Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

Lalit Shankar Chowdhury 0e23c5fc9f Fix `AudioStreamMicrophone` crash on scene-reload 1 rok temu
.github df29cc696f [Core] Optionally delete `Ref` `nullptr` comparisons 1 rok temu
core b60e16ff62 Merge pull request #96592 from bruvzg/alt_u 1 rok temu
doc b60e16ff62 Merge pull request #96592 from bruvzg/alt_u 1 rok temu
drivers 0e23c5fc9f Fix `AudioStreamMicrophone` crash on scene-reload 1 rok temu
editor d5d6c730bf Merge pull request #96934 from smix8/planemesh_gizmo 1 rok temu
main 30a63396e5 Fix launching XR apps from the Android editor 1 rok temu
misc 10f3c1f587 Add support for non-blocking IO mode to `OS.execute_with_pipe`. 1 rok temu
modules 97843116f6 Merge pull request #96759 from Geometror/implement-autostart-profilers 1 rok temu
platform dd6443193c [Editor] Expose more editor settings to documentation 1 rok temu
scene 84f1fe781c Merge pull request #96910 from zaevi/improve_GraphEdit_dot_grid 1 rok temu
servers c113e5b143 2D: Fix use-after-free in batch rendering 1 rok temu
tests d1caac5e75 Merge pull request #93856 from timothyqiu/expression-period 1 rok temu
thirdparty a6ab039f2b thorvg: Update to 0.14.9 1 rok temu
.clang-format 11ec70959c Style: Workaround clang-format 14 bug with `Inline` oneliner functions 3 lat temu
.clang-tidy 576c9e4fe8 CI: Add pre-commit hook for `clang-tidy` 1 rok temu
.editorconfig 4af1068688 CI: Add `svgo` pre-commit hook 1 rok temu
.git-blame-ignore-revs 9d7215e6af Template format commit to .git-blame-ignore-revs 1 rok temu
.gitattributes ade3bc9683 Correct C++ highlighting settings in .gitattributes 1 rok temu
.gitignore 078fe1aa84 Ignore Kate's build file 1 rok temu
.mailmap 404fe05d2b Update AUTHORS and DONORS list 1 rok temu
.pre-commit-config.yaml 6a9c060883 Add support to the Android editor for signing and verifying Android apks 1 rok temu
AUTHORS.md 404fe05d2b Update AUTHORS and DONORS list 1 rok temu
CHANGELOG.md 5e3d6de1f9 Add changelog for Godot 4.3 1 rok temu
CONTRIBUTING.md ebb80c6975 Update godot documentation contribution link 1 rok temu
COPYRIGHT.txt a5897d579b Update the `GodotHost` interface to support signing and verifying Android apks 1 rok temu
DONORS.md 404fe05d2b Update AUTHORS and DONORS list 1 rok temu
LICENSE.txt d95794ec8a One Copyright Update to rule them all 2 lat temu
LOGO_LICENSE.txt dff6752ac8 Cleanup various repository documentation files 1 rok temu
README.md dff6752ac8 Cleanup various repository documentation files 1 rok temu
SConstruct df29cc696f [Core] Optionally delete `Ref` `nullptr` comparisons 1 rok temu
gles3_builders.py 0163705640 SCons: Add method to generate raw cstrings 1 rok temu
glsl_builders.py 0163705640 SCons: Add method to generate raw cstrings 1 rok temu
godot.manifest ae334e069c [Windows] Always use absolute UNC paths and long path aware APIs, add "long path aware" flag to the application manifest. 1 rok temu
icon.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 lat temu
icon.svg cc6dd8d02c Style: Optimize `.svg` files with `svgo` 1 rok temu
icon_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 lat temu
icon_outlined.svg cc6dd8d02c Style: Optimize `.svg` files with `svgo` 1 rok temu
logo.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 lat temu
logo.svg cc6dd8d02c Style: Optimize `.svg` files with `svgo` 1 rok temu
logo_outlined.png af9372eb59 Convert the logo's text outlines into paths 2 lat temu
logo_outlined.svg cc6dd8d02c Style: Optimize `.svg` files with `svgo` 1 rok temu
methods.py acffc53e01 [Buildsystem] Improve cache handling 1 rok temu
platform_methods.py d9f8ef68df Update pre-commit hooks configuration to use `ruff` instead of `black` 1 rok temu
pyproject.toml 26859357c5 CI: Migrate codespell logic to `pyproject.toml` 1 rok temu
scu_builders.py d9f8ef68df Update pre-commit hooks configuration to use `ruff` instead of `black` 1 rok temu
version.py c2a4942850 Bump version to 4.4-dev 1 rok temu

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Godot Foundation not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the Godot website.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide. This document also includes guidelines for reporting bugs.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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