Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

Pāvels Nadtočajevs 1042e38303 [macOS] Use liquid glass icon for the editor. vor 2 Wochen
.github daf2c88928 [CI] Use Xcode 16 for macOS build. vor 3 Wochen
core 037956dbc9 Merge pull request #108831 from aaronfranke/json-pass-full-precision vor 2 Wochen
doc 3843a30b53 Merge pull request #108825 from bruvzg/fix_run_opt_icons vor 2 Wochen
drivers f884f24212 Merge pull request #108350 from DanielSnd/linux_sdl_env_variables_access vor 2 Wochen
editor 1d4ea7ab3b Merge pull request #108570 from syntaxerror247/reduce-gizmo-scale vor 2 Wochen
main 3c37a21da8 Merge pull request #108276 from AThousandShips/fix_rendering_method_select vor 1 Monat
misc 1042e38303 [macOS] Use liquid glass icon for the editor. vor 2 Wochen
modules fda3edd193 Merge pull request #108806 from twrightsman/fix-icu vor 2 Wochen
platform 3843a30b53 Merge pull request #108825 from bruvzg/fix_run_opt_icons vor 2 Wochen
scene 62538143e8 Merge pull request #106070 from IphStich/fix-duplicate-gizmos vor 2 Wochen
servers 5dc25db6da Fix lightmap dynamic objects with physical lights vor 2 Wochen
tests b626695f70 Fix internal JSON stringify not preserving p_full_precision vor 2 Wochen
thirdparty 37f506c33d harfbuzz: Update to 11.3.2 vor 2 Wochen
.clang-format dd5460c32a Style: Declare inline macros as attributes vor 3 Monaten
.clang-tidy 01fc9aee6c Core: Modernize C headers with C++ equivalents vor 3 Monaten
.clangd f09ee0171a Style: Begin integrating simple `.clangd` fixes vor 4 Monaten
.editorconfig 6ff86e49cf Fix .sln project generation logic for Rider to support all OS and all C++ toolchains vor 4 Monaten
.git-blame-ignore-revs 1e22a194bd Ignore `#pragma once` commit vor 5 Monaten
.gitattributes 06b8d05eda Preserve CRLF line terminators for MSVS project template vor 2 Monaten
.gitignore 8e50420c62 Add .zed to .gitignore vor 1 Monat
.mailmap 3ef055fecb Update AUTHORS and DONORS list vor 5 Monaten
.pre-commit-config.yaml a3d4c7959a Update CI `ruff` pre-commit hooks vor 1 Monat
AUTHORS.md 3ef055fecb Update AUTHORS and DONORS list vor 5 Monaten
CHANGELOG.md ddcdbbb9fb Add changelog for Godot 4.4 vor 5 Monaten
CONTRIBUTING.md ebb80c6975 Update godot documentation contribution link vor 1 Jahr
COPYRIGHT.txt eee5b15c96 Specify Apache license version for Grisu2 vor 4 Wochen
DONORS.md 3ac7da9645 Update donation link to `fund.godotengine.org` vor 3 Monaten
LICENSE.txt d95794ec8a One Copyright Update to rule them all vor 2 Jahren
LOGO_LICENSE.txt dff6752ac8 Cleanup various repository documentation files vor 1 Jahr
README.md dff6752ac8 Cleanup various repository documentation files vor 1 Jahr
SConstruct ab134b386a Merge pull request #106218 from Nintorch/master vor 1 Monat
gles3_builders.py 19540a0758 Avoid unnecessary version_get_uniform() calls vor 3 Monaten
glsl_builders.py 32de6285a8 SCons: Modernize shader builders vor 4 Monaten
godot.manifest ae334e069c [Windows] Always use absolute UNC paths and long path aware APIs, add "long path aware" flag to the application manifest. vor 11 Monaten
icon.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face vor 4 Jahren
icon.svg 7e5baa0426 Style: Enforce trailing newlines on svgs vor 5 Monaten
icon_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md vor 4 Jahren
icon_outlined.svg 7e5baa0426 Style: Enforce trailing newlines on svgs vor 5 Monaten
logo.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face vor 4 Jahren
logo.svg 7e5baa0426 Style: Enforce trailing newlines on svgs vor 5 Monaten
logo_outlined.png af9372eb59 Convert the logo's text outlines into paths vor 2 Jahren
logo_outlined.svg 7e5baa0426 Style: Enforce trailing newlines on svgs vor 5 Monaten
methods.py 87a7c1df93 Add module defines to the per-platform generated props file so VS knows which ones are enabled. vor 1 Monat
platform_methods.py bb47f01481 Merge pull request #106390 from akien-mga/linux-drop-ppc32 vor 2 Monaten
pyproject.toml 02d9ff99e5 Fix alphabetical order of codespell ignore list vor 2 Monaten
scu_builders.py f11aff3841 Editor: Restructure editor code vor 1 Monat
version.py 46c495ca21 Bump version to 4.5-beta vor 1 Monat

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Godot Foundation not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the Godot website.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide. This document also includes guidelines for reporting bugs.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

Code Triagers Badge Translate on Weblate TODOs