABLED);
  1913. BIND_ENUM_CONSTANT(SUB_SURFACE_SCATTERING_QUALITY_LOW);
  1914. BIND_ENUM_CONSTANT(SUB_SURFACE_SCATTERING_QUALITY_MEDIUM);
  1915. BIND_ENUM_CONSTANT(SUB_SURFACE_SCATTERING_QUALITY_HIGH);
  1916. /* CAMERA EFFECTS */
  1917. ClassDB::bind_method(D_METHOD("camera_effects_create"), &RenderingServer::camera_effects_create);
  1918. ClassDB::bind_method(D_METHOD("camera_effects_set_dof_blur_quality", "quality", "use_jitter"), &RenderingServer::camera_effects_set_dof_blur_quality);
  1919. ClassDB::bind_method(D_METHOD("camera_effects_set_dof_blur_bokeh_shape", "shape"), &RenderingServer::camera_effects_set_dof_blur_bokeh_shape);
  1920. ClassDB::bind_method(D_METHOD("camera_effects_set_dof_blur", "camera_effects", "far_enable", "far_distance", "far_transition", "near_enable", "near_distance", "near_transition", "amount"), &RenderingServer::camera_effects_set_dof_blur);
  1921. ClassDB::bind_method(D_METHOD("camera_effects_set_custom_exposure", "camera_effects", "enable", "exposure"), &RenderingServer::camera_effects_set_custom_exposure);
  1922. BIND_ENUM_CONSTANT(DOF_BOKEH_BOX);
  1923. BIND_ENUM_CONSTANT(DOF_BOKEH_HEXAGON);
  1924. BIND_ENUM_CONSTANT(DOF_BOKEH_CIRCLE);
  1925. BIND_ENUM_CONSTANT(DOF_BLUR_QUALITY_VERY_LOW);
  1926. BIND_ENUM_CONSTANT(DOF_BLUR_QUALITY_LOW);
  1927. BIND_ENUM_CONSTANT(DOF_BLUR_QUALITY_MEDIUM);
  1928. BIND_ENUM_CONSTANT(DOF_BLUR_QUALITY_HIGH);
  1929. /* SCENARIO */
  1930. ClassDB::bind_method(D_METHOD("scenario_create"), &RenderingServer::scenario_create);
  1931. ClassDB::bind_method(D_METHOD("scenario_set_environment", "scenario", "environment"), &RenderingServer::scenario_set_environment);
  1932. ClassDB::bind_method(D_METHOD("scenario_set_fallback_environment", "scenario", "environment"), &RenderingServer::scenario_set_fallback_environment);
  1933. ClassDB::bind_method(D_METHOD("scenario_set_camera_effects", "scenario", "effects"), &RenderingServer::scenario_set_camera_effects);
  1934. /* INSTANCE */
  1935. ClassDB::bind_method(D_METHOD("instance_create2", "base", "scenario"), &RenderingServer::instance_create2);
  1936. ClassDB::bind_method(D_METHOD("instance_create"), &RenderingServer::instance_create);
  1937. ClassDB::bind_method(D_METHOD("instance_set_base", "instance", "base"), &RenderingServer::instance_set_base);
  1938. ClassDB::bind_method(D_METHOD("instance_set_scenario", "instance", "scenario"), &RenderingServer::instance_set_scenario);
  1939. ClassDB::bind_method(D_METHOD("instance_set_layer_mask", "instance", "mask"), &RenderingServer::instance_set_layer_mask);
  1940. ClassDB::bind_method(D_METHOD("instance_set_transform", "instance", "transform"), &RenderingServer::instance_set_transform);
  1941. ClassDB::bind_method(D_METHOD("instance_attach_object_instance_id", "instance", "id"), &RenderingServer::instance_attach_object_instance_id);
  1942. ClassDB::bind_method(D_METHOD("instance_set_blend_shape_weight", "instance", "shape", "weight"), &RenderingServer::instance_set_blend_shape_weight);
  1943. ClassDB::bind_method(D_METHOD("instance_set_surface_override_material", "instance", "surface", "material"), &RenderingServer::instance_set_surface_override_material);
  1944. ClassDB::bind_method(D_METHOD("instance_set_visible", "instance", "visible"), &RenderingServer::instance_set_visible);
  1945. ClassDB::bind_method(D_METHOD("instance_set_custom_aabb", "instance", "aabb"), &RenderingServer::instance_set_custom_aabb);
  1946. ClassDB::bind_method(D_METHOD("instance_attach_skeleton", "instance", "skeleton"), &RenderingServer::instance_attach_skeleton);
  1947. ClassDB::bind_method(D_METHOD("instance_set_extra_visibility_margin", "instance", "margin"), &RenderingServer::instance_set_extra_visibility_margin);
  1948. ClassDB::bind_method(D_METHOD("instance_set_visibility_parent", "instance", "parent"), &RenderingServer::instance_set_visibility_parent);
  1949. ClassDB::bind_method(D_METHOD("instance_geometry_set_flag", "instance", "flag", "enabled"), &RenderingServer::instance_geometry_set_flag);
  1950. ClassDB::bind_method(D_METHOD("instance_geometry_set_cast_shadows_setting", "instance", "shadow_casting_setting"), &RenderingServer::instance_geometry_set_cast_shadows_setting);
  1951. ClassDB::bind_method(D_METHOD("instance_geometry_set_material_override", "instance", "material"), &RenderingServer::instance_geometry_set_material_override);
  1952. ClassDB::bind_method(D_METHOD("instance_geometry_set_visibility_range", "instance", "min", "max", "min_margin", "max_margin"), &RenderingServer::instance_geometry_set_visibility_range);
  1953. ClassDB::bind_method(D_METHOD("instance_geometry_set_lightmap", "instance", "lightmap", "lightmap_uv_scale", "lightmap_slice"), &RenderingServer::instance_geometry_set_lightmap);
  1954. ClassDB::bind_method(D_METHOD("instance_geometry_set_lod_bias", "instance", "lod_bias"), &RenderingServer::instance_geometry_set_lod_bias);
  1955. ClassDB::bind_method(D_METHOD("instance_geometry_set_shader_parameter", "instance", "parameter", "value"), &RenderingServer::instance_geometry_set_shader_parameter);
  1956. ClassDB::bind_method(D_METHOD("instance_geometry_get_shader_parameter", "instance", "parameter"), &RenderingServer::instance_geometry_get_shader_parameter);
  1957. ClassDB::bind_method(D_METHOD("instance_geometry_get_shader_parameter_default_value", "instance", "parameter"), &RenderingServer::instance_geometry_get_shader_parameter_default_value);
  1958. ClassDB::bind_method(D_METHOD("instance_geometry_get_shader_parameter_list", "instance"), &RenderingServer::_instance_geometry_get_shader_parameter_list);
