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PouleyKetchoupp 100fc26f39 TextEdit respects content margin from StyleBox 4 年之前
.github d6404fd7a0 CI: Build Linux editor without Mono, sanitizers with Mono 4 年之前
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main 8b19ffd810 Make Servers truly Thread Safe 4 年之前
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thirdparty 76c6007aa6 Cleanup: Remove executable bit from files which don't need it 4 年之前
.clang-format 0be6d925dc Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 5 年之前
.clang-tidy 0ee0fa42e6 Style: Enforce braces around if blocks and loops 5 年之前
.editorconfig ced77b1e9b C#: Switch games to MSBuild Sdks and .NET Standard 5 年之前
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.gitignore e09e0fbd1f gitignore: Ignore Kate swap files 4 年之前
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CHANGELOG.md dc1e79589a Mention compatibility-breaking Camera2D offset change in the changelog 5 年之前
CONTRIBUTING.md ea6ea8de86 Recommend minimal reproduction projects written in GDScript instead of C# 4 年之前
COPYRIGHT.txt 333f184734 Cylinder support in Godot Physics 3D 4 年之前
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SConstruct c05d205a5c Merge pull request #43057 from Xrayez/custom_modules_recursive 4 年之前
glsl_builders.py 2787ad65be RenderingServer reorganization 4 年之前
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methods.py c05d205a5c Merge pull request #43057 from Xrayez/custom_modules_recursive 4 年之前
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README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the engine developers, the best way is to join the #godotengine-devel IRC channel on Freenode.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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