audio_effect_phaser.cpp 3.8 KB

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  1. #include "audio_effect_phaser.h"
  2. #include "servers/audio_server.h"
  3. void AudioEffectPhaserInstance::process(const AudioFrame *p_src_frames,AudioFrame *p_dst_frames,int p_frame_count) {
  4. float sampling_rate = AudioServer::get_singleton()->get_mix_rate();
  5. float dmin = base->range_min / (sampling_rate/2.0);
  6. float dmax = base->range_max / (sampling_rate/2.0);
  7. float increment = 2.f * M_PI * (base->rate / sampling_rate);
  8. for(int i=0;i<p_frame_count;i++) {
  9. phase += increment;
  10. while ( phase >= M_PI * 2.f ) {
  11. phase -= M_PI * 2.f;
  12. }
  13. float d = dmin + (dmax-dmin) * ((sin( phase ) + 1.f)/2.f);
  14. //update filter coeffs
  15. for( int j=0; j<6; j++ ) {
  16. allpass[0][j].delay( d );
  17. allpass[1][j].delay( d );
  18. }
  19. //calculate output
  20. float y = allpass[0][0].update(
  21. allpass[0][1].update(
  22. allpass[0][2].update(
  23. allpass[0][3].update(
  24. allpass[0][4].update(
  25. allpass[0][5].update( p_src_frames[i].l + h.l * base->feedback ))))));
  26. h.l=y;
  27. p_dst_frames[i].l = p_src_frames[i].l + y * base->depth;
  28. y = allpass[1][0].update(
  29. allpass[1][1].update(
  30. allpass[1][2].update(
  31. allpass[1][3].update(
  32. allpass[1][4].update(
  33. allpass[1][5].update( p_src_frames[i].r + h.r * base->feedback ))))));
  34. h.r=y;
  35. p_dst_frames[i].r = p_src_frames[i].r + y * base->depth;
  36. }
  37. }
  38. Ref<AudioEffectInstance> AudioEffectPhaser::instance() {
  39. Ref<AudioEffectPhaserInstance> ins;
  40. ins.instance();
  41. ins->base=Ref<AudioEffectPhaser>(this);
  42. ins->phase=0;
  43. ins->h=AudioFrame(0,0);
  44. return ins;
  45. }
  46. void AudioEffectPhaser::set_range_min_hz(float p_hz) {
  47. range_min=p_hz;
  48. }
  49. float AudioEffectPhaser::get_range_min_hz() const{
  50. return range_min;
  51. }
  52. void AudioEffectPhaser::set_range_max_hz(float p_hz){
  53. range_max=p_hz;
  54. }
  55. float AudioEffectPhaser::get_range_max_hz() const{
  56. return range_max;
  57. }
  58. void AudioEffectPhaser::set_rate_hz(float p_hz){
  59. rate=p_hz;
  60. }
  61. float AudioEffectPhaser::get_rate_hz() const{
  62. return rate;
  63. }
  64. void AudioEffectPhaser::set_feedback(float p_fbk){
  65. feedback=p_fbk;
  66. }
  67. float AudioEffectPhaser::get_feedback() const{
  68. return feedback;
  69. }
  70. void AudioEffectPhaser::set_depth(float p_depth) {
  71. depth=p_depth;
  72. }
  73. float AudioEffectPhaser::get_depth() const {
  74. return depth;
  75. }
  76. void AudioEffectPhaser::_bind_methods() {
  77. ClassDB::bind_method(_MD("set_range_min_hz","hz"),&AudioEffectPhaser::set_range_min_hz);
  78. ClassDB::bind_method(_MD("get_range_min_hz"),&AudioEffectPhaser::get_range_min_hz);
  79. ClassDB::bind_method(_MD("set_range_max_hz","hz"),&AudioEffectPhaser::set_range_max_hz);
  80. ClassDB::bind_method(_MD("get_range_max_hz"),&AudioEffectPhaser::get_range_max_hz);
  81. ClassDB::bind_method(_MD("set_rate_hz","hz"),&AudioEffectPhaser::set_rate_hz);
  82. ClassDB::bind_method(_MD("get_rate_hz"),&AudioEffectPhaser::get_rate_hz);
  83. ClassDB::bind_method(_MD("set_feedback","fbk"),&AudioEffectPhaser::set_feedback);
  84. ClassDB::bind_method(_MD("get_feedback"),&AudioEffectPhaser::get_feedback);
  85. ClassDB::bind_method(_MD("set_depth","depth"),&AudioEffectPhaser::set_depth);
  86. ClassDB::bind_method(_MD("get_depth"),&AudioEffectPhaser::get_depth);
  87. ADD_PROPERTY(PropertyInfo(Variant::REAL,"range_min_hz",PROPERTY_HINT_RANGE,"10,10000"),_SCS("set_range_min_hz"),_SCS("get_range_min_hz"));
  88. ADD_PROPERTY(PropertyInfo(Variant::REAL,"range_max_hz",PROPERTY_HINT_RANGE,"10,10000"),_SCS("set_range_max_hz"),_SCS("get_range_max_hz"));
  89. ADD_PROPERTY(PropertyInfo(Variant::REAL,"rate_hz",PROPERTY_HINT_RANGE,"0.01,20"),_SCS("set_rate_hz"),_SCS("get_rate_hz"));
  90. ADD_PROPERTY(PropertyInfo(Variant::REAL,"feedback",PROPERTY_HINT_RANGE,"0.1,0.9,0.1"),_SCS("set_feedback"),_SCS("get_feedback"));
  91. ADD_PROPERTY(PropertyInfo(Variant::REAL,"depth",PROPERTY_HINT_RANGE,"0.1,4,0.1"),_SCS("set_depth"),_SCS("get_depth"));
  92. }
  93. AudioEffectPhaser::AudioEffectPhaser()
  94. {
  95. range_min=440;
  96. range_max=1600;
  97. rate=0.5;
  98. feedback=0.7;
  99. depth=1;
  100. }