  1959. ClassDB::bind_method(D_METHOD("instances_cull_aabb", "aabb", "scenario"), &RenderingServer::_instances_cull_aabb_bind, DEFVAL(RID()));
  1960. ClassDB::bind_method(D_METHOD("instances_cull_ray", "from", "to", "scenario"), &RenderingServer::_instances_cull_ray_bind, DEFVAL(RID()));
  1961. ClassDB::bind_method(D_METHOD("instances_cull_convex", "convex", "scenario"), &RenderingServer::_instances_cull_convex_bind, DEFVAL(RID()));
  1962. BIND_ENUM_CONSTANT(INSTANCE_NONE);
  1963. BIND_ENUM_CONSTANT(INSTANCE_MESH);
  1964. BIND_ENUM_CONSTANT(INSTANCE_MULTIMESH);
  1965. BIND_ENUM_CONSTANT(INSTANCE_PARTICLES);
  1966. BIND_ENUM_CONSTANT(INSTANCE_PARTICLES_COLLISION);
  1967. BIND_ENUM_CONSTANT(INSTANCE_LIGHT);
  1968. BIND_ENUM_CONSTANT(INSTANCE_REFLECTION_PROBE);
  1969. BIND_ENUM_CONSTANT(INSTANCE_DECAL);
  1970. BIND_ENUM_CONSTANT(INSTANCE_VOXEL_GI);
  1971. BIND_ENUM_CONSTANT(INSTANCE_LIGHTMAP);
  1972. BIND_ENUM_CONSTANT(INSTANCE_OCCLUDER);
  1973. BIND_ENUM_CONSTANT(INSTANCE_VISIBLITY_NOTIFIER);
  1974. BIND_ENUM_CONSTANT(INSTANCE_MAX);
  1975. BIND_ENUM_CONSTANT(INSTANCE_GEOMETRY_MASK);
  1976. BIND_ENUM_CONSTANT(INSTANCE_FLAG_USE_BAKED_LIGHT);
  1977. BIND_ENUM_CONSTANT(INSTANCE_FLAG_USE_DYNAMIC_GI);
  1978. BIND_ENUM_CONSTANT(INSTANCE_FLAG_DRAW_NEXT_FRAME_IF_VISIBLE);
  1979. BIND_ENUM_CONSTANT(INSTANCE_FLAG_IGNORE_OCCLUSION_CULLING);
  1980. BIND_ENUM_CONSTANT(INSTANCE_FLAG_MAX);
  1981. BIND_ENUM_CONSTANT(SHADOW_CASTING_SETTING_OFF);
  1982. BIND_ENUM_CONSTANT(SHADOW_CASTING_SETTING_ON);
  1983. BIND_ENUM_CONSTANT(SHADOW_CASTING_SETTING_DOUBLE_SIDED);
  1984. BIND_ENUM_CONSTANT(SHADOW_CASTING_SETTING_SHADOWS_ONLY);
  1985. /* Bake 3D Object */
  1986. ClassDB::bind_method(D_METHOD("bake_render_uv2", "base", "material_overrides", "image_size"), &RenderingServer::bake_render_uv2);
  1987. BIND_ENUM_CONSTANT(BAKE_CHANNEL_ALBEDO_ALPHA);
  1988. BIND_ENUM_CONSTANT(BAKE_CHANNEL_NORMAL);
  1989. BIND_ENUM_CONSTANT(BAKE_CHANNEL_ORM);
  1990. BIND_ENUM_CONSTANT(BAKE_CHANNEL_EMISSION);
  1991. /* CANVAS (2D) */
  1992. ClassDB::bind_method(D_METHOD("canvas_create"), &RenderingServer::canvas_create);
  1993. ClassDB::bind_method(D_METHOD("canvas_set_item_mirroring", "canvas", "item", "mirroring"), &RenderingServer::canvas_set_item_mirroring);
  1994. ClassDB::bind_method(D_METHOD("canvas_set_modulate", "canvas", "color"), &RenderingServer::canvas_set_modulate);
  1995. ClassDB::bind_method(D_METHOD("canvas_set_disable_scale", "disable"), &RenderingServer::canvas_set_disable_scale);
  1996. /* CANVAS TEXTURE */
  1997. ClassDB::bind_method(D_METHOD("canvas_texture_create"), &RenderingServer::canvas_texture_create);
  1998. ClassDB::bind_method(D_METHOD("canvas_texture_set_channel", "canvas_texture", "channel", "texture"), &RenderingServer::canvas_texture_set_channel);
  1999. ClassDB::bind_method(D_METHOD("canvas_texture_set_shading_parameters", "canvas_texture", "base_color", "shininess"), &RenderingServer::canvas_texture_set_shading_parameters);
  2000. ClassDB::bind_method(D_METHOD("canvas_texture_set_texture_filter", "canvas_texture", "filter"), &RenderingServer::canvas_texture_set_texture_filter);
  2001. ClassDB::bind_method(D_METHOD("canvas_texture_set_texture_repeat", "canvas_texture", "repeat"), &RenderingServer::canvas_texture_set_texture_repeat);
  2002. BIND_ENUM_CONSTANT(CANVAS_TEXTURE_CHANNEL_DIFFUSE);
  2003. BIND_ENUM_CONSTANT(CANVAS_TEXTURE_CHANNEL_NORMAL);
  2004. BIND_ENUM_CONSTANT(CANVAS_TEXTURE_CHANNEL_SPECULAR);
  2005. /* CANVAS ITEM */
  2006. ClassDB::bind_method(D_METHOD("canvas_item_create"), &RenderingServer::canvas_item_create);
  2007. ClassDB::bind_method(D_METHOD("canvas_item_set_parent", "item", "parent"), &RenderingServer::canvas_item_set_parent);
  2008. ClassDB::bind_method(D_METHOD("canvas_item_set_default_texture_filter", "item", "filter"), &RenderingServer::canvas_item_set_default_texture_filter);
  2009. ClassDB::bind_method(D_METHOD("canvas_item_set_default_texture_repeat", "item", "repeat"), &RenderingServer::canvas_item_set_default_texture_repeat);
  2010. ClassDB::bind_method(D_METHOD("canvas_item_set_visible", "item", "visible"), &RenderingServer::canvas_item_set_visible);
  2011. ClassDB::bind_method(D_METHOD("canvas_item_set_light_mask", "item", "mask"), &RenderingServer::canvas_item_set_light_mask);
  2012. ClassDB::bind_method(D_METHOD("canvas_item_set_transform", "item", "transform"), &RenderingServer::canvas_item_set_transform);
  2013. ClassDB::bind_method(D_METHOD("canvas_item_set_clip", "item", "clip"), &RenderingServer::canvas_item_set_clip);
  2014. ClassDB::bind_method(D_METHOD("canvas_item_set_distance_field_mode", "item", "enabled"), &RenderingServer::canvas_item_set_distance_field_mode);
  2015. ClassDB::bind_method(D_METHOD("canvas_item_set_custom_rect", "item", "use_custom_rect", "rect"), &RenderingServer::canvas_item_set_custom_rect, DEFVAL(Rect2()));
  2016. ClassDB::bind_method(D_METHOD("canvas_item_set_modulate", "item", "color"), &RenderingServer::canvas_item_set_modulate);
  2017. ClassDB::bind_method(D_METHOD("canvas_item_set_self_modulate", "item", "color"), &RenderingServer::canvas_item_set_self_modulate);
  2018. ClassDB::bind_method(D_METHOD("canvas_item_set_draw_behind_parent", "item", "enabled"), &RenderingServer::canvas_item_set_draw_behind_parent);
  2019. //primitives
  2020. ClassDB::bind_method(D_METHOD("canvas_item_add_line", "item", "from", "to", "color", "width"), &RenderingServer::canvas_item_add_line, DEFVAL(1.0));
  2021. ClassDB::bind_method(D_METHOD("canvas_item_add_polyline", "item", "points", "colors", "width", "antialiased"), &RenderingServer::canvas_item_add_polyline, DEFVAL(1.0), DEFVAL(false));
