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- #ifndef AUDIO_EFFECT_PHASER_H
- #define AUDIO_EFFECT_PHASER_H
- #include "servers/audio/audio_effect.h"
- class AudioEffectPhaser;
- class AudioEffectPhaserInstance : public AudioEffectInstance {
- GDCLASS(AudioEffectPhaserInstance,AudioEffectInstance)
- friend class AudioEffectPhaser;
- Ref<AudioEffectPhaser> base;
- float phase;
- AudioFrame h;
- class AllpassDelay{
- float a, h;
- public:
- _ALWAYS_INLINE_ void delay( float d ) {
- a = (1.f - d) / (1.f + d);
- }
- _ALWAYS_INLINE_ float update( float s ){
- float y = s * -a + h;
- h = y * a + s;
- return y;
- }
- AllpassDelay() { a =0; h = 0;}
- };
- AllpassDelay allpass[2][6];
- public:
- virtual void process(const AudioFrame *p_src_frames,AudioFrame *p_dst_frames,int p_frame_count);
- };
- class AudioEffectPhaser : public AudioEffect {
- GDCLASS(AudioEffectPhaser,AudioEffect)
- friend class AudioEffectPhaserInstance;
- float range_min;
- float range_max;
- float rate;
- float feedback;
- float depth;
- protected:
- static void _bind_methods();
- public:
- Ref<AudioEffectInstance> instance();
- void set_range_min_hz(float p_hz);
- float get_range_min_hz() const;
- void set_range_max_hz(float p_hz);
- float get_range_max_hz() const;
- void set_rate_hz(float p_hz);
- float get_rate_hz() const;
- void set_feedback(float p_fbk);
- float get_feedback() const;
- void set_depth(float p_depth);
- float get_depth() const;
- AudioEffectPhaser();
- };
- #endif // AUDIO_EFFECT_PHASER_H
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