فهرست منبع

Added audio bus phaser effect, welcome to the 70s, baby!

Juan Linietsky 8 سال پیش
والد
کامیت
0ff37cff62
3فایلهای تغییر یافته به همراه230 افزوده شده و 0 حذف شده
  1. 147 0
      servers/audio/effects/audio_effect_phaser.cpp
  2. 81 0
      servers/audio/effects/audio_effect_phaser.h
  3. 2 0
      servers/register_server_types.cpp

+ 147 - 0
servers/audio/effects/audio_effect_phaser.cpp

@@ -0,0 +1,147 @@
+#include "audio_effect_phaser.h"
+#include "servers/audio_server.h"
+
+void AudioEffectPhaserInstance::process(const AudioFrame *p_src_frames,AudioFrame *p_dst_frames,int p_frame_count) {
+
+	float sampling_rate = AudioServer::get_singleton()->get_mix_rate();
+
+	float dmin = base->range_min / (sampling_rate/2.0);
+	float dmax = base->range_max / (sampling_rate/2.0);
+
+	float increment = 2.f * M_PI * (base->rate / sampling_rate);
+
+	for(int i=0;i<p_frame_count;i++) {
+
+		phase += increment;
+
+		while ( phase >= M_PI * 2.f ) {
+			phase -= M_PI * 2.f;
+		}
+
+		float d  = dmin + (dmax-dmin) * ((sin( phase ) + 1.f)/2.f);
+
+
+		//update filter coeffs
+		for( int j=0; j<6; j++ ) {
+			allpass[0][j].delay( d );
+			allpass[1][j].delay( d );
+		}
+
+		//calculate output
+		float y = 	allpass[0][0].update(
+					allpass[0][1].update(
+					allpass[0][2].update(
+					allpass[0][3].update(
+					allpass[0][4].update(
+					allpass[0][5].update( p_src_frames[i].l + h.l * base->feedback ))))));
+		h.l=y;
+
+		p_dst_frames[i].l = p_src_frames[i].l + y * base->depth;
+
+		y = 	allpass[1][0].update(
+					allpass[1][1].update(
+					allpass[1][2].update(
+					allpass[1][3].update(
+					allpass[1][4].update(
+					allpass[1][5].update( p_src_frames[i].r + h.r * base->feedback ))))));
+		h.r=y;
+
+		p_dst_frames[i].r = p_src_frames[i].r + y * base->depth;
+
+
+	}
+
+}
+
+
+Ref<AudioEffectInstance> AudioEffectPhaser::instance() {
+	Ref<AudioEffectPhaserInstance> ins;
+	ins.instance();
+	ins->base=Ref<AudioEffectPhaser>(this);
+	ins->phase=0;
+	ins->h=AudioFrame(0,0);
+
+	return ins;
+}
+
+
+void AudioEffectPhaser::set_range_min_hz(float p_hz) {
+
+	range_min=p_hz;
+}
+
+float AudioEffectPhaser::get_range_min_hz() const{
+
+	return range_min;
+}
+
+void AudioEffectPhaser::set_range_max_hz(float p_hz){
+
+	range_max=p_hz;
+}
+float AudioEffectPhaser::get_range_max_hz() const{
+
+	return range_max;
+}
+
+void AudioEffectPhaser::set_rate_hz(float p_hz){
+
+	rate=p_hz;
+}
+float AudioEffectPhaser::get_rate_hz() const{
+
+	return rate;
+}
+
+void AudioEffectPhaser::set_feedback(float p_fbk){
+
+	feedback=p_fbk;
+}
+float AudioEffectPhaser::get_feedback() const{
+
+	return feedback;
+}
+
+void AudioEffectPhaser::set_depth(float p_depth) {
+
+	depth=p_depth;
+}
+
+float AudioEffectPhaser::get_depth() const {
+
+	return depth;
+}
+
+void AudioEffectPhaser::_bind_methods() {
+
+	ClassDB::bind_method(_MD("set_range_min_hz","hz"),&AudioEffectPhaser::set_range_min_hz);
+	ClassDB::bind_method(_MD("get_range_min_hz"),&AudioEffectPhaser::get_range_min_hz);
+
+	ClassDB::bind_method(_MD("set_range_max_hz","hz"),&AudioEffectPhaser::set_range_max_hz);
+	ClassDB::bind_method(_MD("get_range_max_hz"),&AudioEffectPhaser::get_range_max_hz);
+
+	ClassDB::bind_method(_MD("set_rate_hz","hz"),&AudioEffectPhaser::set_rate_hz);
+	ClassDB::bind_method(_MD("get_rate_hz"),&AudioEffectPhaser::get_rate_hz);
+
+	ClassDB::bind_method(_MD("set_feedback","fbk"),&AudioEffectPhaser::set_feedback);
+	ClassDB::bind_method(_MD("get_feedback"),&AudioEffectPhaser::get_feedback);
+
+	ClassDB::bind_method(_MD("set_depth","depth"),&AudioEffectPhaser::set_depth);
+	ClassDB::bind_method(_MD("get_depth"),&AudioEffectPhaser::get_depth);
+
+	ADD_PROPERTY(PropertyInfo(Variant::REAL,"range_min_hz",PROPERTY_HINT_RANGE,"10,10000"),_SCS("set_range_min_hz"),_SCS("get_range_min_hz"));
+	ADD_PROPERTY(PropertyInfo(Variant::REAL,"range_max_hz",PROPERTY_HINT_RANGE,"10,10000"),_SCS("set_range_max_hz"),_SCS("get_range_max_hz"));
+	ADD_PROPERTY(PropertyInfo(Variant::REAL,"rate_hz",PROPERTY_HINT_RANGE,"0.01,20"),_SCS("set_rate_hz"),_SCS("get_rate_hz"));
+	ADD_PROPERTY(PropertyInfo(Variant::REAL,"feedback",PROPERTY_HINT_RANGE,"0.1,0.9,0.1"),_SCS("set_feedback"),_SCS("get_feedback"));
+	ADD_PROPERTY(PropertyInfo(Variant::REAL,"depth",PROPERTY_HINT_RANGE,"0.1,4,0.1"),_SCS("set_depth"),_SCS("get_depth"));
+
+}
+
+AudioEffectPhaser::AudioEffectPhaser()
+{
+	range_min=440;
+	range_max=1600;
+	rate=0.5;
+	feedback=0.7;
+	depth=1;
+}