  2022. ClassDB::bind_method(D_METHOD("canvas_item_add_rect", "item", "rect", "color"), &RenderingServer::canvas_item_add_rect);
  2023. ClassDB::bind_method(D_METHOD("canvas_item_add_circle", "item", "pos", "radius", "color"), &RenderingServer::canvas_item_add_circle);
  2024. ClassDB::bind_method(D_METHOD("canvas_item_add_texture_rect", "item", "rect", "texture", "tile", "modulate", "transpose"), &RenderingServer::canvas_item_add_texture_rect, DEFVAL(false), DEFVAL(Color(1, 1, 1)), DEFVAL(false));
  2025. ClassDB::bind_method(D_METHOD("canvas_item_add_texture_rect_region", "item", "rect", "texture", "src_rect", "modulate", "transpose", "clip_uv"), &RenderingServer::canvas_item_add_texture_rect_region, DEFVAL(Color(1, 1, 1)), DEFVAL(false), DEFVAL(true));
  2026. ClassDB::bind_method(D_METHOD("canvas_item_add_nine_patch", "item", "rect", "source", "texture", "topleft", "bottomright", "x_axis_mode", "y_axis_mode", "draw_center", "modulate"), &RenderingServer::canvas_item_add_nine_patch, DEFVAL(NINE_PATCH_STRETCH), DEFVAL(NINE_PATCH_STRETCH), DEFVAL(true), DEFVAL(Color(1, 1, 1)));
  2027. ClassDB::bind_method(D_METHOD("canvas_item_add_primitive", "item", "points", "colors", "uvs", "texture", "width"), &RenderingServer::canvas_item_add_primitive, DEFVAL(1.0));
  2028. ClassDB::bind_method(D_METHOD("canvas_item_add_polygon", "item", "points", "colors", "uvs", "texture"), &RenderingServer::canvas_item_add_polygon, DEFVAL(Vector<Point2>()), DEFVAL(RID()));
  2029. ClassDB::bind_method(D_METHOD("canvas_item_add_triangle_array", "item", "indices", "points", "colors", "uvs", "bones", "weights", "texture", "count"), &RenderingServer::canvas_item_add_triangle_array, DEFVAL(Vector<Point2>()), DEFVAL(Vector<int>()), DEFVAL(Vector<float>()), DEFVAL(RID()), DEFVAL(-1));
  2030. ClassDB::bind_method(D_METHOD("canvas_item_add_mesh", "item", "mesh", "transform", "modulate", "texture"), &RenderingServer::canvas_item_add_mesh, DEFVAL(Transform2D()), DEFVAL(Color(1, 1, 1)), DEFVAL(RID()));
  2031. ClassDB::bind_method(D_METHOD("canvas_item_add_multimesh", "item", "mesh", "texture"), &RenderingServer::canvas_item_add_multimesh, DEFVAL(RID()));
  2032. ClassDB::bind_method(D_METHOD("canvas_item_add_particles", "item", "particles", "texture"), &RenderingServer::canvas_item_add_particles);
  2033. ClassDB::bind_method(D_METHOD("canvas_item_add_set_transform", "item", "transform"), &RenderingServer::canvas_item_add_set_transform);
  2034. ClassDB::bind_method(D_METHOD("canvas_item_add_clip_ignore", "item", "ignore"), &RenderingServer::canvas_item_add_clip_ignore);
  2035. ClassDB::bind_method(D_METHOD("canvas_item_set_sort_children_by_y", "item", "enabled"), &RenderingServer::canvas_item_set_sort_children_by_y);
  2036. ClassDB::bind_method(D_METHOD("canvas_item_set_z_index", "item", "z_index"), &RenderingServer::canvas_item_set_z_index);
  2037. ClassDB::bind_method(D_METHOD("canvas_item_set_z_as_relative_to_parent", "item", "enabled"), &RenderingServer::canvas_item_set_z_as_relative_to_parent);
  2038. ClassDB::bind_method(D_METHOD("canvas_item_set_copy_to_backbuffer", "item", "enabled", "rect"), &RenderingServer::canvas_item_set_copy_to_backbuffer);
  2039. ClassDB::bind_method(D_METHOD("canvas_item_clear", "item"), &RenderingServer::canvas_item_clear);
  2040. ClassDB::bind_method(D_METHOD("canvas_item_set_draw_index", "item", "index"), &RenderingServer::canvas_item_set_draw_index);
  2041. ClassDB::bind_method(D_METHOD("canvas_item_set_material", "item", "material"), &RenderingServer::canvas_item_set_material);
  2042. ClassDB::bind_method(D_METHOD("canvas_item_set_use_parent_material", "item", "enabled"), &RenderingServer::canvas_item_set_use_parent_material);
  2043. ClassDB::bind_method(D_METHOD("canvas_item_set_visibility_notifier", "item", "enable", "area", "enter_callable", "exit_callable"), &RenderingServer::canvas_item_set_visibility_notifier);
  2044. ClassDB::bind_method(D_METHOD("canvas_item_set_canvas_group_mode", "item", "mode", "clear_margin", "fit_empty", "fit_margin", "blur_mipmaps"), &RenderingServer::canvas_item_set_canvas_group_mode, DEFVAL(5.0), DEFVAL(false), DEFVAL(0.0), DEFVAL(false));
  2045. BIND_ENUM_CONSTANT(NINE_PATCH_STRETCH);
  2046. BIND_ENUM_CONSTANT(NINE_PATCH_TILE);
  2047. BIND_ENUM_CONSTANT(NINE_PATCH_TILE_FIT);
  2048. BIND_ENUM_CONSTANT(CANVAS_ITEM_TEXTURE_FILTER_DEFAULT);
  2049. BIND_ENUM_CONSTANT(CANVAS_ITEM_TEXTURE_FILTER_NEAREST);
  2050. BIND_ENUM_CONSTANT(CANVAS_ITEM_TEXTURE_FILTER_LINEAR);
  2051. BIND_ENUM_CONSTANT(CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS);
  2052. BIND_ENUM_CONSTANT(CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS);
  2053. BIND_ENUM_CONSTANT(CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC);
  2054. BIND_ENUM_CONSTANT(CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC);
  2055. BIND_ENUM_CONSTANT(CANVAS_ITEM_TEXTURE_FILTER_MAX);
  2056. BIND_ENUM_CONSTANT(CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT);
  2057. BIND_ENUM_CONSTANT(CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
  2058. BIND_ENUM_CONSTANT(CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
  2059. BIND_ENUM_CONSTANT(CANVAS_ITEM_TEXTURE_REPEAT_MIRROR);
  2060. BIND_ENUM_CONSTANT(CANVAS_ITEM_TEXTURE_REPEAT_MAX);
  2061. BIND_ENUM_CONSTANT(CANVAS_GROUP_MODE_DISABLED);
  2062. BIND_ENUM_CONSTANT(CANVAS_GROUP_MODE_OPAQUE);
  2063. BIND_ENUM_CONSTANT(CANVAS_GROUP_MODE_TRANSPARENT);
  2064. /* CANVAS LIGHT */
  2065. ClassDB::bind_method(D_METHOD("canvas_light_create"), &RenderingServer::canvas_light_create);
  2066. ClassDB::bind_method(D_METHOD("canvas_light_attach_to_canvas", "light", "canvas"), &RenderingServer::canvas_light_attach_to_canvas);
