Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

PouleyKetchoupp 100fc26f39 TextEdit respects content margin from StyleBox 4 ani în urmă
.github d6404fd7a0 CI: Build Linux editor without Mono, sanitizers with Mono 4 ani în urmă
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editor 1aa2823fa3 Removed _change_notify 4 ani în urmă
main 8b19ffd810 Make Servers truly Thread Safe 4 ani în urmă
misc b148ea2a64 [HTML5] Editor: ensure canvas focus when switching tabs. 4 ani în urmă
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servers dd0874e717 Allow passing varying from fragment to light shader function 4 ani în urmă
tests f71f8c8c0b Add Unit Tests for Variant Assignment 4 ani în urmă
thirdparty 76c6007aa6 Cleanup: Remove executable bit from files which don't need it 4 ani în urmă
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.editorconfig ced77b1e9b C#: Switch games to MSBuild Sdks and .NET Standard 5 ani în urmă
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.gitignore e09e0fbd1f gitignore: Ignore Kate swap files 4 ani în urmă
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CHANGELOG.md dc1e79589a Mention compatibility-breaking Camera2D offset change in the changelog 5 ani în urmă
CONTRIBUTING.md ea6ea8de86 Recommend minimal reproduction projects written in GDScript instead of C# 4 ani în urmă
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LICENSE.txt b5334d14f7 Update copyright statements to 2021 4 ani în urmă
LOGO_LICENSE.md 6d26ff4eda Relicense Godot logo from CC-BY-3.0 to CC-BY-4.0 4 ani în urmă
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SConstruct c05d205a5c Merge pull request #43057 from Xrayez/custom_modules_recursive 4 ani în urmă
glsl_builders.py 2787ad65be RenderingServer reorganization 4 ani în urmă
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methods.py c05d205a5c Merge pull request #43057 from Xrayez/custom_modules_recursive 4 ani în urmă
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README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the engine developers, the best way is to join the #godotengine-devel IRC channel on Freenode.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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