Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

Lorenzo Cerqua 0e27430251 Add an outlined version of logo.png and icon.png and put it in README.md 4 jaren geleden
.github 1b51ba0157 Fix github actions cache server being down failing builds 4 jaren geleden
core f604b32081 Fix renaming directories 4 jaren geleden
doc f799163914 [3.x] Improve the docs for the float type 4 jaren geleden
drivers a384ffa2b0 Fix multimesh being colored by other nodes GLES3 4 jaren geleden
editor dff81b25cd Fix TextEditor not checking Standard highlighter in non-English UI 4 jaren geleden
main d110182cfe Sync controller mappings DB with SDL2 community repo 4 jaren geleden
misc 22c9ef8f0f Bump version to 3.3.4-rc 4 jaren geleden
modules 9d0e0fe783 Fix LSP completion crashing on sceneless scripts 4 jaren geleden
platform 165775e689 [macOS, Mono] Automatically enable JIT entitlements for the Mono exports. 3 jaren geleden
scene 0d88a4fded Initialize n_warnings_dropped to 0 in ScriptDebuggerRemote 3 jaren geleden
servers c55be95364 Epsilon check for angular velocity in BodySW 4 jaren geleden
thirdparty 0c6b5bdfeb Update bundled Mozilla X.509 CA root certificates 4 jaren geleden
.clang-format e637fe9dd3 clang-format: Add JavaImportGroups for Java code 5 jaren geleden
.editorconfig 2b3412a3be Use space indentation for all YAML files in `.editorconfig` 4 jaren geleden
.gitattributes 900d90bb61 Git: Explicitly list binary files as such to avoid EOL change 6 jaren geleden
.gitignore 8c22d5a973 gitignore: Ignore Kate swap files 4 jaren geleden
.mailmap 7054f93e10 Update AUTHORS and DONORS list 4 jaren geleden
AUTHORS.md 7054f93e10 Update AUTHORS and DONORS list 4 jaren geleden
CHANGELOG.md 6a2f135695 Update changelog for 3.3.3-stable 4 jaren geleden
CONTRIBUTING.md 2e9c6a5129 Link to Godot Contributors Chat instead of IRC 4 jaren geleden
COPYRIGHT.txt 1cfed0d583 Switch to embree-aarch64 4 jaren geleden
DONORS.md 7054f93e10 Update AUTHORS and DONORS list 4 jaren geleden
LICENSE.txt 49646383f1 Update copyright statements to 2021 4 jaren geleden
LOGO_LICENSE.md 796ab24540 Relicense Godot logo from CC-BY-3.0 to CC-BY-4.0 4 jaren geleden
README.md 0e27430251 Add an outlined version of logo.png and icon.png and put it in README.md 3 jaren geleden
SConstruct 6cc9333fe8 automatically detect BSDs as platform=linuxbsd 4 jaren geleden
compat.py c87b4f9d71 SCons: Fix python2 compatibility after #37198 and #37248 5 jaren geleden
gles_builders.py 7bf9787921 SCons: Format buildsystem files with psf/black 5 jaren geleden
icon.png 70af74587a Remove two very slightly displaced duplicate vertices on Gobot's face 4 jaren geleden
icon.svg 70af74587a Remove two very slightly displaced duplicate vertices on Gobot's face 4 jaren geleden
icon_outlined.png 0e27430251 Add an outlined version of logo.png and icon.png and put it in README.md 3 jaren geleden
icon_outlined.svg 0e27430251 Add an outlined version of logo.png and icon.png and put it in README.md 3 jaren geleden
logo.png 70af74587a Remove two very slightly displaced duplicate vertices on Gobot's face 4 jaren geleden
logo.svg 70af74587a Remove two very slightly displaced duplicate vertices on Gobot's face 4 jaren geleden
logo_outlined.png 0e27430251 Add an outlined version of logo.png and icon.png and put it in README.md 3 jaren geleden
logo_outlined.svg 0e27430251 Add an outlined version of logo.png and icon.png and put it in README.md 3 jaren geleden
methods.py 6bcd7f6b54 SCons: Fix potential error when pruning cache on CI 4 jaren geleden
platform_methods.py 7bf9787921 SCons: Format buildsystem files with psf/black 5 jaren geleden
version.py 22c9ef8f0f Bump version to 3.3.4-rc 4 jaren geleden

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the engine developers, the best way is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

Actions Build Status Code Triagers Badge Translate on Weblate Total alerts on LGTM TODOs