  2067. ClassDB::bind_method(D_METHOD("canvas_light_set_enabled", "light", "enabled"), &RenderingServer::canvas_light_set_enabled);
  2068. ClassDB::bind_method(D_METHOD("canvas_light_set_texture_scale", "light", "scale"), &RenderingServer::canvas_light_set_texture_scale);
  2069. ClassDB::bind_method(D_METHOD("canvas_light_set_transform", "light", "transform"), &RenderingServer::canvas_light_set_transform);
  2070. ClassDB::bind_method(D_METHOD("canvas_light_set_texture", "light", "texture"), &RenderingServer::canvas_light_set_texture);
  2071. ClassDB::bind_method(D_METHOD("canvas_light_set_texture_offset", "light", "offset"), &RenderingServer::canvas_light_set_texture_offset);
  2072. ClassDB::bind_method(D_METHOD("canvas_light_set_color", "light", "color"), &RenderingServer::canvas_light_set_color);
  2073. ClassDB::bind_method(D_METHOD("canvas_light_set_height", "light", "height"), &RenderingServer::canvas_light_set_height);
  2074. ClassDB::bind_method(D_METHOD("canvas_light_set_energy", "light", "energy"), &RenderingServer::canvas_light_set_energy);
  2075. ClassDB::bind_method(D_METHOD("canvas_light_set_z_range", "light", "min_z", "max_z"), &RenderingServer::canvas_light_set_z_range);
  2076. ClassDB::bind_method(D_METHOD("canvas_light_set_layer_range", "light", "min_layer", "max_layer"), &RenderingServer::canvas_light_set_layer_range);
  2077. ClassDB::bind_method(D_METHOD("canvas_light_set_item_cull_mask", "light", "mask"), &RenderingServer::canvas_light_set_item_cull_mask);
  2078. ClassDB::bind_method(D_METHOD("canvas_light_set_item_shadow_cull_mask", "light", "mask"), &RenderingServer::canvas_light_set_item_shadow_cull_mask);
  2079. ClassDB::bind_method(D_METHOD("canvas_light_set_mode", "light", "mode"), &RenderingServer::canvas_light_set_mode);
  2080. ClassDB::bind_method(D_METHOD("canvas_light_set_shadow_enabled", "light", "enabled"), &RenderingServer::canvas_light_set_shadow_enabled);
  2081. ClassDB::bind_method(D_METHOD("canvas_light_set_shadow_filter", "light", "filter"), &RenderingServer::canvas_light_set_shadow_filter);
  2082. ClassDB::bind_method(D_METHOD("canvas_light_set_shadow_color", "light", "color"), &RenderingServer::canvas_light_set_shadow_color);
  2083. ClassDB::bind_method(D_METHOD("canvas_light_set_shadow_smooth", "light", "smooth"), &RenderingServer::canvas_light_set_shadow_smooth);
  2084. BIND_ENUM_CONSTANT(CANVAS_LIGHT_MODE_POINT);
  2085. BIND_ENUM_CONSTANT(CANVAS_LIGHT_MODE_DIRECTIONAL);
  2086. BIND_ENUM_CONSTANT(CANVAS_LIGHT_BLEND_MODE_ADD);
  2087. BIND_ENUM_CONSTANT(CANVAS_LIGHT_BLEND_MODE_SUB);
  2088. BIND_ENUM_CONSTANT(CANVAS_LIGHT_BLEND_MODE_MIX);
  2089. BIND_ENUM_CONSTANT(CANVAS_LIGHT_FILTER_NONE);
  2090. BIND_ENUM_CONSTANT(CANVAS_LIGHT_FILTER_PCF5);
  2091. BIND_ENUM_CONSTANT(CANVAS_LIGHT_FILTER_PCF13);
  2092. BIND_ENUM_CONSTANT(CANVAS_LIGHT_FILTER_MAX);
  2093. /* CANVAS OCCLUDER */
  2094. ClassDB::bind_method(D_METHOD("canvas_light_occluder_create"), &RenderingServer::canvas_light_occluder_create);
  2095. ClassDB::bind_method(D_METHOD("canvas_light_occluder_attach_to_canvas", "occluder", "canvas"), &RenderingServer::canvas_light_occluder_attach_to_canvas);
  2096. ClassDB::bind_method(D_METHOD("canvas_light_occluder_set_enabled", "occluder", "enabled"), &RenderingServer::canvas_light_occluder_set_enabled);
  2097. ClassDB::bind_method(D_METHOD("canvas_light_occluder_set_polygon", "occluder", "polygon"), &RenderingServer::canvas_light_occluder_set_polygon);
  2098. ClassDB::bind_method(D_METHOD("canvas_light_occluder_set_as_sdf_collision", "occluder", "enable"), &RenderingServer::canvas_light_occluder_set_as_sdf_collision);
  2099. ClassDB::bind_method(D_METHOD("canvas_light_occluder_set_transform", "occluder", "transform"), &RenderingServer::canvas_light_occluder_set_transform);
  2100. ClassDB::bind_method(D_METHOD("canvas_light_occluder_set_light_mask", "occluder", "mask"), &RenderingServer::canvas_light_occluder_set_light_mask);
  2101. /* CANVAS LIGHT OCCLUDER POLYGON */
  2102. ClassDB::bind_method(D_METHOD("canvas_occluder_polygon_create"), &RenderingServer::canvas_occluder_polygon_create);
  2103. ClassDB::bind_method(D_METHOD("canvas_occluder_polygon_set_shape", "occluder_polygon", "shape", "closed"), &RenderingServer::canvas_occluder_polygon_set_shape);
  2104. ClassDB::bind_method(D_METHOD("canvas_occluder_polygon_set_cull_mode", "occluder_polygon", "mode"), &RenderingServer::canvas_occluder_polygon_set_cull_mode);
  2105. ClassDB::bind_method(D_METHOD("canvas_set_shadow_texture_size", "size"), &RenderingServer::canvas_set_shadow_texture_size);
  2106. BIND_ENUM_CONSTANT(CANVAS_OCCLUDER_POLYGON_CULL_DISABLED);
  2107. BIND_ENUM_CONSTANT(CANVAS_OCCLUDER_POLYGON_CULL_CLOCKWISE);
  2108. BIND_ENUM_CONSTANT(CANVAS_OCCLUDER_POLYGON_CULL_COUNTER_CLOCKWISE);
  2109. /* GLOBAL VARIABLES */
  2110. ClassDB::bind_method(D_METHOD("global_variable_add", "name", "type", "default_value"), &RenderingServer::global_variable_add);
  2111. ClassDB::bind_method(D_METHOD("global_variable_remove", "name"), &RenderingServer::global_variable_remove);
  2112. ClassDB::bind_method(D_METHOD("global_variable_get_list"), &RenderingServer::global_variable_get_list);
  2113. ClassDB::bind_method(D_METHOD("global_variable_set", "name", "value"), &RenderingServer::global_variable_set);
  2114. ClassDB::bind_method(D_METHOD("global_variable_set_override", "name", "value"), &RenderingServer::global_variable_set_override);
  2115. ClassDB::bind_method(D_METHOD("global_variable_get", "name"), &RenderingServer::global_variable_get);