+ 81 - 0
servers/audio/effects/audio_effect_phaser.h

@@ -0,0 +1,81 @@
+#ifndef AUDIO_EFFECT_PHASER_H
+#define AUDIO_EFFECT_PHASER_H
+
+
+
+#include "servers/audio/audio_effect.h"
+
+class AudioEffectPhaser;
+
+class AudioEffectPhaserInstance : public AudioEffectInstance {
+	GDCLASS(AudioEffectPhaserInstance,AudioEffectInstance)
+friend class AudioEffectPhaser;
+	Ref<AudioEffectPhaser> base;
+
+	float phase;
+	AudioFrame h;
+
+	class AllpassDelay{
+		float a, h;
+	public:
+
+		_ALWAYS_INLINE_ void delay( float d ) {
+			a = (1.f - d) / (1.f + d);
+		}
+
+		_ALWAYS_INLINE_ float update( float s ){
+			float y = s * -a + h;
+			h = y * a + s;
+			return y;
+		}
+
+		AllpassDelay() { a =0; h = 0;}
+
+	};
+
+	AllpassDelay allpass[2][6];
+public:
+
+	virtual void process(const AudioFrame *p_src_frames,AudioFrame *p_dst_frames,int p_frame_count);
+
+};
+
+
+class AudioEffectPhaser : public AudioEffect {
+	GDCLASS(AudioEffectPhaser,AudioEffect)
+
+friend class AudioEffectPhaserInstance;
+	float range_min;
+	float range_max;
+	float rate;
+	float feedback;
+	float depth;
+
+protected:
+
+	static void _bind_methods();
+public:
+
+
+	Ref<AudioEffectInstance> instance();
+
+	void set_range_min_hz(float p_hz);
+	float get_range_min_hz() const;
+
+	void set_range_max_hz(float p_hz);
+	float get_range_max_hz() const;
+
+	void set_rate_hz(float p_hz);
+	float get_rate_hz() const;
+
+	void set_feedback(float p_fbk);
+	float get_feedback() const;
+
+	void set_depth(float p_depth);
+	float get_depth() const;
+
+	AudioEffectPhaser();
+};
+
+
+#endif // AUDIO_EFFECT_PHASER_H

+ 2 - 0
servers/register_server_types.cpp

@@ -49,6 +49,7 @@
 #include "audio/effects/audio_effect_compressor.h"
 #include "audio/effects/audio_effect_limiter.h"
 #include "audio/effects/audio_effect_pitch_shift.h"
+#include "audio/effects/audio_effect_phaser.h"
 
 static void _debugger_get_resource_usage(List<ScriptDebuggerRemote::ResourceUsage>* r_usage) {
 
@@ -113,6 +114,7 @@ void register_server_types() {
 		ClassDB::register_class<AudioEffectCompressor>();
 		ClassDB::register_class<AudioEffectLimiter>();
 		ClassDB::register_class<AudioEffectPitchShift>();
+		ClassDB::register_class<AudioEffectPhaser>();
 	}