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Paulb23 0dd1cb0dcc Icon for TextFiles 7 년 전
core 92de6df113 Add checks for clean disconnect in HTTP/TCP/SSL. 7 년 전
doc ef7b384861 doc: Misc formatting fixes 7 년 전
drivers 479d4fb741 Detect POLLERR revents too in NetSocketPosix. 7 년 전
editor 0dd1cb0dcc Icon for TextFiles 7 년 전
main eb4af940dd Main: Group static members and add some docs 7 년 전
misc 4226d56ca9 Style: Enable clang-format on GLSL shaders 7 년 전
modules ef7b384861 doc: Misc formatting fixes 7 년 전
platform 0274ded34c Merge pull request #22070 from capnm/fix_Input.set_default_cursor_shape_take2 7 년 전
scene 622bae393b Make EditorFileDialog be able to pick a folder when entering it 7 년 전
servers 16e5ef6894 Added missed min/max shader overloads 7 년 전
thirdparty 197a3b2924 Merge pull request #22044 from Faless/uwp_miniupnpc 7 년 전
.appveyor.yml e71c20099c CI: Disable debug_symbols on Travis/AppVeyor 7 년 전
.clang-format 7c9f7452f4 Style: Format code with clang-format 6.0.1 7 년 전
.editorconfig 4c40227af6 Adds C# rule to .editorconfig. 7 년 전
.gitattributes af1e945435 Initial version of VS natvis file 7 년 전
.gitignore 1e201163b9 Merge pull request #22134 from elasota/natvis 7 년 전
.mailmap bf32d36230 Disable colored output and progress bar when building outside of a TTY 7 년 전
.travis.yml 87ba7de328 Build some targets in release and release_debug mode on Travis CI 7 년 전
AUTHORS.md bf286ed182 Update AUTHORS and DONORS list 7 년 전
CHANGELOG.md f00b2dfc55 Add a project changelog 7 년 전
CODEOWNERS 286c88bb50 Fix typo in gdnative module path in CODEOWNERS 7 년 전
CONTRIBUTING.md efe2558519 fix some typos 7 년 전
COPYRIGHT.txt 9b31d2da1c Document provenance of Penner easing equations in Tween 7 년 전
DONORS.md bf286ed182 Update AUTHORS and DONORS list 7 년 전
ISSUE_TEMPLATE.md 8ec06de668 Issue template: Remove checkbox and reword some comments 7 년 전
LICENSE.txt b50a9114b1 Update copyright statements to 2018 7 년 전
LOGO_LICENSE.md c8aea60324 Improve documentation of thirdparty code snippets 8 년 전
README.md 6e1bba1987 README: Use HTTPS URL for image. (#17851) 7 년 전
SConstruct 0e56377e96 Allow system certs file to be used by Editor. 7 년 전
compat.py 27310974e0 fixed building using scons with python3 7 년 전
gles_builders.py c5bd0c37ce Running builder (content generator) functions in subprocesses on Windows 7 년 전
icon.png 53e94a1ce1 Optimize images losslessly using `oxipng -o6 --strip all --zopfli` 7 년 전
icon.svg 519df0d34d Use new Godot icon consistently everywhere 8 년 전
logo.png 53e94a1ce1 Optimize images losslessly using `oxipng -o6 --strip all --zopfli` 7 년 전
logo.svg 519df0d34d Use new Godot icon consistently everywhere 8 년 전
methods.py 35e5ba84d3 Fix #17843 inability to generate vs projects without being in a MSVC command prompt by guessing variables. 7 년 전
platform_methods.py 5590ec67db Fixed short circuiting on non-Windows platforms 7 년 전
version.py 79c6a83c99 Bump version to 3.1-alpha 7 년 전

README.md

Godot Engine logo

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

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