  2116. ClassDB::bind_method(D_METHOD("global_variable_get_type", "name"), &RenderingServer::global_variable_get_type);
  2117. BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_BOOL);
  2118. BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_BVEC2);
  2119. BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_BVEC3);
  2120. BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_BVEC4);
  2121. BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_INT);
  2122. BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_IVEC2);
  2123. BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_IVEC3);
  2124. BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_IVEC4);
  2125. BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_RECT2I);
  2126. BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_UINT);
  2127. BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_UVEC2);
  2128. BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_UVEC3);
  2129. BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_UVEC4);
  2130. BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_FLOAT);
  2131. BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_VEC2);
  2132. BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_VEC3);
  2133. BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_VEC4);
  2134. BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_COLOR);
  2135. BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_RECT2);
  2136. BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_MAT2);
  2137. BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_MAT3);
  2138. BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_MAT4);
  2139. BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_TRANSFORM_2D);
  2140. BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_TRANSFORM);
  2141. BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_SAMPLER2D);
  2142. BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_SAMPLER2DARRAY);
  2143. BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_SAMPLER3D);
  2144. BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_SAMPLERCUBE);
  2145. BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_MAX);
  2146. /* Free */
  2147. ClassDB::bind_method(D_METHOD("free_rid", "rid"), &RenderingServer::free); // shouldn't conflict with Object::free()
  2148. /* Misc */
  2149. ClassDB::bind_method(D_METHOD("request_frame_drawn_callback", "where", "method", "userdata"), &RenderingServer::request_frame_drawn_callback);
  2150. ClassDB::bind_method(D_METHOD("has_changed"), &RenderingServer::has_changed);
  2151. ClassDB::bind_method(D_METHOD("get_rendering_info", "info"), &RenderingServer::get_rendering_info);
  2152. ClassDB::bind_method(D_METHOD("get_video_adapter_name"), &RenderingServer::get_video_adapter_name);
  2153. ClassDB::bind_method(D_METHOD("get_video_adapter_vendor"), &RenderingServer::get_video_adapter_vendor);
  2154. ClassDB::bind_method(D_METHOD("make_sphere_mesh", "latitudes", "longitudes", "radius"), &RenderingServer::make_sphere_mesh);
  2155. ClassDB::bind_method(D_METHOD("get_test_cube"), &RenderingServer::get_test_cube);
  2156. ClassDB::bind_method(D_METHOD("get_test_texture"), &RenderingServer::get_test_texture);
  2157. ClassDB::bind_method(D_METHOD("get_white_texture"), &RenderingServer::get_white_texture);
  2158. ClassDB::bind_method(D_METHOD("set_boot_image", "image", "color", "scale", "use_filter"), &RenderingServer::set_boot_image, DEFVAL(true));
  2159. ClassDB::bind_method(D_METHOD("set_default_clear_color", "color"), &RenderingServer::set_default_clear_color);
  2160. ClassDB::bind_method(D_METHOD("has_feature", "feature"), &RenderingServer::has_feature);
  2161. ClassDB::bind_method(D_METHOD("has_os_feature", "feature"), &RenderingServer::has_os_feature);
  2162. ClassDB::bind_method(D_METHOD("set_debug_generate_wireframes", "generate"), &RenderingServer::set_debug_generate_wireframes);
  2163. ClassDB::bind_method(D_METHOD("is_render_loop_enabled"), &RenderingServer::is_render_loop_enabled);
  2164. ClassDB::bind_method(D_METHOD("set_render_loop_enabled", "enabled"), &RenderingServer::set_render_loop_enabled);
  2165. ClassDB::bind_method(D_METHOD("get_frame_setup_time_cpu"), &RenderingServer::get_frame_setup_time_cpu);
  2166. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "render_loop_enabled"), "set_render_loop_enabled", "is_render_loop_enabled");
  2167. BIND_ENUM_CONSTANT(RENDERING_INFO_TOTAL_OBJECTS_IN_FRAME);
  2168. BIND_ENUM_CONSTANT(RENDERING_INFO_TOTAL_PRIMITIVES_IN_FRAME);
  2169. BIND_ENUM_CONSTANT(RENDERING_INFO_TOTAL_DRAW_CALLS_IN_FRAME);
  2170. BIND_ENUM_CONSTANT(RENDERING_INFO_TEXTURE_MEM_USED);
  2171. BIND_ENUM_CONSTANT(RENDERING_INFO_BUFFER_MEM_USED);
  2172. BIND_ENUM_CONSTANT(RENDERING_INFO_VIDEO_MEM_USED);
  2173. BIND_ENUM_CONSTANT(FEATURE_SHADERS);
  2174. BIND_ENUM_CONSTANT(FEATURE_MULTITHREADED);
  2175. ADD_SIGNAL(MethodInfo("frame_pre_draw"));
  2176. ADD_SIGNAL(MethodInfo("frame_post_draw"));
  2177. ClassDB::bind_method(D_METHOD("force_sync"), &RenderingServer::sync);
  2178. ClassDB::bind_method(D_METHOD("force_draw", "swap_buffers", "frame_step"), &RenderingServer::draw, DEFVAL(true), DEFVAL(0.0));
  2179. ClassDB::bind_method(D_METHOD("create_local_rendering_device"), &RenderingServer::create_local_rendering_device);
  2180. }
  2181. void RenderingServer::mesh_add_surface_from_mesh_data(RID p_mesh, const Geometry3D::MeshData &p_mesh_data) {
  2182. Vector<Vector3> vertices;
  2183. Vector<Vector3> normals;
  2184. for (int i = 0; i < p_mesh_data.faces.size(); i++) {
  2185. const Geometry3D::MeshData::Face &f = p_mesh_data.faces[i];
