Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

Rémi Verschelde 0cd3db459d Merge pull request #65079 from lawnjelly/faster_variant_parser 2 ani în urmă
.github d52a25fdec CI: Downgrade Emscripten to 3.1.18 3 ani în urmă
core 0cd3db459d Merge pull request #65079 from lawnjelly/faster_variant_parser 2 ani în urmă
doc 9a0a9bbaec Document `Array.sort()` and `sort_custom()` using unstable sorting 2 ani în urmă
drivers 22f93bccb4 Fix MIDI input with ALSA. 2 ani în urmă
editor bf7f93d236 Merge pull request #69384 from asalazar516/3.x_delete_nodes_request_param 2 ani în urmă
main 4769aa4499 Merge pull request #64564 from timothyqiu/word-wrap-3.x 2 ani în urmă
misc 06920544b8 Add an exception for thirdparty subdirectories in file_format.sh 2 ani în urmă
modules da3b8b324d Add 16-bits TGA support 2 ani în urmă
platform b18ef4dc83 SCons: Remove redundant `-fomit-frame-pointer` and `-ftree-vectorize` 2 ani în urmă
scene c42bbc6feb Merge pull request #69585 from bruvzg/fix_tm_tr 2 ani în urmă
servers aa0b91ca52 [3.x] Fix shader compiler asan out of bounds 2 ani în urmă
thirdparty 5193e4a7dd Updated Recast to 4fef044 2 ani în urmă
.clang-format ecac887aa7 Style: Workaround clang-format 14 bug with `Inline` oneliner functions 3 ani în urmă
.clang-tidy 140350d767 Style: Enforce braces around if blocks and loops 4 ani în urmă
.editorconfig 17551fe29e [3.x] Add a simple C# .editorconfig 4 ani în urmă
.gitattributes fd942cd465 Upgrade Android Gradle to version 7.2 3 ani în urmă
.gitignore bf54ed9124 Add JetBrains Fleet folder to gitignore 2 ani în urmă
.mailmap d3bfa9f3b4 Update AUTHORS and DONORS list 3 ani în urmă
AUTHORS.md d3bfa9f3b4 Update AUTHORS and DONORS list 3 ani în urmă
CHANGELOG.md 968af50449 Changelog: Mention compat breaking removal of illegal '1f' syntax for shaders 3 ani în urmă
CONTRIBUTING.md 52e0613638 Recommend using GitHub attachments for minimal reproduction projects 3 ani în urmă
COPYRIGHT.txt b162e7ac39 Fix the logic to restart the Godot application 3 ani în urmă
DONORS.md d3bfa9f3b4 Update AUTHORS and DONORS list 3 ani în urmă
LICENSE.txt a627cdafc5 Update copyright statements to 2022 3 ani în urmă
LOGO_LICENSE.md 796ab24540 Relicense Godot logo from CC-BY-3.0 to CC-BY-4.0 4 ani în urmă
README.md 37efeaad72 Remove LGTM badge 2 ani în urmă
SConstruct 5c81213231 SCons: Add `methods.get_version_info()` method returning a Dict 3 ani în urmă
compat.py abaa76fcf9 CI: Sync configuration with master branch 3 ani în urmă
gles_builders.py abaa76fcf9 CI: Sync configuration with master branch 3 ani în urmă
icon.png 70af74587a Remove two very slightly displaced duplicate vertices on Gobot's face 4 ani în urmă
icon.svg 70af74587a Remove two very slightly displaced duplicate vertices on Gobot's face 4 ani în urmă
icon_outlined.png 9d6c827081 Add an outlined version of logo.png and icon.png and put it in README.md 4 ani în urmă
icon_outlined.svg 9d6c827081 Add an outlined version of logo.png and icon.png and put it in README.md 4 ani în urmă
logo.png 70af74587a Remove two very slightly displaced duplicate vertices on Gobot's face 4 ani în urmă
logo.svg 70af74587a Remove two very slightly displaced duplicate vertices on Gobot's face 4 ani în urmă
logo_outlined.png 9d6c827081 Add an outlined version of logo.png and icon.png and put it in README.md 4 ani în urmă
logo_outlined.svg 9d6c827081 Add an outlined version of logo.png and icon.png and put it in README.md 4 ani în urmă
methods.py 3f407dc65c (3.x) Fix compilation with custom "GODOT_VERSION_STATUS" 2 ani în urmă
platform_methods.py 7bf9787921 SCons: Format buildsystem files with psf/black 5 ani în urmă
version.py 0a8d5d7098 Bump version to 3.6-beta 3 ani în urmă

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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