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Juan Linietsky 0ff37cff62 Added audio bus phaser effect, welcome to the 70s, baby! пре 8 година
core 0aa7242624 WIP new AudioServer, with buses, effects, etc. пре 8 година
doc 4c9004671a Replace the existing PRNG (Xorshift31) with (minimal) PCG (XSH-RR variant with 32-bit output, 64-bit state). пре 8 година
drivers 0aa7242624 WIP new AudioServer, with buses, effects, etc. пре 8 година
main 2a0ddc1e89 Style: Various fixes to play nice with clang-format пре 8 година
modules 5027799c13 Merge pull request #7583 from karroffel/wildcard пре 8 година
platform 0aa7242624 WIP new AudioServer, with buses, effects, etc. пре 8 година
scene a19a28288c Merge pull request #7610 from Hinsbart/shape_warning пре 8 година
servers 0ff37cff62 Added audio bus phaser effect, welcome to the 70s, baby! пре 8 година
thirdparty 0aa7242624 WIP new AudioServer, with buses, effects, etc. пре 8 година
tools 0aa7242624 WIP new AudioServer, with buses, effects, etc. пре 8 година
.editorconfig 956e0a8564 Add .editorconfig пре 10 година
.gitattributes a28bf56ef9 GH linguist: properly detect .inc files as C++ пре 9 година
.gitignore 3494ff5b39 Added VC++ cache database and temporary storage folder when running пре 8 година
.travis.yml 3a02df7739 Working on compile issues for iOS пре 8 година
CONTRIBUTING.md 34c33648f2 Add information about dev communication channels пре 8 година
ISSUE_TEMPLATE.md 3a7923a857 Use Markdown comments in the issue template пре 8 година
LICENSE.md c7bc44d5ad Welcome in 2017, dear changelog reader! пре 8 година
LOGO_LICENSE.md f0681d3632 logo in svg curves & license пре 10 година
README.md ab9fa604d1 Rewrite the README to be more descriptive пре 8 година
SConstruct 41821ba11d Remove libmpcdec bundled lib, no longer used пре 8 година
icon.png 0ab05b09e4 Fixed iCCp chunk in pngs пре 9 година
icon.svg eb5f9ed89b Remove grey capsule on official logo пре 9 година
logo.png 0ab05b09e4 Fixed iCCp chunk in pngs пре 9 година
logo.svg eb5f9ed89b Remove grey capsule on official logo пре 9 година
methods.py 0413328dcb fix code generation so it generates Transform2D instead of Matrix32 пре 8 година
prop_renames.txt 0ad9939603 Rename collision layer as suggested in #5696 пре 8 година
signal_renames.txt 5afaf84ae1 Added a list of signals to rename, this should become a header eventually пре 8 година
version.py 45c5c89de9 Bump version to 3.0-alpha пре 8 година

README.md

GODOT

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

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