  2186. for (int j = 2; j < f.indices.size(); j++) {
  2187. #define _ADD_VERTEX(m_idx) \
  2188. vertices.push_back(p_mesh_data.vertices[f.indices[m_idx]]); \
  2189. normals.push_back(f.plane.normal);
  2190. _ADD_VERTEX(0);
  2191. _ADD_VERTEX(j - 1);
  2192. _ADD_VERTEX(j);
  2193. }
  2194. }
  2195. Array d;
  2196. d.resize(RS::ARRAY_MAX);
  2197. d[ARRAY_VERTEX] = vertices;
  2198. d[ARRAY_NORMAL] = normals;
  2199. mesh_add_surface_from_arrays(p_mesh, PRIMITIVE_TRIANGLES, d);
  2200. }
  2201. void RenderingServer::mesh_add_surface_from_planes(RID p_mesh, const Vector<Plane> &p_planes) {
  2202. Geometry3D::MeshData mdata = Geometry3D::build_convex_mesh(p_planes);
  2203. mesh_add_surface_from_mesh_data(p_mesh, mdata);
  2204. }
  2205. RID RenderingServer::instance_create2(RID p_base, RID p_scenario) {
  2206. RID instance = instance_create();
  2207. instance_set_base(instance, p_base);
  2208. instance_set_scenario(instance, p_scenario);
  2209. return instance;
  2210. }
  2211. bool RenderingServer::is_render_loop_enabled() const {
  2212. return render_loop_enabled;
  2213. }
  2214. void RenderingServer::set_render_loop_enabled(bool p_enabled) {
  2215. render_loop_enabled = p_enabled;
  2216. }
  2217. RenderingServer::RenderingServer() {
  2218. //ERR_FAIL_COND(singleton);
  2219. thread_pool = memnew(RendererThreadPool);
  2220. singleton = this;
  2221. GLOBAL_DEF_RST("rendering/textures/vram_compression/import_bptc", false);
  2222. GLOBAL_DEF_RST("rendering/textures/vram_compression/import_s3tc", true);
  2223. GLOBAL_DEF_RST("rendering/textures/vram_compression/import_etc", false);
  2224. GLOBAL_DEF_RST("rendering/textures/vram_compression/import_etc2", true);
  2225. GLOBAL_DEF_RST("rendering/textures/vram_compression/import_pvrtc", false);
  2226. GLOBAL_DEF("rendering/textures/lossless_compression/force_png", false);
  2227. GLOBAL_DEF("rendering/textures/lossless_compression/webp_compression_level", 2);
  2228. ProjectSettings::get_singleton()->set_custom_property_info("rendering/textures/lossless_compression/webp_compression_level", PropertyInfo(Variant::INT, "rendering/textures/lossless_compression/webp_compression_level", PROPERTY_HINT_RANGE, "0,9,1"));
  2229. GLOBAL_DEF("rendering/limits/time/time_rollover_secs", 3600);
  2230. ProjectSettings::get_singleton()->set_custom_property_info("rendering/limits/time/time_rollover_secs", PropertyInfo(Variant::FLOAT, "rendering/limits/time/time_rollover_secs", PROPERTY_HINT_RANGE, "0,10000,1,or_greater"));
  2231. GLOBAL_DEF("rendering/shadows/directional_shadow/size", 4096);
  2232. GLOBAL_DEF("rendering/shadows/directional_shadow/size.mobile", 2048);
  2233. ProjectSettings::get_singleton()->set_custom_property_info("rendering/shadows/directional_shadow/size", PropertyInfo(Variant::INT, "rendering/shadows/directional_shadow/size", PROPERTY_HINT_RANGE, "256,16384"));
  2234. GLOBAL_DEF("rendering/shadows/directional_shadow/soft_shadow_quality", 2);
  2235. GLOBAL_DEF("rendering/shadows/directional_shadow/soft_shadow_quality.mobile", 0);
  2236. ProjectSettings::get_singleton()->set_custom_property_info("rendering/shadows/directional_shadow/soft_shadow_quality", PropertyInfo(Variant::INT, "rendering/shadows/directional_shadow/soft_shadow_quality", PROPERTY_HINT_ENUM, "Hard (Fastest),Soft Low (Fast),Soft Medium (Average),Soft High (Slow),Soft Ultra (Slowest)"));
  2237. GLOBAL_DEF("rendering/shadows/directional_shadow/16_bits", true);
  2238. GLOBAL_DEF("rendering/shadows/shadows/soft_shadow_quality", 2);
  2239. GLOBAL_DEF("rendering/shadows/shadows/soft_shadow_quality.mobile", 0);
  2240. ProjectSettings::get_singleton()->set_custom_property_info("rendering/shadows/shadows/soft_shadow_quality", PropertyInfo(Variant::INT, "rendering/shadows/shadows/soft_shadow_quality", PROPERTY_HINT_ENUM, "Hard (Fastest),Soft Low (Fast),Soft Medium (Average),Soft High (Slow),Soft Ultra (Slowest)"));
  2241. GLOBAL_DEF("rendering/2d/shadow_atlas/size", 2048);
  2242. GLOBAL_DEF_RST("rendering/vulkan/rendering/back_end", 0);
  2243. GLOBAL_DEF_RST("rendering/vulkan/rendering/back_end.mobile", 1);
  2244. ProjectSettings::get_singleton()->set_custom_property_info("rendering/vulkan/rendering/back_end",
  2245. PropertyInfo(Variant::INT,
  2246. "rendering/vulkan/rendering/back_end",
  2247. PROPERTY_HINT_ENUM, "ForwardClustered,ForwardMobile"));
  2248. GLOBAL_DEF("rendering/shader_compiler/shader_cache/enabled", true);
  2249. GLOBAL_DEF("rendering/shader_compiler/shader_cache/compress", true);
  2250. GLOBAL_DEF("rendering/shader_compiler/shader_cache/use_zstd_compression", true);
  2251. GLOBAL_DEF("rendering/shader_compiler/shader_cache/strip_debug", false);
  2252. GLOBAL_DEF("rendering/shader_compiler/shader_cache/strip_debug.release", true);
  2253. GLOBAL_DEF("rendering/reflections/sky_reflections/roughness_layers", 8);
  2254. GLOBAL_DEF("rendering/reflections/sky_reflections/texture_array_reflections", true);
  2255. GLOBAL_DEF("rendering/reflections/sky_reflections/texture_array_reflections.mobile", false);
  2256. GLOBAL_DEF("rendering/reflections/sky_reflections/ggx_samples", 1024);
  2257. GLOBAL_DEF("rendering/reflections/sky_reflections/ggx_samples.mobile", 128);
  2258. GLOBAL_DEF("rendering/reflections/sky_reflections/fast_filter_high_quality", false);
  2259. GLOBAL_DEF("rendering/reflections/reflection_atlas/reflection_size", 256);
  2260. GLOBAL_DEF("rendering/reflections/reflection_atlas/reflection_size.mobile", 128);
  2261. GLOBAL_DEF("rendering/reflections/reflection_atlas/reflection_count", 64);
  2262. GLOBAL_DEF("rendering/global_illumination/gi/use_half_resolution", false);
  2263. GLOBAL_DEF("rendering/global_illumination/voxel_gi/quality", 1);
  2264. ProjectSettings::get_singleton()->set_custom_property_info("rendering/global_illumination/voxel_gi/quality", PropertyInfo(Variant::INT, "rendering/global_illumination/voxel_gi/quality", PROPERTY_HINT_ENUM, "Low (4 Cones - Fast),High (6 Cones - Slow)"));
  2265. GLOBAL_DEF("rendering/shading/overrides/force_vertex_shading", false);
  2266. GLOBAL_DEF("rendering/shading/overrides/force_vertex_shading.mobile", true);
  2267. GLOBAL_DEF("rendering/shading/overrides/force_lambert_over_burley", false);
  2268. GLOBAL_DEF("rendering/shading/overrides/force_lambert_over_burley.mobile", true);
  2269. GLOBAL_DEF("rendering/shading/overrides/force_blinn_over_ggx", false);
  2270. GLOBAL_DEF("rendering/shading/overrides/force_blinn_over_ggx.mobile", true);
  2271. GLOBAL_DEF("rendering/driver/depth_prepass/enable", true);
  2272. GLOBAL_DEF("rendering/driver/depth_prepass/disable_for_vendors", "PowerVR,Mali,Adreno,Apple");
  2273. GLOBAL_DEF("rendering/textures/default_filters/use_nearest_mipmap_filter", false);
  2274. GLOBAL_DEF("rendering/textures/default_filters/anisotropic_filtering_level", 2);
  2275. ProjectSettings::get_singleton()->set_custom_property_info("rendering/textures/default_filters/anisotropic_filtering_level", PropertyInfo(Variant::INT, "rendering/textures/default_filters/anisotropic_filtering_level", PROPERTY_HINT_ENUM, "Disabled (Fastest),2x (Faster),4x (Fast),8x (Average),16x (Slow)"));
  2276. GLOBAL_DEF("rendering/camera/depth_of_field/depth_of_field_bokeh_shape", 1);
  2277. ProjectSettings::get_singleton()->set_custom_property_info("rendering/camera/depth_of_field/depth_of_field_bokeh_shape", PropertyInfo(Variant::INT, "rendering/camera/depth_of_field/depth_of_field_bokeh_shape", PROPERTY_HINT_ENUM, "Box (Fast),Hexagon (Average),Circle (Slow)"));
  2278. GLOBAL_DEF("rendering/camera/depth_of_field/depth_of_field_bokeh_quality", 2);
  2279. ProjectSettings::get_singleton()->set_custom_property_info("rendering/camera/depth_of_field/depth_of_field_bokeh_quality", PropertyInfo(Variant::INT, "rendering/camera/depth_of_field/depth_of_field_bokeh_quality", PROPERTY_HINT_ENUM, "Very Low (Fastest),Low (Fast),Medium (Average),High (Slow)"));
  2280. GLOBAL_DEF("rendering/camera/depth_of_field/depth_of_field_use_jitter", false);
  2281. GLOBAL_DEF("rendering/environment/ssao/quality", 2);
  2282. ProjectSettings::get_singleton()->set_custom_property_info("rendering/environment/ssao/quality", PropertyInfo(Variant::INT, "rendering/environment/ssao/quality", PROPERTY_HINT_ENUM, "Very Low (Fast),Low (Fast),Medium (Average),High (Slow),Ultra (Custom)"));
  2283. GLOBAL_DEF("rendering/environment/ssao/half_size", false);
  2284. GLOBAL_DEF("rendering/environment/ssao/half_size.mobile", true);
  2285. GLOBAL_DEF("rendering/environment/ssao/adaptive_target", 0.5);
  2286. ProjectSettings::get_singleton()->set_custom_property_info("rendering/environment/ssao/adaptive_target", PropertyInfo(Variant::FLOAT, "rendering/environment/ssao/adaptive_target", PROPERTY_HINT_RANGE, "0.0,1.0,0.01"));
  2287. GLOBAL_DEF("rendering/environment/ssao/blur_passes", 2);
  2288. ProjectSettings::get_singleton()->set_custom_property_info("rendering/environment/ssao/blur_passes", PropertyInfo(Variant::INT, "rendering/environment/ssao/blur_passes", PROPERTY_HINT_RANGE, "0,6"));
  2289. GLOBAL_DEF("rendering/environment/ssao/fadeout_from", 50.0);
  2290. ProjectSettings::get_singleton()->set_custom_property_info("rendering/environment/ssao/fadeout_from", PropertyInfo(Variant::FLOAT, "rendering/environment/ssao/fadeout_from", PROPERTY_HINT_RANGE, "0.0,512,0.1,or_greater"));
  2291. GLOBAL_DEF("rendering/environment/ssao/fadeout_to", 300.0);
  2292. ProjectSettings::get_singleton()->set_custom_property_info("rendering/environment/ssao/fadeout_to", PropertyInfo(Variant::FLOAT, "rendering/environment/ssao/fadeout_to", PROPERTY_HINT_RANGE, "64,65536,0.1,or_greater"));
  2293. GLOBAL_DEF("rendering/anti_aliasing/screen_space_roughness_limiter/enabled", true);
  2294. GLOBAL_DEF("rendering/anti_aliasing/screen_space_roughness_limiter/amount", 0.25);
  2295. GLOBAL_DEF("rendering/anti_aliasing/screen_space_roughness_limiter/limit", 0.18);
  2296. ProjectSettings::get_singleton()->set_custom_property_info("rendering/anti_aliasing/screen_space_roughness_limiter/amount", PropertyInfo(Variant::FLOAT, "rendering/anti_aliasing/screen_space_roughness_limiter/amount", PROPERTY_HINT_RANGE, "0.01,4.0,0.01"));
  2297. ProjectSettings::get_singleton()->set_custom_property_info("rendering/anti_aliasing/screen_space_roughness_limiter/limit", PropertyInfo(Variant::FLOAT, "rendering/anti_aliasing/screen_space_roughness_limiter/limit", PROPERTY_HINT_RANGE, "0.01,1.0,0.01"));
  2298. GLOBAL_DEF_RST("rendering/occlusion_culling/occlusion_rays_per_thread", 512);
  2299. GLOBAL_DEF_RST("rendering/occlusion_culling/bvh_build_quality", 2);
  2300. ProjectSettings::get_singleton()->set_custom_property_info("rendering/occlusion_culling/bvh_build_quality", PropertyInfo(Variant::INT, "rendering/occlusion_culling/bvh_build_quality", PROPERTY_HINT_ENUM, "Low,Medium,High"));
  2301. GLOBAL_DEF("rendering/environment/glow/upscale_mode", 1);
  2302. ProjectSettings::get_singleton()->set_custom_property_info("rendering/environment/glow/upscale_mode", PropertyInfo(Variant::INT, "rendering/environment/glow/upscale_mode", PROPERTY_HINT_ENUM, "Linear (Fast),Bicubic (Slow)"));
  2303. GLOBAL_DEF("rendering/environment/glow/upscale_mode.mobile", 0);
  2304. GLOBAL_DEF("rendering/environment/glow/use_high_quality", false);
  2305. GLOBAL_DEF("rendering/environment/screen_space_reflection/roughness_quality", 1);
  2306. ProjectSettings::get_singleton()->set_custom_property_info("rendering/environment/screen_space_reflection/roughness_quality", PropertyInfo(Variant::INT, "rendering/environment/screen_space_reflection/roughness_quality", PROPERTY_HINT_ENUM, "Disabled (Fastest),Low (Fast),Medium (Average),High (Slow)"));
  2307. GLOBAL_DEF("rendering/environment/subsurface_scattering/subsurface_scattering_quality", 1);
  2308. ProjectSettings::get_singleton()->set_custom_property_info("rendering/environment/subsurface_scattering/subsurface_scattering_quality", PropertyInfo(Variant::INT, "rendering/environment/subsurface_scattering/subsurface_scattering_quality", PROPERTY_HINT_ENUM, "Disabled (Fastest),Low (Fast),Medium (Average),High (Slow)"));
  2309. GLOBAL_DEF("rendering/environment/subsurface_scattering/subsurface_scattering_scale", 0.05);
  2310. ProjectSettings::get_singleton()->set_custom_property_info("rendering/environment/subsurface_scattering/subsurface_scattering_scale", PropertyInfo(Variant::FLOAT, "rendering/environment/subsurface_scattering/subsurface_scattering_scale", PROPERTY_HINT_RANGE, "0.001,1,0.001"));
  2311. GLOBAL_DEF("rendering/environment/subsurface_scattering/subsurface_scattering_depth_scale", 0.01);
  2312. ProjectSettings::get_singleton()->set_custom_property_info("rendering/environment/subsurface_scattering/subsurface_scattering_depth_scale", PropertyInfo(Variant::FLOAT, "rendering/environment/subsurface_scattering/subsurface_scattering_depth_scale", PROPERTY_HINT_RANGE, "0.001,1,0.001"));
  2313. GLOBAL_DEF("rendering/limits/global_shader_variables/buffer_size", 65536);
  2314. GLOBAL_DEF("rendering/lightmapping/probe_capture/update_speed", 15);
  2315. ProjectSettings::get_singleton()->set_custom_property_info("rendering/lightmapping/probe_capture/update_speed", PropertyInfo(Variant::FLOAT, "rendering/lightmapping/probe_capture/update_speed", PROPERTY_HINT_RANGE, "0.001,256,0.001"));
  2316. GLOBAL_DEF("rendering/global_illumination/sdfgi/probe_ray_count", 1);
  2317. ProjectSettings::get_singleton()->set_custom_property_info("rendering/global_illumination/sdfgi/probe_ray_count", PropertyInfo(Variant::INT, "rendering/global_illumination/sdfgi/probe_ray_count", PROPERTY_HINT_ENUM, "8 (Fastest),16,32,64,96,128 (Slowest)"));
  2318. GLOBAL_DEF("rendering/global_illumination/sdfgi/frames_to_converge", 4);
  2319. ProjectSettings::get_singleton()->set_custom_property_info("rendering/global_illumination/sdfgi/frames_to_converge", PropertyInfo(Variant::INT, "rendering/global_illumination/sdfgi/frames_to_converge", PROPERTY_HINT_ENUM, "5 (Less Latency but Lower Quality),10,15,20,25,30 (More Latency but Higher Quality)"));
  2320. GLOBAL_DEF("rendering/global_illumination/sdfgi/frames_to_update_lights", 2);
  2321. ProjectSettings::get_singleton()->set_custom_property_info("rendering/global_illumination/sdfgi/frames_to_update_lights", PropertyInfo(Variant::INT, "rendering/global_illumination/sdfgi/frames_to_update_lights", PROPERTY_HINT_ENUM, "1 (Slower),2,4,8,16 (Faster)"));
  2322. GLOBAL_DEF("rendering/environment/volumetric_fog/volume_size", 64);
  2323. ProjectSettings::get_singleton()->set_custom_property_info("rendering/environment/volumetric_fog/volume_size", PropertyInfo(Variant::INT, "rendering/environment/volumetric_fog/volume_size", PROPERTY_HINT_RANGE, "16,512,1"));
  2324. GLOBAL_DEF("rendering/environment/volumetric_fog/volume_depth", 128);
  2325. ProjectSettings::get_singleton()->set_custom_property_info("rendering/environment/volumetric_fog/volume_depth", PropertyInfo(Variant::INT, "rendering/environment/volumetric_fog/volume_depth", PROPERTY_HINT_RANGE, "16,512,1"));
  2326. GLOBAL_DEF("rendering/environment/volumetric_fog/use_filter", 1);
  2327. ProjectSettings::get_singleton()->set_custom_property_info("rendering/environment/volumetric_fog/use_filter", PropertyInfo(Variant::INT, "rendering/environment/volumetric_fog/use_filter", PROPERTY_HINT_ENUM, "No (Faster),Yes (Higher Quality)"));
  2328. GLOBAL_DEF("rendering/limits/spatial_indexer/update_iterations_per_frame", 10);
  2329. ProjectSettings::get_singleton()->set_custom_property_info("rendering/limits/spatial_indexer/update_iterations_per_frame", PropertyInfo(Variant::INT, "rendering/limits/spatial_indexer/update_iterations_per_frame", PROPERTY_HINT_RANGE, "0,1024,1"));
  2330. GLOBAL_DEF("rendering/limits/spatial_indexer/threaded_cull_minimum_instances", 1000);
  2331. ProjectSettings::get_singleton()->set_custom_property_info("rendering/limits/spatial_indexer/threaded_cull_minimum_instances", PropertyInfo(Variant::INT, "rendering/limits/spatial_indexer/threaded_cull_minimum_instances", PROPERTY_HINT_RANGE, "32,65536,1"));
  2332. GLOBAL_DEF("rendering/limits/forward_renderer/threaded_render_minimum_instances", 500);
  2333. ProjectSettings::get_singleton()->set_custom_property_info("rendering/limits/forward_renderer/threaded_render_minimum_instances", PropertyInfo(Variant::INT, "rendering/limits/forward_renderer/threaded_render_minimum_instances", PROPERTY_HINT_RANGE, "32,65536,1"));
  2334. GLOBAL_DEF("rendering/limits/cluster_builder/max_clustered_elements", 512);
  2335. ProjectSettings::get_singleton()->set_custom_property_info("rendering/limits/cluster_builder/max_clustered_elements", PropertyInfo(Variant::FLOAT, "rendering/limits/cluster_builder/max_clustered_elements", PROPERTY_HINT_RANGE, "32,8192,1"));
  2336. GLOBAL_DEF_RST("rendering/xr/enabled", false);
  2337. }
  2338. RenderingServer::~RenderingServer() {
  2339. memdelete(thread_pool);
  2340. singleton = nullptr;
  2341. }